Retrouvez et sauvez votre oncle en utilisant sa nouvelle invention pour vous frayer un chemin à travers un manoir de fou et résoudre des énigmes en passant de dimension en dimension.
Évaluations des utilisateurs : Très positive (877 évaluation(s)) - 85% des 877 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 21 juin 2012

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À propos de ce jeu

Vous êtes un jeune garçon qui vient rendre visite à son oncle et vous remarquez que quelque chose ne va pas. D'abord, il n'est pas là pour vous accueillir. Ensuite, une explosion s'est produite à votre arrivée. Pour finir, la maison semble encore plus étrange que dans vos souvenirs. Votre mission est de partir à la rescousse de votre oncle en utilisant sa dernière invention ; l'Outil d'Inter-Dimension (ou OID), pour passer de dimension en dimension et résoudre les énigmes. Ce canapé est trop lourd à déplacer ? Il existe une dimension pour ça ! Activez la Dimension Douce et ce canapé sera aussi léger qu'une plume. Besoin de grimper sur cette plateforme en hauteur ? Il y a une dimension pour ça ! Activez simplement la Dimension Antigravité et les objets vont commencer à flotter vers le haut. Besoin de rendre quelque chose lourd ? Il y a une dimension pour... Bon, vous avez compris. Changez de dimension en temps réel et frayez-vous un chemin à travers les dépendances loufoques et complexes du manoir. Sauvez votre oncle !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte graphique GeForce 8800 GT / ATI Radeon HD 2900 comportant 512 Mo de mémoire vidéo
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
    Recommandée :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 3 GHz E8400
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 22 septembre
Jeu assez divertissant mais un cran en-dessous de Portal quand même.
On rigole plus avec Glados qu'avec le professeur et il y a plus de possibilités physiques avec des portails qu'avec des coffres.
Les phases de réflexion sont globalement bonnes, bien qu'inégales. Les phases de plateforme sont parfois lourdingues (surtout le saut) mais dans l'ensemble ça va.
Durée de vie OK, ni court ni long, juste ce qu'il faut pour ce type de jeu.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
42 personne(s) sur 44 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.6 heures en tout
Posté le : 27 avril
Q: What do you get if you cross Portal's wacky physics puzzles with a modernized, gorgeously realized Tex Avery-like art style, and add in a mad scientist voiced by John de Lancie ("Q" from Star Trek: The Next Generation)?

A: Well, if any of that description made you perk your ears up and drool, then you probably already own this game. And hey, the great thing is, if you absolutely hate any part of that description, you will probably avoid this. Easy!

It's a great game, and really, really scratches the Portal itch. The animations and artwork in the game are charming, demented and sometimes unspeakably cute. (I love the machines that barf crates! I love them so much!) De Lancie is suitably crazy, but not maliciously so -- he's just very determinedly absent-minded, that's all! The areas are filled with a nice array of collectibles, the game runs smoothly... I can't really find too many things wrong with this.

Well, except one: I'm stupid and haven't been able to finish the game yet. But chances are WILDLY in favor of you being much smarter than I am, and so you have nothing to worry about!

Adorably exasperating game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
45 personne(s) sur 67 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.4 heures en tout
Posté le : 12 avril
First half of the game: Thumbs up
Second half of the game: Thumbs down

Welp I quit. I really liked this game when it first started, because I really enjoy first person puzzlers, and in a lot of ways this game is a great one, but it also kinda shoots itself in the face. The different "dimensions" (light, heavy, slow, reverse gravity) make for some really great puzzles and there a lot of puzzle chambers that were genuinely fun to solve and exactly what I expected when I purchased this game. These were the puzzle chambers where you had to use the four dimensions to maneuver blocks in the environment to press buttons, trip lasers, avoid lasers, drop a ball into a net, and other types of things. I remember really enjoying a particular puzzle chamber with a bunch of conveyers, and the trick to it was that you had to use reverse gravity to utilize the UNDER side of the conveyers as well as the top side. That was a fun discovery, and it was fun to execute on when I realized it.

But here is where the game is possibly going to ♥♥♥♥ you off and possibly make you quit. It is not ENOUGH in quantum conundrum to just solve the puzzle, because this is not just a puzzle game. The further you get into the game, the more the game becomes about physics, timing, and platforming---and in the most annoying way. We're talking about a situation, for just one example, where you have to position three blocks in such a way that they fall onto three conveyors at the same time, and those conveyors (hopefully) drop them onto a fourth conveyor in a (hopefully) straight line, so that they move into position under a gap where you can use reverse gravity to elevate them into a bridge position across the gap, then quickly use slow-time to hold them in position so you can use them as a series of platforms to jump across. BUT WAIT. The opposite side of the gap is blocked by a door that has to be opened with a button, but there is a 3 second delay between the time you press the button and the time the door opens, and the door will ONLY open if slow time is on at the EXACT MOMENT the door would open. So you have to try and figure out the exact timing to press the button, press reverse gravity, then press slow time. Or is it press reverse gravity, THEN press the button, THEN slow time? How much of a pause do I leave between each one? Who knows? Good look setting up the solution 50 times until you trial-and-error work it out. And then when you finally DO figure out the timing, the game's physics dropped the safes onto the conveyor all sloppy so they're not lined up well, so when you try to execute some crappy first-person-platforming (let's face it: FPS platforming is always kinda crappy) across them, you miss the third safe and have to set it all up AGAIN. And again. And again. This all gets very f***ing tedious and sometimes even feels like there is an element of luck to it (i.e. how the physics works out), which is not a good situation.

Also, the professor or whoever talking to you over the intercom talks way too much, and it's sort of painful to listen to how much he tries to be funny but just isn't really. (Sorry, writers.) And his constant blabbering sort of ruins the atmosphere. For a dramatic improvement to atmosphere and experience, do yourself a favor. OPTIONS -> AUDIO SETTINGS -> DIALOGUE VOLUME -> turn it all the way down to zero to shut him up forever.

At the end of the day, it's a really great puzzle game that could have been a real classic, but its annoying habit of ruining its puzzles with physics that are beyond your control, first-person platforming too demanding for a puzzle game (FPS platforming is rarely a good idea as it is), and requiring a series of actions to be executed in a specific sequence with incredibly specific timing----it all just increasingly ruins the puzzles as each new chamber ratchets up the demands on the player in these areas. It wouldn't be so irritating if you didn't have to go fetch and reposition a bunch of blocks into catapults and conveyors and springs etc every time you failed one of the requirements (i.e. failed timing, or failed a jump, or else the physics just f***ed you over), but when you get into the later puzzle chambers, you're going to waste a lot of minutes of your life just "reloading" the puzzle chamber setup over and over again. As I said before, this all gets very f***ing tedious.

It's a shame, because this is a really well-made game and there is a lot here to like. I just really wish they wouldn't have pushed so hard on the physics/timing/platforming demands for a game that sells itself on puzzling. In my opinion, they took those aspects overboard and thereby undermined the enjoyment of the puzzling.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 9 mai
A very fun puzzle game made by one of the portal devs. If you're looking for something like portal or just a great puzzle game with some humor check this out!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 23 juillet
Love this game! If you love Portal (like we all do!) you will defintiely have a blast playing this game!
9/10 (-for not having more levels)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante