Explorez l'une des grandes périodes de l'Histoire mondiale dans une expérience créée par les maîtres des jeux de stratégie.
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variables (245 évaluation(s)) - 68% des 245 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (13,728 évaluation(s)) - 93% des 13,728 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 févr. 2012

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Mises à jour récentes Tout voir (114)

22 mai

Rhythm is a Lancer


Greetings all!

One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. For example, two things that were brought up last week were how annoying the “Fabricate Claim” job is, and the fact that Siege Assaults are rather overpowered when you have the numbers to just blitz down even heavily fortified Holdings. So, we decided to experiment with some changes…

First off, we’re going to deemphasize the “Fabricate Claim” job by giving all playable entities (including Christians) a form of “Unjustified War” Casus Belli that will allow you to seize a single County for an upfront cost of Piety, Prestige or Gold (depending on your Religion and Government Form.) Ideally, I’d also like to replace the “Fabricate Claim” job with something else (maybe something to do with foreign embassies and arranging marriages, or something to do with Laws. Suggestions are welcome!) However, we might decide leave it there as it is (it does still have some uses.)

Next, we’re adding a Game Rule for Siege Assaults. The options are “Unlimited”, which works like before, “On”, which disables Assaults against Holdings at Fort Level 6 or above, and “Off”, which disables Assaults entirely. We’re currently playing around with these changes, so the exact rules for the “On” setting might change. On a related note, the time it takes to siege down Holdings is also being tweaked, to make it quicker overall but also making the Fort Level matter more.



When we sat down and talked about the above tweaks, we also decided to (rather dramatically) increase the “Ticking Warscore” rate for the attackers in wars. This necessitated splitting some defines (CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS, etc) into defender and attacker versions.

We are still evaluating how well these changes turned out. It’s likely we’ll tweak some numbers (or even backtrack on something.) So far though, it appears quite promising, positively altering the “rhythm” of warfare!



That’s all for now, stay tuned for the CK2 livestream, starting at 16:00 CET today. Until next time!

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

22 commentaires Lire la suite

15 mai

The Roof of the World



Hi folks!

PDXCON 2017 is over and it was fantastic to meet so many of you! I got a lot of interesting suggestions and feedback on our games, including, of course, CK2. So, a special thank you goes out to those of you who were there!

Now then, let’s talk a bit about those ugly gray areas on the map; the wastelands. Aesthetically, I’ve never liked the gray color of wasteland provinces in the non-Terrain map modes, so I took some time to change it so that wasteland is now always shown as Terrain, regardless of map mode (we might add options for this in the settings. Let me know what you think!)

Northern Siberia and the Sahara deserve to be wasteland; it’s difficult to do anything more about that (we’ve already twisted and manipulated the map projection, etc.) However, the Himalayas and the vast Tibetan plateau are a different story… Though mountainous, the region contains many important population centers and religious sites and has a rich history of interaction with China, India and Central Asia. In essence, the only reason it’s a “wasteland” in CK2 is that we haven’t prioritized doing it justice.


Tibet, 1066. Note that any green Coat of Arms are placeholders.


I’ve never been happy with the way the eastern edge of the map feels like the edge of the world when, in fact, it should be a dynamic hub connecting at least four major civilizations (China, India, the Steppe Nomads and the Islamic world.) Well, the time to do something about that is now! In our working build, we have added the necessary provinces, new cultures (Bodpa, Tangut and Nepalese), new religions (Bön and Khurmazta), and title history for the entire region.


The Himalayan mountains, 867.

The Bön religion is a pagan faith which functionally has many similarities with the Romuvan and Buddhist religions: It is very hard to convert, has access to Gavelkind, and unlike other pagan faiths it can not be reformed (though this might change in the future.) Instead, it starts off with the ability to designate heirs, just like Buddhists. It has also got a Patron Deity system like that of the Hindus and the “defensive” Pagans.


Purang, one of the Bön religion's Holy Sites.


In addition, we are looking over the great Muslim conquerors (Sabuktigin, Seljuq and Timur) to make sure they usually rise, toning down the Indian Holy Orders and making them creatable (rather than existing from the start.) We also plan to add or expand on adventurers for more generic conquests into and out of the subcontinent especially.

There is more, but that would be revealing too much too soon. :) Stay tuned for the next dev diary, and, as always, remember to check out the CK2 livestreams later today, starting at 16:00 CET!

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

39 commentaires Lire la suite

Articles

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

À propos de ce jeu

Alors que l'Europe sort péniblement de la période la plus sombre de son histoire, le vieux continent reste dans la tourmente. Les nobles conspirent contre des rois incapables d'asseoir leur autorité sur leurs royaumes morcelés. Le pape appelle à la croisade en Terre Sainte tout en refusant de céder le contrôle de l'investiture des évêques... et de leurs richesses. Il est temps d'écrire l'histoire. Étendez votre territoire et forgez le destin de votre dynastie. Remplissez vos coffres, nommez vos vassaux, déjouez les complots, rendez la justice tout en traitant avec des centaines de nobles aux multiples intentions.
Même le plus puissant des seigneurs aura besoin d'alliés. Prenez garde, car un vassal ivre de pouvoir pourrait bien se cacher dans vos rangs et il n'hésitera pas une seconde à usurper votre place sur le trône... Soyez fort, soyez juste et bientôt le monde entier acclamera votre nom. Serez-vous à la hauteur pour devenir un véritable roi ?
Conçu par les maîtres des jeux de stratégie à grande échelle, Crusader Kings II explore l'une des périodes clés de l'histoire du monde. Dans un mélange détonnant de chevaliers, de complots et de trônes, ce jeu redonne vie à l'Europe médiévale...

Caractéristiques :

  • Démarrez entre 1066 et 1337 et jouez jusqu'en 1453.
  • Choisissez un noble chrétien et assurez la survie de sa dynastie en jouant sa descendance au travers des âges
  • Gagnez du prestige grâce aux succès des descendants que vous incarnez et forgez la réputation de votre dynastie
  • Développez votre domaine féodal - et empêchez-le de se désagréger.
  • Déjouez les complots de vos courtisans dont les opinions et les intentions sont multiples.
  • Servez la Sainte Croix et combattez les maures, les païens et les hérétiques.
  • Repoussez les assauts des hordes mongoles.
  • Défiez le pape et prenez le contrôle des évêques.
  • Revivez le Moyen Âge en mode multijoueurs compétitif jusqu'à 32 joueurs.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : Intel® Pentium® IV 2.4 GHz ou AMD 3500+
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : Carte comportant 512 Mo de mémoire vidéo, nVIDIA® GeForce 8800 ou ATI Radeon® X1900.
    • DirectX® : 9.0c
    • Son : Carte son compatibleDirectX
    • Additionnelle : Souris à 3 boutons et clavier
    • Système d'exploitation : Mac OS X 10.6.8 ou ultérieure
    • Processeur : Intel Core Duo (2 GHz ou meilleure)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 ou supérieure
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.

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