Yesterday는 어드벤쳐의 명가 Pendulo Studios에서 제작한 스릴 넘치는 미스테리 어드벤쳐입니다.
사용자 평가: 매우 긍정적 (평가 160 개)
출시 날짜: 2012년 3월 22일
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Yesterday 구매

휴일 세일! 종료일: 2015년 1월 2일

이 게임이 포함된 패키지

Pendulo Adventure Pack 구매

5개 아이템 포함: Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, The Next BIG Thing, Yesterday

휴일 세일! 종료일: 2015년 1월 2일

 

큐레이터의 추천

"I don't even know where to begin with this game. It is without a doubt the most bonkers story you will ever experience - a must."

게임에 대해

John Yesterday는 누구인가?

전 세계의 플레이어들을 사로잡은 신화적인 Runaway 삼부작 이후에 Pendulo Studios는 새로운 명작 어드벤쳐 게임을 선보입니다. 스릴 넘치는 미스테리 특유의 독특하고 어두운 분위기는 당신의 관심을 끌것입니다. 믿기지 않는 스토리와 최고의 환경, 복잡하고 어두운 등장인물들과 함께 Yesterday는 당신을 잊을 수 없는 위험천만한 모험의 세계로 보낼것입니다.

2011년 뉴욕... 노숙자들이 하나 둘씩 사라지고, 시체는 생기를 잃은 채 발견됩니다. 한편 일련의 사건들과 전혀 관계 없어 보이는 한 사람의 손에 Y모양의 흉터가 생깁니다. 자선 단체 재단을 상속받을 예정인 젊고 부유한 상속인 Henry White와 그의 친구 Cooper가 처음으로 사건들을 조사하기 시작했습니다. 그들은 자신의 기억을 통채로 잃은 채 자신이 누구인지 찾아 헤매는 수수께끼의 인물 John Yesterday의 믿을 수 없는 이야기에 끌려들어가게 됩니다.!!

John이 정말로 누구인지, Yesterday에 무엇을 했는지 얼마나 알아낼 수 있을까요?
  • 독창적이고 미스테리한 무서운 비밀들
  • 전 세계를 무대로 하는 위대한 모험
  • 음침하고 어두운 등장인물들
  • 애니메이션 수준의 제작

시스템 요구 사항

    최소사양:
    • 운영체제: WINDOWS XP SP2/VISTA SP1/WINDOWS 7
    • 프로세서: INTEL/AMD 2.0GHZ
    • 메모리: 1024 MB (XP)/2048 MB (VISTA/7)
    • 그래픽: DIRECTX 9를 100% 지원하는 256 MB, ATI RADEON X800/INTEL GMA 3000/NVIDIA GEFORCE 6800 이상의 그래픽카드*
    • DirectX®: 9
    • 하드 용량: 8 GB
    • 사운드: DIRECTX 9 COMPATIBLE
    • 기타: 게임 실행을 위해서는 인터넷에 연결되어 있어야 합니다.
      *SIS 나 VIA/S3G 같은 그래픽 컨트롤러는 지원되지 않습니다.
유용한 고객 평가
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
게시 일시: 2014년 10월 12일
Sick and mind blowing.

This psychological horror have a very good storyline, interesting graphic and soundtrack.

Your decisions will change your future, choose wisely...

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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 10월 18일
This is a good point and click adventure with a dark and interesting story, it's not too difficult but there is a hint system if you do get stuck. The voice acting was also good. The biggest letdown is how short the game is. Still worth checking out.
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 11월 8일
Is this a game worth your time? It has lots of casual murder, so yes. YES!

But…

…the game is very, very short and very, very easy. I’m neither a clever man nor an avid adventure gamer and I always need to look up what to do in walkthroughs sooner or later. That being said, Yesterday took me roughly 3.5 hours to finish and I breezed through it. Some of the riddles are just stupid too, like right at the beginning you must reconstruct a payphone to call someone and even though you have a mobile and the person you’re trying to call has one too the game never even allows you to try to use your mobile.

