Explora uno de los periodos decisivos de la historia en una experiencia creada por los maestros de la gran estrategia.
Análisis de usuarios:
Muy positivos (197 análisis) - El 92% de los 197 análisis de los usuarios en los últimos 30 días son positivos.
Muy positivos (17,802 análisis) - El 92% de los 17,802 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 14 feb. 2012

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Incluye 4 artículos: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

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Incluye 43 artículos: Crusader Kings II, Crusader Kings II: African Portraits , Crusader Kings II: African Unit Pack, Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: Celtic Portraits, Crusader Kings II: Celtic Unit Pack, Crusader Kings II: Customization Pack, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Dynasty Shield III, Crusader Kings II: Dynasty Shields, Crusader Kings II: Europa Universalis IV Converter, Crusader Kings II: Finno-Ugric Unit Pack, Crusader Kings II: Hymns of Abraham, Crusader Kings II: Hymns to the Old Gods, Crusader Kings II: Legacy of Rome , Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Military Orders Unit Pack, Crusader Kings II: Mongol Faces, Crusader Kings II: Norse Portraits, Crusader Kings II: Norse Unit Pack, Crusader Kings II: Persian Portraits, Crusader Kings II: Persian Unit Pack, Crusader Kings II: Rajas of India, Crusader Kings II: Ruler Designer, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Saxon Unit Pack, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Byzantium , Crusader Kings II: Songs of Faith, Crusader Kings II: Songs of India, Crusader Kings II: Songs of Prosperity, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: Songs of the Rus, Crusader Kings II: Sons of Abraham, Crusader Kings II: Sunset Invasion, Crusader Kings II: Sword of Islam, Crusader Kings II: The Old Gods, Crusader Kings II: The Republic, Crusader Kings II: Turkish Portraits, Crusader Kings II: Turkish Unit Pack, Crusader Kings II: Warriors of Faith Unit Pack

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23 de febrero

Monks and Mystics Video Dev Diary, Release Date and Price!

Paradox Calls You to Take the Orders on March 7

STOCKHOLM – 23 February 2017 – Paradox Interactive and Paradox Development Studio have set a release date for the newest expansion to its celebrated medieval role-playing grand strategy game. Crusader Kings II: Monks & Mystics will be leaving the abbey on March 7, 2017 and will be found at Steam and the Paradox Store for $14.99/€14.99.

Monks & Mystics expands the religious side of Crusader Kings II, letting characters join monastic orders, forbidden death cults and even worship Satan in the search for greater power. Perform great charitable acts or feats of infamy as you climb the ranks of your chosen religious community.

Crusader Kings Game Director, Henrik Fåhraeus, talks us through some insights into this latest expansion via a brand new video Developer Diary below:


Features of Monks & Mystics include:

  • Monastic Orders: Join the Benedictines, Dominicans or other monastic society and increase your prestige while doing homage to God.
  • Secret Religious Societies: Hold a secret faith in your heart and slowly increase your religion’s power, climbing from discouraged minority to official faith.
  • Devil Worship and Alchemy: Join those who perform Black Masses and dark crimes, or use your intelligence to seek out the hidden mysteries of the universe
  • Treasury and Relics: Collect religious relics of the saints to raise your status and increase your power, or craft masterworks of weapons or jewelry that increase your prestige and prowess
  • New Councilor Actions: Even councilors that aren’t active in your realm will be using their skills to increase the wealth and stability of your kingdom
  • And much more
Monks & Mystics is the first expansion to be released for Crusader Kings II since it celebrated its 5th anniversary this month.

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20 de febrero

The Ever Changing Changelog

Greetings fellow crusaders!

This dev diary will be rather short, as I won’t be talking about anything new and exciting. With us getting ever closer to a release (and before you ask: no, I will not tell you when it might be just yet), I thought it might be a good time to start highlighting some of the stuff we have in our changelog.

First off, some balance changes:

################### # Balance ################### - Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him - If you grant a title and all titles below it to a child while following a religion that uses bishops, the temples will now have bishops generated rather than not get handed to the recipient - "Cultural Bonds" no longer causes an alliance, but instead allows other independent characters of the conqueror's culture to join them in defensive wars. The AI is likely to do this if their opinion of the defender is positive and they're not busy with wars of their own - Allowed vassals to press de jure claims against their fellow vassals again (though the AI won't) - You'll now lose some Threat if dying causes you to lose land - When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege - The "Ask to Leave Court" diplomatic interaction will now cause the character's spouses to leave as well, and has the same requirements of the spouses as the character being asked to leave - Increased the duration of the "War Taxes" modifier to five years (up from three), for completing the "Build a War Chest" Ambition - Overthrow Ruler will now give the ruler a claim on the title if they accept the demands - No longer possible to usurp titles from the vassals of a revolting vassal - Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years - Merchant Republics with too few patricians will no longer draft people who are heir to a title to become patricians, since this risks disinheriting them - No longer possible to ask to join a war against someone you have a non-aggression pact with - The "make my court/vassals speak English" events can now trigger if one's a vassal of Britannia rather than England, and can trigger for the king/emperor as well, not just their vassals - The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor - The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case - Now possible to give temple holdings to children if that does not risk disinheriting them - No longer possible to appoint someone to your council when they're part of a faction that's sent you an ultimatum; this could be exploited to have them leave the faction, giving you an easy win in the faction war, or invalidating it entirely - When non-primary war participants die, their primary heir will now stay in the war if the inherited title ends up as their primary title, and it'd be possible for them to ask to join the war, or be called in by the war leader - When eating your prisoners, you can now attract a non-serious disease - No longer possible to join or start factions while you have a truce with your liege - Landed characters now pick a plot if they have none considerably more often; on average after 12 months

Not too much to add. Most of them should speak for themselves. Overall some nice changes and fixes.

To go along all of the quality of life additions we’ve made for 2.7, there are a bunch of smaller changes for the interface as well. Most of these should make the game slightly more user-friendly and easier to use:

################### # Interface ################### - The levy tooltip now shows all modifiers to levy size rather than just the influence of martial and the location of the holding compared to one's capital - The council job actions now say their name at the top of the tooltip even if the councilor is currently performing the action - "Favorite map mode" buttons will now be highlighted if the associated map mode is selected via the regular button rather than the custom button - The game will no longer occasionally change the selected tab for no apparent reason on the character screen if you have a non-ruler selected - When part of a faction revolt, the faction leader's units will look allied rather than neutral - Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox - Added support for accented ASCII characters and similar (E.G., é, å, ü) in the Character Finder's search field - The holding view will now show the influence of stewardship on the holding's tax income, and the income summary in the province view will acount for the stewardship bonus - Updated the Focus window to avoid some cases were it wouldn't explain why you are unable to select a given focus - Reaper's Due: The Hospital icon in the province view will now open the hospital buildings screen if the province has a hospital. If it does not, it will toggle the Extended Province View - The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted - Fixed game rule titles sometimes going across two lines on the game rule screen for some languages - Updated the dynasty view for the Indian religions, as they would use the Christian dynasty ornament - Clicking the Nomad Agitation alert will now select the relevant province, not just pan to it - Made the list of titles in the character view slightly wider - The event where you ask your court physician to save your sickly child will now show the child's portrait - Known/backed plots now show their plot power in the UI entry itself, not just the tooltip - Clicking a council job action again will now cancel the job assignment - Recalling someone from their council action while having a job selected for assignment will now cancel job assignment - The border highlighting of selected CBs now takes precedence over selected provinces or titles - Updated the condition tooltips for the decisions "Mend the Great Schism" and "Restore the Roman Empire" to shorten the tooltip and make them easier to read - Now only possible to hit "Ready" in multiplayer when the save has finished loading - Fixed the character UI not fully updating if the character died while you were looking at them. Before this would result in the plot button still being available, as well as a number of other issues - The realm peace tooltip will now tell you how long it has been since you used realm peace if it is on cooldown - Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead of -0.1) - Added a unique skin for the Republic view when playing as Indian - Added a sound for gaining a new trait - Event options will now list both trait icons and affected character portraits - Fixed the "Call to Arms" text sometimes not fitting the letter window - Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to make it different from the Council interface - The tooltip for religion in the province window now provides the same info as the religion tooltip in the character religion - The title shields on the law page now no longer change order when you click any of them, instead making the selected one bigger - Interface shortcuts that require the SHIFT key to be used now more clearly indicate that's the case. In the past a capital letter shortcut meant SHIFT was used, but now it'll say for example "SHIFT+A" rather than just "A" - Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders - Added new option to the Minor Titles View "Auto-assign Commanders", which will replace a commander automatically with the best available candidate whenever a commander dies - You no longer have to resign a commander first in order to replace them in the minor titles view - Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits - Fixed clicking on someone's primary title sometimes not taking you to their capital - Clicking on a character's plot on the character screen will now take you to the target of the plot - Fixed the decision to donate to the Knights of the Sun not having an icon - The religion screen will no longer show the title of the religious head if there is no religious head - The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified to "Same Mods" and "Same Version" - Moved the scrollbar slightly in the different law tabs, to make them somewhat easier to see - Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already - Added a sound effect when turning the pages in the Chronicle - Added indicators for good and bad childhood traits in the Education Focus picker - Removed the additional important minor title portraits at top of the Council View - Made so the prisoner icon is now clickable and takes you to the imprisoner - Improved the tooltip for the "Revoke Vassal Title" plot - Updated character tooltip so it mentions whether you have educator/guardian (with name and location) and removed redundant tooltip that gave the same information - Educate character interaction tooltip now use Conclave description if Conclave is enabled

