¡Encuentra y rescata a tu tío usando su última invención para abrirte paso a través de una mansión loca y compleja mientras viajas entre dimensiones y resuelves rompecabezas!
Análisis de usuarios:
Muy positivos (21 análisis) - 85% of the 21 user reviews in the last 30 days are positive.
Muy positivos (1,042 análisis) - El 85% de los 1,042 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 21 jun. 2012

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Acerca de este juego

Eres un joven chiquillo, y cuando te dejan en casa de tu tío para ir a visitarlo, notas que algo va mal. En primer lugar, al llegar acaba de haber una explosión y luego ni siquiera te ha venido a saludar. La casa también parece más rara de lo que recuerdas. Está en tus manos encontrar y rescatar a tu tío. Utiliza su nuevo invento, el dispositivo IDS que te permite cambiar entre cinco dimensiones distintas para resolver los puzles. ¿El sofá pesa demasiado? ¡Cambio de dimensión! Pasa a la ligera y no pesará nada. ¿Necesitas llegar a un lugar alto? ¡Cambio de dimensión! Ve a la dimensión de anti-gravedad y todo flotará a tu alrededor. ¿Que necesitas que las cosas pesen más? ¡Cambio de...! Bueno, ya pillas cómo va. ¡Cambia de dimensión al instante, resuelve los puzles y rescata a tu tío!

Requisitos del sistema

    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo a 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 GT con 512 MB de VRAM / ATI Radeon HD 2900 con 512 MB de VRAM
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo E8400 a 3 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
Análisis de usuarios
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Muy positivos (21 análisis)
Muy positivos (1,042 análisis)
Publicados recientemente
Professor Oak
( 0.2 h registradas )
Publicado el 22 de julio
Not a Mexican game but still pretty good. Might be somewhat influenced by Mexican mythology. We have lots of bags, amulets and murder in Mexico.

All in all, probably the best non-Mexican game I ever played.
¿Es útil? No Divertido
( 7.5 h registradas )
Publicado el 19 de julio
+ Funny puzzles
+ Great graphics and sounds

- Longevity (it's not so short, but it could be longer)
- The finale. It seems they didn't have many ideas on how to end the story...
- Ike could be used better
- A bit repetitive
¿Es útil? No Divertido
( 3.9 h registradas )
Publicado el 17 de julio
The dialogue isn't funny. The puzzles aren't well constructed. There are no setting other than resolution which can lead to technical issues making the game unplayable, and over all this game just feels like a chore that you can put off and get away with it.
¿Es útil? No Divertido
( 6.2 h registradas )
Publicado el 15 de julio
It's Portal.... that is, if Portal traded its dry and dark humor for a more light and laughable humor. IF it had to do with dimementions instead of portals, and if the narrator WASN'T the villan.

So the opposite of portal.
¿Es útil? No Divertido
( 0.3 h registradas )
Publicado el 13 de julio
Excellent game, looking forward to installing it for my kids to play in a few years. Fun and challenging with good amounts of humor.
¿Es útil? No Divertido
( 4.9 h registradas )
Publicado el 13 de julio
It's like Portal...but not
¿Es útil? No Divertido
( 0.4 h registradas )
Publicado el 10 de julio
A quite average puzzle platformer, with "humerous" monologues sprinkled throughout. I will be perfectly honest; I couldn't get through it. Not because it's difficult (the difficulty lies only in the logic of the puzzles - no biggie) but because I couldn't stand the gameplay and colour scheme. The movement is floaty, and ill suited to precision jumps, and the aformentioned logic of the puzzles have more to do with how funny the developers think they are than established mechanics. Beyond that I personally found the colorpalette grading and hard to suffer through.

If you are looking for a colourful comedy puzzle platformer, this is one. I found it to cringeworthy in it's comedy and aesthetics and lacking in gameplay, so I can't reccomend it.
¿Es útil? No Divertido
( 6.0 h registradas )
Publicado el 10 de julio
loved it
¿Es útil? No Divertido
( 8.9 h registradas )
Publicado el 6 de julio
-Best basketball simulator.
-Best slow motion platforming.
-Best puzzles.
-Best jokes.
-Best furry friend.
-Like Portal but not by Valve.

