¡Encuentra y rescata a tu tío usando su última invención para abrirte paso a través de una mansión loca y compleja mientras viajas entre dimensiones y resuelves rompecabezas!
Análisis de usuarios: Muy positivos (803 análisis)
Fecha de lanzamiento: 21 de jun. 2012

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Acerca de este juego

Eres un joven chiquillo, y cuando te dejan en casa de tu tío para ir a visitarlo, notas que algo va mal. En primer lugar, al llegar acaba de haber una explosión y luego ni siquiera te ha venido a saludar. La casa también parece más rara de lo que recuerdas. Está en tus manos encontrar y rescatar a tu tío. Utiliza su nuevo invento, el dispositivo IDS que te permite cambiar entre cinco dimensiones distintas para resolver los puzles. ¿El sofá pesa demasiado? ¡Cambio de dimensión! Pasa a la ligera y no pesará nada. ¿Necesitas llegar a un lugar alto? ¡Cambio de dimensión! Ve a la dimensión de anti-gravedad y todo flotará a tu alrededor. ¿Que necesitas que las cosas pesen más? ¡Cambio de...! Bueno, ya pillas cómo va. ¡Cambia de dimensión al instante, resuelve los puzles y rescata a tu tío!

Requisitos del sistema

    Mínimo:
    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo a 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 GT con 512 MB de VRAM / ATI Radeon HD 2900 con 512 MB de VRAM
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
    Recomendado:
    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo E8400 a 3 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
Análisis útiles de usuarios
A 22 de 23 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.6 h registradas
Publicado: 27 de abril
Q: What do you get if you cross Portal's wacky physics puzzles with a modernized, gorgeously realized Tex Avery-like art style, and add in a mad scientist voiced by John de Lancie ("Q" from Star Trek: The Next Generation)?

A: Well, if any of that description made you perk your ears up and drool, then you probably already own this game. And hey, the great thing is, if you absolutely hate any part of that description, you will probably avoid this. Easy!

It's a great game, and really, really scratches the Portal itch. The animations and artwork in the game are charming, demented and sometimes unspeakably cute. (I love the machines that barf crates! I love them so much!) De Lancie is suitably crazy, but not maliciously so -- he's just very determinedly absent-minded, that's all! The areas are filled with a nice array of collectibles, the game runs smoothly... I can't really find too many things wrong with this.

Well, except one: I'm stupid and haven't been able to finish the game yet. But chances are WILDLY in favor of you being much smarter than I am, and so you have nothing to worry about!

Adorably exasperating game.
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A 6 de 6 personas (100%) les ha sido útil este análisis
7.3 h registradas
Publicado: 4 de enero
If you like the portal series buy this game! It's a first person puzzle game like portal but unlike portal its with 4 dimensions. So its not thinking with portals but dimensions . This game has a great story line and funny characters . The voice acting is also done very well . I highly recommend this game to not only portal fans but everyone its really fun . It took me 7.3 hours to go through the whole campaign , thats longer then portal 1 (portal 1 took me 2 hours) its also not to expensive if you buy it in a sale. Its really worth it. I give this game a 9/10
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A 4 de 4 personas (100%) les ha sido útil este análisis
5.1 h registradas
Publicado: 19 de marzo
Quantum Conundrum is an interesting game. It was developed Kim Swift, who was the lead designer of Portal, and it shows. The game takes the interesting idea of switching between four dimensions to solve puzzles. The first dimension is the Fluffy dimension, which makes heavy objects like safes and couches so light that you can pick them up and throw them. The second dimension is the Heavy dimension, which makes cardboard boxes weigh like a ton of lead. The third dimension is the Slow dimension, which slows down everything but the player. The final dimension is the Reverse Gravity dimension, which reverses the gravity of all interactable objects. Throughout the game, the player switches between these four dimensions to travel from room to room. Some rooms only allow one dimension, while other may allow all four, so it does change it up every so often.

The story isn't much to look into. The protagonist, a young chap, goes to visit his uncle, Professor Fitz Quadrangle, in his mansion. When he arrives, the Professor gets sent to a pocket dimension because the project he was working on went ary; however, he is able to talk to the player as he travels through the mansion. The mansion, because of the Professor's failed expirament, is on lock-down, and the player needs to travel to three generators and turn them on. The ending is rather unsatisfying, so don't go to this game for the story.

The graphics looks nice and clean. There's not much detail within the rooms, much like Portal, but it is still pleasing to the eye. The one problem I have with the graphics is the default setting for bloom effects. Whenever in the Fluffy dimension, the bloom can be really bright and hurts the eyes. I had it turned off for the entire game, and there were still times when it was super bright.

