America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
User reviews: Mostly Positive (5,350 reviews) - 76% of the 5,350 user reviews for this game are positive.
Release Date: Oct 1, 2015

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Recent updates View all (63)

February 2

Game Update Notes (28 Jan 2016)

Our January update is focused on fixing known bugs and preparing for our content update next month. We've fixed some ADS issues with the weapons, made quality of life improvements to the server browser, and fixed many small bugs with our new UI. On top of that we were able to fix quite a few environment issues, audio issues, and some of the community's top reported bugs. The deadline for our Map Contest is just around the corner and we're extremely excited to start judging all of the entries.  Submit your map before Feb 1 if you haven't, and take a look at the maps already submitted on the forums! 

  • When sighting up with the M14 and M24 the sway no longer starts at the same point each time
  • Fixed a problem which caused some true scopes to become blurry when firing
Server Browser
  • Servers in the browser now sort by official servers by default with ping the secondary sort
  • A "Last Played" column added to the History and Favorites tab in the server browser
  • Fixed an issue where a player's inventory would occasionally reset without them doing so
  • Fixed an issue where the main menu would vanish upon some disconnect scenarios
  • Tweaked the bleeding bar animation to be more readable at long distance
  • Fix for spectate UI vanishing after an interrupted revive attempt
  • The "Last Man Standing" message should no longer occasionally appear when spawning
  • Fixed a Z-fighting issue on the missile launcher prop used on Outer Hospital as well as other maps
  • Fix for players being able to anchor while standing on some objects
  • Closed off a spot on Watchdog where players could leave the play space
  • Fixed a collision issue on Bridge where players would float above one particular car
  • Fixed a small collision issue on Checkout where players could walk along an invisible ledge
  • Fixed an issue where shader settings had unintended effects on fog visibility on Bridge and Bridge Night
  • Dynamic lights are now forced on when a shoot house is played, which fixes the long-standing issue of blacked out targets on the range; be aware dynamic lights will remain on upon the conclusion of a shoot house
  • Tweaked audio settings within Redline and Harbor Assault for better results with some ambient sounds
  • A particular sparking lamp in Redline is no longer excessively loud
  • Admin map changes now overrule all other map votes
  • Closed a possible console command exploit
  • Fixed a rare server crash
  • Grenades, bleedouts and takedown will no longer count toward Hawkeyes and do not interrupt a Hawkeye streak
  • Fixed a rare client crash upon reviving or securing just as a round ends
  • Crouched and walking with the shotgun no longer results in the arms and head clipping

5 comments Read more

November 19, 2015

New Official Map Released (19 Nov 2015)

The latest update to America’s Army: Proving Grounds includes our first new map since the game released, Checkout. We also improved the audio by integrating AstoundSound®, which is a 3D effect that takes into account the Z-axis when playing sounds. The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenge issues and other things. Check out the details below for more info.

New Map – Checkout
  • An all new map set in the ruins of an abandoned Czervanian mall. An enemy chopper went down with sensitive information that must be recovered. You and your team will recover it.
  • The map may be played either as a FLO with the full 12 v 12 or as a BDX with 6 v 6.
  • The new assets are all available to use in the mission editor.

3D Audio (AstoundSound®)
  • Audio now takes into effect the Z-axis when playing sounds. Footsteps, dialog and other sounds will be heard above and below you and you will be able to detect the direction sounds are coming from better.
  • The 3D effect is subtle, but quite effective. The overall mix feels clean and discrete and has more dynamic range, yet is still very gritty when the action heats up. You will notice some loudness and attenuation (listening range) adjustments to player driven sound groups. The purpose is to develop more distinct “patterns” for a players tactical awareness of distance and direction of movement around them.

Revised ROE System
  • ROE (rules of engagement) have changed. When a player damages teammates they will accumulate ROE points. If the player should accumulate too may ROE points over the course of a match they will receive an ROE violation. On the first ROE violation the player will be removed from the round (effectively killed).
  • This is the offending player’s one and only warning.
    If that player receives a second ROE violation in the same match they will be kicked and temporarily banned from the server.
  • Additionally, if a player should receive an ROE violation in the opening moments of a round they are charged double and immediately kicked and banned. Mass grenade team kills are handled similarly; they will result in an immediate kick and ban.

