Este artigo requer o jogo base X3: Terran Conflict no Steam para poder ser jogado.

Análises de utilizadores: Muito positivas (787 análises) - 93% das 787 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 15 Dez, 2011

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Conteúdo Transferível

Este artigo requer o jogo base X3: Terran Conflict no Steam para poder ser jogado.

Comprar X3 Albion Prelude

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Pacotes que incluem este jogo

Comprar X3: GoldBox

Inclui 3 itens: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

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Comprar X3 Terran War Pack

Inclui 2 itens: X3: Albion Prelude, X3: Terran Conflict

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Comprar X-SuperBox

Inclui 6 itens: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

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Comprar Egosoft Collection

Inclui 8 itens: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

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Atualizações recentes Ver todas (3)

28 de Setembro de 2015

Steam Cloud Sync Enabled

We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth.

Your savegames will now be synchronised across different PCs using the same Steam account by default.

If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting.

You can, of course, re-enable it at any time if you change your mind.



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Steam Big Picture

Atualizado recentemente

X3: Albion Prelude 3.0 - Shady Business update is Now Available! With the Shady Business Update X3: Albion Prelude receives three unique new plot lines, Linux/Steamplay support, and for the first time can be completely controlled with gamepads!.


  • Controller mode to play the X3 games on a big screen TV
  • The “Shady Business” plot
  • The “Corporation Troubles” plot
  • The “Breaking Grounds” plot
  • New ship, new sectors, new gamestarts and new generic missions
  • Largest X Universe so far

Acerca deste conteúdo

X3: Albion Prelude é o jogo mais recente na série de jogos espaciais X3. TROCA, LUTA, CONSTRÓI, PENSA num universo vivo. Um novo enredo e muitas outras adições para o modo de jogabilidade de navegação livre.

A Ponte entre o Universo X antigo e o novo

X3: Albion Prelude passa-se num tempo entre o Universo X antigo e o novo. Ele mostra o universo num fluxo, e prepara os jogadores para o que virá a acontecer. O Universo X antigo está a acabar; um novo universo X está prestes a ser criado.


O Universo X está num período de imensa mudança. O que começou como um conflito de interesses entre a Terra e as raças do Universo X, tornou-se numa autêntica guerra em grande escala. Faz parte de um cenário de guerra maior do que tudo o que o Universo X já viu!

Corporações competem pelo controlo do futuro

Com a guerra como plano de fundo, corporações novas e antigas estão a competir por poder e estão a levar o Universo X para uma nova direção. Uma descoberta tecnológica vai em breve permitir a construção de aceleradores massivos, criando autoestradas no espaço e permitindo a economia expandir-se numa escala sem precedentes. Estas autoestradas, uma característica chave de X: Rebirth, ainda não estão prontas, mas tu podes vê-las a ser construídas e participar nas lutas de poder à volta da construção de economias autossuficientes muito maiores.

Características principais:

  • Um novo enredo que te lança para a luta de poder entre corporações numa altura de guerra.
  • O novo recurso Bolsa de Valores (Stock Exchange) permite estratégias de investimento avançadas.
  • Qualidade gráfica melhorada para máquinas de topo.
  • Interface do utilizador melhorada que introduz tabelas para visualizar desenvolvimentos económicos.
  • Suporte para "head tracking".
  • Nota: X3: Albion Prelude não é compatível com os save-games de X3: Terran Conflict.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    Requisitos Mínimos:
    • SO: Windows 8.1 / 8 / 7 / Vista SP1 / XP SP2
    • Processador: Pentium® IV ou AMD® a 2,0 GHz equivalente
    • Memória: 1 GB RAM
    • Placa Gráfica: Placa gráfica a 256 MB 3D compatível com DirectX 9 (não onboard) com suporte para Pixel Shader 1.1
    • Disco Rígido: 10GB de espaço livre
    • Placa de Som: Placa de Som (Suporte para som surround recomendado)
    • SO: Windows 8.1 / 8 / 7 / Vista SP1
    • Processador: Intel® Core™ 2 Duo ou AMD® equivalente a 2,0 GHz
    • Memória: 3 GB RAM
    • Vídeo : Placa de vídeo de 256 MB 3D compatível com DirectX 9 (não onboard) e com suporte a Pixel Shader 3.0
    • Disco Rígido: 10GB de espaço livre
    • Som: Placa de Som (Suporte a Surround Sound recomendado)
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Análises úteis de clientes
16 de 18 pessoas (89%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
140.7 hrs em registo
Publicada: 29 de Novembro de 2015
One of the greatest games ever made!

The game is a mess, incredibly confusing even after hundreds of hours of gameplay (try to stay 1 month without playing it and I assure you you will forgot how to do some stuffs), sometimes boring as hell... and yet, you keep playing it, year after year, expansion after expansion... you keep building your empire somewhere in the galaxy, you keep trading, fighting, exploring... and then you stop playing it, you leave it for months, perhaps a year, and someday you play it again, you try another start, and than you are upset again with all the mess, with the odd menus, with the bizarre steps to do simple things, you try to stop playing... and then... you keep playing it, you keep dreaming about new ships, new factories, new objectives... and when finally you turn it off, you can still listen to the girl's machinal voice when you enter a new sector : "Bala Gi Joy", "Menelaus Frontier"...

