Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Recenzje użytkowników: Przytłaczająco pozytywne (3,281)
Data wydania: 11 Kwi, 2012

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Pakiety zawierające tę grę

Kup Legend of Grimrock Bundle

Zestaw 2 produktów: Legend of Grimrock, Legend of Grimrock 2

 

Rekomendowane przez kuratorów

"A dungeon-crawler in the classic first person perspective style which is part exploration, part puzzle-solving and part tense combat."
Zobacz pełną recenzję tutaj.

Recenzje

"Captures everything that's fun about old-school RPGs."
4.5/5 – GameSpy
"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar."
8.5/10 – IGN
"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle."
9.5/10 – Destructoid
"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price."
9/10 – Game Debate
"It’s bloody brilliant."
– Rock, Paper, Shotgun

Steam Workshop

Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Click here to learn more.

O tej grze

Legend of Grimrock to gra fabularna z gatunku dungeon crawl będąca starą duszą w młodym ciele. Grupa więźniów zostaje wrzucona do odosobnionej Góry Grimrock w ramach kary za występki, których się dopuścili lub nie. Góra, o czym nie wiedziały osoby skazujące, przepełniona jest starożytnymi tunelami, lochami i grobowcami zbudowanymi przez już dawno wymarłą cywilizację. Jeżeli jeszcze kiedykolwiek chcą ujrzeć światło dzienne i odzyskać wolność, grupa więźniów musi utworzyć drużynę i schodzić w głąb góry poziom po poziomie.

Gra przywraca znane z dużo starszych produkcji wyzwania: taktyczną walkę w czasie rzeczywistym i ruch po kwadratowych polach, przebiegle ukryte przełączniki oraz sekrety, a także śmiercionośne pułapki i straszliwe potwory. Legend of Grimrock kładzie nacisk na zagadki oraz eksplorację, więc bystrość i spostrzegawczość są ważniejsze niż najostrzejszy miecz. Jeżeli jesteś zahartowanym weteranem dungeon crawlerów i pragniesz dodatkowego wyzwania, możesz uzbroić się w stos kartek w kratkę i włączyć tryb Oldschool, który wyłącza luksus automapy! Czy jesteś gotowy zapuścić się w głąb i rozwikłać tajemnice Góry Grimrock?

Kluczowe cechy:

  • Zbadaj rozległe sieci starożytnych tuneli, odkryj sekrety i znajdź sposób, aby przetrwać w niebezpiecznych lochach Góry Grimrock.
  • Rzucaj zaklęcia używając run, warz mikstury z ziół i walcz z krwiożerczymi potworami za pomocą różnorodnego oręża.
  • Stwórz drużynę czterech bohaterów i dostosuj ją za pomocą różnorodnych ras, klas, umiejętności i cech.
  • Czystej krwi dungeon crawler z ruchem po kwadratowych polach, których tysiące wypełnione są ukrytymi przełącznikami, płytami naciskowymi, przesuwającymi się ścianami, lewitującymi kryształami, zapomnianymi ołtarzami, zapadniami i wieloma więcej.
  • Zawiera następujące dodatki w formacie cyfrowym: pięknie wykonaną instrukcję do gry, mapę świata Legend of Grimrock, własnoręcznie wykonaną kartę w kratki, motyw muzyczny Grimrock, grafiki przedstawiające plugawe potwory z Grimrock oraz zdjęcie ekipy Almost Human.

Wymagania systemowe

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Minimum
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    Zalecane
    • System operacyjny: Mac OS X 10.6 (Snow Leopard) lub nowszy
    • Procesor: Intel Core i5
    • Pamięć: 4 GB RAM
    • Miejsce na dysku twardym: 1 GB wolnej przestrzeni
    • Karta graficzna: ATI Radeon HD 2900 lub NVIDIA GeForce 8800 lub lepsza (512MB pamięci graficznej lub więcej)
Pomocne recenzje klientów
39 z 46 osób (85%) uważa, że ta recenzja jest pomocna
34.5 godz. łącznie
Zamieszczono: 24 stycznia
This game is great for two reasons:
1 - This is just a VERY good old-school dungeon crawler with high difficulty level, difficult puzzles and many, many secrets.
2 - This game showed other developers that true old-school game still may be the best seller. Almost Human Games - thank you for that.

VERDICT:
If you're a fan of modern cRPG and want to see how all of that had started, you should play it.
If you're a fan of Dungeon Master or Eye of The Beholder, I'm sure you already finished this and you know how good that is.
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 14 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
19.7 godz. łącznie
Zamieszczono: 1 marca
This game just rocks. I never played this kind of game before, so I can't say it's an old-school experience for me, but I can see what they mean.

