Finden und retten Sie Ihren Onkel, indem Sie seine neueste Erfindung nutzen und sich Ihren Weg durch eine unglaublich verzwickte Villa bahnen während Sie zwischen den Dimensionen hin und herwechseln und dabei Puzzle lösen!
Nutzerreviews: Sehr positiv (685 Reviews)
Veröffentlichung: 21. Juni 2012

Melden Sie sich an, um dieses Spiel zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren

Quantum Conundrum kaufen

WEIHNACHTSAKTION! Angebot endet am 2. Januar


Über dieses Spiel

Als Sie als kleiner Junge bei Ihrem Onkel abgesetzt werden, um Ihn zu besuchen, bemerken Sie, dass irgendetwas nicht stimmt. Erstens ist er nicht da, um Sie zu begrüßen. Zweitens war da diese Explosion genau in dem Moment, in dem Sie ankamen. Und drittens, das Haus wirkt noch merkwürdiger als Sie es in Erinnerung haben. Jetzt ist es Ihre Aufgabe Ihren Onkel zu finden - und zu retten - indem Sie seine neuste Erfindung nutzen, das Interdimensionale Sprunggerät (oder IDS), um zwischen den Dimensionen zu springen und Probleme zu lösen. Dieses Sofa ist zu schwer um es zu bewegen? Dafür gibt es eine Dimension! Wechseln Sie in die flauschige Dimension und das Sofa wird leicht wie eine Feder. Müssen Sie auf einen hohen Absatz klettern? Dafür gibt es eine Dimension. Wechseln Sie einfach in die Antigravitations-Dimension und die Dinge fangen an nach oben zu schweben. Müssen Sie Objekte schwerer machen? Dafür gibt es eine Dimen - Sie verstehen schon. Wechseln Sie die Dimensionen in Echtzeit, arbeiten Sie sich durch die irrsinnig komplexen Gebäudeflügel und retten Sie Ihren Onkel!


    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 2.2 GHz / AMD Athlon x2 64 3800+
    • Speicher:2 GB RAM
    • Grafik:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 3 GHz E8400
    • Speicher:2 GB RAM
    • Grafik:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
Hilfreiche Kundenreviews
27 von 35 Personen (77%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 15. September
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
War dieses Review hilfreich? Ja Nein
16 von 21 Personen (76%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 27. Juni
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
War dieses Review hilfreich? Ja Nein
8 von 10 Personen (80%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 28. Oktober
Quantum Conundrum is quite a conundrum to review.

On one hand, the gameplay and visuals are solid. Everything from the fluffy-iness of the fluffy dimension to the roughness of the heavy dimension is rendered beautifully. The Uncle's mansion is such an incredibly unique style. Even the only NPC you ever actually interact with looks like something straight out of a Disney or Pixar film. Gameplay is obviously inspired by Portal, but it takes the concept from that game and changes it into something completely different and incredibly similar at the same time. Three dimensions, light and soft; normal; heavy and hard, govern the elements of the puzzles you'll find in your Uncle's mansion. Along with the intriguing gameplay, are tons of hidden collectables. This makes the game a treasure trove for completionists.

On the other hand, this Quantum Conundrum is plagued by a badly voiced Uncle and a story that leaves much to be desired. The Uncle drones on while you play through each level. Either giving you hints to certain puzzles or just fumbling around seemingly holding you back by mistakes or errors comitted on his part. The voice acting is sadly bland. To be frank, there was a lack of anything. The Uncle sounded as though a preset voice created by a computer. Perhaps, that was what the game's story was implying, but I can never be to sure because there was almost a complete lack of a story. The underlying goal of the game was for me to finally meet up with my uncle, but other than that there wasn't much of a plot. The ending is equally as frustrating. Nothing is even remote resolved or answered. The ending implied a continuation of the game in a sequel, but after two years I haven't heard of anything.

Instead of implementing a half-baked story with an Uncle and his estranged nephew, I would've much rather have the game just focused on the puzzles. Trying to recreate the Portal experience of having a robot entity taunt you throughout the game just wasn't a good idea and detracted from what was otherwise a wonderful game.

I give this game a 7/10. The puzzles are definitely worth the price tag of $9, just don't expect a story-telling masterpiece.

Unique Artstyle
Interesting Gameplay
Addicting Collectables

Poor Story
Voice Acting Leaves Much To Be Desired
War dieses Review hilfreich? Ja Nein
9 von 12 Personen (75%) fanden dieses Review hilfreich
23.2 Std. insgesamt
Verfasst: 18. Oktober
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.


I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
War dieses Review hilfreich? Ja Nein
7 von 11 Personen (64%) fanden dieses Review hilfreich
15.9 Std. insgesamt
Verfasst: 2. Juli
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 12. Dezember
Clever-enough puzzles and some fun bits of platforming make the game worth playing. Probably. It does, however, end of out nowhere, and the writing is corny as HELL. But Q's delivery is charming enough to make it a bit more bearable. Go for it, man.
War dieses Review hilfreich? Ja Nein
5 von 8 Personen (63%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 25. November
I sincerely question the wisdom of the designer for making a physics puzzle game with a non-deterministic physics engine. The only other game I know of that does that is Bad Rats.

War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 1. Juli
The first thing I can say about this game was it was charming as all getout. It's visually attractive and John de Lancie's voicework provides a lot of character. The puzzles were also sufficiently challenging; most of them had me scratching my head and wandering around the track for many minutes until I finally figured it out. That final "Aha!" moment is what makes puzzle games interesting to keep playing, and Quantum Conundrum definitely had that.
What I didn't like about this game, however, was that it was trying too much to be like Portal. Kim Swift, the director of Quantum Conundrum, was also part of the development team for Valve's critically acclaimed sci-fi puzzler, and it really shows in Quantum Conundrum's story. However, it falls short of being anything interesting. The story, which is mostly told through your uncle's voice through the mansion' intercom system, is pretty bland and painfully unfunny. The final climax at the end of the game is barely a puzzle, and I remember finishing it and saying out loud, "Was that it?"
Long story short, it's a tight, visually appealing, clever puzzler with some narrative problems that make it feel like a loosely tied together test track from Aperture Labs.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
18.3 Std. insgesamt
Verfasst: 9. Oktober

Overall the game is quite good.
Although after a time the commentary of the "Professor and Inventor" started to annoy me.
I would only recommend it if you really like puzzle/platformer games and if it's on an offer.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
13.0 Std. insgesamt
Verfasst: 7. Juli
Really fun game, the narrator is voiced by John de Lancie of Star Trek the next generation fame (Q).

It's got a good sense of humour, easy to control and some clever physics puzzles based on all moveable objects being affected by:
- Fluffy dimension: everything is super light and easy to pick up and thow or move with wind.
- Heavy dimension: everything is heavy for weighing down buttons, breaking glass or blocking lasers
- Slow Motion: where time moves at a snail's pace for objects while you move at normal speed.
- Anti-gravity: Where objects fall upwards.

Unfortunately the game kind of just ends on a cliffhanger to set up a sequel I suppose, but it's a fun ride while it lasts!
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 4. August
It's quite a time since I played this, so I may not have remembered everything well.

Quantum Conundrum *is* a good game. The graphics are cool, nice and cartoony, great design, the concept of the gameplay is nice, and the jokes are hilarious.

However, as everything in this world, it's not perfect.

This game requires more skill than brain power. If your here for a good puzzle, hoping it will frizzle (yes, frizzle) your brain, you will be dissapointed. There are too many moments in the game where you stand and think, like "how the hell can I do this", and the your uncle just says "like this". He just points out what you were trying to get, and it makes you feel - stupid. Instead of the legendary "Ah ha!" moment that's all over Portal and was in the core design of Portal, there's your uncle, looking A LOT smarter than you, pointing the whole point (bum ta tzz) out. Sometimes, you just want to scream SHUT UP at him.

I guess I put you off, didn't I? Not to worry, you'll be on in a moment.

However, this game is far from a bad game. The graphics are very original, with a smush of cartoon here and there. The props are designed very well. It gives the whole house a friendly, homely feel. You can see that the game was designed for kids however, but I liked it.

The colour palette is well handled, and the graphics change depending in which dimension you are in. It's fun looking at how the things look like in different dimensions. For example, a cube (which is actually a safe), looks like a safe in the normal dimension, in the heavy dimension it looks like a super heavy duty super heavy metal crate. It would look good on a heavy metal concert. In the light, or fluffy in the game lingo, dimension, the safe looks like a woolen toy say for kids from your grandma. The two other dimensions only add image effects to the game, so I want be talking (*writing) about those, and I don't want to be a spoiler.

The puzzles, as I said, are not very hard (usually), and require more skill, but the maps are perfectly designed and contain quite fun elements, and you will fly on safes quite a lot.

Your uncle, who is ~not~ pleased to have you there, has quite baddass humor (I'll never forget the "Everyday I'm shovellin'" joke), but he starts liking you more throughout the game. He talks a lot - read: all the time - but thankfully you can put your headphones off and turn on the captions when you're fed up.

The music is nice, was humming it for a week after, and I got the soundtrack too (which I don't know what idiot set to Windows only). It's profesionally done, and it's not out of the place, it belongs to the game.

So that's that. If your thinking the game is for kids, just return to those kid days (not for real damnit, only in your mind), and get this game as soon as possible. Worth every penny, although I bought it with €uros which have cents.

And when someone calls you a kid for playing this, just say "ARE YOU KIDDING ME?" (I'm sorry, had to put that somewhere)

Go and enjoy every moment of this great puzzle platformer game.

