America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in new America’s Army maps as well as AA fan favorites Hospital and Bridge.
Nutzerreviews: Größtenteils positiv (4,187 Reviews)
Veröffentlichung: 29. Aug. 2013

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14. Juni


Two hundred forty years ago, our nation's leaders established the Continental Army. Today, the Army is the strategic landpower of the joint force; called upon to prevent, shape, and win against our adversaries.

This year, we celebrate 240 years of selfless service to the nation. Selfless service is at the core of what it means to be a Soldier - putting the welfare of others ahead of oneself. The willingness of our Soldiers - to place themselves in harm's way and to protect our nation's freedoms - is what makes us the premier all-volunteer force. The Army has served proudly, faithfully, and selflessly for 240 years, and we remain steadfast in our commitment.

240 Years of Selfless Service to the Nation

The Army continues to serve the United States with extraordinary Soldiers, Families and civilians, who display exceptional character in defense of our nation. The Soldiers of the Continental Army helped forge a bond with Americans built on duty and victory, which sustains our profession 240 years later. As we answer the nation's call, we remember those who paid the ultimate sacrifice in our fight for freedom.

How well do you know the Army? Take the quiz here and post your results!

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28. Mai

UMM Dev-Pick & Retro Map Event - Version 2!

Let's keep the UMM momentum going!

We're swapping out some maps on the official UMM servers with new ones from your choices made on Steam and the AA Forums. We are listening and we want to continue the support for the user made map community! This month we're adding to the mix:

Pipeline by Maclobster
[AA2]Insurgent Camp by Altan
[AA2]Sandstorm by Altan

Download the latest Official UMM Collection NOW!

Here are step by step instructions on how to get playing.

1st. The Offical UMM Collection v2 maps are all part of a Steam Workshop collection. Subscribe to the entire collection at

2nd. Now that you've subscribed, the maps will start automatically downloading. Open the AAPG Launcher, go to Mission Editor and choose Manage. You'll see the maps downloading, one at a time.

3rd. Click BUILD next to the first one in the list, wait for it to build lighting and complete. Do the next, rinse, repeat. I know "why don't these guys make a BUILD ALL?". Yea, we're working on that right after the full release!

4th. Go join a server. Here's a list that you can find and favorite!

US Army Official UMM Collection US

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Key Features

  • Two Game Modes
    Experience fast-paced Battledrill Exercises (BDX) (6v6) that focus on small unit maneuvers. As you learn how the enemy might react, adjust your strategy for future engagements
    Forward Line Operations (FLO) (12v12) test your skills in a larger environment
    Hardcore mode has increased weapon damage and a reduced HUD

  • 5 Mission Types
    Activate - Activate all the objectives
    Extract - Extract the objective to the rally point
    C4 - Plant the C4 at one of the bomb sites and defend it until it explodes
    Destroy - Arm the objective and defend it until it detonates
    Take and Hold - Activate all the objectives and prevent the enemy from activating objectives you control

  • You are a U.S. Army Soldier
    Weapons - M4A1 Assault Rifle, M16A4 Assault Rifle, M249 Saw, M14EBR-RI, M24 Sniper Weapon System, Remington 870 MCS, and M9A1 Pistol
    Grenades - M67 Fragmentation Grenade, M83 Smoke Grenade, M106 Fast Obscurant Grenade and M84 Stun Grenade
    Optics - M68 Close Combat Optic, M553 Holographic Weapon Sight, M150 ACOG 4x Optic, Elcan M145, Leupold Mk4 and Ghost Ring Sight
    Supported Fire allows you to rest your weapon on obstacles to reduce recoil
    Bullets do instant and bleed damage, bandage yourself to stop the bleeding

  • Teamwork is Critical
    Spotting enemies gives your teammates greater situational awareness
    Reviving your down buddies gets them back in the fight
    Securing enemies prevents them from being revived and communicating with their team
    Report your location and status to your team
    Suppression affects your enemy even if you don’t hit them. Use the M249 to control firing lanes and keep the enemy’s head down while your team flanks their position

  • Train in Shoot Houses
    Shoot Houses give you a place to learn how to use all the weapons in a single-player environment. They are fast-paced exercises that allow you to compete for the highest score
    Create your own shoot houses in the Mission Editor

Mission Editor

Create your own missions and shoot houses with the AA:PG Mission Editor
Share them on the Steam Workshop
View the Tutorial at
As your skills with the Mission Editor increase, you can move to the Advanced Editor
*The Mission Editor and Advanced Editor are developer tools that require more advanced hardware than what is required to run the game. Performance may vary.