This is not the full changelog, mind you. There are still plenty of bug fixes and other things in the changelog that isn't listed here.

Read the original post

Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

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“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

Acerca de este juego

La Edad Oscura puede estar llegando a su fin, pero Europa sigue agitada. Señorzuelos rivalizan con reyes acosados que luchan por ejercer el control sobre sus fragmentados reinos. El Papa llama a la Cruzada para proteger a la Cristiandad en Tierra Santa, al tiempo que se niega a renunciar al control sobre la investidura de los obispos y sobre sus riquezas. Son tiempos para la grandeza. Expande tu señorío y asegura el futuro de tu dinastía. Llena tus arcas, nombra vasallos, erradica a traidores y herejes, introduce leyes e interactúa con cientos de nobles, cada uno de ellos con sus propios planes.
Un buen señor siempre necesitará tener amigos que lo apoyen. Pero cuidado, ya que los más fieles vasallos pueden convertirse rápidamente en acérrimos rivales, y algunos podrían no ser tan dignos de confianza como parecen... Estate preparado e incrementa tu prestigio hasta que el mundo susurre tu nombre con admiración. ¿Tienes lo que hace falta para convertirte en un rey de las cruzadas?
Crusader Kings II explora uno de los periodos decisivos de la historia en una experiencia creada por los maestros del género de la gran estrategia. La Europa medieval vuelve a la vida en este épico juego de caballeros, planes y tronos...

Características principales:

  • Comienza el juego en cualquier punto entre 1066 y 1337, y juega hasta 1453
  • Escoge a un señor de la Cristiandad y asegura la supervivencia de su dinastía a medida que controlas a sus sucesivos descendientes a través de los años
  • Gana prestigio por cada uno de los sucesivos personajes que manejas, fomentando la gloria de tu dinastía
  • Expande tu domino feudal y evita su desmoronamiento
  • Desvela las tramas de tus cortesanos y vasallos, cada uno de ellos con sus propias opiniones y planes
  • Toma la cruz y combate al moro, al pagano y al hereje
  • Defiende ante los ataques de las hordas mongolas
  • Lucha con el Papa por el control sobre los obispos
  • Revive la Edad Media con hasta 32 jugadores en el modo de competición multijugador

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: XP / Vista / Windows 7
    • Procesador: Intel® Pentium® IV a 2.4 GHz o AMD 3500+
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: nVidia® GeForce 8800 / ATI Radeon® X1900 con 512 MB de VRAM
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX
    • Adicional: Ratón de 3 botones y teclado
    • SO: Mac OS X 10.6.8 o posterior
    • Procesador: Intel Core Duo a 2 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: ATI Radeon HD 6750 / nVidia GeForce 320 / nVidia GeForce
      9600 o superior
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.

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