This is the worst best game of all time ever! Why we love it? Can't say, it's a **** paradox, but we really love it!
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6 de 6 pessoas (100%) acharam esta análise útil
769.7 hrs em registo
Publicada: 19 de Dezembro de 2015
Well, what's there to say about the game Steam lists as the single largest time-sink in my library?

It's good.

With any suspense now ruined, let's continue with the review. X3AP is a game that has a 12 year legacy behind it, itself nominally the expansion to X3:Reunion released in 2005. It's "Yet Another Elite Clone" (the 1984 grandaddy that defined the Space Sim we all know and love today), part of a series that had done at the time what no other Space Sim could: it faithfully expanded upon the core gameplay and scope of space sims.

Before Elite: Dangerous, the X series was considered the spiritual successor to Elite, and X3AP stands as the final product from years of refinement. X3AP is far from a perfect game; its quirky with flat race and character design, simple narrative and mission systems, and plays better as a sandbox "universe" than it does as the story-driven experience it toys with. The UI is functional but clunky and opaque without practice. Its learning curve is more of a mountain, however the game's designed to be picked up piecemeal without forcing all of the meta and control systems down your throat at start. It crashes, somewhat often, and many of the useful time-saving features (like in-space save) have to be earned. Music can be glitchy; I've had it improperly download the music files on clean installs before and have found out recently these files might be the cause of some of my crashes. Auto-pilot will end up killing you more often than missiles if you use it, and combat's fun but somewhat simplistic.

Sounds like a solid 6-7 "meh" of a game, right? Except that it isn't. At the time X3 came out, it was a visually stunning game that pushed the benchmarks of PCs and user expectations. Its dynamic world system created actual working trade where destroying a transport could affect the economy of a sector, either raising prices for the needed items or causing its weapons or munitions production to stop. GoD (The Global Decison Engine... I know, we call it GoD anyways) would remove factories that were no longer in use and add new ones as required creating a unique playthrough every time. It also creates military patrols for the different races in order to protect areas that come under attack and pirates to disrupt trade. There's even times when "war" happens, with two race militaries facing off in large skirmishes within sectors (this is different from AP's War Sectors, although it's pretty rare to see). And the universe is always running, even for the sectors you aren't in, the game calculates the lives of near a hundred sectors filled with ships and factories. Profit and death continues, regardless of what you do.

Add to this a vibrant world where there's no "tier" system of ships, and all races offer competitive fleets to choose from that follow unique fleet doctrine (eg, Split field fast and aggressive ships, Teladi defensive and slow) while also giving players a chance to OWN their own fleets and factories and command their own battleships. It's expansive, it's literally a game greater than the sum of its parts. And AP has only honed this by adding new features (namely the war zones, some ship upgrades, and the stock market), some re-balancing and overall improving the experience to make it a solid 2011 game. It's a game with few peers if any (I haven't played Eve).

If it sounds too complicated or in depth for you, I don't blame you. It can take more than 40 hours of playtime to hit "mid-game" of a playthrough. There's a great modding community which can expand on the game's playability endlessly. The game's script engine is readily accessible if you want to try adding in new features.

If you think you're up to the challenge, I highly recommend this game to you, if only until the release of the 2016 "next gen" Space sims.

If you're reading this and No Man's Sky, Star Citizen, and Limit Theory are already released? I'd recommend watching their LPs and getting those games first (assuming they're good). Afterwards, get this. X3AP is a milestone in the Space Sim genre. And it might still remain the best example of a first-person fleet-strategy-action-economy-simulation game we'll get for a long time. It's worth the money, at least until Egosoft releases its proper successor.
Achaste esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
106.4 hrs em registo
Publicada: 25 Janeiro
Simply put it's like Mount and Blade Warband crossed with Patrician set in space. Open world 4x game that has a nod towards Elite but improves on it.

There is a steep differculty curve of sorts with not much of an indepth tutorial apart from the basics of flying and shooting. But that can be easily alleviated by watching yotube run throughs and looking at the Egosoft forums for various guides. It's worth persevering with as this game will reward you very much the more you play it.

X3 Albion Prelude is a good place to start if you are new to the X universe. You can also use a mod that brings all the missions fron Terran Conflict into Albion Prelude.
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2 de 2 pessoas (100%) acharam esta análise útil
10.7 hrs em registo
Publicada: 25 de Novembro de 2015
It's a older game but still beautiful and very very deep for people who love not like but love space simulation. It's complex and you better have a good week of free time just to start to understand the basics. Though it puts you in a universe that you can make your own and build up, although it be slowly.
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1 de 1 pessoas (100%) acharam esta análise útil
1,370.1 hrs em registo
Publicada: 20 de Dezembro de 2015
Quiet simply the best space action game I've ever played if you played Freelancer back in the day and had so many things u wished u could do in it, most of those things are in the vanilla versoin of this (and if not theres tons of mods). The interface is quiet slow and confusing but once u get used to it it becomes and extremely powerful tool for building and managing your growing commercial empire or battle fleet.

Practically everything u see flying in space can be either bought and/or stolen and flown by u personally.

Most of the stations in the game are buyable from shipyards and you can build them wherever you like.

Note though if u prefer flying fighters u wont have much chance of killing Capital ships with one, but you can still fly a fighter and order heavier ships or a swarm of fighters to kill enemy heavies.

If you choose to fly a capital ship you will be able to kill anything on your own (at least 1v1)

But I'm not sure why u would stick with one ship in this game u can own a ship for every occasion and switch between them whenever you like.
Achaste esta análise útil? Sim Não Engraçada