Retrouvez et sauvez votre oncle en utilisant sa nouvelle invention pour vous frayer un chemin à travers un manoir de fou et résoudre des énigmes en passant de dimension en dimension.
Évaluations des utilisateurs : Très positive (718 évaluation(s))
Date de parution: 21 juin 2012

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À propos de ce jeu

Vous êtes un jeune garçon qui vient rendre visite à son oncle et vous remarquez que quelque chose ne va pas. D'abord, il n'est pas là pour vous accueillir. Ensuite, une explosion s'est produite à votre arrivée. Pour finir, la maison semble encore plus étrange que dans vos souvenirs. Votre mission est de partir à la rescousse de votre oncle en utilisant sa dernière invention ; l'Outil d'Inter-Dimension (ou OID), pour passer de dimension en dimension et résoudre les énigmes. Ce canapé est trop lourd à déplacer ? Il existe une dimension pour ça ! Activez la Dimension Douce et ce canapé sera aussi léger qu'une plume. Besoin de grimper sur cette plateforme en hauteur ? Il y a une dimension pour ça ! Activez simplement la Dimension Antigravité et les objets vont commencer à flotter vers le haut. Besoin de rendre quelque chose lourd ? Il y a une dimension pour... Bon, vous avez compris. Changez de dimension en temps réel et frayez-vous un chemin à travers les dépendances loufoques et complexes du manoir. Sauvez votre oncle !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte graphique GeForce 8800 GT / ATI Radeon HD 2900 comportant 512 Mo de mémoire vidéo
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
    Recommandée :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 3 GHz E8400
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
Évaluations intéressantes des utilisateurs
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 19 août 2014
Un jeu surfant sur la vague de Portal. Mais...
-l'histoire est inintéressante
-le narrateur omniprésent qui voudrai faire un équivalent de Glados est juste agaçant.
-les salles ne présentent pas la moindre véritable astuce
-les pouvoirs ne sont pas intéréssants et exploités au minimum

Au final c'est de la plate forme, avec une vue à la première personne.

Je me suis forcé à aller au bout pour être doublement déçu.
Je n'ai pas trouvé d'intêret à ce heu jusqu'à la fin
Pour connaitre la vraie fin de "l'histoire" il faut acheter un DLC.
Non merci.
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45 personne(s) sur 72 (63%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 15 septembre 2014
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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16 personne(s) sur 20 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
23.2 heures en tout
Posté le : 18 octobre 2014
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.8 heures en tout
Posté le : 2 octobre 2014
After Portal, developer Kim Swift made a very similar game in Quantum Conundrum, and seeing how I loved Portal so much, chances were high that I would enjoy this. I did! Recommended to all fans of Portal and quirky puzzle solving.
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.2 heures en tout
Posté le : 28 octobre 2014
Quantum Conundrum is quite a conundrum to review.

On one hand, the gameplay and visuals are solid. Everything from the fluffy-iness of the fluffy dimension to the roughness of the heavy dimension is rendered beautifully. The Uncle's mansion is such an incredibly unique style. Even the only NPC you ever actually interact with looks like something straight out of a Disney or Pixar film. Gameplay is obviously inspired by Portal, but it takes the concept from that game and changes it into something completely different and incredibly similar at the same time. Three dimensions, light and soft; normal; heavy and hard, govern the elements of the puzzles you'll find in your Uncle's mansion. Along with the intriguing gameplay, are tons of hidden collectables. This makes the game a treasure trove for completionists.

On the other hand, this Quantum Conundrum is plagued by a badly voiced Uncle and a story that leaves much to be desired. The Uncle drones on while you play through each level. Either giving you hints to certain puzzles or just fumbling around seemingly holding you back by mistakes or errors comitted on his part. The voice acting is sadly bland. To be frank, there was a lack of anything. The Uncle sounded as though a preset voice created by a computer. Perhaps, that was what the game's story was implying, but I can never be to sure because there was almost a complete lack of a story. The underlying goal of the game was for me to finally meet up with my uncle, but other than that there wasn't much of a plot. The ending is equally as frustrating. Nothing is even remote resolved or answered. The ending implied a continuation of the game in a sequel, but after two years I haven't heard of anything.

Instead of implementing a half-baked story with an Uncle and his estranged nephew, I would've much rather have the game just focused on the puzzles. Trying to recreate the Portal experience of having a robot entity taunt you throughout the game just wasn't a good idea and detracted from what was otherwise a wonderful game.

I give this game a 7/10. The puzzles are definitely worth the price tag of $9, just don't expect a story-telling masterpiece.

Pros:
Unique Artstyle
Interesting Gameplay
Addicting Collectables

Cons:
Poor Story
Voice Acting Leaves Much To Be Desired
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
8.4 heures en tout
Posté le : 4 août 2014
It's quite a time since I played this, so I may not have remembered everything well.