I want a fluffy Ike.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 29. September
Great if you like Portal-type games. You control 4 dimensions: heavy, fluffy, time/speed, and reverse gravity. John deLancie (Q from Star Trek) narrates, so that's a definite plus, and just enough of a story to keep you interested (though just about as much as the first Portal).
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
7.8 Std. insgesamt
Verfasst: 2. Oktober
After Portal, developer Kim Swift made a very similar game in Quantum Conundrum, and seeing how I loved Portal so much, chances were high that I would enjoy this. I did! Recommended to all fans of Portal and quirky puzzle solving.
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 3. Juli
Not sure if I'm in the minority but I really didn't care for this game. It's unfortunate that Quantum is compared to Portal because it by no means compares favorably. There are some good elements, for sure, and there's some good humor, but it's mostly just a dull grind. There are only a few really tricky puzzle elements, and even then they're reused so many times that the meaning is lost. There are just too many puzzle rooms for the amount of actual puzzle in the game, unfortunately, but even then Quantum was just a short game.

So it was stretched out and still too short. Interesting eh?

Another major issue I had was that the different quantum states were handed out so infrequently. You just don't get enough time with the later ones, and you use the early ones for far too long. Bad pacing, that.

Hell, a lot of the puzzles don't have you use all four anyway. Beyond that, a bunch are just straight up locked half the time, or you'll unlock them after having completed a small part of the puzzle. I just didn't care for the level design.

At the end of the day, though, you should definitely play this game if only to get a better idea of puzzle and level design. Play Portal, then play this. If nothing else, Quantum Conundrum serves as a good teaching device for how not to go about puzzle/level design and pacing.

Oh, and percision platforming from first person view sucks ♥♥♥♥. Those parts of the game sucked, and they're a lot of them. The physics engine is unreliable at best, so sometimes you just repeat the same thing a bunch of times hoping that, this time, everything acts in the way you need it to in order to finish. I'm not kidding.

Final note? I did quite enjoy the comedy of the game. Good stuff. But, yeah, that's a pretty weak sell.
War dieses Review hilfreich? Ja Nein
5 von 9 Personen (56%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 20. Juli
There's two types of "family movies". The ones that anyone can actually enjoy, at any age, with or without kids of their own. And then there's "kid's movies", the ones that only young kids can really sit through and enjoy. Sadly, this is the kind of game that falls into that later category. The humor is obvious, boring, and at times it feels ripped straight from the internet. It's aesthetic is the kind that you can tell is trying really hard to be cute, but I certainly don't think it really succeeded. Cartoony, sure, but hardly cute. The puzzles are eazy to figure out, but often frustating and stressful to actually carry out.

This is all really sad, because the mechanics themselves are ridiculously good. With some slight tweaking, a bit more testing, and some slight redesigning, and maybe someone taking a new approach to the script, this could have been a really fun, compelling game. But you're just much better off looking for some other puzzle game, one that won't frustrate you with annoying acrobatics, some wonky game design, and the occasional cringe inducing one liner (there's only one character, ALL the dialogue is one liners).

Maybe, just maybe, if it's on a really good sale, pick it up. Kid's will love it, I'm sure. If it's just for you, though, I can't say I'd recommend spending more than $3 on this. Some good ideas, not the best execution, nothing too memorable about it. 5/10
War dieses Review hilfreich? Ja Nein
2 von 4 Personen (50%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 11. Juli
every game these days seems to have a character that's supposed to be cute when in fact it appears to be mentally challenged and more annoying than anything. in this game that character is also what I believe to be the main enemy. the physics engine.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 11. Oktober
A very similar game to Portal. A fitting descrption as the original creators of Portal are the masterminds behind this game. Forces you to think in 4 dimensions (or is it eight dimensions?) The humor is still spot-on, in true Portal fashion. I highly recommend this game.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 27. August
This game is fun if you play it in small burst everyday for about 1- 25 minutes, After that you start to get a little bit bored.
War dieses Review hilfreich? Ja Nein
2 von 4 Personen (50%) fanden dieses Review hilfreich
41.3 Std. insgesamt
Verfasst: 29. November
I've just completed this game and I can't recommend it at all. This abomination of a game disguises itself with the Day of the Tentacle graphics, but is really an exercise in frustration. The basis of this game, the physics engine, is highly unreliable. Nearly every advanced procedure becomes a gamble. The checkpoint (which is a bad system to start with) saves neither your level time nor your dimension change count. This means: Every level (up to five minutes with ~50 required changes and REALLY tough time challenges) has to be done in one go to get the achievements. You'll waste a insane amount of time. One of the worst "gaming" experiences of my life.


P.S.: Believe it or not. The DLC's are even worse. You'll just want to punch the devs in the face, really really hard....
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 24. Dezember 2012
wer "Portal" mag, wird auch mit "Quantum Conundrum" seinen Spaß haben!
War dieses Review hilfreich? Ja Nein