Find and rescue your uncle by using his newest invention to work your way through a crazy complex mansion as you switch between dimensions and solve puzzles!
Análises de usuários:
Muito positivas (17 análises) - 94% das 17 análises de usuários dos últimos 30 dias são positivas.
Muito positivas (1,033 análises) - 85% das 1,033 análises de usuários deste jogo são positivas.
Data de lançamento: 21/jun/2012

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Comprar Quantum Conundrum

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho


Sobre este jogo

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

Requisitos de sistema

    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 3 GHz E8400
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
Análises de usuários
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Muito positivas (17 análises)
Muito positivas (1,033 análises)
Últimas análises
( 1.5 horas registradas )
Publicada: 28 de junho
Love this game it's simlar to portal series but also involves many other patterns.
I Am Scrub!
( 4.3 horas registradas )
Publicada: 28 de junho
If you've played portal and loved it, you are gonna like this too. It's a puzzle game, yet the puzzles were quite easy to solve. Don't get me wrong, some of the puzzles took me a little longer than others, and they do get gradually harder the longer you get.
Although it's rather short, the story is okay, nothing too special.
I completed the main story in less than 5 hours, wich is alright considering it cost me less than 3 eur on sale. I believe there is some extra levels, you can unlock by finding blueprints scattered, around the different story levels. Didn't look into those though, so can't really talk about them.

Did I have fun?
Yes indeed.

Buy at full price?
If you like puzzle games, sure. I like puzzle games and I waited for it to fall in price. But it's still worth full price in my opinion.

( 2.4 horas registradas )
Publicada: 27 de junho
Good game although the motion can make you a little queasy.
Psycho Strawberry
( 57.5 horas registradas )
Publicada: 26 de junho
NICE NICE GAME its a good game buy it Gaybin says so.
Guy LeDouche
( 2.1 horas registradas )
Publicada: 26 de junho
( 1.7 horas registradas )
Publicada: 24 de junho
Fun and puzzling game. I like first-person puzzle game, and this game delivers. Great gameplay, as you can change your environment in four different ways. Recommend!
( 13.5 horas registradas )
Publicada: 24 de junho
Fun little pluzzformer. John de Lancie was a delight to listen to, but the last few puzzles and rhe ending left a bit to be desired.
King Heavy
( 0.7 horas registradas )
Publicada: 18 de junho
Quantum Conundrum is one of the many examples of a good idea with poor execution. It has an idea that works, but the puzzles feel like they don't use the mechanics to it's full potential. My other main problem is the platforming. I've rarely seen good platforming in a Portal style physics game, and this game is no exception. Trying to land from point A to point B is an absolute nightmare with a first-person view! As for things I liked, the obvious one is John De Lancie as the narrator. His preformance is absolutely phenomenal and had me laughing through out my playthrough! I also love the visuals in the game! It's a nice bright cartoonish art style that is absolutely great to look at! My favorite thing about the visuals is how stuff like paintings, safes, etc. change depending on what dimension you're in! But overall, the game was mediocre at best, and got quite boring after only 40 minutes of playing. (And I also ♥♥♥♥ing hate Ike)
( 20.4 horas registradas )
Publicada: 15 de junho
A very long, complex and crazy puzzle platformer. The only downside is the platformer part, as getting to the right solution usually is less difficult than perfectly executing it, which made it a very frustrating game to myself at times. The story is great though, the art design is spot on and it is highly creative. Definitely different, unique and worth a look.
Análises mais úteis  Nos últimos 30 dias
3 de 3 pessoas (100%) acharam esta análise útil
20.4 horas registradas
Publicada: 15 de junho
A very long, complex and crazy puzzle platformer. The only downside is the platformer part, as getting to the right solution usually is less difficult than perfectly executing it, which made it a very frustrating game to myself at times. The story is great though, the art design is spot on and it is highly creative. Definitely different, unique and worth a look.
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1 de 1 pessoas (100%) acharam esta análise útil
17.7 horas registradas
Publicada: 12 de junho
John De Lancie narration and Chris Ballew credits tune!

Also, there's a game in there. It's quite alright.
Some hard-to-read puzzles and other head-scratchers.

Worth a look if that sounds like your kinda thing, especially if you get it amazingly cheap or in a bundle.
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Análises mais úteis  No geral
1 de 1 pessoas (100%) acharam esta análise útil
10.1 horas registradas
Publicada: 26 de junho de 2012
Quantum Conundrum é um joguinho divertido que mexe com a física. Literalmente. Você pode transformar a mansão em que se passa a estória em 4 dimensões diferentes, que você destrava enquanto você joga, para completar vários desafios com soluções inesperadas.