Quantum Conundrum *is* a good game. The graphics are cool, nice and cartoony, great design, the concept of the gameplay is nice, and the jokes are hilarious.

However, as everything in this world, it's not perfect.

This game requires more skill than brain power. If your here for a good puzzle, hoping it will frizzle (yes, frizzle) your brain, you will be dissapointed. There are too many moments in the game where you stand and think, like "how the hell can I do this", and the your uncle just says "like this". He just points out what you were trying to get, and it makes you feel - stupid. Instead of the legendary "Ah ha!" moment that's all over Portal and was in the core design of Portal, there's your uncle, looking A LOT smarter than you, pointing the whole point (bum ta tzz) out. Sometimes, you just want to scream SHUT UP at him.

I guess I put you off, didn't I? Not to worry, you'll be on in a moment.

However, this game is far from a bad game. The graphics are very original, with a smush of cartoon here and there. The props are designed very well. It gives the whole house a friendly, homely feel. You can see that the game was designed for kids however, but I liked it.

The colour palette is well handled, and the graphics change depending in which dimension you are in. It's fun looking at how the things look like in different dimensions. For example, a cube (which is actually a safe), looks like a safe in the normal dimension, in the heavy dimension it looks like a super heavy duty super heavy metal crate. It would look good on a heavy metal concert. In the light, or fluffy in the game lingo, dimension, the safe looks like a woolen toy say for kids from your grandma. The two other dimensions only add image effects to the game, so I want be talking (*writing) about those, and I don't want to be a spoiler.

The puzzles, as I said, are not very hard (usually), and require more skill, but the maps are perfectly designed and contain quite fun elements, and you will fly on safes quite a lot.

Your uncle, who is ~not~ pleased to have you there, has quite baddass humor (I'll never forget the "Everyday I'm shovellin'" joke), but he starts liking you more throughout the game. He talks a lot - read: all the time - but thankfully you can put your headphones off and turn on the captions when you're fed up.

The music is nice, was humming it for a week after, and I got the soundtrack too (which I don't know what idiot set to Windows only). It's profesionally done, and it's not out of the place, it belongs to the game.


So that's that. If your thinking the game is for kids, just return to those kid days (not for real damnit, only in your mind), and get this game as soon as possible. Worth every penny, although I bought it with €uros which have cents.

And when someone calls you a kid for playing this, just say "ARE YOU KIDDING ME?" (I'm sorry, had to put that somewhere)

Go and enjoy every moment of this great puzzle platformer game.


I want a fluffy Ike.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 29 septembre 2014
Great if you like Portal-type games. You control 4 dimensions: heavy, fluffy, time/speed, and reverse gravity. John deLancie (Q from Star Trek) narrates, so that's a definite plus, and just enough of a story to keep you interested (though just about as much as the first Portal).
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
18.3 heures en tout
Posté le : 9 octobre 2014
6/10

Overall the game is quite good.
Although after a time the commentary of the "Professor and Inventor" started to annoy me.
I would only recommend it if you really like puzzle/platformer games and if it's on an offer.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 26 décembre 2014
Quantum Conundrum is a great game for people looking to be puzzled or just want a cute and funny challenge :3.

- Graphics/How It Plays: Now don't let the "Childish" graphics detur you, the game plays well on most computers and looks great if all the settings are maxed out (Which any potato of a computer could do). The only complant about graphics/how it plays is that instead of using loading screens, Quantum Conundrum uses long hallways, so you get some REALLY bad frame drop inbetween levels, and some hallways are just WAY too long. I would give the graphics and how it plays a 5/5

- Level Disign: The levels are very well created and have a mix between science lab and mansion/victorian feel. Sometimes though it is hard to tell what the objective in a level is, I would have liked like a big red "Exit" sign at the exit door so I could see it. I would rate the level disign a 4/5.

- Music and Audio: All I can say is the music in this game is just astounding, even though this game does not look to be that popular, so much work has gone into the music I HIGHLY recomend buying the Soundtrack while buying the game. Some sound effects are a bit obnoxios, but most sound fine and work well with the feel of the game. I would give the sounds and music a 5/5.

- Controls and Menu: The menu is sometimes confusing but may I just say THERE IS NO EXIT BUTTON ON THE MAIN MENU, you have to go into "Start Game" to exit the game I mean how counter intuative can you get. Also the mouse sensativity settings in the menu had like 3 different levels, not just a slider and I would have liked to see more than 1 audio slider. The controls where great out of the box, everything you would expect, exept jump. Jump was space BUT unlike in some games when you jumped, if you weren't EXACTLY on the ground you woulden't jump and in some situations in the game, that ment life or death. I would give the controls and menu a 2/5.

Overall this game is a great game with a very easy story to follow and challenging levels. I would DEFFENENTLY recommend buying the DLCs because the game is about a 4 hour playthrough so if you are still thursty for some demention switching I would recommend the DLCs.