About the Comic

The storyline that influences the America’s Army: Proving Grounds game is unveiled in the America’s Army Comic series. Learn more about the assignment you are on and the challenges you will face by reading the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. In order to defend against Czervenian President-General Adzic and his army who are attacking the neighboring Republic of the Ostregals, America's Army has created new experimental combat teams, forged together in secret Proving Grounds, to uncover the General's insidious plot before time runs out. Read more at

Über dieses Spiel

Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • Two Game Modes
  • 5 Mission Types
  • You are a U.S. Army Soldier
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop


    • OS: Windows Vista
    • Processor: 2.4+ GHz Quad Core CPU
    • Memory: 4096 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • OS: Microsoft Windows 7 or higher
    • Processor: 3.3+GHz Core i5 CPU
    • Memory: 8192 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
Hilfreiche Kundenreviews
15 von 18 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
106.8 Std. insgesamt
Verfasst: 25. April
Klare Empfehlung!

- 100% kostenlos
- Viele Karten/Missionen
- Kein Respawn
- Taktisch

- Unbegrenzt Zeit für revive
- Beide Seiten haben die gleichen Waffen

Opt-in Beta

- Begrenzt Zeit für revive
- Beide Seiten haben unterschiedliche Waffen
- Neue Sounds
- Neue Karte/Mission OVERLOAD by DRECKS
- Siehe oben Pro



Ladehemmungen würden America's Army Proving Grounds noch spannender machen.
Ich hoffe alle Pros aus der Opt-in Beta werden übernommen.
War dieses Review hilfreich? Ja Nein Lustig
7 von 7 Personen (100%) fanden dieses Review hilfreich
371.3 Std. insgesamt
Verfasst: 15. Juli
Nach über 300 Stunden in einem Jahr in diesem Spiel gebe ich nun auch mal meinen Senf dazu.
Zuerst einmal zu einem Punkt den viele Spieler (inkl. mich selbst) in ihren ersten Spielstunden sagen: "Das Spiel ist ♥♥♥♥♥♥♥♥".
Nun am Anfang hat man es garantiert nicht leicht (gerade wenn man zuvor noch keinen AA-Teil gespielt hat), und ab und zu muss man sich die ersten Spielstunden richtig "quälen". Wenn man hier allerdings nicht wie ein Großteil schon aufgibt wird man mit einem meiner Meinung nach großartigen Spiel belohnt (diese Sätze sollen vorallem neue Spieler dazu ermutigen, nicht gleich aufzugeben; nur so zum besseren verständnis).

Deshalb hier meine


-ABSOLUT Free2Play: alle Waffen von Anfang an verfügbar (und kein dämliches "Freischaltsystem" wie in Battlefield und co.)
-gute Grafik: nicht auf einem Battlefield Hardline oder AC Unity Niveau aber gut; vielleicht etwas Effektarm (d.h. Granatenexplosionen sehen simpel aus, keine groß herumfliegenden Blätter...) was allerdings DirectX 9 geschultet sein dürfte
-für Anfänger gibt es Anfängerserver (auf welchen man als Anfänger auch lieber bleiben sollte, sonst ist man zu frustriert) für >1000h Profis eben solche Server
-ohne Taktik und Teamplay gewinnt man nicht: wenn man jetzt nicht gerade ein Team besagter >1000h Pros auf ein Team Noobs loslässt gewinnt man ohne Kommunikation mit dem Team nicht, ebenso nicht wenn man einfach blind drauf losrennt (die anderen haben eben gleichgute Waffen nicht wie in BF mit Premium), meiner Erfahrung nach sollte man lieber ruhig aber stetig und konzentriert vorgehen
-Reviven und Securen sind ein zentraler Bestandteil des Spieles: es ist (mind.) genauso wichtig Teammates wiederzubeleben und Gegner zu Securen (sie sind dann von ihrem Team nicht mehr wiederbelebbar) wie Gegner zu töten, wie wichtig was ist erkennt man meiner Meinung nach ganz gut an der Punkteverteilung: 300 XP - Revive; 100 XP - Secure; 100 XP - Gegner töten
-relativ viele Maps: wobei man hier sagen muss das einige kleinere Maps nur leicht veränderte Ausschnitte größerer Maps sind
-man kann nicht unendlich oft Respawnen: wurde man getötet und noch nicht secured kann man einmal vone einem Teammate revived werden, dennoch halten sich die Wartezeiten wenn man entgültig Tod ist in Grenzen da eine Runde oft nur 2min - 5min dauert


-es gibt ein paar Bugs: dafür das das Spiel aber in der Beta ist absolut hinzunehmen
-es ist nicht das leistungsfähigste Spiel und fordert selbst guten Rechnern viel ab: wenn es nur ruckelt kann das heruntersetzen der Auflösung auf 1776x1000 Pixel sehr hilfreich sein
-das Spiel ist letztendlich Propaganda der "echten" US Army: (REALER) KRIEG IST NICHT GEIL, beachtet daher die Propagandavideos während der Ladezeit einfach nicht

