Finden und retten Sie Ihren Onkel, indem Sie seine neueste Erfindung nutzen und sich Ihren Weg durch eine unglaublich verzwickte Villa bahnen während Sie zwischen den Dimensionen hin und herwechseln und dabei Puzzle lösen!
Nutzerreviews: Sehr positiv (642 Reviews)
Veröffentlichung: 21. Juni 2012

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Über dieses Spiel

Als Sie als kleiner Junge bei Ihrem Onkel abgesetzt werden, um Ihn zu besuchen, bemerken Sie, dass irgendetwas nicht stimmt. Erstens ist er nicht da, um Sie zu begrüßen. Zweitens war da diese Explosion genau in dem Moment, in dem Sie ankamen. Und drittens, das Haus wirkt noch merkwürdiger als Sie es in Erinnerung haben. Jetzt ist es Ihre Aufgabe Ihren Onkel zu finden - und zu retten - indem Sie seine neuste Erfindung nutzen, das Interdimensionale Sprunggerät (oder IDS), um zwischen den Dimensionen zu springen und Probleme zu lösen. Dieses Sofa ist zu schwer um es zu bewegen? Dafür gibt es eine Dimension! Wechseln Sie in die flauschige Dimension und das Sofa wird leicht wie eine Feder. Müssen Sie auf einen hohen Absatz klettern? Dafür gibt es eine Dimension. Wechseln Sie einfach in die Antigravitations-Dimension und die Dinge fangen an nach oben zu schweben. Müssen Sie Objekte schwerer machen? Dafür gibt es eine Dimen - Sie verstehen schon. Wechseln Sie die Dimensionen in Echtzeit, arbeiten Sie sich durch die irrsinnig komplexen Gebäudeflügel und retten Sie Ihren Onkel!

Systemvoraussetzungen

    Minimum:
    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 2.2 GHz / AMD Athlon x2 64 3800+
    • Speicher:2 GB RAM
    • Grafik:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
    Empfohlen:
    • Betriebssystem:Windows 7 SP1
    • Prozessor:Intel Core 2 Duo 3 GHz E8400
    • Speicher:2 GB RAM
    • Grafik:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Festplatte:1.75 GB Festplattenspeicher
    • Sound:DirectX9 kompatible Soundkarte
Hilfreiche Kundenreviews
6 von 13 Personen (46%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Die Spielmechanik ist eine nette Idee und anfangs noch recht unterhaltsam, verliert aber mit der Zeit an Reiz, während der Schwierigkeitsgrad ansteigt und ab eingem bestimmten Zeitpunkt in den Frustrationsbereich gelangt. Viel rumrätseln muss man bei diesem Spiel leider nicht, sollte man auch bloß nicht erwarten. Der Hauptaspekt liegt darauf, rum zu springen und oftmals schnell, sowie im richtigen Moment zu handeln ...
Die story ist ziemlich belanglos, Spannung bleibt auf dem Nullpunkt...
Man muss die Comicgrafik schon mögen, um bei Laune zu bleiben. Das Setting ist gleichbeibend: Möbel, Tresore, Dispenser, sehen durchweg alle gleich aus ...
Und man muss wohl schon einen Kindeshumor besitzen, um die Monologe witzig zu finden ...

Hatte von dem Spiel viel zu viel erwartet ...
Verfasst: 9. April
War dieses Review hilfreich? Ja Nein
14 von 16 Personen (88%) fanden dieses Review hilfreich
7.8 Std. insgesamt
I really enjoyed Quantum Conundrum although it wasn't very long. You switch between dimensions to solve puzzles that lead to the rescue of your uncle, who you visited. He still can talk to you though, he tells you some hilarious jokes and might give you a hint or two. His interdimensional pet Ike watches over you and hands you some of the stuff you need. I recommend you to skip any guidence in the first gameplay because the base game isn't really that hard, that'll be the point of its DLCs which I will review later. Patience is golden, many times you'll stop looking back at how easy it actually was after finally proceeding. I loved it and it deserves more attention in my opinion. If it's too heavy, fluff it up! 9/10

I want to snatch Ike
Verfasst: 6. April
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
2.6 Std. insgesamt
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Verfasst: 31. Mai
War dieses Review hilfreich? Ja Nein
7 von 7 Personen (100%) fanden dieses Review hilfreich
2.4 Std. insgesamt
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Verfasst: 15. September
War dieses Review hilfreich? Ja Nein
6 von 8 Personen (75%) fanden dieses Review hilfreich
5.4 Std. insgesamt
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
Verfasst: 27. Juni
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
5.4 Std. insgesamt
wer "Portal" mag, wird auch mit "Quantum Conundrum" seinen Spaß haben!
Verfasst: 24. Dezember 2012
War dieses Review hilfreich? Ja Nein