America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
Valutazione degli utenti: Perlopiù positiva (4,982 recensioni) - 4,982 recensioni degli utenti (76%) per questo gioco sono positive.
Data di rilascio: 1 ott 2015

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Gioca a America's Army: Proving Grounds


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19 novembre

New Official Map Released (19 Nov 2015)

The latest update to America’s Army: Proving Grounds includes our first new map since the game released, Checkout. We also improved the audio by adding a 3D effect that takes into account the Z-axis when playing sounds. The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenges and other things. Check out the details for more info.

New Map – Checkout
  • An all new map set in the ruins of an abandoned Czervanian mall. An enemy chopper went down with sensitive information that must be recovered. You and your team will recover it.
  • The map may be played either as a FLO with the full 12 v 12 or as a BDX with 6 v 6.
  • The new assets are all available to use in the mission editor.

3D Audio
  • Audio now takes into effect the Z-axis when playing sounds. Footsteps, dialog and other sounds will be heard above and below you and you will be able to detect the direction sounds are coming from better.
  • The 3D effect is subtle, but quite effective. The overall mix feels clean and discrete and has more dynamic range, yet is still very gritty when the action heats up. You will notice some loudness and attenuation (listening range) adjustments to player driven sound groups. The purpose is to develop more distinct “patterns” for a players tactical awareness of distance and direction of movement around them.

Revised ROE System
  • ROE (rules of engagement) have changed. When a player damages teammates they will accumulate ROE points. If the player should accumulate too may ROE points over the course of a match they will receive an ROE violation. On the first ROE violation the player will be removed from the round (effectively killed).
  • This is the offending player’s one and only warning.
    If that player receives a second ROE violation in the same match they will be kicked and temporarily banned from the server.
  • Additionally, if a player should receive an ROE violation in the opening moments of a round they are charged double and immediately kicked and banned. Mass grenade team kills are handled similarly; they will result in an immediate kick and ban.

There are two new settings server owners have access to regarding ROE:
  • FriendlyFireLimit – This sets the amount of damage a player may do to teammates before an ROE violation occurs. The default number is 200. This will typically allow four shots with an M4 with a violation occurring on the fifth.
  • ROEKickBanTime – The time in seconds a player is banned for ROE violations. The default is 900 (fifteen minutes).

Numerous Bug Fixes
  • Hot keys added for Bug Report and Report Player; these are F5 and F6 – opens the Steam web interface
  • Fix for VOIP not working for some players with multiple sound devices
  • Fixed an issue where the M24’s state could become out of sync with the server, resulting in the player firing blanks (if killed immediately after firing, before cycling bolt)
  • Earned weapon skins should now appear immediately without the player having to cycle optics, grenades, etc.
  • Repeating Elite weapon challenges are now displayed and tracked properly
  • Fixed a case where a server would not report stats for a player for an entire match
  • When a player leaves a game mid-round, stats are properly processed and recorded for that round too
  • Map vote now handles UMM names better (removes $123456789)
  • Fix for not being able to secure/revive when several downed players were piled on top of one another
  • Fix for player being unable to move for a moment after attempting to revive a player who leaves the game
  • The entire secure animation is no longer played if the secure key is released
  • Shoot house achievements are now awarded and reported correctly to the database and the webpage
  • Fixed an occasional crash at the end of a shoot house
    Team kills no longer register for achievements, weapon challenges or stats
  • Fixed an issue where glass would sometimes not break as expected when shot
  • ROE is no longer enforced in warm-up mode
  • The server setting bKickLiveIdlers now works correctly

8 commenti Altre informazioni

1 ottobre

America’s Army: Proving Grounds is out of Beta!

We would like to thank everyone that participated in the beta to help make this version of America’s Army the greatest ever! Here are some of the big changes we have been working on and if you haven’t already, Download America’s Army: Proving Grounds to experience it yourself!

Audio Engine Upgrade
Integration of the Wwise audio engine gives us more realistic spatial awareness through enhanced attenuation (roll-off) curves and object obstruction, real world spatial reflections from the convolution reverb plug-in, punchier, more visceral weapon audio, and more immersive bullet impacts, cracks and whips, enhanced by a HDR(high dynamic range) plug-in.

Rank System
Our new rank system has players progressing through the enlisted ranks of the U.S. Army. Start as a Recruit headed to basic training and work your way to the Sergeant Major of the Army.

Character and Weapon customization
Several gear configurations are available for each role on a fire-team and there are multiple camo patterns to choose from. The color of the camo is set by the map and you will see everyone on your team with the camo pattern you select.