The tracks that play in the background, while not abundant, are pretty good. They don't get stuck in your head, but it's still nice to listen to while racking your brain on a puzzle. The voice acting in this game is wonderful. The Professor is played by John de Lancie, the actor behind Q from Star Trek. His voice fits the role really well. The dialogue, for the most part, is entertaining and chuckle-worthy, though there are times when he gets annoying, mainly when he repeats dialogue after you failed an attempt.

While Quantum Conundrum isn't perfect, it does a fine job in delivering an interesting puzzle platformer. If you are a fan of Portal, I would recommed give this game a try.
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A 4 de 4 personas (100%) les ha sido útil este análisis
8.4 h registradas
Publicado: 12 de abril
First half of the game: Thumbs up
Second half of the game: Thumbs down

Welp I quit. I really liked this game when it first started, because I really enjoy first person puzzlers, and in a lot of ways this game is a great one, but it also kinda shoots itself in the face. The different "dimensions" (light, heavy, slow, reverse gravity) make for some really great puzzles and there a lot of puzzle chambers that were genuinely fun to solve and exactly what I expected when I purchased this game. These were the puzzle chambers where you had to use the four dimensions to maneuver blocks in the environment to press buttons, trip lasers, avoid lasers, drop a ball into a net, and other types of things. I remember really enjoying a particular puzzle chamber with a bunch of conveyers, and the trick to it was that you had to use reverse gravity to utilize the UNDER side of the conveyers as well as the top side. That was a fun discovery, and it was fun to execute on when I realized it.

But here is where the game is possibly going to ♥♥♥♥ you off and possibly make you quit. It is not ENOUGH in quantum conundrum to just solve the puzzle, because this is not just a puzzle game. The further you get into the game, the more the game becomes about physics, timing, and platforming---and in the most annoying way. We're talking about a situation, for just one example, where you have to position three blocks in such a way that they fall onto three conveyors at the same time, and those conveyors (hopefully) drop them onto a fourth conveyor in a (hopefully) straight line, so that they move into position under a gap where you can use reverse gravity to elevate them into a bridge position across the gap, then quickly use slow-time to hold them in position so you can use them as a series of platforms to jump across. BUT WAIT. The opposite side of the gap is blocked by a door that has to be opened with a button, but there is a 3 second delay between the time you press the button and the time the door opens, and the door will ONLY open if slow time is on at the EXACT MOMENT the door would open. So you have to try and figure out the exact timing to press the button, press reverse gravity, then press slow time. Or is it press reverse gravity, THEN press the button, THEN slow time? How much of a pause do I leave between each one? Who knows? Good look setting up the solution 50 times until you trial-and-error work it out. And then when you finally DO figure out the timing, the game's physics dropped the safes onto the conveyor all sloppy so they're not lined up well, so when you try to execute some crappy first-person-platforming (let's face it: FPS platforming is always kinda crappy) across them, you miss the third safe and have to set it all up AGAIN. And again. And again. This all gets very f***ing tedious and sometimes even feels like there is an element of luck to it (i.e. how the physics works out), which is not a good situation.

Also, the professor or whoever talking to you over the intercom talks way too much, and it's sort of painful to listen to how much he tries to be funny but just isn't really. (Sorry, writers.) And his constant blabbering sort of ruins the atmosphere. For a dramatic improvement to atmosphere and experience, do yourself a favor. OPTIONS -> AUDIO SETTINGS -> DIALOGUE VOLUME -> turn it all the way down to zero to shut him up forever.

At the end of the day, it's a really great puzzle game that could have been a real classic, but its annoying habit of ruining its puzzles with physics that are beyond your control, first-person platforming too demanding for a puzzle game (FPS platforming is rarely a good idea as it is), and requiring a series of actions to be executed in a specific sequence with incredibly specific timing----it all just increasingly ruins the puzzles as each new chamber ratchets up the demands on the player in these areas. It wouldn't be so irritating if you didn't have to go fetch and reposition a bunch of blocks into catapults and conveyors and springs etc every time you failed one of the requirements (i.e. failed timing, or failed a jump, or else the physics just f***ed you over), but when you get into the later puzzle chambers, you're going to waste a lot of minutes of your life just "reloading" the puzzle chamber setup over and over again. As I said before, this all gets very f***ing tedious.

It's a shame, because this is a really well-made game and there is a lot here to like. I just really wish they wouldn't have pushed so hard on the physics/timing/platforming demands for a game that sells itself on puzzling. In my opinion, they took those aspects overboard and thereby undermined the enjoyment of the puzzling.
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A 5 de 6 personas (83%) les ha sido útil este análisis
6.4 h registradas
Publicado: 26 de diciembre de 2014
Quantum Conundrum is a great game for people looking to be puzzled or just want a cute and funny challenge :3.