There are two new settings server owners have access to regarding ROE:
  • FriendlyFireLimit – This sets the amount of damage a player may do to teammates before an ROE violation occurs. The default number is 200. This will typically allow four shots with an M4 with a violation occurring on the fifth.
  • ROEKickBanTime – The time in seconds a player is banned for ROE violations. The default is 900 (fifteen minutes).

Numerous Bug Fixes
  • Hot keys added for Bug Report and Report Player; these are F5 and F6 – opens the Steam web interface
  • Fix for VOIP not working for some players with multiple sound devices
  • Fixed an issue where the M24’s state could become out of sync with the server, resulting in the player firing blanks (if killed immediately after firing, before cycling bolt)
  • Earned weapon skins should now appear immediately without the player having to cycle optics, grenades, etc.
  • Repeating Elite weapon challenges are now displayed and tracked properly
  • Fixed a case where a server would not report stats for a player for an entire match
  • When a player leaves a game mid-round, stats are properly processed and recorded for that round too
  • Map vote now handles UMM names better (removes $123456789)
  • Fix for not being able to secure/revive when several downed players were piled on top of one another
  • Fix for player being unable to move for a moment after attempting to revive a player who leaves the game
  • The entire secure animation is no longer played if the secure key is released
  • Shoot house achievements are now awarded and reported correctly to the database and the webpage
  • Fixed an occasional crash at the end of a shoot house
    Team kills no longer register for achievements, weapon challenges or stats
  • Fixed an issue where glass would sometimes not break as expected when shot
  • ROE is no longer enforced in warm-up mode
  • The server setting bKickLiveIdlers now works correctly

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Key Features

  • You are a U.S. Army Soldier
    Rank - Progress through the enlisted ranks of the U.S. Army from a Recruit heading to basic training to the Sergeant Major of the Army
    Weapons - M4A1 Assault Rifle, M16A4 Assault Rifle, M249 Saw, M14EBR-RI, M24 Sniper Weapon System, Remington 870 MCS, M1911 and M9A1 Pistol
    Grenades - M67 Fragmentation Grenade, M106 Fast Obscurant Grenade and M84 Stun Grenade
    Optics - M68 Close Combat Optic, M553 Holographic Weapon Sight, M150 ACOG 4x Optic, Elcan M145, Leupold Mk4 and Ghost Ring Sight
    Supported Fire allows you to rest your weapon on obstacles to reduce recoil
    Bullets do instant and bleed damage, bandage yourself to stop the bleeding
    Enemy Weapons - Secure the enemy and pickup a Czervenian weapon as a backup for extended engagements

  • Two Mission sizes
    Experience fast-paced Battledrill Exercises (BDX) (6v6) that focus on small unit maneuvers. As you learn how the enemy might react, adjust your strategy for future engagements
    Forward Line Operations (FLO) (12v12) test your skills in a larger environment

  • Two Game Modes
    Standard mode has settings for normal pub play
    Comp mode has no revives, full friendly fire damage and no kicks for friendly fire

  • 4 Mission Types
    Activate - Activate all the objectives
    Extract - Extract the objective to the rally point
    C4 - Plant the C4 at one of the bomb sites and defend it until it explodes
    Take and Hold - Activate all the objectives and prevent the enemy from activating objectives you control

  • Character and Weapon Customization
    Each role on the fire team has several gear load-outs you can choose from. You can also select the camo pattern that you will see on your team. The color of the camo is determined by the environment you are operating in.
    Each weapon has several skins and optics that you can unlock by completing challenges with the weapon.