…all the cut-scenes are… minimalistic, is a word that could describe them, I guess. They’re mostly just a series of snapshots and fade-to-blacks instead of a short movie or there’re just animations in front of a black background.

…the game has very few locations, very few riddles, very few dialogs, very few items, very few of everything basically. For example, the cast size is tiny and there are basically no secondary or background characters.

…the story is rather incoherent at times, which is a result of budgetary limitations, I think. Too many holes in the narrative, too. Throughout the entire game I had the impression that half of it was missing. Scenes just start and you don’t know why, scenes just end and you don’t really know how, facts are stated and information are given and there is a general lack of context present at all times.

…there are story twists planted in the narrative but they’re NOT played out so that at some point you just think to yourself “oh, that person was this?” and then you shrug your shoulders because the timing is messed up. And that’s very unfortunate because early on they actually prove that they know how to properly time a twist.

…everything feels really underdeveloped, especially the characters. By now we can see the theme I’m going for, I reckon. Because of the tight budged nothing really has room to breathe and time to unfold. You meet a villain and in the same scene you dispose of him, you meet a character and five minutes later you’re already big chums with them. It’s stripped down to the bare essentials.


So I think what I’m trying to say is this: There is a jarring chasm between the very big and lavishly played out prologue and the rest of the game, which really hammers home the point that they planned a big old adventure game in the tradition of their very own Runaway series but were forced to make a very, very small game in the end.


And still, the atmosphere is fantastic, dark and creepy and weird and aloof and just spot on; the music is sometimes great (and sometimes just cringeworthy), the voice acting is rather good all around, the writing is never bad and quite good at times; the game is not funny nor does it try to be funny and the story is dark and evil and heavily inspired by the occult. They also have played a lot of PlaneScape: Torment, I’d say and that is never a bad thing. And they start the game with a proper mind♥♥♥♥!

So yes, it is absolutely worth the 3-4 hours you’ll spend with it. If 3-4 hours are worth 10 Euros to you, that is for you to decide though.
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
6.2 시간 기록
게시 일시: 2014년 11월 8일
The only problem is the lenght of the game (too short for me). The story, as its puzzles, it is twisted. Amazing plot. It is nice to see such kind of games nowadays.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
6.9 시간 기록
게시 일시: 2014년 10월 13일
Very interesting adventure with strong storyline and twists, recommend definitely!
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
4.6 시간 기록
게시 일시: 2014년 10월 26일
Let me start off by saying this game is worth buying only when it comes on sale for a few dollars. I got this on sale for about 2-3 dollars and that, to me, is a fair price for the 4 hours it took to finish. It's an entertaining point & click adventure that could've been so much more if time was put into it. I enjoyed the characters, the plot twists, the settings, and the concepts. A lot of the puzzles were fun and interesting to figure out on my own, and I genuinly found myself being immersed in the world. The issue, I believe, is that not enough time was put into these things.

The characters and their relationships could've been fleshed out more.
The story and its concepts could've been more explored and explained to the player.
The settings could've been made bigger and more involved(Settings are various but come and go way to quickly).

The only serious complaints I have are price(which I've already brought up), and a few puzzles that were just weird. I rarely had to use the clues but I noticed that I had to use them a lot for the blind master temple parts(which, by the way, really didn't add much to anything) because they didn't make much sense for the most part.

But I really did enjoy the experience and would love to see a sequel that wraps up the story and its characters
(Spoiler: Especially if it starts with branching paths that cover the 2 sort of endings to this game where either Henry or John are thrown down this giant pit and locked away )

I give it 6/10 sperm whales.

P.S. The sequel, if it even is considered, needs to be called Today or Tomorrow. I will flip out if it's just Yesterday 2 or something lame like that.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 10월 11일
Yesterday is a fun adventure game that I would recommend to fans of adventure and fun, non-linear stories. The story is easily the strongest part of the game, and it genuinely kept me on the edge of my seat and scratching my head in the beginning (in a good way). By the end of the game, it gets a little cliche, but the beginning starts off strong enough to definitely get you to the end. Without spoiling anything, the characters are definitely an enjoyable and memorable cast. You dislike the bad guys, like the good guys, et cetera.

