Finden und retten Sie Ihren Onkel, indem Sie seine neueste Erfindung nutzen und sich Ihren Weg durch eine unglaublich verzwickte Villa bahnen während Sie zwischen den Dimensionen hin und herwechseln und dabei Puzzle lösen!
Nutzerreviews: Sehr positiv (654 Reviews)
Veröffentlichung: 21. Juni 2012

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Über dieses Spiel

Als Sie als kleiner Junge bei Ihrem Onkel abgesetzt werden, um Ihn zu besuchen, bemerken Sie, dass irgendetwas nicht stimmt. Erstens ist er nicht da, um Sie zu begrüßen. Zweitens war da diese Explosion genau in dem Moment, in dem Sie ankamen. Und drittens, das Haus wirkt noch merkwürdiger als Sie es in Erinnerung haben. Jetzt ist es Ihre Aufgabe Ihren Onkel zu finden - und zu retten - indem Sie seine neuste Erfindung nutzen, das Interdimensionale Sprunggerät (oder IDS), um zwischen den Dimensionen zu springen und Probleme zu lösen. Dieses Sofa ist zu schwer um es zu bewegen? Dafür gibt es eine Dimension! Wechseln Sie in die flauschige Dimension und das Sofa wird leicht wie eine Feder. Müssen Sie auf einen hohen Absatz klettern? Dafür gibt es eine Dimension. Wechseln Sie einfach in die Antigravitations-Dimension und die Dinge fangen an nach oben zu schweben. Müssen Sie Objekte schwerer machen? Dafür gibt es eine Dimen - Sie verstehen schon. Wechseln Sie die Dimensionen in Echtzeit, arbeiten Sie sich durch die irrsinnig komplexen Gebäudeflügel und retten Sie Ihren Onkel!

Systemvoraussetzungen

    Minimum:
    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 2.2 GHz / AMD Athlon x2 64 3800+
    • Speicher:2 GB RAM
    • Grafik:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
    Empfohlen:
    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 3 GHz E8400
    • Speicher:2 GB RAM
    • Grafik:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
Hilfreiche Kundenreviews
13 von 16 Personen (81%) fanden dieses Review hilfreich
2.6 Std. insgesamt
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Verfasst: 31. Mai
War dieses Review hilfreich? Ja Nein
11 von 13 Personen (85%) fanden dieses Review hilfreich
2.4 Std. insgesamt
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Verfasst: 15. September
War dieses Review hilfreich? Ja Nein
10 von 14 Personen (71%) fanden dieses Review hilfreich
5.4 Std. insgesamt
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
Verfasst: 27. Juni
War dieses Review hilfreich? Ja Nein
6 von 9 Personen (67%) fanden dieses Review hilfreich
5.7 Std. insgesamt
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
Verfasst: 20. Juni
War dieses Review hilfreich? Ja Nein
6 von 9 Personen (67%) fanden dieses Review hilfreich
15.9 Std. insgesamt
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
Verfasst: 2. Juli
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
5.4 Std. insgesamt
wer "Portal" mag, wird auch mit "Quantum Conundrum" seinen Spaß haben!
Verfasst: 24. Dezember 2012
War dieses Review hilfreich? Ja Nein