10/10 Spent 3 h just finding ways to hit IKE in the head XD (I'm a terrible person).
And I still wonder what is with all the toilet flushing sounds...
¿Es útil? No Divertido
( 11.6 h registradas )
Publicado el 3 de julio
(I had a previous review but i don't think it posted so i'll try again)

Well, I finished the game. I have to say, it was very interesting to go through. I enjoyed it for many reasons, but many others don't for the same reasons. Some people complained that it was a very slow and tedious to progress, but I thought it was very fun to have to figure out what you needed to do in order to finish the level. Many complained that getting all the new dimensions took to long, but i thought it was smart of them to add in the dimensions one at a time, making it so you understand the best way to use this dimension, instead of rushing through and never really learning the proper/best way. I agree that the puzzles weren't hard, but this game is pretty old. (Yes, 2012 is old for a game.) The puzzle industry around that time was growing, and this was a great game for it's time. The graphics were also really great, again considering that it was released 2012, and was up in the higher game quality. (Some games released at that year were Borderlands 2, Hotline Miami, Halo 4, Assassin's Creed 3, Mass Effect 3, Far Cry 3, MAX PAYNE 3, DIABLO 3, SOMETHING 3 JEEZ LOUIS COME UP WITH A DIFFRENT GAME ALREADY WE DON'T NEED 3 F*****G GAMES... Sorry lost my cool. :) I also agree that the ending was a little anti-climtic, making it kind of a bit hard to want to go back and get all the achivements, but none the less it was an ending that wrapped things up. Another thing would be that we never actually saw our uncle in real life, so that kind of ruined it for me too. Many people said the uncles jokes weren't really funny, but honestly, if you have a real uncle you know that all of their jokes are about as funny as your dad's. (WOOT WOOT just offended a couple orphans here! I am on FIRE!) However even though others complained that the jokes weren't good, i thought they were hilarious, maybe just my sense of humour. Another thing to was that he didn't pretend that you were dumb. He didn't go, "The quaddrople x Semi- automatic fumpwraplle 3000 acts as a negative contrary triplled definied adhesive towarsd any anti-active semi-metals. Oh, that means it makes two metal thingys stick together reall well." He would go "The quaddrople x Semi- automatic fumpwraplle 3000 acts as a negative contrary triplled definied adhesive towarsd any anti-active semi-metals. I remeber the one time my friend made it, but spilled some on workshope table and a piece of metal he was working on, with his hand stuck in between! Oh my, he had a fun time explaining that to the paramedics!" Instead of dumbing it down for you, he simply made it easier for you to understand what happened or what it does.

I think i'm nearing the end of my review now. I'm pretty sure I covered the bigger parts. I think this game would have been amazing if they had added in a world editor so you could build your own little puzzles, and steam workshop support. All in all I rate this game a good 9/10. not perfect but definitely something i would buy again if given the choice.

When i read comments that normally sways my verdict if i should get this game or not. I don't want someone missing out on a game or getting a game and not liking it because of my rating. Decide for yourself if you want to get it or not, my rating should just be something that you read and go "Oh, He liked it. That's good for him." That's all!

Edit: This isn't going to be short. I missed a couple things. I'll try to keep it shorter but i suck at that so... Anyways, people complained about the Physics engine not being very good. I actually had no problem with the controls and thought they were decent enough to use and not be frustrated. It may just be me being used to crudy quality engines, spending my time playing games like- actually maybe i shouldn't mention but you get the point. Another thing people complained about was amount of time it took. I got this on sale for like 2 bucks so i wasn't going to be overly "Wow, I spent 199.99 bucks on this, it better be an amazing game or else i'll be really mad!" I thought the play time was great, and yes i know i spent 11 hours on it, but that was because i left it open for an hour or two, and i accidentaly had to re-play 2 hours worth because of steam save file crap that screwed me over. I thought that it was a great amounnt of time on a game i really enjoyed. I also probably missed something else so there may be another edit.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
6.2 h registradas
Publicado el 15 de julio
It's Portal.... that is, if Portal traded its dry and dark humor for a more light and laughable humor. IF it had to do with dimementions instead of portals, and if the narrator WASN'T the villan.

So the opposite of portal.
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Análisis más útiles  Global
A 6 de 8 personas (75%) les ha sido útil este análisis
7.4 h registradas
Publicado el 26 de junio de 2012
Las similitudes con Portal son constantes (no en vano la diseñadora Kim Swift trabajó en VALVe haciendo Portal).
Aunque queda muy por debajo de la magna obra de VALVe: los personajes no tienen apenas carisma, es un juego corto y los puzzles pecan mucho de habilidad y poca inteligencia.
Destacaría por encima de todo su diseño 'cartoon' desenfadado y las buenas ideas que presenta.