I would give this game a overall rating of 4/5 and would DEFFENENTALY recommend it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 4 janvier
If you like the portal series buy this game! It's a first person puzzle game like portal but unlike portal its with 4 dimensions. So its not thinking with portals but dimensions . This game has a great story line and funny characters . The voice acting is also done very well . I highly recommend this game to not only portal fans but everyone its really fun . It took me 7.3 hours to go through the whole campaign , thats longer then portal 1 (portal 1 took me 2 hours) its also not to expensive if you buy it in a sale. Its really worth it. I give this game a 9/10
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 12 décembre 2014
Clever-enough puzzles and some fun bits of platforming make the game worth playing. Probably. It does, however, end of out nowhere, and the writing is corny as HELL. But Q's delivery is charming enough to make it a bit more bearable. Go for it, man.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 27 août 2014
This game is fun if you play it in small burst everyday for about 1- 25 minutes, After that you start to get a little bit bored.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 11 octobre 2014
A very similar game to Portal. A fitting descrption as the original creators of Portal are the masterminds behind this game. Forces you to think in 4 dimensions (or is it eight dimensions?) The humor is still spot-on, in true Portal fashion. I highly recommend this game.
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7 personne(s) sur 14 (50%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 25 novembre 2014
I sincerely question the wisdom of the designer for making a physics puzzle game with a non-deterministic physics engine. The only other game I know of that does that is Bad Rats.

Yeah.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 26 juin 2014
Quantum Conundrum est développé par Kim Swift, la créatrice de Portal, et ça se sent :
- Des niveaux en vue subjective où il faut aller d'un point A à un point B ? Check.
- Une "arme" qui modifie l'environnement pour aller d'un point A à un point B ? Check.
- Deux personnages très différents, dont un muet et un dont on ne voit pas le visage (et qui discute avec le joueur) ? Check.
- Un scénario autour des sciences et des expériences ratées ? Check.
- Un bâtiment mystérieux bourré de pièges mortels ? Check.
- L'absence totale de respect des protocoles de sécurité en laboratoire ? Check.

Malheureusement, Kim Swift n'a pas sorti un nouveau Portal. C'est moins drôle, moins surprenant, on se prend moins dans l'histoire. La comparaison avec Portal est peut-être injuste pour Quantum Conundrum, mais ces deux jeux présentent tellement de similitudes qu'on ne peut l'ignorer.

Les énigmes ne sont pas très difficiles mais restent assez variées. Grâce à l'IDS (un gant qui n'apparaît même pas sur le HUD, c'est dommagei), le joueur doit résoudre les niveaux en modifiant l'environnement grâce à 4 dimensions :
- la dimension Heavy, dans laquelle tous les objets sont plus lourds (mais est-ce leur poids ou leur masse qui augmente ? aucune idée)
- la dimension Fluffy, dans laquelle tous les objets sont plus légers
- la dimension dans laquelle le temps s'écoule plus lentement
- la dimension dans laquelle le champ de gravité local est inversé.

Ajoutez à ça des cubes, des robots, des lasers et plein d'autres choses et cela donne des salles tantôt de réflexion, tantôt de saut où il faut voler à dos d'objet. Comme dans Portal, on a cette satisfaction d'avoir réussi la salle qui pousse à continuer.

Le doublage (VO, anglais) est honnête sans être folichon et c'est assez joli. Par contre c'est court (comptez 6-7h pour le finir sans chercher à obtenir tous les trucs cachés).

Bref, Quantum Conundrum est honnête et sympathique mais pas très mémorable.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 28 juin 2012
Franchement, il vaut le coup ! ( et le cout aussi par ailleurs ). Un excellent rapport qualité/prix. On se voit défier les lois de la physique pour résoudre des puzzles parfois assez tordues, mais quel bonheur de résoudre ces énigmes. C'est assez fluide dans l'ensemble, mis à part quelques pertes d'images/sec à l'entrée d'un niveau, mais cela s'explique par le fait qu'il n'y a aucune page de chargement. De plus cette perte n'est pas particulièrement gênante pour l'expérience de jeu. En tout cas je recommande vivement, j'ai vraiment apprécié.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 2 janvier 2014
Pour tout fan de Portal et de casse tête :-)
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 27 novembre 2013
L'idée de pouvoir changer de dimension est sympathique mais les puzzles sont assez répétitifs. La difficulté est principalement due aux étapes de plateformes qui ne sont pas faciles en vue à la première personne. Les décors ne sont pas assez variés : On retrouve les mêmes objets tout au long du jeu.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 30 juin 2014
+ Mécaniques simples (Certaines originales) et bien introduites
- Puzzles basés sur un physique hasardeuse
- Phases de plateforme mal intégrées
- Narration chiante qui se croit drôle

4/10 Poussif
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 13 juillet 2012
Un bon FPS/reflexion
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