Find and rescue your uncle by using his newest invention to work your way through a crazy complex mansion as you switch between dimensions and solve puzzles!
Data de lançamento: 21/jun/2012
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Comprar Quantum Conundrum

$8.99

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Includes the full game, Soundtrack, and both DLC's!

$9.99

Sobre o jogo

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

Requisitos de sistema

    Minimum:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 3 GHz E8400
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
0.5 hrs registradas
muito bão <3
Publicada: 17 de julho
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14 de 16 pessoas (88%) acharam esta análise útil
7.8 hrs registradas
I really enjoyed Quantum Conundrum although it wasn't very long. You switch between dimensions to solve puzzles that lead to the rescue of your uncle, who you visited. He still can talk to you though, he tells you some hilarious jokes and might give you a hint or two. His interdimensional pet Ike watches over you and hands you some of the stuff you need. I recommend you to skip any guidence in the first gameplay because the base game isn't really that hard, that'll be the point of its DLCs which I will review later. Patience is golden, many times you'll stop looking back at how easy it actually was after finally proceeding. I loved it and it deserves more attention in my opinion. If it's too heavy, fluff it up! 9/10

I want to snatch Ike
Publicada: 6 de abril
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9 de 10 pessoas (90%) acharam esta análise útil
2.6 hrs registradas
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Publicada: 31 de maio
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6 de 6 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Publicada: 15 de setembro
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5 de 7 pessoas (71%) acharam esta análise útil
5.4 hrs registradas
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
Publicada: 27 de junho
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1 de 1 pessoas (100%) acharam esta análise útil
10.1 hrs registradas
Quantum Conundrum é um joguinho divertido que mexe com a física. Literalmente. Você pode transformar a mansão em que se passa a estória em 4 dimensões diferentes, que você destrava enquanto você joga, para completar vários desafios com soluções inesperadas.

Como é um jogo de quebra-cabeça desenvolvido por Kim Swift, ele me lembra muito da série Portal, exceto pelo fato de aproveitar uma mecânica completamente nova. Ao invés de chegar ao outro lado de uma ponte jogando portais interdimensionais, você precisa pegar um cofre depois deixá-lo levinho na dimensão Fluffy, jogá-lo e mudar para a dimensão Slow-Mo para subir nele enquanto ele é arremessado em câmera lenta.

Você vai se pegar trocando entre várias dimensões o tempo todo enquanto quebra a cabeça descobrindo a solução para chegar ao próximo desafio.

No geral, este jogo é bem divertido e, mesmo que você tenha problemas com a parte de configurações dele (eu tive problemas com a falta de um modo janela e com a qualidade do vídeo, que era muito alta para o meu computador), é legal passar o tempo o jogando. 4,5/5
Publicada: 26 de junho de 2012
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