Retrouvez et sauvez votre oncle en utilisant sa nouvelle invention pour vous frayer un chemin à travers un manoir de fou et résoudre des énigmes en passant de dimension en dimension.
Évaluations des utilisateurs : Très positive (669 évaluation(s))
Date de parution: 21 juin 2012

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À propos de ce jeu

Vous êtes un jeune garçon qui vient rendre visite à son oncle et vous remarquez que quelque chose ne va pas. D'abord, il n'est pas là pour vous accueillir. Ensuite, une explosion s'est produite à votre arrivée. Pour finir, la maison semble encore plus étrange que dans vos souvenirs. Votre mission est de partir à la rescousse de votre oncle en utilisant sa dernière invention ; l'Outil d'Inter-Dimension (ou OID), pour passer de dimension en dimension et résoudre les énigmes. Ce canapé est trop lourd à déplacer ? Il existe une dimension pour ça ! Activez la Dimension Douce et ce canapé sera aussi léger qu'une plume. Besoin de grimper sur cette plateforme en hauteur ? Il y a une dimension pour ça ! Activez simplement la Dimension Antigravité et les objets vont commencer à flotter vers le haut. Besoin de rendre quelque chose lourd ? Il y a une dimension pour... Bon, vous avez compris. Changez de dimension en temps réel et frayez-vous un chemin à travers les dépendances loufoques et complexes du manoir. Sauvez votre oncle !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte graphique GeForce 8800 GT / ATI Radeon HD 2900 comportant 512 Mo de mémoire vidéo
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
    Recommandée :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 3 GHz E8400
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
7.2 heures en tout
Posté le : 28 octobre
Quantum Conundrum is quite a conundrum to review.

On one hand, the gameplay and visuals are solid. Everything from the fluffy-iness of the fluffy dimension to the roughness of the heavy dimension is rendered beautifully. The Uncle's mansion is such an incredibly unique style. Even the only NPC you ever actually interact with looks like something straight out of a Disney or Pixar film. Gameplay is obviously inspired by Portal, but it takes the concept from that game and changes it into something completely different and incredibly similar at the same time. Three dimensions, light and soft; normal; heavy and hard, govern the elements of the puzzles you'll find in your Uncle's mansion. Along with the intriguing gameplay, are tons of hidden collectables. This makes the game a treasure trove for completionists.

On the other hand, this Quantum Conundrum is plagued by a badly voiced Uncle and a story that leaves much to be desired. The Uncle drones on while you play through each level. Either giving you hints to certain puzzles or just fumbling around seemingly holding you back by mistakes or errors comitted on his part. The voice acting is sadly bland. To be frank, there was a lack of anything. The Uncle sounded as though a preset voice created by a computer. Perhaps, that was what the game's story was implying, but I can never be to sure because there was almost a complete lack of a story. The underlying goal of the game was for me to finally meet up with my uncle, but other than that there wasn't much of a plot. The ending is equally as frustrating. Nothing is even remote resolved or answered. The ending implied a continuation of the game in a sequel, but after two years I haven't heard of anything.

Instead of implementing a half-baked story with an Uncle and his estranged nephew, I would've much rather have the game just focused on the puzzles. Trying to recreate the Portal experience of having a robot entity taunt you throughout the game just wasn't a good idea and detracted from what was otherwise a wonderful game.

I give this game a 7/10. The puzzles are definitely worth the price tag of $9, just don't expect a story-telling masterpiece.

Pros:
Unique Artstyle
Interesting Gameplay
Addicting Collectables

Cons:
Poor Story
Voice Acting Leaves Much To Be Desired
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 25 novembre
I sincerely question the wisdom of the designer for making a physics puzzle game with a non-deterministic physics engine. The only other game I know of that does that is Bad Rats.