But that's enough about the story, how's the gameplay? Well, it is a point-and-click adventure at heart, and it works as well as you'd hope. Sometimes you'll find puzzles that require a group of items to be combined together, and only using one of the items on the enviornment is enough to solve the puzzle. Combining items also works well, and as someone who will default to "try everything on everything" I never once accidentally solved a puzzle before I figured out what was asked of me. There's also a hint system that works pretty well. At any given time, you can activate a hint that displays a blip over all interactable points in the environment, which proves to help, when in clustered, zoomed out areas, you're not so sure what is part of the setting and what is actually usable, which happens a lot so it's good that there is a built-in system to overcome it. The other kind of hint, which you can only use after interacting with objects a few times, is... a hint! The hints tend to vary from "Use blank on blank." to "What can you use to blank?" It would be nice if there was a way to filter out hints that straight-up solve puzzles for you, and hints that gently point you in the right direction, but there is not.

Okay, so, as much as I would like to pretend that graphics and animation don't matter, I can't pretend that some people might be turned off by the game's lack luster animations. When characters talk, their mouth animations tend to repeat in a somewhat comedic manner, looking like they're just flapping their lips faster than humanly possible. It's a little distracting when you're having a dramatic moment, and the bad guys can't be arsed to have their mouth movements match their words. The cutscenes are also a little comedically bad, but they at least the characters are lip-synced. However, it seems that the cutscenes lacked a choreographer, since there isn't much in the ways of fist-fights. There is a scene where two characters are fighting with swords, and the cutscene turns itself into a cut-powerpoint. It's bad, it's funny, it's a little lazy.

All-in-all, I'd say that this game is great if you aren't expecting a top-class triple-A game. It's humble and fun, and it doesn't forget that for a second. The story is presented well and the puzzles are logical and fun, and the game isn't afraid to lend a helping hand.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
6.1 시간 기록
게시 일시: 2014년 10월 17일
I remember a couple years ago when I got this game for like $30, and at the end I felt like I made a very good purchase. The story is actually pretty interesting (can screw with your head a bit at the end) once it starts to pick up, and the point and click elements of the game are solid. There are not many puzzles, but this is not a puzzle style game. Think of this more as a Telltale style point and click

The game is now $10... I beat this in about 6 hours, and I didn't really blow through it either. So the playtime is definitely a bit short, but it FELT long (looking back at my playtime I can swear I played longer than 6.1 hours). I recommend this to anyone who appreciates a good point and click game
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
12.7 시간 기록
게시 일시: 2014년 10월 17일
A nice if short adventure game with a story and plot progression that really throws you for a loop. Only real issue I see with this game is the value you assign to the experience relative to its price. If I had purchased it at retail price when it first came out I would undoubtedly been dissapointed at its briefness but for sale in the pendulo pack or it's current price point its fine.

Give it a go if you are a genre fan, for sure.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
6.2 시간 기록
게시 일시: 2014년 6월 24일
Hail Satan
A somewhat short point-and-click presented with graphic-novel-like cutscenes added with a very dark and interesting plot to it. Thanks to the hotspot locator (and of course the HINT button) the game's somewhat pretty easy.



I have also learned that salt was used as a form of currency and padlocks can be unlocked with a strip of aluminum from a soda can.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
5.7 시간 기록
게시 일시: 2014년 6월 29일
I hate point and click games so much, but this game got me past that. The story is very dark and interesting. It got me to play all the endings too even though for one I had to go replay some bits. The twists reveal themselves in the story without really being noticed. They don't make too much of a deal about there being a twist. I really enjoyed this game and might even play it again.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
5.2 시간 기록
게시 일시: 2014년 7월 4일
Yesterday is my favorite of Pendulo's adventure games. It still has a touch of the madcap zaniness that was hit or miss with the Runaway series as well as The Next Big Thing but distilled into a supernatural thriller with enough good twists and turns to keep you entertained until the end.