- Graphics/How It Plays: Now don't let the "Childish" graphics detur you, the game plays well on most computers and looks great if all the settings are maxed out (Which any potato of a computer could do). The only complant about graphics/how it plays is that instead of using loading screens, Quantum Conundrum uses long hallways, so you get some REALLY bad frame drop inbetween levels, and some hallways are just WAY too long. I would give the graphics and how it plays a 5/5

- Level Disign: The levels are very well created and have a mix between science lab and mansion/victorian feel. Sometimes though it is hard to tell what the objective in a level is, I would have liked like a big red "Exit" sign at the exit door so I could see it. I would rate the level disign a 4/5.

- Music and Audio: All I can say is the music in this game is just astounding, even though this game does not look to be that popular, so much work has gone into the music I HIGHLY recomend buying the Soundtrack while buying the game. Some sound effects are a bit obnoxios, but most sound fine and work well with the feel of the game. I would give the sounds and music a 5/5.

- Controls and Menu: The menu is sometimes confusing but may I just say THERE IS NO EXIT BUTTON ON THE MAIN MENU, you have to go into "Start Game" to exit the game I mean how counter intuative can you get. Also the mouse sensativity settings in the menu had like 3 different levels, not just a slider and I would have liked to see more than 1 audio slider. The controls where great out of the box, everything you would expect, exept jump. Jump was space BUT unlike in some games when you jumped, if you weren't EXACTLY on the ground you woulden't jump and in some situations in the game, that ment life or death. I would give the controls and menu a 2/5.

Overall this game is a great game with a very easy story to follow and challenging levels. I would DEFFENENTLY recommend buying the DLCs because the game is about a 4 hour playthrough so if you are still thursty for some demention switching I would recommend the DLCs.

I would give this game a overall rating of 4/5 and would DEFFENENTALY recommend it.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 5 de febrero
It is a very fun puzzle game. TIMING IS VERY IMPORTANT!
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A 2 de 2 personas (100%) les ha sido útil este análisis
2.0 h registradas
Publicado: 19 de febrero
played this game after taking viagra, had to call my doctor after because it lasted the entire four hours this game took complete.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 21 de febrero
One of my favourite games of all time. This game in my eyes is just as good as Portal 2. It has great puzzles and a great storyline you will not regreat buying this.
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A 2 de 2 personas (100%) les ha sido útil este análisis
14.7 h registradas
Publicado: 20 de marzo
Quite enjoyable. Excellent voice acting, characters, mechanics, and puzzles. A few rough edges here and there to the gameplay when some physics objects go slightly the wrong way which makes you need to retry the attempt at the puzzle which can make some things slightly frustrating, but it's not a big problem overall. In total, the whole game is lively, fun, puzzling, and worth a purchase from anyone who enjoys Portal or puzzle games.
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A 4 de 6 personas (67%) les ha sido útil este análisis
7.3 h registradas
Publicado: 12 de diciembre de 2014
Clever-enough puzzles and some fun bits of platforming make the game worth playing. Probably. It does, however, end of out nowhere, and the writing is corny as HELL. But Q's delivery is charming enough to make it a bit more bearable. Go for it, man.
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.2 h registradas
Publicado: 9 de mayo
A very fun puzzle game made by one of the portal devs. If you're looking for something like portal or just a great puzzle game with some humor check this out!
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A 4 de 6 personas (67%) les ha sido útil este análisis
7.4 h registradas
Publicado: 26 de junio de 2012
Las similitudes con Portal son constantes (no en vano la diseñadora Kim Swift trabajó en VALVe haciendo Portal).
Aunque queda muy por debajo de la magna obra de VALVe: los personajes no tienen apenas carisma, es un juego corto y los puzzles pecan mucho de habilidad y poca inteligencia.
Destacaría por encima de todo su diseño 'cartoon' desenfadado y las buenas ideas que presenta.

