Gebruik de Dungeon Editor om compleet nieuwe avonturen en uitdagingen te bouwen die andere spelers kunnen oplossen.
Gebruikersrecensies:
Recent:
Erg positief (32 recensies) - 90% van de 32 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Overweldigend positief (3,809 recensies) - 95% van de 3,809 gebruikersrecensies voor deze game is positief.
Releasedatum: 11 apr 2012

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Legend of Grimrock kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

-80%
$14.99
$2.99

Pakketten die deze game bevatten

Legend of Grimrock Bundle kopen

Bevat 2 items: Legend of Grimrock, Legend of Grimrock 2

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli

 

Recensies

"Bevat alles wat leuk is aan old-school RPG's."
4,5/5 – GameSpy
"De balans tussen spannende gevechten, tot nadenken stemmend puzzelwerk en vrije verkenning is ongelofelijk."
8,5/10 – IGN
"Ik ben de tel verloren hoe vaak ik mijn vuist in de lucht stak en "JA!" schreeuwde nadat ik succesvol een puzzel had voltooid."
9,5/10 – Destructoid
"Ongetwijfeld de beste indiegame die ik tot nu toe heb gespeeld en ook nog eens voor een erg redelijke prijs."
9/10 – Game Debate
"Het is verdraaid briljant."
– Rock, Paper, Shotgun

Steam Workshop

Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Click here to learn more.

Over dit spel

Legend of Grimrock is een dungeon crawling-rollenspel met een ouderwetse stijl maar een moderne executie. Een groep gevangenen is veroordeeld tot een bijna gegarandeerde dood in het afgelegen Mount Grimrock, voor vreselijke misdaden die ze wel of niet hebben begaan. Wat hun gevangennemers niet weten is dat de berg vol zit met eeuwenoude tunnels, kerkers en tombes, gebouwd door vergeten beschavingen die al lang gestorven zijn. Als ze ooit nog het daglicht willen zien en hun vrijheid terug willen krijgen zal de groep gevangen een team moeten vormen en verdieping na verdieping door de berg moeten afdalen.

Het spel brengt het ouderwetse uitdagingsniveau terug met tactische real-time gevechten en roosterbeweging, goed verborgen hendels en geheimen, evenals dodelijke vallen en vreselijke monsters. In Legend of Grimrock staan puzzels en verkenning voorop, en het verstand en de waarneming van de speler zijn belangrijkere gereedschappen dan zwaarden ooit zouden kunnen zijn. En als je een geharde dungeon crawling-veteraan bent en je naar een extra uitdaging snakt, kan je jezelf bewapenen met roosterpapier de Oldschool-stand aanzetten, wat de luxe van de automap uitschakelt! Ben je klaar om je avontuur te beginnen en de geheimen van Mount Grimrock te ontrafelen?

Belangrijkste onderdelen:

  • Verken een groot netwerk aan tunnels, ontdek geheimen en vind een manier om te overleven in de gevaarlijke kerkers van Mount Grimrock.
  • Gebruik spreuken met runen, maak drankjes met kruiden en bevecht moordlustige monsters met een verscheidenheid aan wapens.
  • Maak een groep van vier karakters en bewerk ze zoals jij wil met verschillende rassen, klassen, vaardigheden en eigenschappen.
  • Een pure dungeon crawler met roosterbeweging en duizenden vakken gevuld met verborgen hendels, drukplaten, schuivende muren, zwevende kristallen, vergeten altaren, valluiken en meer.
  • Bevat de volgende digitale extra's: een schitterend gemaakte spelhandleiding, Legend of Grimrock-wereldkaart, speciaal gemaakt rasterpapier, Grimrock-muziek, art sheets met illustraties van de valse wezens uit Grimrock, en een Almost Human-teamfoto.