Yeah.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 1 novembre
like portal but not quite there
7/10
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2 personne(s) sur 7 (29%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 17 novembre
Only bought it for the tf2 items, never played it before in my life
Cette évaluation vous a-t-elle été utile ? Oui Non
1.1 heures en tout
Posté le : 16 novembre
Moyen, autant passer du temps sur portal
Cette évaluation vous a-t-elle été utile ? Oui Non
7.2 heures en tout
Posté le : 24 novembre
Exactly like Hotline Miami. Amazingly fun gameplay with a horribly unsatisfying ending.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 26 juin
Quantum Conundrum est développé par Kim Swift, la créatrice de Portal, et ça se sent :
- Des niveaux en vue subjective où il faut aller d'un point A à un point B ? Check.
- Une "arme" qui modifie l'environnement pour aller d'un point A à un point B ? Check.
- Deux personnages très différents, dont un muet et un dont on ne voit pas le visage (et qui discute avec le joueur) ? Check.
- Un scénario autour des sciences et des expériences ratées ? Check.
- Un bâtiment mystérieux bourré de pièges mortels ? Check.
- L'absence totale de respect des protocoles de sécurité en laboratoire ? Check.

Malheureusement, Kim Swift n'a pas sorti un nouveau Portal. C'est moins drôle, moins surprenant, on se prend moins dans l'histoire. La comparaison avec Portal est peut-être injuste pour Quantum Conundrum, mais ces deux jeux présentent tellement de similitudes qu'on ne peut l'ignorer.

Les énigmes ne sont pas très difficiles mais restent assez variées. Grâce à l'IDS (un gant qui n'apparaît même pas sur le HUD, c'est dommagei), le joueur doit résoudre les niveaux en modifiant l'environnement grâce à 4 dimensions :
- la dimension Heavy, dans laquelle tous les objets sont plus lourds (mais est-ce leur poids ou leur masse qui augmente ? aucune idée)
- la dimension Fluffy, dans laquelle tous les objets sont plus légers
- la dimension dans laquelle le temps s'écoule plus lentement
- la dimension dans laquelle le champ de gravité local est inversé.

Ajoutez à ça des cubes, des robots, des lasers et plein d'autres choses et cela donne des salles tantôt de réflexion, tantôt de saut où il faut voler à dos d'objet. Comme dans Portal, on a cette satisfaction d'avoir réussi la salle qui pousse à continuer.

Le doublage (VO, anglais) est honnête sans être folichon et c'est assez joli. Par contre c'est court (comptez 6-7h pour le finir sans chercher à obtenir tous les trucs cachés).

Bref, Quantum Conundrum est honnête et sympathique mais pas très mémorable.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 30 juin
+ Mécaniques simples (Certaines originales) et bien introduites
- Puzzles basés sur un physique hasardeuse
- Phases de plateforme mal intégrées
- Narration chiante qui se croit drôle

4/10 Poussif
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 19 août
Un jeu surfant sur la vague de Portal. Mais...
-l'histoire est inintéressante
-le narrateur omniprésent qui voudrai faire un équivalent de Glados est juste agaçant.
-les salles ne présentent pas la moindre véritable astuce
-les pouvoirs ne sont pas intéréssants et exploités au minimum

Au final c'est de la plate forme, avec une vue à la première personne.

Je me suis forcé à aller au bout pour être doublement déçu.
Je n'ai pas trouvé d'intêret à ce heu jusqu'à la fin
Pour connaitre la vraie fin de "l'histoire" il faut acheter un DLC.
Non merci.
Cette évaluation vous a-t-elle été utile ? Oui Non
15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 31 mai
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 15 septembre
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 27 juin
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
23.2 heures en tout
Posté le : 18 octobre
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
15.9 heures en tout
Posté le : 2 juillet
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 20 juin
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 3 juillet
Not sure if I'm in the minority but I really didn't care for this game. It's unfortunate that Quantum is compared to Portal because it by no means compares favorably. There are some good elements, for sure, and there's some good humor, but it's mostly just a dull grind. There are only a few really tricky puzzle elements, and even then they're reused so many times that the meaning is lost. There are just too many puzzle rooms for the amount of actual puzzle in the game, unfortunately, but even then Quantum was just a short game.

So it was stretched out and still too short. Interesting eh?

