Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
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Overall:
特别好评 (15,078 篇评测) - 15,078 篇用户的游戏评测中有 92% 为好评。
发行日期: 2012年2月14日

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包含 4 件物品: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

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购买 Crusader Kings II Collection

包含 43 件物品: Crusader Kings II, Crusader Kings II: African Portraits , Crusader Kings II: African Unit Pack, Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: Celtic Portraits, Crusader Kings II: Celtic Unit Pack, Crusader Kings II: Customization Pack, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Dynasty Shield III, Crusader Kings II: Dynasty Shields, Crusader Kings II: Europa Universalis IV Converter, Crusader Kings II: Finno-Ugric Unit Pack, Crusader Kings II: Hymns of Abraham, Crusader Kings II: Hymns to the Old Gods, Crusader Kings II: Legacy of Rome , Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Military Orders Unit Pack, Crusader Kings II: Mongol Faces, Crusader Kings II: Norse Portraits, Crusader Kings II: Norse Unit Pack, Crusader Kings II: Persian Portraits, Crusader Kings II: Persian Unit Pack, Crusader Kings II: Rajas of India, Crusader Kings II: Ruler Designer, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Saxon Unit Pack, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Byzantium , Crusader Kings II: Songs of Faith, Crusader Kings II: Songs of India, Crusader Kings II: Songs of Prosperity, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: Songs of the Rus, Crusader Kings II: Sons of Abraham, Crusader Kings II: Sunset Invasion, Crusader Kings II: Sword of Islam, Crusader Kings II: The Old Gods, Crusader Kings II: The Republic, Crusader Kings II: Turkish Portraits, Crusader Kings II: Turkish Unit Pack, Crusader Kings II: Warriors of Faith Unit Pack

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4月26日

Surprise Development Diary - The Rules of the Game



Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. The idea is inspired by games like Civilization and the Second Wave DLC for XCOM: Enemy Unknown, which allow players to change various advanced options and settings for a different experience in the game. I really like such options and typically make good use of them myself.

Now, of course there is such a thing as “the way the game was meant to be played”. That is, how the designers made the game and like to play it themselves. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. There are some downsides to modding and using mods though:

  • It requires awareness that it’s possible, and where to find existing mods. The modding scene is a jungle.
  • It takes a modicum of extra effort and skill.
  • It might not feel quite legitimate (it can feel a bit like cheating) and you might not get any Achievements.
  • Mods typically do not have the same level of support as the base game. Many become fossilized or are otherwise problematic.
For these reasons especially, I think that adding a bunch of Paradox-approved, fully supported in-game rule variations is a good idea. Thus, when you start a new game, you are now presented with several interesting options. Most of them are simple flavor variations, but some are more fundamental and will disable Achievements in Ironman mode. Here’s the list of options we are currently showing in the new screen (still a work in progress though):
  • Sandbox vs Ironman
  • Shattered Retreats: On/Off
  • Defensive Pacts: On/Off
  • Gender Equality: Default/Historical/AllPlayers
  • Sunset Invasion: 13th Century/Random/Off
  • Mongol Invasion: Historical/Random/Off
  • Raiding: Historical/Unrestricted/None
  • Epidemics: Dynamic/Historical/Deadly
  • “Supernatural” Events: On/Off
  • Adventurers: Normal/Rare/None
  • Provincial Revolts: Normal/Rare/None
  • Regencies: On/Off
  • De Jure Drift: Default/Restricted/Off
  • Dynamic Kingdoms and Empires: On/Off
  • Diplomatic Range: On/Off



Our new rule system is itself fully moddable, so that modders can use the same system with pretty much any options they might want!



I look forward to your thoughts and comments. Are there any rule variations you think we’ve missed, or that you would really like to see?

Useful links
Official Website
Crusader Kings II Wiki
Developer Diary Archives

56 条留言 了解更多

4月5日

Development Diary #4: Don't Call me Shirley



Hi again folks!

We are still discussing how to proceed with the dev diaries for CK2 and what we can and cannot talk about before the next expansion is actually announced. So, we shall see what next week will bring… One thing I can talk about though, is something that has been a bone of contention since the release of the the previous expansion, Conclave. I’m thinking of the “Call to Arms” mechanic that we cut from the game. As you know, since the Conclave update, allies are automatically dragged into wars and given no option to refuse. Now, I have explained why we did it and what we hoped this would achieve in another post, but the fact of the matter is, it was a poor decision. That’s why we are going to add the old system back, though with some adjustments… Declining a Call now has very serious consequences:

  • The Alliance and the Non-Aggression Pact are broken.
  • You lose half your current Prestige, plus 200 (same as truce breaking.)
  • Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
  • You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
The AI will basically never dishonor an alliance, but we will see what we can do about it stupidly over-committing troops (which has always been a problem, really.)



On a somewhat related note, we will also add an action to break a Non-Aggression Pact. It has similar effects to breaking an alliance, but slightly less severe. It also adds a one-year truce.