Como é um jogo de quebra-cabeça desenvolvido por Kim Swift, ele me lembra muito da série Portal, exceto pelo fato de aproveitar uma mecânica completamente nova. Ao invés de chegar ao outro lado de uma ponte jogando portais interdimensionais, você precisa pegar um cofre depois deixá-lo levinho na dimensão Fluffy, jogá-lo e mudar para a dimensão Slow-Mo para subir nele enquanto ele é arremessado em câmera lenta.

Você vai se pegar trocando entre várias dimensões o tempo todo enquanto quebra a cabeça descobrindo a solução para chegar ao próximo desafio.

No geral, este jogo é bem divertido e, mesmo que você tenha problemas com a parte de configurações dele (eu tive problemas com a falta de um modo janela e com a qualidade do vídeo, que era muito alta para o meu computador), é legal passar o tempo o jogando. 4,5/5
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.4 horas registradas
Publicada: 8 de julho de 2015
Que jogo fantástico.

O jogo teve participação da Kim Swift, criadora de Portal. Com isso, você já espera que o jogo tenha mecânicas excelentes, puzzles criativos e divertidos de se jogar, e ele tem. Você controla um menino na mansão do seu tio, um cientista maluco que criou vários projetos etc etc, a invenção que você usa no jogo é a IDS, uma luva capaz de manipular o espaço, progredindo no jogo você ganha upgrades, podendo controlar o peso das coisas e a velocidade do mundo, e isso é usado nos puzzles de uma forma genial. Enfim, se você curte Portal ou outros jogos de puzzle esse jogo é OBRIGATÓRIO
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1 de 2 pessoas (50%) acharam esta análise útil
3.4 horas registradas
Publicada: 17 de julho de 2014
muito bão <3
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55 de 58 pessoas (95%) acharam esta análise útil
16 pessoas acharam esta análise engraçada
13.6 horas registradas
Publicada: 27 de abril de 2015
Q: What do you get if you cross Portal's wacky physics puzzles with a modernized, gorgeously realized Tex Avery-like art style, and add in a mad scientist voiced by John de Lancie ("Q" from Star Trek: The Next Generation)?

A: Well, if any of that description made you perk your ears up and drool, then you probably already own this game. And hey, the great thing is, if you absolutely hate any part of that description, you will probably avoid this. Easy!

It's a great game, and really, really scratches the Portal itch. The animations and artwork in the game are charming, demented and sometimes unspeakably cute. (I love the machines that barf crates! I love them so much!) De Lancie is suitably crazy, but not maliciously so -- he's just very determinedly absent-minded, that's all! The areas are filled with a nice array of collectibles, the game runs smoothly... I can't really find too many things wrong with this.

Well, except one: I'm stupid and haven't been able to finish the game yet. But chances are WILDLY in favor of you being much smarter than I am, and so you have nothing to worry about!

Adorably exasperating game.
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58 de 68 pessoas (85%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
6.1 horas registradas
Publicada: 28 de novembro de 2013
Love a good cartoon? You're welcome :)
Love a good puzzle? Close the page :(

Pros: visuals and such: stunning design, not bad graphics, nice atmosphere and jokes, John de Lancie as Professor Quadwrangle, original story, price
Cons: actual gameplay: pretty short (there are some DLCs out there though), not many good puzzles, requires more jumping skills than thinking ones, freaking tons of blur

The long way:
I love this game. Yeah, that simple, just as simple as the game is. It has nice design, good 3d-cartoon-like graphics and jokes which are really good (well, sometimes they aren't, but nothing is perfect in this world). The main problems are the puzzles and length of the game itself - I've run through it in ~6 hours, but I haven't got 100% completion though. Now about the puzzles. They are simple as well, but that's not good this time. You won't find any really hard-brainsmashing-cool-etc puzzles in this game - all of them are considerably easy. Also, this game has a lot of platforming. I like this, but you may not if you're looking for a brain challenge.

PS: I'm sorry if my English is bad, it's not my native language.
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31 de 35 pessoas (89%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
23.2 horas registradas
Publicada: 18 de outubro de 2014
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.


I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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128 de 200 pessoas (64%) acharam esta análise útil
16 pessoas acharam esta análise engraçada
Não recomendado
2.4 horas registradas
Publicada: 15 de setembro de 2014
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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28 de 34 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
33.1 horas registradas
Publicada: 30 de dezembro de 2013
Riding off the coat-tails of Portal, the same dev team is back at it with this first-person-puzzler. The difficulty for the base game stays between beginner to intermediate while the DLC increases it to a ridiculous difficulty that will have you banging your head on your keyboard and you punching a nearby house cat. Despite this increase of difficulty (reliance of speed, timing, and LOTS of patience are needed), the game is hilarious and beautiful with a semi-cell-shaded, cartoon feel. John de Lancie (Q for all you trekkies out there), provides a nice narrative to the environment and story as you progress through the game. If you enjoyed the Portal series, this is a must-buy to add to your gaming collection.
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