  • There are no auto generated dungeons
  • The loot is carefully placed and hand selected
  • The fights involve you being skilled with you directional movement
  • There are no shops or farms or anything, when you can't carry stuff anymore you have to discard something, so keep you inventory organized. Every item counts
  • There are secrets all over the place and it is actually rewarding to find them
  • Ammo is scare, I found a total of 22 arrows and bolts in my play through, if you waste them, your problem (you can collect them from dead enemies)
  • There is no auto-aim or anything like that - you need to run, choose your direction, click on specific runes and hit your weapons all that the same time! oh and noticed that hole in the floor, whaaaaaaaaa
  • Everything is wrapped in really awesome graphic package
So if you like a game that challenges you, that makes you think and explore. Get this one now!
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
47.3 godz. łącznie
Zamieszczono: 7 stycznia
Wow.

This is a WOW game.

This game doesn't have cutting edge graphics, the audio is slightly better than average, and the genre is as old as, what, the 1980s?

This game isn't great because of some stupid parlor trick. It's good because it's a near-perfect implementation of a specific class of game; the old PC dungeon crawler.

If you love finding secret wall switches, solving puzzles and finding loot, and eating a giant roasted maggot-on-a-stick because you're desperate to eat, then this is the game for you.

If you want a fantasy FPS with lots of jumping and airducking, this isn't for you, GTFO.

Legend of Grimrock doesn't try and improve much on the old classic dungeon crawler game design, I think that works well for it, and I don't think they do anything really new or crazy that hasn't been done in dungeon crawlers before. They just put modern graphics and sound together into a game and implemented it well.

The game doesn't have any music beyond the title screen, but the ambient background through the game is pleasant and detailed. Turn the volume up, because sounds of the dungeon will alert you to nearby foul beasts and secrets.

The background story is compelling and interesting, but nothing too deep. Secrets are found in the dungeon, and a reason for being is evident, but they leave the details up to your imagination, which is probably for the best. You can't climb back up. Your only way out is down. The story is your journey along the way.

The last few levels are spooky and the game has a very fulfilling final battle.

Secrets are plentiful, so pay attention. There were a couple of puzzles which had me really baffled, including two that were required to proceed with the story. I don't recomend ruining the challenge for yourself by reading a walkthrough online, but if you get stuck in the story, it's there for you. The best thing to do is sit and think. With two specific exceptions that I can mention, most of the puzzles are evident if you just use your brain for more than thirty seconds.

I do have a complaint regarding the final puzzle in the game (Minor spoiler warning): There are four items which need to be placed around a single block in a room. Two of them are pretty easy to figure out, but the small gear in particular has a non-obvious arbitrary placement location which should be fixed. Even if you have the right item on the right wall, you have to click it on a very specific small area that doesn't offer any clue that it's the right part to go in the right place.

Also, the level 9 riddle room had me really stuck for awhile. I just didn't get the clues and had to randomly guess at it until I figured it out.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 16 osób (81%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
47.4 godz. łącznie
Zamieszczono: 20 lutego
Now this is a real dungeon crawl. Getting past traps, monsters and locked doors to the stairs is the whole game. Story, Cut scenes and character motivation are all minimal. Heck the textures, loot and sound effects are minimal too. Some may be bothered by that, But I wasn't.

I couldn't resist "old school mode", Break out the graph paper and DIY, Even for the first time out. Doing so, Mapping became the central focus of the game. The ambiance of the dungeon also became more pronounced as you don't want to get caught with a pencil in your hand and not a sword. I've played the old Wizardry and Bard's Tales and have always enjoyed the act of mapping. And I enjoyed it here as well.

Combat is real-time. So click on your weapon to attack or click on your hands to ready a spell, then select the rune pattern of the spell and then cast the spell. That's a lot to do for a mage, But then again, Casting spells should be more involved than swinging a sword. Turn-based would have been more “old school”, But may have lessened the importance of the ambiance as a result. The “Prepare, Attack, Move, Repeat” pattern is acceptable.

I found less than 50 secrets. I didn't try that hard as such things have never been a strong motivator for me in-and-of themselves. Getting through the dungeon had some tough spots. The worst of which was having to redraw a badly drawn map followed by some investigation/experimentation. The best of which was being thrown in a room full of nasties with my escape route closed off. Only option...run deeper into the dungeon. But you don't have time to map when your frantically running away.

For my party I decided to go sub-optimal and let a RNG choose my races, classes, initial attribute point allocations, traits (I did select a couple of racial traits myself) and pictures. I got 2 Minotaurs (A fighter and a mage) and 2 Insectoids (Both mages). Happily they all made it out alive. I'd be interested in taking another group of random criminals into the mountain.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
30.9 godz. łącznie
Zamieszczono: 14 lutego
I love this game, hard but charming.
Czy ta recenzja była pomocna? Tak Nie Zabawna