Most of the gameplay has you playing as John Yesterday, professional investigator for multi-billionaire Henry White. Unfortunately, John has amnesia, but Pendulo went all in making this amnesia story one for the books. As a story, it constantly subverts your expectations, right from the opening dedication where you think it'll be an adventure game about helping the homeless. Gradually, as the layers of the story get peeled away and start to form a cohesive whole, it turns into something special. The characters are memorable aside from John's stock love interest. She has all the personality of Gina from Runaway: A Road Adventure, which is to say she none. Liz Allaire she is not. At least all the dialogue is delivered with much aplomb, or at least up to Pendulo's usual standards.

As for the puzzles, some reviews have touched upon them being easy but I found myself having to use the built in help system a few times after having exhausted all possible solutions, but at least this time most of the solutions make sense in the game world. No 'peanut butter' puzzles to be found. That said, it's possible to acquire 'red herring' items which can add some unneeded difficulty to puzzles. For the most part, areas are limited to two or three screens at a time which keeps frustration at a minimum.

The save system is kind of weird. It doesn't break the mold as badly as The Next Big Thing tried to do but is more like what you find in Machinarium or Botanicula, whereby your progress is saved automatically but you can select scenes to replay as if you were watching a movie on DVD.

Great story, great characters, great presentation. Pendulo's really come into their own after their wacky adventures in Runaway. I'd be down for Yesterday 2 if they've got one in the works.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
12.7 시간 기록
게시 일시: 2014년 7월 5일
The newest adventure of Pendulo Studion, in which they say farewell to the constant humor of earlier titles (the Runaway series) and instead say hello to psychopaths, old cults and things not being as they seem at first.

This game is a blast to play - and while it is not grim enough to be called a horror game (some funny bits remain), it has enough bleakness, death and madness to allow for some very creepy entertainment. Especially when played at night.
The greatly executed nonlinear structure that shines through at crucial times is also a big plus in my eyes.

PS: don't fear the puzzles to be overwhelmingly difficult or illogical - they are interesting and just hard enough. #
You will not die of frustration while solving them ;)
PPS: Don't watch the trailer (propably too late if you are reading this) - this game is best enjoyed without any spoilers!
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1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
7.4 시간 기록
게시 일시: 2014년 12월 11일
A disturbing,twisted and comedic adventure game that will guide you in a trip of the darkness hidden in the human mind with a supernatural twist;
It's simple but keeps your curiosity high with it's engaging characters,excellent graphics (character animation ) and voice acting.
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1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
5.7 시간 기록
게시 일시: 2014년 10월 18일
A great game. Maybe a bit short if you buy it for the retail price. I'd say its 5 hours max for going all the way through. But if it's reduced - totally worth it. Nice interesting story and an alternative way of playing. I also like the characters and the graphics. The only bad thing is that I would like to continue playing.. but the story is over. All in all recommended if on sale.
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
게시 일시: 2014년 8월 5일
Short version: 71%
Yesterday is a very well-crafted dark thriller and mystery story, revolving around satanic cults and one of the best-written amnesia cases in video games. The quality acting and the well-written story will easily suck you into this world, but sadly not for long: the game is shorter than most budget indie adventure titles.

Long version:
Yesterday is probably the strangest game Péndulo Studios made since they hit big in 2001. It moves away from the previous titles’ colourful and light atmosphere and introduces us a bloody thriller involving satanic cults, torture, a serial killer, and a big load of mystery in the form of the protagonist, who suffers from a very strange case of amnesia.

Since this is a dark story, the visuals reflect this all the way: the scenes are realistic and use mainly darker tones, but they are not moody. The storytelling is done by using European style comic panels with probably the best voice acting we heard so far in a Péndulo game.
The puzzles are quite straightforward. You will probably spend more time with cross-inventory trial and error than trying to figure out what the developers intended for a certain scene.