Each weapon has several skins available and they must be unlocked by completing weapon challenges. Challenges can also unlock additional optics for most weapons.
Check out our Steam Guide for all the details.

In-Game Menu and HUD changes
Join servers, customize your soldier and weapons, launch training levels and adjust your settings from the in-game menu instead of the launcher. This will make for a smoother, more immersive experience.

We adjusted some colors on the HUD that you see frequently when you are playing to be less “arcady” feeling and more immersive. The blue colors were changed to yellow and golds and the reds were darkened so they don’t stand out quite as much.

Enemies have new weapons
Enemies now have a distinct weapon to match each of the U.S. weapons. They can only be used when picked up from secured enemies, except the CZ-2 pistol can be unlocked.

Demorec (server recorded gameplay)
You can now record the game on the server to replay later. This is a great feature for making movies or reviewing matches from comp play. It requires you to have access to the folder on the game server where the demos are stored and you need to transfer them to your client to replay. During the replay you can move the camera around anywhere in the environment and controls allow you to play, rewind, fast forward or slow-mo the action.

Mission Editor
The community has created hundreds of maps and shared them on the Steam Workshop. We have made improvements to the experience when playing user created maps, so it should be easier than ever to find a server running custom content, download it and play! Be sure to check out “Overload”, a map designed by community member Drecks which won our map design competition. AAPG artists and level designers made a few modifications, and Overload is now included with the game as an official map! We will be on the lookout for additional maps to include in official map packs or deliver with the game in future updates.

Learn more at

46 commenti Altre informazioni

Key Features

  • You are a U.S. Army Soldier
    Rank - Progress through the enlisted ranks of the U.S. Army from a Recruit heading to basic training to the Sergeant Major of the Army
    Weapons - M4A1 Assault Rifle, M16A4 Assault Rifle, M249 Saw, M14EBR-RI, M24 Sniper Weapon System, Remington 870 MCS, M1911 and M9A1 Pistol
    Grenades - M67 Fragmentation Grenade, M106 Fast Obscurant Grenade and M84 Stun Grenade
    Optics - M68 Close Combat Optic, M553 Holographic Weapon Sight, M150 ACOG 4x Optic, Elcan M145, Leupold Mk4 and Ghost Ring Sight
    Supported Fire allows you to rest your weapon on obstacles to reduce recoil
    Bullets do instant and bleed damage, bandage yourself to stop the bleeding
    Enemy Weapons - Secure the enemy and pickup a Czervenian weapon as a backup for extended engagements

  • Two Mission sizes
    Experience fast-paced Battledrill Exercises (BDX) (6v6) that focus on small unit maneuvers. As you learn how the enemy might react, adjust your strategy for future engagements
    Forward Line Operations (FLO) (12v12) test your skills in a larger environment

  • Two Game Modes
    Standard mode has settings for normal pub play
    Comp mode has no revives, full friendly fire damage and no kicks for friendly fire

  • 4 Mission Types
    Activate - Activate all the objectives
    Extract - Extract the objective to the rally point
    C4 - Plant the C4 at one of the bomb sites and defend it until it explodes
    Take and Hold - Activate all the objectives and prevent the enemy from activating objectives you control

  • Character and Weapon Customization
    Each role on the fire team has several gear load-outs you can choose from. You can also select the camo pattern that you will see on your team. The color of the camo is determined by the environment you are operating in.
    Each weapon has several skins and optics that you can unlock by completing challenges with the weapon.

  • Teamwork is Critical
    Spotting enemies gives your teammates greater situational awareness
    Reviving your down buddies gets them back in the fight
    Securing enemies prevents them from being revived and communicating with their team
    Report your location and status to your team
    Suppression affects your enemy even if you don’t hit them. Use the M249 to control firing lanes and keep the enemy’s head down while your team flanks their position

  • Train in Shoot Houses
    Shoot Houses give you a place to learn how to use all the weapons in a single-player environment. They are fast-paced exercises that allow you to compete for the highest score
    Create your own shoot houses in the Mission Editor

Mission Editor

Create your own missions and shoot houses with the AA:PG Mission Editor
Share them on the Steam Workshop
View the Tutorial at
As your skills with the Mission Editor increase, you can move to the Advanced Editor
*The Mission Editor and Advanced Editor are developer tools that require more advanced hardware than what is required to run the game. Performance may vary.