Systeemeisen

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Minimum
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    Recommended
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB graphics memory or more) Hard Drive:1 GB HD space
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (32 recensies)
Totaal:
Overweldigend positief (3,809 recensies)
Recentelijk geplaatst
savvym
( 3.4 uur in totaal )
Geplaatst: 25 juni
Excellent game which requires you to think otherwise you can not get easily through enemies. You would mostly want attack one enemy at time, as getting surrounded leads to quick death of your 4 heroes. At the start you can choose your own three classes: fighter, rogue & mage and there are also races which make some advantages over others. I let it by default. Game is very similar to old M&M. Movement is chess-like, only step by step. Your party occupies one square, you can get trapped, you need to figure out the way out and solve puzzles (read your puzzle & try to understand its meaning & use instinct for solving). The game is though pretty simple to understand and I can only recommend the game to every RPG player who likes strategy, chess or puzzles.
Behulpzaam? Ja Nee Grappig
Wojciu
( 17.6 uur in totaal )
Geplaatst: 25 juni
Amazing music, amazing graphic, amazing puzzles, amazing game :)
Behulpzaam? Ja Nee Grappig
Redking
( 34.5 uur in totaal )
Geplaatst: 25 juni
Oldschool but updated RPG. Great mechanics if somewhat repetitive, but the puzzel keep it fresh, though sometimes frustrating.
Behulpzaam? Ja Nee Grappig
Gospel
( 22.6 uur in totaal )
Geplaatst: 21 juni
As someone who grew up with JRPGs instead of American PC RPGs, I am not overwhelmed with a sense of nostalgia playing this game, but I enjoyed it immensely none the less. It is richly atmospheric and a joy to explore.
Behulpzaam? Ja Nee Grappig
Flatline
( 364.9 uur in totaal )
Geplaatst: 20 juni
Puzzles like Portal, feeling like your favourite RPG. Editor better than anything. Both Grimrock 1 & 2 are among teh best games ever for me.
Behulpzaam? Ja Nee Grappig
The Bizarre Hermit
( 26.0 uur in totaal )
Geplaatst: 19 juni
Addicting as ♥♥♥♥.
I have a huge boner for Dungeon Crawlers like these.
More please.
Behulpzaam? Ja Nee Grappig
Old Gregg
( 23.3 uur in totaal )
Geplaatst: 18 juni
I’ve just completed the game in 24 hours and now I feel I should write a review about my experience.

*INTRO*
First of all, I never thought these games would be my type, and I didn’t even know that it was a ‘tile based’ so when I got into the game I was like ‘oh it’s like this is it?’ but as I brought the game I persevered with it, and actually found myself enjoying it.
Also I want to state that I’m not a reviewer so don’t expect some top of the line review, I’m dumb as ♥♥♥♥ and can’t form a sentence properly so please don’t hurt me. :)

*PUZZELS*
The puzzles weren’t too difficult but as it got towards the end of the game they just became annoying, As in the starts is all about the combat with a few puzzles, but towards the end it just seems to be all puzzles and some of them are really needless, (Spoiler Warning Start) For example when you fight the end boss, you need to go to a portal, which the game never tell you too (I looked up a guide) and this takes you to a place where you get the weapon that can damage the boss, but instead of the game just letting you get the weapon you have to go through 2 puzzles the get 2 keys, they’re easy puzzles but it’s just seems really pointless and tedious, then when you think you have the weapon nooooooo, the game give you a fire elemental to fight which I swear down has 4x more health than the others, then after you defeat that guy there is yet another puzzle which is really cryptic just like 50% of the other puzzles towards the end, this part was just a little rant but I feels like you reading this needs to know. (Spoiler End)
RATING: 5/10
Fun and no so challenging to begin with but annoying and pointless towards the end at times

*COMBAT*
The combat I found to be fun but rather difficult and challenging at times, especially towards the end, and I can’t stress that enough, the end 2 levels are really challenging.
You will find yourself just kiting enemies and walking around them ‘tactically’ most of the time, but they seem to ‘pre-fire’ there attacks as soon as you move like they know the tile which you’re going to land on, which isn’t a bad thing otherwise you wouldn’t get hit at all.
It’s all really well balanced and fun, one of the strong point of the game in my opinion.
RATING: 9/10
Fun and balanced but not perfect

*STORY*
(Spoiler Warning I Think)
The story in my opinion is well crafted, you’re a prisoner that gets thrown into a dungeon, and sometimes someone will speak to you in your dreams, there are a bunch of scrolls scattered around of the stories of other prisoners, and that’s all there is to say really, there is a surprise at the end :)
RATING: 7/10
Well crafted, but it’s not in your face so it doesn’t seem like there is one for 70% of the game.

*GRAPHICS*
I think the Graphics in the game are really good, but im one of the few people that couldn’t care less if a game looks good or not, but what you see in the screenshots is what you get so judge for yourself :)
RATING: Judge for yourself/10

*MECHANICS*
Here I will just go over a few things in the game which I will bullet point
- Sleeping
The sleeping is a really neat feature to get your characters health back, you will find yourself sleeping a lot be careful where you’re sleeping is safe as you can get attacked and it WILL scare the ♥♥♥♥ out of you.