The greatest problem with the game is the length. It barely reaches four hours if you are even decent at adventure games. I forgot to make a save by quitting (another shortcoming: you cannot save) and I had to race through the story again to watch the other endings; this is how I realised you can speed through the whole game in less than 20 minutes. The story itself may compensate for it, but since it’s a thriller-mystery, the replay/rewatch value is quite low. Still, for the few hours it lasts, it's good, really good.
이 평가가 유용한가요? 아니요
23명 중 20명(87%)이 이 평가를 유용하다고 평가했습니다.
6.5 시간 기록
게시 일시: 2014년 1월 11일
Yesterday is a great point and click adventure from the developers who brought you Runaway. Things are not what they seem in this great story of deceit and mystery. You start out as Henry White and his friend cooper who works for a charitable company that helps the homeless. Well at your first stop you find two crazy guys doing some weird ritual and they end up trying to kill you. You win out and the game flashes forward some time.

Now you take over our main protagonist John Yesterday who has amnesia and is trying to figure out who he really is and about his past. You work for Henry White doing research for him when you start remembering things and realize all is not what it seems. This all leads up to a choice of four different endings and will give you some replay value to see them all.

The art style is fantastic and really fits with the game. Gameplay is what you would get from point and click adventures with some tough challenging puzzles but nothing too hard to accomplish. There’s also a hint button you can use to help you out if you’re stuck which recharges over time after every use. This way you do actually have to try. I did really like when you would click on something the characters wouldn’t take forever to walk to the item. The characters would appear next the object which is a big plus as sometimes it can seem forever to search areas on other games of this genre.

Pendulo Studios have done another great job at bringing us a great story with romance, humor, and mystery which deserves to be noticed. Only thing I wish is the game was a little longer to enjoy. If you like point and click adventure games, puzzles, and a great story than I highly recommend you check this game out.

Bear Rating: 8/10
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13명 중 13명(100%)이 이 평가를 유용하다고 평가했습니다.
3.6 시간 기록
게시 일시: 2014년 5월 28일
Pendulo make some very good adventure games and I was looking forward to seeing them create one with a darker, more serious subject matter as their niche has been comedic games.

Unfortunately, while a good game, Yesterday disappoints considering the high standards I hold Pendulo to. It’s short, the story is a lacking in parts, and there was a slight blandness to it that is hard to explain. On the plus side it keeps you guessing, has very good sound (voices + music), and as always good graphics.

It’s worth playing and a good game but I just feel Pendulo could have done better. This only took me 3 1/2 hours to complete which is the shortest Pendulo game so far.
이 평가가 유용한가요? 아니요
24명 중 19명(79%)이 이 평가를 유용하다고 평가했습니다.
4.1 시간 기록
게시 일시: 2014년 5월 28일
Yesterday is a gripping point and click adventure, used to work your mind.
There are little hints throughout which help you progress however there is a certain time limit in between each hint therefore making sure you cannot be spoon fed throughout the game.

The game is well thoughtout and i enjoyed every minute of it (:

I reckon you should give it a go, it really is one of the better and unique point and click games I have experienced
rather short but grabs you non the less.

I recommend this game to all who enjoy this style of game.

BIG THUMBS UP!
이 평가가 유용한가요? 아니요
10명 중 10명(100%)이 이 평가를 유용하다고 평가했습니다.
3.7 시간 기록
게시 일시: 2014년 5월 5일
A rather fun point and click with an intriguing story but is let down by being very short (3 hours, shorter with hints) and having a let down for an ending that doesn't really resolve anything.

The graphic style can come off as a little odd with awkwardly exaggerated lip-synching in vocal scenes but the characters themselves look stylishly designed, background variety is fairly good too for what few locations are in the game.

It avoids being a pixel hunt game with a button to show everything you can interact with as well as a good hint system that doesn't reveal too much until you need it.

For the most part I enjoyed it but struggle to recommend it at full price given it can be finished rather easily in one sitting.
If you see it on sale or if you have more than enough disposable income then I do recommend this game, but if you want a good point and click I'd sooner direct you to Broken Sword than this.
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