Este contenido requiere el juego base X3: Terran Conflict en Steam para poder jugar.

Análisis de usuarios:
Overall:
Muy positivos (819 análisis) - El 92% de los 819 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 dic. 2011

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Contenido descargable

Este contenido requiere el juego base X3: Terran Conflict en Steam para poder jugar.

Comprar X3 Albion Prelude

Packs que incluyen este juego

Comprar X3 Terran War Pack

Incluye 2 artículos: X3: Albion Prelude, X3: Terran Conflict

Comprar X3: GoldBox

Incluye 3 artículos: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Comprar X-SuperBox

Incluye 6 artículos: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Comprar Egosoft Collection

Incluye 9 artículos: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

Acerca de este contenido

X3: Albion Prelude es el último juego de la saga de títulos espaciales X3. INTERCAMBIA, PELEA, CONSTRUYE y PIENSA en un universo que respira y vive. Una nueva trama y diversas adiciones a esta forma de jugar libre y abierta.

Un puente entre el Viejo y el Nuevo Universo X

Albion Prelude se desarrolla en una época entre el viejo y el nuevo Universo X. Muestra un universo en transición y prepara a los jugadores para los próximos eventos. El viejo Universo X está acabando; un nuevo Universo X está a punto de nacer.

¡Guerra!

El Universo X está atravesando un periodo de cambios masivos. Lo que empezó como un conflicto de intereses entre la Tierra y las razas del Universo X ha crecido hasta convertirse en una guerra a escala total. ¡Forma parte del escenario bélico más grande que se haya visto en el Universo X!

Las Corporaciones Compiten por el Control del Futuro

Con la guerra como telón de fondo, las corporaciones viejas y nuevas están compitiendo por el poder y están dirigiendo el Universo X hacia una nueva dirección. Un importante descubrimiento tecnológico está a punto de permitir aceleradores masivos, creando autopistas en el espacio y permitiendo que la economía se expanda a una escala sin precedentes. Las Autopistas, una característica clave en X: Rebirth, aún no se encuentran listas, pero puedes ser testigo de su construcción y participar en las luchas por el poder alrededor de la construcción de economías mucho mas grandes y autosuficientes.

Características Principales

  • Una nueva trama te arroja hacia una lucha de poder entre corporaciones en tiempos de guerra
  • Nueva función de Intercambio de Acciones que permite avanzadas estrategias de inversión
  • Opción de calidad gráfica mejorada para máquinas de altas prestaciones
  • Interfaz de usuario mejorada con tablas para visualizar los diversos desarrollos económicos
  • Soporte para seguimiento del movimiento de la cabeza
  • Nota: X3: Albion Prelude no es compatible con las partidas guardadas de X3: Terran Conflict

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 10 / 8 / 7 / Vista SP1 / XP SP2
    • Procesador: Pentium® IV o equivalente de AMD® a 2.0 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica 3D (no integrada) con 256 MB compatible con DirectX 9 y con soporte para Pixel Shader 1.1
    • Disco Duro: 10 GB de espacio libre
    • Sonido: Tarjeta de sonido (Soporte para Surround recomendado)
    Recomendado:
    • SO: Windows 10 / 8 / 7 / Vista SP1
    • Procesador: Intel® Core™ 2 Duo o equivalente de AMD® a 2.0 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Tarjeta gráfica 3D (no integrada) con 256 MB compatible con DirectX 9 y con soporte para Pixel Shader 3.0
    • Disco Duro: 10 GB de espacio libre
    • Sonido: Tarjeta de sonido (Soporte para Surround recomendado)
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 10GB of free space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10GB of free space
Análisis útiles de usuarios
A 50 de 57 personas (88%) les ha sido útil este análisis
14 personas han encontrado divertido este análisis
140.7 h registradas
Publicado el 29 de noviembre de 2015
One of the greatest games ever made!

The game is a mess, incredibly confusing even after hundreds of hours of gameplay (try to stay 1 month without playing it and I assure you you will forgot how to do some stuffs), sometimes boring as hell... and yet, you keep playing it, year after year, expansion after expansion... you keep building your empire somewhere in the galaxy, you keep trading, fighting, exploring... and then you stop playing it, you leave it for months, perhaps a year, and someday you play it again, you try another start, and than you are upset again with all the mess, with the odd menus, with the bizarre steps to do simple things, you try to stop playing... and then... you keep playing it, you keep dreaming about new ships, new factories, new objectives... and when finally you turn it off, you can still listen to the girl's machinal voice when you enter a new sector : "Bala Gi Joy", "Menelaus Frontier"...

This is the worst best game of all time ever! Why we love it? Can't say, it's a **** paradox, but we really love it!
¿Te ha sido útil este análisis? No Divertido
A 27 de 28 personas (96%) les ha sido útil este análisis
773.8 h registradas
Publicado el 19 de diciembre de 2015
Well, what's there to say about the game Steam lists as the single largest time-sink in my library?

It's good.

With any suspense now ruined, let's continue with the review. X3AP is a game that has a 12 year legacy behind it, itself nominally the expansion to X3:Reunion released in 2005. It's "Yet Another Elite Clone" (the 1984 grandaddy that defined the Space Sim we all know and love today), part of a series that had done at the time what no other Space Sim could: it faithfully expanded upon the core gameplay and scope of space sims.