That’s about that… Now then, as some of you might know, these days we actually have a dedicated Audio Director at Paradox; a fact I think you’re soon going to notice even in good old CK2. I’ll leave you with this sample of his depraved work.

https://www.youtube.com/watch?v=XaK2QIfVl3w

That’s all for now. Next week… who knows? :)

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Useful links
Official Website
Crusader Kings II Wiki
Developer Diary Archives

39 条留言 了解更多

评测

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

关于这款游戏

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

系统需求

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard
    • 操作系统:Mac OS X 10.6.8 或更新版本
    • 处理器:Intel Core Duo 处理器(2GHz 或更高)
    • 内存:2 GB 内存
    • 硬盘空间:2 GB
    • 显卡:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 或更高
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
有价值的用户评测
180 人中有 177 人(98%)觉得这篇评测有价值
有 279 人觉得这篇评测很欢乐
122.8 小时(记录在案的)
发布于:2015年12月8日
什么破游戏,才几天我就玩了这么久,先让我统一不列颠啊,等等,怎么有一大群部队在我这了,这是星际2吗?对面是星灵吗?怎么不停得折越啊,啊啊啊啊,教皇不管我啊,只能把自己的女皇肉体出卖了,等等这游戏我怎么好像懂了什么,这样做好像效率很高啊,然后王师就这样空难在我的领土上了。。。。我从此走上了女王公车流这条不归路,怎么想都是好友的错
这篇评测是否有价值? 欢乐
56 人中有 54 人(96%)觉得这篇评测有价值
有 21 人觉得这篇评测很欢乐
415.6 小时(记录在案的)
发布于:2015年11月23日
对历史有兴趣,中意策略类游戏的朋友们一定要来玩这款游戏啊!自从入手后已经停不下来了,两个多星期玩了120个小时除了上班几乎都是在玩这个——大型魔幻RPG十字军之王(笑
嗯,我觉得这游戏真的能很大程度上满足中二之魂,扮演中世纪的小领主花费N代人的努力称王、称帝,乃至建立横跨欧亚非的大帝国什么的,超有成就感的。如果没有那么大的野心,安安心心做个小伯爵看海也是可以的,如果在神圣罗马帝国,说不定哪天选帝侯们就研究决定让你当皇帝了,到时候你只需要念上两句诗就好了——“苟利国家生死以,岂因祸福趋避之?”。战争、宗教、暗杀、联姻、立法等等多种元素由你决策,以及丰富多彩的事件使得这个游戏里面经常能出现神奇的剧情,辅以适当脑补就是史诗剧情啊!
嘛,夸了这么多也说说缺点吧,就是游戏的机制略复杂,导致比较难上手,新手上来经常不知道要干嘛,教程也没什么卵用,介绍得非常不全面,我很早之前下过盗版然而并没有玩下去。关于这点呢,我就推荐下bilibili.tv上名为“稚嫩的魔法师”出的“王国风云2”系列视频,虽然并不是很严格的攻略视频,但是挺适合新手看的,看了别人怎么玩之后能明白不少(至少你就懂得怎么利用格拉摩根大法了:P)。同时,这个系列的视频也是挺欢乐的,up的脑补让故事增色不少(看完之后觉得就不用自己体验这个游戏了呢(大误))。

最后呢,打个分吧:9.5/10,扣0.5主要是P社的一些小瑕疵吧,比如偶尔出现的莫名bug还有渣优化等等。
这篇评测是否有价值? 欢乐
38 人中有 37 人(97%)觉得这篇评测有价值
有 26 人觉得这篇评测很欢乐
8.4 小时(记录在案的)
发布于:1月21日
买了正版。。。。然后去下了个盗版打汉化。。。我是正版游戏的受害者
这篇评测是否有价值? 欢乐
23 人中有 23 人(100%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
213.0 小时(记录在案的)
发布于:2015年11月27日
王国风云2是我第二个接触P社游戏,是看B站魔法师入的坑,我相信有许多人都是因为魔法师而喜欢这款游戏的。随着时间的推移,从最初接触的2.03到2.36再到2.45。看着这款游戏的发展越来越好,同道之士越来越多,绅士也越来越多。说明这款游戏是十分成功的。不过这游戏存在的问题还是有的。首先,对于新手极不友好,众所周知,P社的游戏以难上手而闻名遐迩;其次,是我自己的强迫症所致,就是作为一个法理控的玩家,看到自建王国带来的原来法理帝国的法理缺陷着实让人不爽,可以自建王国,但是不要脱离原来的法理帝国,我想这应该是可以理解的。最后一个想说的,也是最重要的一个,那就是这游戏本体不是本体,DLC才是本体!!!!
这篇评测是否有价值? 欢乐
21 人中有 21 人(100%)觉得这篇评测有价值
有 22 人觉得这篇评测很欢乐
500.1 小时(记录在案的)
发布于:2015年11月29日
这游戏我才玩了不到500小时,还有很多地方不是很懂,这么贸然地推荐希望大家不要取笑我。(一本正经地)
这篇评测是否有价值? 欢乐