Retrouvez et sauvez votre oncle en utilisant sa nouvelle invention pour vous frayer un chemin à travers un manoir de fou et résoudre des énigmes en passant de dimension en dimension.
Évaluations des utilisateurs : Très positive (654 évaluation(s))
Date de parution: 21 juin 2012

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À propos de ce jeu

Vous êtes un jeune garçon qui vient rendre visite à son oncle et vous remarquez que quelque chose ne va pas. D'abord, il n'est pas là pour vous accueillir. Ensuite, une explosion s'est produite à votre arrivée. Pour finir, la maison semble encore plus étrange que dans vos souvenirs. Votre mission est de partir à la rescousse de votre oncle en utilisant sa dernière invention ; l'Outil d'Inter-Dimension (ou OID), pour passer de dimension en dimension et résoudre les énigmes. Ce canapé est trop lourd à déplacer ? Il existe une dimension pour ça ! Activez la Dimension Douce et ce canapé sera aussi léger qu'une plume. Besoin de grimper sur cette plateforme en hauteur ? Il y a une dimension pour ça ! Activez simplement la Dimension Antigravité et les objets vont commencer à flotter vers le haut. Besoin de rendre quelque chose lourd ? Il y a une dimension pour... Bon, vous avez compris. Changez de dimension en temps réel et frayez-vous un chemin à travers les dépendances loufoques et complexes du manoir. Sauvez votre oncle !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte graphique GeForce 8800 GT / ATI Radeon HD 2900 comportant 512 Mo de mémoire vidéo
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
    Recommandée :
    • Système d'exploitation : Windows 7 SP1
    • Processeur : Intel Core 2 Duo 3 GHz E8400
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disque dur : 1.75 Go d'espace disque disponible
    • Son : Carte son compatible DirectX9
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
23.2 heures en tout
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
Posté le : 18 octobre
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.8 heures en tout
After Portal, developer Kim Swift made a very similar game in Quantum Conundrum, and seeing how I loved Portal so much, chances were high that I would enjoy this. I did! Recommended to all fans of Portal and quirky puzzle solving.
Posté le : 2 octobre
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1.2 heures en tout
Shows how important the writing was to Portal. Similar game play, but just not interesting.
Posté le : 17 octobre
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15.8 heures en tout
Great puzzle game that is comparable to portal just with a more positive story line.
Posté le : 15 octobre
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5.4 heures en tout
A good game to play if you've got the Portal itch. Feels very similar (although the Portal games are much better, as you'd expect). Good puzzles, funny and entertaining. Definitely one to buy on sale.
Posté le : 7 octobre
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18.3 heures en tout
6/10

Overall the game is quite good.
Although after a time the commentary of the "Professor and Inventor" started to annoy me.
I would only recommend it if you really like puzzle/platformer games and if it's on an offer.
Posté le : 9 octobre
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8.0 heures en tout
OMG it's Jogn De Lancy! But otherwise I really liked this game. Really reminded me of portal in how the story progresses and the puzzles in each room too. Highly recomended with 9/10.
Posté le : 28 septembre
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10.7 heures en tout
Great if you like Portal-type games. You control 4 dimensions: heavy, fluffy, time/speed, and reverse gravity. John deLancie (Q from Star Trek) narrates, so that's a definite plus, and just enough of a story to keep you interested (though just about as much as the first Portal).
Posté le : 29 septembre
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6.5 heures en tout
A very similar game to Portal. A fitting descrption as the original creators of Portal are the masterminds behind this game. Forces you to think in 4 dimensions (or is it eight dimensions?) The humor is still spot-on, in true Portal fashion. I highly recommend this game.
Posté le : 11 octobre
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3.1 heures en tout
Throwing Simulator 2014
7.0/10
Posté le : 7 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
7.6 heures en tout
Everything is slowed down, but, oh, now you're upside down. And now everything is soft and squishy - what kind of game is this? Quantum Conundrum is an incredibly bizzare game that feels like it was made by the Portal team. Solve puzzles by inverting gravity, making things soft, slowing time, and making everything heavy. A brilliant game, but very short and with no promise of future updates. I reccomend this to those who love Portal and all things bizarre.
Posté le : 24 septembre
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
7.3 heures en tout
Quantum Conundrum est développé par Kim Swift, la créatrice de Portal, et ça se sent :
- Des niveaux en vue subjective où il faut aller d'un point A à un point B ? Check.
- Une "arme" qui modifie l'environnement pour aller d'un point A à un point B ? Check.
- Deux personnages très différents, dont un muet et un dont on ne voit pas le visage (et qui discute avec le joueur) ? Check.
- Un scénario autour des sciences et des expériences ratées ? Check.
- Un bâtiment mystérieux bourré de pièges mortels ? Check.
- L'absence totale de respect des protocoles de sécurité en laboratoire ? Check.

