America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
Hovedsagelig positive (109 anmeldelser) - 73% af de 109 brugeranmeldelser, fra de seneste 30 dage, er positive.
Hovedsagelig positive (6,204 anmeldelser) - 76% af de 6,204 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 1. okt 2015

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20. oktober

Game Update Notes (20 OCT 2016)

Happy early Halloween! Our October update is here and with it comes a host of fixes and improvements. The biggest thing to note is a massive overhaul of our 'netcode'. You can check out our podcast covering some of the information HERE

A full list of the changes is also at the bottom of the post, and Dev Kartigan will be watching the forums answering any questions you have regarding the 'netcode' update.

Account Changes

  • Account creation is on webpage is now disabled.
    • All account creation now goes through the in game system
  • VIP picked on a swap round will no longer get an incorrect swap warning and will correctly get the deploy UI popping up
  • Fixed an issue where if the VIP was the last player on a team and left, the game would go into a looping state
  • VIP game mode added to the server browser filters
  • Added VIP coloring to the VIP notification and the VIP VOIP label
  • Pistol selection is preserved while a player is the VIP
Environment Changes and Bug Fixes
  • Grenades can now pass through bamboo in inner hospital's lobby; this matches the behavior of other bamboo throughout the game
  • Closed a gap on the sniper bridge on Slums
  • Tweaked spawn barriers on Inner Hospital VIP to fix Z-fighting issues
  • Cleaned up rock collision around the central hill in Rocky Road
  • Tweaked out of bounds volumes along the riverbed on Homestead
  • Fixed an issue where the first shot through some glass would not always pass cleanly through and deal full damage as intended
  • Fixed several small collision issues on Overload
  • Fixed a decal draw issue on Redline
  • Fix for a small invisible volume on Slums which was blocking bullets
  • Players may no longer mantle up into the tree in the center of Breach
  • Fixed a minor collision issue on Watchdog
  • Fixed an unseemly LOD issue on Overload
  • Bomb and flag will reset if dropped within the tracks on Redline
  • Anchoring around the well on Slums now works as expected
HUD/UI Changes and Bug Fixes
  • Preliminary support for HUD scaling/fading added for those who have an Tobii eye tracker; more features in this area are under development
  • Spectators may now vote on the next map at the AAR screen
  • Vote timer aligned correctly with other elements within the widget
  • Background mask added to the server info screen to help with readability
  • Removed an unintended deadzone on the My Soldier selection widget
  • Fixed a bug where the shoot house AAR would not appear if the pause menu was opened at a particular point in the UI flow
  • A connection overlay added to the server browser to indicate when the program is busy
  • Nameplates now visible in the end of round camera
  • Added a check to ensure the crosshair will always return following a revive
  • Minimap and player ammo and health no longer visible when in Leavenworth
  • The AAR map vote widget now handles long map names correctly
  • AdminPingList widget position and size tweaked for better readability; now uses team color coding
  • Fixed an issue where activate objectives would incorrectly update the HUD
  • Demorec spectator no longer appears on the vote list as a player
Host a Server Tool
  • Updated the link to register a server in the Host a Server tool
  • UGC maps no longer listed twice in the Host a Server tool
  • The Restart Server button within the Host a Server tool will now actually restart the server
  • Fixed an issue where UGC maps would not always appear in the Host a Server tool
  • Edit Server Name now works as expected within the Host a Server tool
Miscellaneous Bug Fixes
  • Credits updated - missing people added & typos fixed
  • Fixed an issue where the Credits scroll would not pause correctly
  • Fix for a bad weapon state resulting from spamming the bandage key
  • Spectators viewing a takedown will now see the attacker and the victim positioned correctly
  • Fixed an issue where a player could get into a bad state when attempting to pick up a pistol
  • When being sent to Leavenworth players will no longer see the "Connection Lost" message prior to loading the level
  • SV-98 sniper kills no longer count towards M24 challenges
  • Players will no longer get kicked for being idle while an Admin Pause is active
  • Fix for a bug where players could sometimes be sent to Leavenworth for reasons other than ROE violations
  • Fixed an exploit where players could use certain characters to make their name invisible
  • Fix for disembodied arms lingering when a spectator jumps away from a player who is the victim of a takedown
  • Fix for alternative bomb site meshes (which are invisible) blocking bullets
  • Fixed a case where the server would send client corrections to dead characters
  • Fix for floating magazines after initial reloads of the AK-105 and AK-107
  • Closing an exploit where the M24 could be fired faster than intended
  • Closing an exploit where console commands could force an invalid vote
  • Players can no longer change weapons when interacting with a ladder
  • Fix for broken enemy spot on incorrectly setup UMMS
  • Added enemy mirroring for weapons to the kill stream
  • Fixed an issue where focus wasn't being cleared correctly after an admin command
  • Fixed a bug where you would not be taken back to the server browser if the server you were joining somehow became full before you joined (this was not common)
  • The Run & Gun achievement now correctly accounts for a stopped clock due to a C4 plant
  • Fixed several spots on Inner Hospital where geometry did not block bullets as expected
  • Fixed a bug where the head of a revived soldier would not cast a shadow
  • Players can no longer move or change stances while being the victim of a takedown
  • Reduced the delay for returning to spectator view after being the target of a failed revive
  • Fixed bad collision around the central rock on Breach
  • Players can no longer sometimes throw a grenade mid-vault
  • Fix for large aim drift when sighting up from an anchored position
  • Admins are now always able to use VOIP even if the server disabled VOIP for spectators
  • Added a new server option - bAllowAdminSpectate - when true admins are able to use all spectator cameras regardless of other settings
  • Fix for dropped weapons sometimes balancing on edge
  • Grenades can no longer create a negative overpressure value
  • Fix for characters appearing to sink into the ground under some circumstances
  • Fix for a secure animation sometimes playing on a revive
List of all 'Netcode' changes and updates
  • Groundspeed calculation consolidated.
  • Added weapon sway and recoil into replicate move. It was previously set to send continuously.
  • Spectators now have a reduced send rate to the server. There is no need for them to send packets at the same speed as live players.
  • The server no longer sends client corrections to dead pawns. This was wasting bandwidth.
  • Many actions with large animations now send position updates to the server, where previously they did not. This reduces the differential in the location when the animation finishes.
  • Ladder speed calculations consolidated.
  • Updated the client side move combiner, so we don’t have to send the server updates as often. This allows us to “pack” several similar moves into one send to the server.
    • Info: If your client is running at 200fps, you may have up to 7 updates run on your client before it is time to send an update to the server. The combiner has been updated to improve the combination of and allow these 7 updates to combine, as long as no major actions occur.
  • Improved client/server action sync, so there is little/no delay between when you start running on the client and when you start running on the server. This also includes many other actions besides running.
  • Sliding, Vaulting, Ladders, Diving, Takedowns, and Jumping have all been reworked with the new code.
    • In previous versions of the game, you were guaranteed to get a server correction for your location after performing one of these actions.
    • Loads of visual issues fixed.
  • Fixed an issue where a running player looking left/right repeatedly could cause their hitbox to move significantly per frame. (Known as the Knox wobble)
  • Fixed some visual issues with pawns rotating.
  • Fixed some visual issues with pawns looking up/down.
  • Fixed some visual issues with pawns when they are anchored.
  • Uncapped pawn rotation values, so you can watch your friends spin. (If you want)
  • Found and fixed an issue in the physics system where the pawns deceleration would not sync with the server.
  • Added more code to check server/client sync.
  • A big desync condition was removed from when your pawn takes bullet damage.
    • In previous builds, when your pawn was shot the server would have to send you a correction, making it more difficult than intended to re-aim after being hit.
  • A downed player now sends messages to the server at a reduced rate.
    • No need for them to send at the same rate as a live player.
  • Fixed visual issues in takedowns. The animation looks a lot cleaner now.
  • Player leaning has been improved.
    • There should be far less circumstances where someone leans and other clients do not see it.
    • Also fixed a case where the client could lean the full distance and the server calculation would not have them leaning the full distance.