  • Teamwork is Critical
    Spotting enemies gives your teammates greater situational awareness
    Reviving your down buddies gets them back in the fight
    Securing enemies prevents them from being revived and communicating with their team
    Report your location and status to your team
    Suppression affects your enemy even if you don’t hit them. Use the M249 to control firing lanes and keep the enemy’s head down while your team flanks their position

  • Train in Shoot Houses
    Shoot Houses give you a place to learn how to use all the weapons in a single-player environment. They are fast-paced exercises that allow you to compete for the highest score
    Create your own shoot houses in the Mission Editor

Mission Editor

Create your own missions and shoot houses with the AA:PG Mission Editor
Share them on the Steam Workshop
View the Tutorial at
As your skills with the Mission Editor increase, you can move to the Advanced Editor
*The Mission Editor and Advanced Editor are developer tools that require more advanced hardware than what is required to run the game. Performance may vary.

About the Comic

The storyline that influences the America’s Army: Proving Grounds game is unveiled in the America’s Army Comic series. Learn more about the assignment you are on and the challenges you will face by reading the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. In order to defend against Czervenian President-General Adzic and his army who are attacking the neighboring Republic of the Ostregals, America's Army has created new experimental combat teams, forged together in secret Proving Grounds, to uncover the General's insidious plot before time runs out. Read more at

About This Game

Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop

System Requirements

    • OS: Windows Vista
    • Processor: 2.4+ GHz Quad Core CPU
    • Memory: 4096 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • OS: Microsoft Windows 7 or higher
    • Processor: 3.3+GHz Core i5 CPU
    • Memory: 8192 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
Helpful customer reviews
809 of 944 people (86%) found this review helpful
1,144 people found this review funny
2.4 hrs on record
Posted: August 18, 2015
i went 23 and 7 and they drafted me into the army.

im 9 and a half.
Was this review helpful? Yes No Funny
118 of 133 people (89%) found this review helpful
24 people found this review funny
5,267.2 hrs on record
Posted: October 1, 2015
Great game that provides a unique and engaging experience compared against other FPS on the market.
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143 of 219 people (65%) found this review helpful
18 people found this review funny
3,224.9 hrs on record
Posted: October 1, 2015
Just going to enumerate some points that are making me, personally, lose interest in the game.

- Team stacking. Clans with experienced players storming a server and playing all on the same side even after several maps of 8-0, 8-1, 8-2 etc. I understand people want to play together, but if one team just rolls the other over and over because a cohesive group of experienced players decided to stack and not correct that meanwhile it's not exactly "just having fun with my friends", its knowingly trashing the game for everyone else. And if you try to reason, the usual answer is: "server balance is not his problem". I guess it's up to the Devs to restore official servers match balance forcefully because the "community" can't. And I say community in quotes because these clans never have a public server running, an open bar, where they give the example on how to receive players and put work in everyone having a good time and have people liking the server and coming back. It's always about trashing other bars around.

- Votes. Scramble never works. People votekick others for very very petty reasons and becomes a bullying tool. The votekick is the most coward'ling empowering thing ever, since the voted person doesn't know who is trying to kick, so there's not even room for reasoning. Every time Red Line, Hospital, Slums, Coldfront, etc comes next, there's always "that guy" that casts a vote for Inner or Downtown and the tyranny of the majority kicks in again. Plus a lot of people cast map votes while others are still playing and worried about better things.

- Cluttered and somewhat dumb. AA2 was hard and fun, AA3 was hard and not so fun, AAPG is just easy which amounts to very limited fun. Lost its simulation touch, with reasonable mechanics and overall clean sight. Now we have bad 3D tags everywhere, that clutter the view and makes you feel like you're using Wall'ing, as you watch your teammates moving through the walls. A Kill Feed that gives away TOO much information, which player is where in the map, using what weapon: (A:"Ok, I got him" B:"No, that was not the guy that shot me down, there's another one").
Shooting is only the closing act of a kill. Measuring odds and gathering intel to improve those odds is very important and the game just neglects that. First with poor sound in previous versions and now with the displayed info.
People still dance like crazy with no aim penalty, I quickscope with the M24 at ease all day, while shooting someone 2 meters from me seems impossible at times (for a proficient marksman role).
Incap state is just dumb. You can't interact with incaps, but they are still relevant to the game. Like If I incap a player in my sight line and I know he saw the flag carrier or anything that compromises my team's plans. I'm not going to walk to him and put a little plastic bow around his hands. It's crucial I stop him from sharing that intel. On the other hand incaps always ask for "Grenade my body, x number of guys here" and some teammate sends a frag killing other players and not affecting his teammate, yah...

- No Army lore or sense of mission deployment. Just have to compare the marketing videos with the actual game-play. For now training is not mandatory so there's no context to the game, the missions are solely build around corridors, small and feel like a training facility not actual deployment. More over the servers are not dedicated to one map as before so maps with little majority traction have little chance to be played with good number of players. AA2 had many servers with niche maps with good amounts of people playing in them. Easy, rules again.
Heck, raise your hand who ever liked to do E&E in AA2 or the medical training in AA3. But they not also rewarded you with something to use/do in-game but you also would get information out of them and a notion of what is taught in the Army.
Hospital without VIP, A bad Urban Assault revamp (2 times). Maps so small people say grenades are overpowered...

- Bad excuses to ban. I made a second account because I play every day against a similar pool of people , some already know my play style and where I'll be lurking, so tried to catch those off-guard. On 2 private moderated servers I was banned (after I told it was a second account and they even named my first account) because I had an IP linked banned account in BF3 (!). I guess some folks in the US never heard of dynamic IP, or are just looking for a reason. One of the times I was playing the whole time on the clan owners side, with them even congratulating me when I clutched rounds; they spectated me more than enough.

- To me it seems recent, but maybe it has been like that for a while in AAPG. Top of the head kills are extremely annoying. They were a constant thing in AA2, where you would have someone behind a wall or proned behind a thick frame and you would only see the tip of the helmet and they could shoot you at ease, so they have unfair odds. I understand there won't be parallax in the game so you can't have a view point and a separate exit point, so at least make something in between or balanced so both players are bringing leveled risks to the fights.

The game of course has a lot of positives, but those are not the ones that make you let a game go and play something else.
AA2 remains my most played and most enjoyed game, but something like Insurgency even with different mechanics seems to honor it more...

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29 of 33 people (88%) found this review helpful
3 people found this review funny
42.9 hrs on record
Posted: October 1, 2015
Proving grounds is a fast-paced team oriented multiplayer shooter co-developed by the US-Army as a recruiting tool. (does that even work?) The previous games opted for a challenging simulation shooter style whereas this game borrows over elements of both counterstrike as well as call of duty making for an interesting blend of competitive tactical shooter.

Proving grounds is a game that requires teamwork and strategy, much like counterstrike. The scoping, sprinting and prone options feel more like call of duty as well as adding its own unique features such as reviving teammates securing fallen enemies and healing yourself. The modes center around capture the flag, team elimination, and bomb planting.

Its very much a hardcore shooter in that you can die very quickly if you are reckless, and it is very rewarding when you manage to help your team or work together with your clan. If offers 6v6 and 12v12 maps for servers.

+ Nice blend of old and new features
+ Server browser and dedicated servers
+ Can be very competitive
+ Most of the players are older, more mature & very friendly.
+ Free to play

- Hardcore difficulty might not be for everyone
- Is a drastic change from the earlier installments
- Occasional bugs
- Relatively small userbase

If you like competitive team-based shooters like Counterstrike and Insurgency consider giving this one a try, its free anyway. As always, please like if you enjoyed the review, thanks!
Recommended 7/10
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25 of 33 people (76%) found this review helpful
10 people found this review funny
0.4 hrs on record
Posted: October 2, 2015
Well the game is good so far yet... Ok i am an old Canadian army SGT 10 tours in the gan and a lot of other places too.So i think i can say it is pretty real for the most part. Yet humping around with the young guys i am way to slow so i suck at this game haha. Guess 30 years of experance in real life combat arms really does not help you in shooters. Still i like the game and i think it is pretty cool.
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