About the Comic

The storyline that influences the America’s Army: Proving Grounds game is unveiled in the America’s Army Comic series. Learn more about the assignment you are on and the challenges you will face by reading the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. In order to defend against Czervenian President-General Adzic and his army who are attacking the neighboring Republic of the Ostregals, America's Army has created new experimental combat teams, forged together in secret Proving Grounds, to uncover the General's insidious plot before time runs out. Read more at

Informazioni sul gioco

Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop

Requisiti di sistema

    • OS: Windows Vista
    • Processor: 2.4+ GHz Quad Core CPU
    • Memory: 4096 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • OS: Microsoft Windows 7 or higher
    • Processor: 3.3+GHz Core i5 CPU
    • Memory: 8192 MB RAM
    • Graphics: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10000 MB available space
    • Sound Card: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
Recensioni utili
5 persone su 5 (100%) hanno trovato questa recensione utile
864.7 ore in totale
Pubblicata: 20 novembre
Allora cominciamo dicendo che ho giocato all'incira un 800 ore a questo gioco, quindi credo di conoscerlo abbastanza bene da poterlo recensire. L'ho disinstallato per disperazione e perchè mi sento sinceramente preso per il ♥♥♥♥ (scusate il francesismo) dagli sviluppatori. Ma partiamo parlando degli aspetti negativi (secondo me ovviamente):

- audio: Il difetto piu grande di questo gioco. È dalla beta che gli sviluppatori promettono di migliorarlo, ed è dalla beta che non si riescono a sentire i passi. Io personalmente possiedo una buona scheda audio dedicata e delle buone cuffie ma non riesco minimamante a distinguere i passi, soprattutto non distinguo il sopra e il sotto. In un gioco fps l'audio è la cosa più importante dato che ti permette di capire cosa ti sta succedendo intorno, se questo aspetto è carente diventa impossibile giocare. In un anno gli sviluppatori hanno preferito fare mappe che sono una peggio dell'altra e della quale non si sentiva minimamente l'esigenza piuttosto che sviluppare un motore audio decente.
- I cheat: questo gioco non ha nessuna, e dico NESSUNA protezione anticheat. Il punkbuster in questo gioco è fittizio, in realtà non fa nulla. I casi di player bannati sono pochi nonostante non sia raro trovare player che fanno utilizzo di macro, wallhack e speedhack. Su aapg basta semplicemente aumentare un poco il bus di sistema per eseguire tutte le animazioni molto più velocemente rispetto ai player "puliti". Operazione piuttosto semplice da eseguire e che mette in enorme vantaggio il player "sporco" rispetto a quello normale.
-Mappe: secondo il mio parere, le mappe davvero carine e giocabili si possono contare sulle dita di una mano, anche se si è mutilati. La maggior parte delle mappe è strutturata male e su alcune si riescono a tirare le granate quasi da spawn a spawn.
- Ottimizzazione video: nonostante il gioco giri su un motore grafico relativamente vecchio e, soprattutto, ampliamente collaudato, il gioco ha dei problemi su schede video nvidia che sono stati riscontrati praticamente da tutti quelli che conosco e possiedono una gpu nvidia.

Passiamo agli aspetti positivi:

- Meccaniche di gioco: Sono l'unico lato positivo del gioco. AAPG si presta tranquillamente alle cw competitive (ammesso che in esl non vi troviate contro un clan che fa uso di cheat).

A conti fatti mi pare che siano più gli aspetti negativi che quelli positivi. Capisco perfettamente che il gioco sia gratuito e che per questo non sia da paragonare ad un gioco a pagamento, possibilmente tripla a, ma questo non giustifica comunque gli enormi difetti di questo gioco, che continua a tirarsi dietro dalla versione beta e che gli sviluppatori continuano a promettere di correggere con "la prossima patch".
Comunque è un gioco gratuito, quindi scaricatelo e fatevi un idea vostra, quelle scritte qui sopra sono le mie opinioni personali, voi siete liberi di pensarla come volete. Se siete arrivati fin qui, complimenti per la pazienza :P
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.6 ore in totale
Pubblicata: 11 agosto
gioco bellissimo molto realistico,peccato per i bimbi ♥♥♥♥♥ che si credono pro e continuano a parlare durante la partita....
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
87.2 ore in totale
Pubblicata: 15 agosto
Lo gioco dal primo vecchio AA.
Ottimo FPS, No Pay2Win.
Questa recensione ti è stata utile? No Divertente
337 persone su 409 (82%) hanno trovato questa recensione utile
483 persone hanno trovato questa recensione divertente
0.5 ore in totale
Pubblicata: 18 agosto
i went 23 and 7 and they drafted me into the army.

im 9 and a half.
Questa recensione ti è stata utile? No Divertente
291 persone su 363 (80%) hanno trovato questa recensione utile
290 persone hanno trovato questa recensione divertente
173.1 ore in totale
Pubblicata: 27 luglio
Questa recensione ti è stata utile? No Divertente