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30. august

AAPG First Released Three Years Ago

8/29/2013 was the initial release date of AAPG and the start of the open beta.

It is hard to believe it has been three years! People today are playing a vastly different game than the one we first released.

We released with 12 maps (ignoring BDX/FLO versions of the same map. All but the Hospital family of maps were "training" maps. They were not well received by many people. I can't blame them; we didn't like them all that much either. It is a long story as to why those maps were made the way they were.

Our features have changed and evolved over time. For the better I hope. Some examples:

When the game first came out people could spectate their own dead bodies. This was a bad idea. :) We knew it but it took a while to get permission to change that. One would often hear "Nade my body!" over comms in those days.

Once upon a time players could be revived twice and downed bodies would never bleed out. Made for a very different game then. We are much happier with the current implementation.

It has been quite a journey. I am proud of what our team has accomplished. Most will never know the obstacles we have had to overcome. Every game has its challenges and working for the Army has its own unique set of challenges! I know some in the community will never be satisfied. That is fine, that is how things are. Can't please everyone all the time. Even Overwatch and its 15 million players has its critics.

AAPG isn't done. In the short term we have more UMM contest winning maps and a net code update is on the horizon.

Thanks for playing America's Army. We only ask that you enjoy it!


A quick tour of other notable updates over the past three years:

Oct 31, 2013: Added lean, added equippable grenades (previously they were only quick throw), added the Hooah! key

Feb 20, 2014: Redline and Harbor Assault maps, C4 game type (yes we messed up making the bomb securable by defense!)