Si os gustó Portal y buscáis algo "del estilo", no lo dudéis, aunque esperad alguna rebaja y a que lancen los correspondientes DLCs.
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado: 29 de junio de 2012
La manera más justa de hacer una reseña de este juego involucraría no mencionar a Portal, lamentablemente la manera más justa no siempre es posible. Es difícil evaluar este juego por si mismo cuando comparte tantas similitudes con Portal, y cuando eres tan parecido a uno de los mejores juegos de todos los tiempos, no vas a salir ganando. Es portal sin la comedia, o más bien con un pobre intento de comedia que simplemente no funciona. Los rompecabezas terminan siempre con el jugador ya sabiendo la respuesta y simplemente no logrando ejecutarla con precisión, haciendolo mucho menos gratificante que Portal. Visualmente me parece atractivo, lastima la falta de Antialiasing. El juego visual de las diferentes dimensiones es divertido, y una gran variedad de los puzzles si son interesantes, pero en general me parece solo 'decente'.
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A 0 de 1 personas (0%) les ha sido útil este análisis
7.4 h registradas
Publicado: 30 de diciembre de 2012
La estructura es idéntica a Portal: Tienes que pasar por una serie de habitaciones resolviendo puzles con botones, cubos, lásers, etc. mientas escuchas una voz haciendo chistes.

La diferencia es que no hace gracia, no es ni la mitad de sorprendente o ingenioso que Portal, en muchos puzles sabes la solución en seguida pero tardas 10 minutos en ejecutarla porque necesita timing y plataformeo en primera persona, y dura 7 horas, haciéndose aburrido y poco variado.

Los niveles de los DLC son horribles.
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A 0 de 2 personas (0%) les ha sido útil este análisis
0.9 h registradas
Publicado: 25 de diciembre de 2012
El juego no está nada mal, bastante fresco. Se nota la gracia en los puzzles de la creadora de Portal (aunque muchas veces exigen más habilidad que ingenio) y le falta toda la grandeza narrativa.

El juego es muy simpático, pero aún así en ese sentido me recuerda a Ratchet, falto de carisma xD
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A 48 de 57 personas (84%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
6.1 h registradas
Publicado: 28 de noviembre de 2013
Shortly:
Love a good cartoon? You're welcome :)
Love a good puzzle? Close the page :(

Pros: visuals and such: stunning design, not bad graphics, nice atmosphere and jokes, John de Lancie as Professor Quadwrangle, original story, price
Cons: actual gameplay: pretty short (there are some DLCs out there though), not many good puzzles, requires more jumping skills than thinking ones, freaking tons of blur

The long way:
I love this game. Yeah, that simple, just as simple as the game is. It has nice design, good 3d-cartoon-like graphics and jokes which are really good (well, sometimes they aren't, but nothing is perfect in this world). The main problems are the puzzles and length of the game itself - I've run through it in ~6 hours, but I haven't got 100% completion though. Now about the puzzles. They are simple as well, but that's not good this time. You won't find any really hard-brainsmashing-cool-etc puzzles in this game - all of them are considerably easy. Also, this game has a lot of platforming. I like this, but you may not if you're looking for a brain challenge.

PS: I'm sorry if my English is bad, it's not my native language.
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A 28 de 32 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
23.2 h registradas
Publicado: 18 de octubre de 2014
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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A 107 de 169 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.4 h registradas
Publicado: 15 de septiembre de 2014
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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A 27 de 33 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
33.1 h registradas
Publicado: 30 de diciembre de 2013
Riding off the coat-tails of Portal, the same dev team is back at it with this first-person-puzzler. The difficulty for the base game stays between beginner to intermediate while the DLC increases it to a ridiculous difficulty that will have you banging your head on your keyboard and you punching a nearby house cat. Despite this increase of difficulty (reliance of speed, timing, and LOTS of patience are needed), the game is hilarious and beautiful with a semi-cell-shaded, cartoon feel. John de Lancie (Q for all you trekkies out there), provides a nice narrative to the environment and story as you progress through the game. If you enjoyed the Portal series, this is a must-buy to add to your gaming collection.
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A 26 de 34 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.6 h registradas
Publicado: 25 de julio de 2013
Quantum Conundrum is a puzzle game centered around a weird science contraption that switches dimensions.
Players take first-person control of a young child who comes to visit his scientist uncle at a crazy mansion. Upon arrival, the silent protagonist learns that his uncle is trapped in another dimension, and it is up to him to save his relative. In order to do this, all three of the generators in the mansion will need to be restarted.
The puzzles are made up of simple elements that are combined into complicated and elaborate puzzles. Puzzles are completed by moving around objects, which are mostly just boxes. Heavy weights are used to trigger pressure plates, boxes can be stacked to climb on, and there are a whole bunch of other unique solutions that are pleasing to discover.
This game is amazing. Quantum Conundrum is well made, it controls well and it is almost flawless.
It is perfect for people who like puzzle games like Portal. It is definitely worth to buy.

Sounds 8/10
Graphics 8/10
Gameplay 9/10
Atmosphere 9/10
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