Malheureusement, Kim Swift n'a pas sorti un nouveau Portal. C'est moins drôle, moins surprenant, on se prend moins dans l'histoire. La comparaison avec Portal est peut-être injuste pour Quantum Conundrum, mais ces deux jeux présentent tellement de similitudes qu'on ne peut l'ignorer.

Les énigmes ne sont pas très difficiles mais restent assez variées. Grâce à l'IDS (un gant qui n'apparaît même pas sur le HUD, c'est dommagei), le joueur doit résoudre les niveaux en modifiant l'environnement grâce à 4 dimensions :
- la dimension Heavy, dans laquelle tous les objets sont plus lourds (mais est-ce leur poids ou leur masse qui augmente ? aucune idée)
- la dimension Fluffy, dans laquelle tous les objets sont plus légers
- la dimension dans laquelle le temps s'écoule plus lentement
- la dimension dans laquelle le champ de gravité local est inversé.

Ajoutez à ça des cubes, des robots, des lasers et plein d'autres choses et cela donne des salles tantôt de réflexion, tantôt de saut où il faut voler à dos d'objet. Comme dans Portal, on a cette satisfaction d'avoir réussi la salle qui pousse à continuer.

Le doublage (VO, anglais) est honnête sans être folichon et c'est assez joli. Par contre c'est court (comptez 6-7h pour le finir sans chercher à obtenir tous les trucs cachés).

Bref, Quantum Conundrum est honnête et sympathique mais pas très mémorable.
Posté le : 26 juin
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
9.6 heures en tout
+ Mécaniques simples (Certaines originales) et bien introduites
- Puzzles basés sur un physique hasardeuse
- Phases de plateforme mal intégrées
- Narration chiante qui se croit drôle

4/10 Poussif
Posté le : 30 juin
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.3 heures en tout
Un jeu surfant sur la vague de Portal. Mais...
-l'histoire est inintéressante
-le narrateur omniprésent qui voudrai faire un équivalent de Glados est juste agaçant.
-les salles ne présentent pas la moindre véritable astuce
-les pouvoirs ne sont pas intéréssants et exploités au minimum

Au final c'est de la plate forme, avec une vue à la première personne.

Je me suis forcé à aller au bout pour être doublement déçu.
Je n'ai pas trouvé d'intêret à ce heu jusqu'à la fin
Pour connaitre la vraie fin de "l'histoire" il faut acheter un DLC.
Non merci.
Posté le : 19 août
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
2.6 heures en tout
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Posté le : 31 mai
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
2.4 heures en tout
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Posté le : 15 septembre
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
5.4 heures en tout
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
Posté le : 27 juin
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
5.7 heures en tout
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
Posté le : 20 juin
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
15.9 heures en tout
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
Posté le : 2 juillet
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
7.3 heures en tout
There's two types of "family movies". The ones that anyone can actually enjoy, at any age, with or without kids of their own. And then there's "kid's movies", the ones that only young kids can really sit through and enjoy. Sadly, this is the kind of game that falls into that later category. The humor is obvious, boring, and at times it feels ripped straight from the internet. It's aesthetic is the kind that you can tell is trying really hard to be cute, but I certainly don't think it really succeeded. Cartoony, sure, but hardly cute. The puzzles are eazy to figure out, but often frustating and stressful to actually carry out.

This is all really sad, because the mechanics themselves are ridiculously good. With some slight tweaking, a bit more testing, and some slight redesigning, and maybe someone taking a new approach to the script, this could have been a really fun, compelling game. But you're just much better off looking for some other puzzle game, one that won't frustrate you with annoying acrobatics, some wonky game design, and the occasional cringe inducing one liner (there's only one character, ALL the dialogue is one liners).

Maybe, just maybe, if it's on a really good sale, pick it up. Kid's will love it, I'm sure. If it's just for you, though, I can't say I'd recommend spending more than $3 on this. Some good ideas, not the best execution, nothing too memorable about it. 5/10
Posté le : 20 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non