Mar 27,2014: Mission Editor available

July 3, 2014: Added roles including sniper and M24, Coldfront and Slums, Tactical movement, actual minimaps (previously was a radar with no background)

Sept 23, 2014: Players can drop and pickup weapons, Intercept added, weapon damage falloff introduced

Oct 30, 2014: Overload is our first UMM contest winner

April 17, 2015: The first of several opt-in tests begin

Oct 1, 2015: AAPG officially out of beta with new HUD/UI, rank system, weapon skins, new character models, enemy weapons, demorec, etc.


Original post by Dev Caterpillar. Come join the discussion on our Official forums!

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Om dette spil

Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop


    • Styresystem: Windows Vista
    • Processor: 2.4+ GHz Quad Core CPU
    • Hukommelse: 4096 MB RAM
    • Grafik: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: Version 9.0c
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 10000 MB tilgængelig plads
    • Lydkort: Direct X 9.0c compliant sound card
    • Yderligere bemærkninger: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • Styresystem: Microsoft Windows 7 or higher
    • Processor: 3.3+GHz Core i5 CPU
    • Hukommelse: 8192 MB RAM
    • Grafik: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: Version 9.0c
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 10000 MB tilgængelig plads
    • Lydkort: Direct X 9.0c compliant sound card
    • Yderligere bemærkninger: Requires Internet Explorer 9 or later and the latest Windows Media Player
Systemet til kundeanmeldelser er blevet opdateret september 2016! Lær mere
Hovedsagelig positive (109 anmeldelser)
Hovedsagelig positive (6,204 anmeldelser)



Vis som:

(hvad er det?)
21 anmeldelser passer med filtrene ovenfor ( Positive)
Mest hjælpsomme anmeldelser  I alt
4 af 5 brugere (80%) fandt denne anmeldelse brugbar
522.2 timer bogført
Indsendt: 29. marts 2015
This is a good combination of some of the best FPS games ever, when it comes to movement and weapon recoil & a tactical shooter like rainbow six / ghost recon. Also adding it's own flavors like being able to treat and revive wounded teammates, spot enemies like in battlefield games and having the ability to stabilize your weapon on surfaces, like you would in the real world.

This all boils down to a fast paced semi-realistic Call of Duty / Tom Clancy title that runs pretty perfect with good graphics running on the unreal engine.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
2,982.4 timer bogført
Indsendt: 26. december 2013
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
453.5 timer bogført
Indsendt: 4. juli
Fedt multiplayer spil...
Hvor man ikke skal bruge penge, for at blive bedre☺
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
2.6 timer bogført
Indsendt: 12. august
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 3 brugere (67%) fandt denne anmeldelse brugbar
8.1 timer bogført
Indsendt: 8. oktober 2014
its a fun game !
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
0 af 1 brugere (0%) fandt denne anmeldelse brugbar
6.1 timer bogført
Indsendt: 10. oktober 2014
Recommended in all ways. a little too "America is cool" but that's the team so all good in my book
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
0 af 1 brugere (0%) fandt denne anmeldelse brugbar
10.5 timer bogført
Indsendt: 30. august 2014
Definantly recommending this game.
It is very tactical and team based, so when some CoD player joins, it really ruins gameplay. But it's thinning out and people understand how to play it now.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
0 af 2 brugere (0%) fandt denne anmeldelse brugbar
28.8 timer bogført
Indsendt: 26. juli 2014
nice reallistic game but you cant jump 1 meter without losing almost all you health
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
12.1 timer bogført
Indsendt: 6. januar 2015
mega fedt
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4.4 timer bogført
Indsendt: 30. oktober 2014
the only complaint i have about the beta is that my friend could not run the game dispite having a system that far surpasses all the requirements that the game has, it simply will not start.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Senest opslået
Bogey Vs Bacall
503.2 timer
Indsendt: 23. september
kort og godt - det er fedt spil
Hjælpsom? Ja Nej Sjov
0.5 timer
Indsendt: 11. juni
Hjælpsom? Ja Nej Sjov
378.5 timer
Indsendt: 20. februar
Hjælpsom? Ja Nej Sjov
5.2 timer
Indsendt: 5. februar
its fun butt
Hjælpsom? Ja Nej Sjov
Nicklas DK AKS
0.5 timer
Indsendt: 9. december 2015
der er nice
Hjælpsom? Ja Nej Sjov
0.9 timer
Indsendt: 4. december 2015
Its not a bad game but its not a good game either...Everything is free and thats good, but i find the game play boring..its like someone on each server always sits and yells on the server what to and not..its like that angry guy from WOW with MORE DOTS MORE DOTS..DONT ATTACK THE WHELPS...-40 DKP !!! Its like being in the army...also i dont like these videos they play while loading the server...propoganda
Hjælpsom? Ja Nej Sjov
0.8 timer
Indsendt: 1. september 2015
god game not lag
Hjælpsom? Ja Nej Sjov
7.5 timer
Indsendt: 28. maj 2015
Det er et ♥♥♥♥ing godt spil og til alle jer der læser dette Instalere spillet
Hjælpsom? Ja Nej Sjov