Zum Ende möchte ich Neulingen (ich nenne sie extra nicht Noobs da sie ja nicht automatisch schlecht sind) noch ein paar (eigentlich nur einen wirklich wichtigen) Tipp(s) geben:


Sucht euch möglichst eine Position von der ihr nur einen kleinen Teil in Richtung der Gegner schauen könnt und "überwacht" den Teil in den ihr schaut. Wenn ihr außerdem eine Waffe ohne "Zoom" habt (z.B. die M4) schaut z.B nicht zu einem weit entfernten Haus und setzt euch so das man euch vomHaus (oder was immer dort ist) aus nicht sehen kann.
Mit einer Nahkampfwaffe sollte man auch wirklich nur in den Nahkampf gehen!

Tut das Granatenwerfen im "Shoothaus" üben:

Dieses findet ihr über den Launcher (das Ding was zuerst aufgeht wenn ihr das Spiel startet), sonst tut ihr häufig Teammates töten, was euch nicht gerade beliebt macht.

Dies war mein erstes Review ich hoffe es hat euch gefallen!
War dieses Review hilfreich? Ja Nein Lustig
540 von 569 Personen (95%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
253.5 Std. insgesamt
Verfasst: 27. März
A True Free-to-Play Game
No Ingame shops
No packs to buy
No unlockables
All weapons and equipment are available for everyone right from the start!

America's Army: Proving Grounds is a multiplayer only FPS (First-Person Shooter).
The community is friendly, helpful and values teamwork. I've played CS, Battlefield, CoD, Insurgency, Unreal, Homefront, Medal of Honor...You name it! I've played pretty much every competitive FPS out there!
Basically i have tons of experience when it comes to multiplayer gaming and this little hidden gem is my most played multiplayer shooter in the past 2 or 3 years.
The reason ? It's well balanced, the community is friendly and people ALWAYS use the ingame voice chat for teamwork!
It's truelly amazing!

How do they manage to keep the game well balanced ? It's quite simple really. The game only has 5 primary weapons: 2 assault rifles (fully automatic and a burst-fire one. Both can be switched to single fire aswell), a sniper rifle, a shotgun and an LMG. All these weapons are available since the very beginning so a rank 30 player has the same weapons as a rank 1 player. The only advantage a higher ranking player can have is the knowledge of map layouts.
You also have a sidearm which is just a pistol but it can come real handy.
You also get one frag grenade and can choose between 2 fog, smoke or flash grenades. Also available from rank 1.

You do gain XP (experience points) with each kill, secure, revive and round/match won or lost and gaining XP helps you rank (level) up. The thing is that ranking up gives you nothing. No new weapons, no new equipment, health bonus, scopes or camos. Ranks only show how much a player has been playing the game. Nothing more.

You start each round with 100% of hp and 1 life. Once you get "killed" you cannot respawn untill a teammate revives you. If an enemy player gets to your body first he can secure you and your teammates cannot revive you anymore. In that case you have to wait untill the end of the round to get back into the fight.
Headshots are an instant kill and you cannot be revived from those. Once you get shot you start bleeding out so you have to bandage yourself to stop the bleeding or you may die or just lose a lot of hp (health points).

There are 2 modes: Normal and Hardcore.
Normal mode: You can spot enemies, use the minimap, teammates have blue names on their heads and you can see downed teammates. In the normal mode you can also see a yellow text that says you killed an enemy. This is disabled in the hardcore mode.
Hardcore mode: There's no spotting enemies, minimap can be disabled or just doesn't show you enemies in certain distance (depending on the server settings), teammates don't have blue names on their heads so you have to be extra careful or you might teamkill your mates and shots are obviously more lethal.

The character movement is similar to CoD and newer BF titles. A lot of people complain about that but let us be honest here: This character movement is way more realistic than the clunky movement in AA2 or BF2. Everything about CoD is not bad. CoD has great and smooth character movement and i'm happy to see that it finally came to AA and BF.
A lot of people say that it makes the game "CoDlike" but this is simply not true. It's still more strategic and requires more teamwork. Does bleeding out, reviving, securing and no respawns say CoD to you ? Yeah, didn't think so. It's not "CoDlike".

There's no reason not to try the game. It's free!
When in doubt...Just give it a try!
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.3 Std. insgesamt
Verfasst: 28. Juli
Was würde Julius Cäsar sagen ^^

Ich kam
ich sah
ich löschte
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
890.0 Std. insgesamt
Verfasst: 13. Juli
geilste spiel ever
War dieses Review hilfreich? Ja Nein Lustig