- Magic/Spellcasting
In my opinion this is okay at best, to cast a spell you have to right click the wand and you get 9 tiles of symbols, and you have to click the right combination of symbols to cast a certain spell, and as you can imagine in combat this can be annoying, but there are some useful spells and you find yourself getting faster as casting as the game progresses.

- Food
There is a ‘survival’ aspect to this game as you have to keep your characters fed, but this really isn’t a problem, as the game throws food at you left right and centre and I never found myself running out, at the end of the game all my characters were full food and I had 2 crates (8x2=16 slots) of food items.

There’s probably a few things I’ve missed in this review but I don’t usually review games to this extent unless I feels they deserve it and this one took me by surprise so it does, and also I’m not a reviewer, so if you’ve got this far then thank you for reading, I hope my review helped you decide to buy it or not, if you have bought it and you like it then I hope you enjoy as much as I do :)

OVERALL: 8/10
Behulpzaam? Ja Nee Grappig
Yupa
( 24.8 uur in totaal )
Geplaatst: 18 juni
good game
Behulpzaam? Ja Nee Grappig
Swaggy of House Gitgudson
( 19.0 uur in totaal )
Geplaatst: 14 juni
A bit repetitive, but still a very good game.
Behulpzaam? Ja Nee Grappig
flikk
( 7.5 uur in totaal )
Geplaatst: 11 juni
dungeoneering skill has reached levbel 120
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
18 van de 20 mensen (90%) vonden deze recensie nuttig
Aanbevolen
5.9 uur in totaal
Geplaatst: 5 juni
I recommend the game to people who like puzzle type games. Personally I didn't enjoy it and stopped playing in level 4. I can see the appeal for other people though.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
23.3 uur in totaal
Geplaatst: 18 juni
I’ve just completed the game in 24 hours and now I feel I should write a review about my experience.

*INTRO*
First of all, I never thought these games would be my type, and I didn’t even know that it was a ‘tile based’ so when I got into the game I was like ‘oh it’s like this is it?’ but as I brought the game I persevered with it, and actually found myself enjoying it.
Also I want to state that I’m not a reviewer so don’t expect some top of the line review, I’m dumb as ♥♥♥♥ and can’t form a sentence properly so please don’t hurt me. :)

*PUZZELS*
The puzzles weren’t too difficult but as it got towards the end of the game they just became annoying, As in the starts is all about the combat with a few puzzles, but towards the end it just seems to be all puzzles and some of them are really needless, (Spoiler Warning Start) For example when you fight the end boss, you need to go to a portal, which the game never tell you too (I looked up a guide) and this takes you to a place where you get the weapon that can damage the boss, but instead of the game just letting you get the weapon you have to go through 2 puzzles the get 2 keys, they’re easy puzzles but it’s just seems really pointless and tedious, then when you think you have the weapon nooooooo, the game give you a fire elemental to fight which I swear down has 4x more health than the others, then after you defeat that guy there is yet another puzzle which is really cryptic just like 50% of the other puzzles towards the end, this part was just a little rant but I feels like you reading this needs to know. (Spoiler End)
RATING: 5/10
Fun and no so challenging to begin with but annoying and pointless towards the end at times

*COMBAT*
The combat I found to be fun but rather difficult and challenging at times, especially towards the end, and I can’t stress that enough, the end 2 levels are really challenging.
You will find yourself just kiting enemies and walking around them ‘tactically’ most of the time, but they seem to ‘pre-fire’ there attacks as soon as you move like they know the tile which you’re going to land on, which isn’t a bad thing otherwise you wouldn’t get hit at all.
It’s all really well balanced and fun, one of the strong point of the game in my opinion.
RATING: 9/10
Fun and balanced but not perfect

*STORY*
(Spoiler Warning I Think)
The story in my opinion is well crafted, you’re a prisoner that gets thrown into a dungeon, and sometimes someone will speak to you in your dreams, there are a bunch of scrolls scattered around of the stories of other prisoners, and that’s all there is to say really, there is a surprise at the end :)
RATING: 7/10
Well crafted, but it’s not in your face so it doesn’t seem like there is one for 70% of the game.