Another major issue I had was that the different quantum states were handed out so infrequently. You just don't get enough time with the later ones, and you use the early ones for far too long. Bad pacing, that.

Hell, a lot of the puzzles don't have you use all four anyway. Beyond that, a bunch are just straight up locked half the time, or you'll unlock them after having completed a small part of the puzzle. I just didn't care for the level design.

At the end of the day, though, you should definitely play this game if only to get a better idea of puzzle and level design. Play Portal, then play this. If nothing else, Quantum Conundrum serves as a good teaching device for how not to go about puzzle/level design and pacing.

Oh, and percision platforming from first person view sucks ♥♥♥♥. Those parts of the game sucked, and they're a lot of them. The physics engine is unreliable at best, so sometimes you just repeat the same thing a bunch of times hoping that, this time, everything acts in the way you need it to in order to finish. I'm not kidding.

Final note? I did quite enjoy the comedy of the game. Good stuff. But, yeah, that's a pretty weak sell.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 20 juillet
There's two types of "family movies". The ones that anyone can actually enjoy, at any age, with or without kids of their own. And then there's "kid's movies", the ones that only young kids can really sit through and enjoy. Sadly, this is the kind of game that falls into that later category. The humor is obvious, boring, and at times it feels ripped straight from the internet. It's aesthetic is the kind that you can tell is trying really hard to be cute, but I certainly don't think it really succeeded. Cartoony, sure, but hardly cute. The puzzles are eazy to figure out, but often frustating and stressful to actually carry out.

This is all really sad, because the mechanics themselves are ridiculously good. With some slight tweaking, a bit more testing, and some slight redesigning, and maybe someone taking a new approach to the script, this could have been a really fun, compelling game. But you're just much better off looking for some other puzzle game, one that won't frustrate you with annoying acrobatics, some wonky game design, and the occasional cringe inducing one liner (there's only one character, ALL the dialogue is one liners).

Maybe, just maybe, if it's on a really good sale, pick it up. Kid's will love it, I'm sure. If it's just for you, though, I can't say I'd recommend spending more than $3 on this. Some good ideas, not the best execution, nothing too memorable about it. 5/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.8 heures en tout
Posté le : 26 juin
Quantum Conundrum is a really fun game to play. The puzzles are challenging but not impossible. Near the end though they get a little frustrating and seem to be more based on reflexes than actual puzzles. But I do recommend the game, it feels so good the go from not knowing what to do to figuring out the puzzle and solving them. Nice game for people who loved Portal.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 1 juillet
The first thing I can say about this game was it was charming as all getout. It's visually attractive and John de Lancie's voicework provides a lot of character. The puzzles were also sufficiently challenging; most of them had me scratching my head and wandering around the track for many minutes until I finally figured it out. That final "Aha!" moment is what makes puzzle games interesting to keep playing, and Quantum Conundrum definitely had that.
What I didn't like about this game, however, was that it was trying too much to be like Portal. Kim Swift, the director of Quantum Conundrum, was also part of the development team for Valve's critically acclaimed sci-fi puzzler, and it really shows in Quantum Conundrum's story. However, it falls short of being anything interesting. The story, which is mostly told through your uncle's voice through the mansion' intercom system, is pretty bland and painfully unfunny. The final climax at the end of the game is barely a puzzle, and I remember finishing it and saying out loud, "Was that it?"
Long story short, it's a tight, visually appealing, clever puzzler with some narrative problems that make it feel like a loosely tied together test track from Aperture Labs.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 7 juillet
Really fun game, the narrator is voiced by John de Lancie of Star Trek the next generation fame (Q).

It's got a good sense of humour, easy to control and some clever physics puzzles based on all moveable objects being affected by:
- Fluffy dimension: everything is super light and easy to pick up and thow or move with wind.
- Heavy dimension: everything is heavy for weighing down buttons, breaking glass or blocking lasers
- Slow Motion: where time moves at a snail's pace for objects while you move at normal speed.
- Anti-gravity: Where objects fall upwards.

Unfortunately the game kind of just ends on a cliffhanger to set up a sequel I suppose, but it's a fun ride while it lasts!
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