Before Elite: Dangerous, the X series was considered the spiritual successor to Elite, and X3AP stands as the final product from years of refinement. X3AP is far from a perfect game; its quirky with flat race and character design, simple narrative and mission systems, and plays better as a sandbox "universe" than it does as the story-driven experience it toys with. The UI is functional but clunky and opaque without practice. Its learning curve is more of a mountain, however the game's designed to be picked up piecemeal without forcing all of the meta and control systems down your throat at start. It crashes, somewhat often, and many of the useful time-saving features (like in-space save) have to be earned. Music can be glitchy; I've had it improperly download the music files on clean installs before and have found out recently these files might be the cause of some of my crashes. Auto-pilot will end up killing you more often than missiles if you use it, and combat's fun but somewhat simplistic.

Sounds like a solid 6-7 "meh" of a game, right? Except that it isn't. At the time X3 came out, it was a visually stunning game that pushed the benchmarks of PCs and user expectations. Its dynamic world system created actual working trade where destroying a transport could affect the economy of a sector, either raising prices for the needed items or causing its weapons or munitions production to stop. GoD (The Global Decison Engine... I know, we call it GoD anyways) would remove factories that were no longer in use and add new ones as required creating a unique playthrough every time. It also creates military patrols for the different races in order to protect areas that come under attack and pirates to disrupt trade. There's even times when "war" happens, with two race militaries facing off in large skirmishes within sectors (this is different from AP's War Sectors, although it's pretty rare to see). And the universe is always running, even for the sectors you aren't in, the game calculates the lives of near a hundred sectors filled with ships and factories. Profit and death continues, regardless of what you do.

Add to this a vibrant world where there's no "tier" system of ships, and all races offer competitive fleets to choose from that follow unique fleet doctrine (eg, Split field fast and aggressive ships, Teladi defensive and slow) while also giving players a chance to OWN their own fleets and factories and command their own battleships. It's expansive, it's literally a game greater than the sum of its parts. And AP has only honed this by adding new features (namely the war zones, some ship upgrades, and the stock market), some re-balancing and overall improving the experience to make it a solid 2011 game. It's a game with few peers if any (I haven't played Eve).

If it sounds too complicated or in depth for you, I don't blame you. It can take more than 40 hours of playtime to hit "mid-game" of a playthrough. There's a great modding community which can expand on the game's playability endlessly. The game's script engine is readily accessible if you want to try adding in new features.

If you think you're up to the challenge, I highly recommend this game to you, if only until the release of the 2016 "next gen" Space sims.

If you're reading this and No Man's Sky, Star Citizen, and Limit Theory are already released? I'd recommend watching their LPs and getting those games first (assuming they're good). Afterwards, get this. X3AP is a milestone in the Space Sim genre. And it might still remain the best example of a first-person fleet-strategy-action-economy-simulation game we'll get for a long time. It's worth the money, at least until Egosoft releases its proper successor.
¿Te ha sido útil este análisis? No Divertido
A 6 de 8 personas (75%) les ha sido útil este análisis
113.3 h registradas
Publicado el 25 de enero
Simply put it's like Mount and Blade Warband crossed with Patrician set in space. Open world 4x game that has a nod towards Elite but improves on it.

There is a steep differculty curve of sorts with not much of an indepth tutorial apart from the basics of flying and shooting. But that can be easily alleviated by watching yotube run throughs and looking at the Egosoft forums for various guides. It's worth persevering with as this game will reward you very much the more you play it.

X3 Albion Prelude is a good place to start if you are new to the X universe. You can also use a mod that brings all the missions fron Terran Conflict into Albion Prelude.
¿Te ha sido útil este análisis? No Divertido
A 6 de 8 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,370.1 h registradas
Publicado el 20 de diciembre de 2015
Quiet simply the best space action game I've ever played if you played Freelancer back in the day and had so many things u wished u could do in it, most of those things are in the vanilla versoin of this (and if not theres tons of mods). The interface is quiet slow and confusing but once u get used to it it becomes and extremely powerful tool for building and managing your growing commercial empire or battle fleet.

Practically everything u see flying in space can be either bought and/or stolen and flown by u personally.

Most of the stations in the game are buyable from shipyards and you can build them wherever you like.

Note though if u prefer flying fighters u wont have much chance of killing Capital ships with one, but you can still fly a fighter and order heavier ships or a swarm of fighters to kill enemy heavies.

If you choose to fly a capital ship you will be able to kill anything on your own (at least 1v1)

But I'm not sure why u would stick with one ship in this game u can own a ship for every occasion and switch between them whenever you like.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
777.8 h registradas
Publicado el 21 de enero
They gave me a space game. I thank them for that. One of the single best video gaming/simulation experiences Ive ever had and possibly the best ten bucks you'll spend your entire life, that is if your a true space junky! Keep in mind that the game requires original x3 but this is better than all the rest. There is a heavy learning curve tho and requires research to get the most out of but your patience is rewarded (steam hrs not reflective of actual offline play). There is almost too much to do if you set your own goals, like warring, trading, building factories, mines or whatever. The game grips you and doesnt let go. HUGE variety of space ships will keep you up trolling forums till 4 am (I recommend Rougey's ;) ) reading ship specs salvating over that new carrier purchase! Great game, Good times. I originally played this game back in 2013 and realized its truths but here I am again and something keeps luring me back. For the life of me cannot find anything similar on the market better than this. I couldnt recommend this game enough that is if you have the time. Oh and stay the "F" away from x-rebirth, its like this games uglier, dumber inbred cousin. NO!

9/10 Would build space weed factories while taking a lil puff puff again.
¿Te ha sido útil este análisis? No Divertido