*GRAPHICS*
I think the Graphics in the game are really good, but im one of the few people that couldn’t care less if a game looks good or not, but what you see in the screenshots is what you get so judge for yourself :)
RATING: Judge for yourself/10

*MECHANICS*
Here I will just go over a few things in the game which I will bullet point
- Sleeping
The sleeping is a really neat feature to get your characters health back, you will find yourself sleeping a lot be careful where you’re sleeping is safe as you can get attacked and it WILL scare the ♥♥♥♥ out of you.

- Magic/Spellcasting
In my opinion this is okay at best, to cast a spell you have to right click the wand and you get 9 tiles of symbols, and you have to click the right combination of symbols to cast a certain spell, and as you can imagine in combat this can be annoying, but there are some useful spells and you find yourself getting faster as casting as the game progresses.

- Food
There is a ‘survival’ aspect to this game as you have to keep your characters fed, but this really isn’t a problem, as the game throws food at you left right and centre and I never found myself running out, at the end of the game all my characters were full food and I had 2 crates (8x2=16 slots) of food items.

There’s probably a few things I’ve missed in this review but I don’t usually review games to this extent unless I feels they deserve it and this one took me by surprise so it does, and also I’m not a reviewer, so if you’ve got this far then thank you for reading, I hope my review helped you decide to buy it or not, if you have bought it and you like it then I hope you enjoy as much as I do :)

OVERALL: 8/10
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
Aanbevolen
25.0 uur in totaal
Geplaatst: 26 mei
I've had tons of fun playing this. You have the pen&paper RPG feeling (select "hard" and without map), and all the game mechanics work great with the content. The opening theme is awesome, too bad there is no music in the game itself, but the sound environment is credible and precisely chosen. I recommend to anyone looking for 12 to 20h of fun (and swearing)!
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
Aanbevolen
56.3 uur in totaal
Geplaatst: 11 juni
Legend of Grimrock aims to give players an old school dungeon crawl experience which harkens back the old Dungeon Master games, and it does an admirable job doing that. . Legend of Grimrock is a faithful addition to the genre, yet gives it a modern level of accessibility. This is a great dungeon crawler for new players to get introduced to the genre as well as for veterans to relive the nostalgic goodness of the old dungeon crawlers.

All the ingredients that made Dungeon Master so great are here. The game has a simplistic presentation on the surface, but with a fairly deep level of gameplay underneath. The party begins with nothing, and the player must explore the dungeon and find items that will help the party survive including weapons, armor, and even food. Everything takes place in real time where the player must click each party member’s action buttons for the party members to attack with either melee, ranged, or magic attacks. Starving characters take severe penalties on their ability to fight, and the food meter is always ticking. This gives some level of urgency to find food to keep your party effective throughout the game. The player can make the game as difficult as desired by options like increasing the power of monsters (mobs), turning on ironman mode, or even turning off auto-mapping and bringing out the graph paper (now that’s old school!).

Besides combat with the horde of mobs crawling around the multilevel dungeon, players will be engaged with the many puzzles obscuring the player from progression further into the dungeon or from finding the many secrets that the dungeon holds. The game does a decent job of rewarding the player for problem solving. There is always some hidden room or passage that may hold a useful item that will help the player. Item distribution and progression is somewhat flawed, though. You’ll often come across items that are obsolete the moment you find them because you found something much better already.

There are three classes to choose from (fighter, rogue, and mage). Each class has a unique set of skills that the player can spend skill points on to develop the characters. You can come up with some interesting builds that suit your playstyle. You can have characters specialize in certain melee weapons or ranged weapons, you can have characters play more defensive with skills such as armor and dodge, or you can also have characters specialize in unarmed combat for some “kung fu” action. The magic system may feel somewhat clumsy at first and takes some getting used to. It is faithful to an old school feel, though, and an interesting system that gets away from a mundane menu system that is typical of spell systems. There may be some balance issues that make some attributes and skills more desirable than others, but just about any build you can think of is viable enough to complete the game.

The visuals are what you’d expect from a dungeon crawler made in 2012. The ambient sounds, with the footsteps and growl of mobs on the other side of doors, walls, or around corners, create a spooky and claustrophobic atmosphere. It does a good job of immersing you in the dungeon and keeping an eye over your shoulder to make sure you’re not being creeped up on by anything.

This is a cool game that I highly recommend to anyone who is a fan of dungeon crawlers and especially the old Dungeon Master series. This is also a good introduction to dungeon crawlers for those new to them. Get this game.

A Warning to those who suffer from Arachnidphobia. The spiders in this game are creepy as hell.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 8 mensen (63%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Aanbevolen
1.4 uur in totaal
Geplaatst: 8 juni
i got the ♥♥♥♥ scared out of me by a spider and i had no further desire to escape this dungeon
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
17.6 uur in totaal
Geplaatst: 25 juni
Amazing music, amazing graphic, amazing puzzles, amazing game :)
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
44.8 uur in totaal
Geplaatst: 11 juni
Reminds me of Games like Lands of Lore 1 and Stonekeep wich i played back in the 90s and it proved to me DungeonCrawling is still alive and kickin !
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
Aanbevolen
17.2 uur in totaal
Geplaatst: 7 juni
Insanely good dungeon crawler and puzzle game.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
283 van de 293 mensen (97%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
410.4 uur in totaal
Geplaatst: 28 november 2013
The basic premise of Legend of Grimrock is that it is a modern take on the classic grid-based,dungeon-crawling,RPG games of old, like Dungeon Master, Eye of the Beholder etc. You start out with a party of 4 adventurers (arranged in a 2x2 formation)... in this case convicted as criminals and thrown into a secure prison.. and must explore the prison/dungeon to learn its secrets and find a way out. Movement is directional, plus rotate left and right, around a series of 2 dimensional grid based levels. There are various monsters to fight and puzzles to solve in order to progress through the game. Fighting is done by means of clicking on the items equipped in your characters' hands, often whilst performing a "Square dance" with the monsters to avoid letting them hit your party

The graphics have been updated, especially the lighting engine, which is amazing, but repeating textures are still used widely, and the gameplay itself is very reminiscent of the early games. Objects are interacted with by click on the screen e.g. to press a button or open a door and items can be picked up and carried/used by your party of adventurers. The adventurers attack by left-clicking the items that are placed in their hands, and spells can be cast by choosing the right combination of runes for a spell the adventurer has learnt.

There are 4 races:- Humans; Minotaurs; Lizardmen; and Insectoids, and 3 character classes - Fighter; Mage; Rogue. and you can either play with a default party, or create one of your own.

According to Steam I have racked up 410 hours of playing time on Legend of Grimrock... mostly that is because a dungeon editor was released and I have spent a huge amount of time working on my own creations. I have however also completed the main game at least 3 times. Firstly with a hand-picked party of 4 characters, then again with a special unlockable solo character, and finally a hard,old-school playthrough with no automap. I've also spent a large amount of time using the Dungeon Editor and writing scripts to create my own levels/puzzles/spells etc. My first play through took 19 hours 35 minutes of playing time, which took 26 hours in total according to steam (including re-loads and breaks).


Overall.. I used to love the old DM/EOB games and I absolutely love this modern take... And what's even better is that the designers continued to support their creation by giving the modding community a brilliant dungeon editor that allowed those of us with an interest to exert our creative muscles.
Was deze recensie nuttig? Ja Nee Grappig
90 van de 111 mensen (81%) vonden deze recensie nuttig
6 mensen vonden deze recensie grappig
Aanbevolen
71.8 uur in totaal
Geplaatst: 14 september 2015
An indie game that made an impact so hard that Ubisoft resurrected Might & Magic title (in the M&M X Legacy), after so many years of oblivion.
An old-school dungeon crawler which is a perfect picture of how the progress goes.
See, when somebody invents a new mechanic or some better technology, it doesn't mean we should wipe all that was made before. And sometimes older tricks are better than newer ones. Take the chess game as precedent. Or even better example: Horses. We still ride them, but now we don't need to drive them to death to catch up with something. Riding horses today can be educational, emotional, engaging boost of experience. It can even heal some poor hearts, you know.

The Elder Scrolls Arena was much like the Grimrock by the mechanics, but eventually we've got Skyrim, which gives a completely another experience than that brilliant of game design we're talking there. The Skyrim can get you on the top of the world... but in the Legend of Grimrock you'll get much more emotions per time spended. And more challenges, both of fighting and exploring nature.

Remember Tomb Raider game (2013)? The sequence where Lara found an old bow, and a good notation from Roth? "You can have the best form and technique in the world, but it won't mean a thing if you can't focus"... Yeah, focus is the best thing that game can teach you about. There are so many hidden buttons, levers and other stuff, so if you're find it all, I'm sure you'll get your boost to perception. That's an education of kind, and we need something like that to experience at least from time to time.

Well, do that. Buy the game and make sure you're finish it. It is not that long, but in my book that's a musthave item. My mark 9/10.
Was deze recensie nuttig? Ja Nee Grappig