Si os gustó Portal y buscáis algo "del estilo", no lo dudéis, aunque esperad alguna rebaja y a que lancen los correspondientes DLCs.
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado el 29 de junio de 2012
La manera más justa de hacer una reseña de este juego involucraría no mencionar a Portal, lamentablemente la manera más justa no siempre es posible. Es difícil evaluar este juego por si mismo cuando comparte tantas similitudes con Portal, y cuando eres tan parecido a uno de los mejores juegos de todos los tiempos, no vas a salir ganando. Es portal sin la comedia, o más bien con un pobre intento de comedia que simplemente no funciona. Los rompecabezas terminan siempre con el jugador ya sabiendo la respuesta y simplemente no logrando ejecutarla con precisión, haciendolo mucho menos gratificante que Portal. Visualmente me parece atractivo, lastima la falta de Antialiasing. El juego visual de las diferentes dimensiones es divertido, y una gran variedad de los puzzles si son interesantes, pero en general me parece solo 'decente'.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
No recomendado
7.4 h registradas
Publicado el 30 de diciembre de 2012
La estructura es idéntica a Portal: Tienes que pasar por una serie de habitaciones resolviendo puzles con botones, cubos, lásers, etc. mientas escuchas una voz haciendo chistes.

La diferencia es que no hace gracia, no es ni la mitad de sorprendente o ingenioso que Portal, en muchos puzles sabes la solución en seguida pero tardas 10 minutos en ejecutarla porque necesita timing y plataformeo en primera persona, y dura 7 horas, haciéndose aburrido y poco variado.

Los niveles de los DLC son horribles.
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A 0 de 2 personas (0%) les ha sido útil este análisis
0.9 h registradas
Publicado el 25 de diciembre de 2012
El juego no está nada mal, bastante fresco. Se nota la gracia en los puzzles de la creadora de Portal (aunque muchas veces exigen más habilidad que ingenio) y le falta toda la grandeza narrativa.

El juego es muy simpático, pero aún así en ese sentido me recuerda a Ratchet, falto de carisma xD
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A 59 de 63 personas (94%) les ha sido útil este análisis
16 personas han encontrado divertido este análisis
13.6 h registradas
Publicado el 27 de abril de 2015
Q: What do you get if you cross Portal's wacky physics puzzles with a modernized, gorgeously realized Tex Avery-like art style, and add in a mad scientist voiced by John de Lancie ("Q" from Star Trek: The Next Generation)?

A: Well, if any of that description made you perk your ears up and drool, then you probably already own this game. And hey, the great thing is, if you absolutely hate any part of that description, you will probably avoid this. Easy!

It's a great game, and really, really scratches the Portal itch. The animations and artwork in the game are charming, demented and sometimes unspeakably cute. (I love the machines that barf crates! I love them so much!) De Lancie is suitably crazy, but not maliciously so -- he's just very determinedly absent-minded, that's all! The areas are filled with a nice array of collectibles, the game runs smoothly... I can't really find too many things wrong with this.

Well, except one: I'm stupid and haven't been able to finish the game yet. But chances are WILDLY in favor of you being much smarter than I am, and so you have nothing to worry about!

Adorably exasperating game.
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A 59 de 69 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
6.1 h registradas
Publicado el 28 de noviembre de 2013
Love a good cartoon? You're welcome :)
Love a good puzzle? Close the page :(

Pros: visuals and such: stunning design, not bad graphics, nice atmosphere and jokes, John de Lancie as Professor Quadwrangle, original story, price
Cons: actual gameplay: pretty short (there are some DLCs out there though), not many good puzzles, requires more jumping skills than thinking ones, freaking tons of blur

The long way:
I love this game. Yeah, that simple, just as simple as the game is. It has nice design, good 3d-cartoon-like graphics and jokes which are really good (well, sometimes they aren't, but nothing is perfect in this world). The main problems are the puzzles and length of the game itself - I've run through it in ~6 hours, but I haven't got 100% completion though. Now about the puzzles. They are simple as well, but that's not good this time. You won't find any really hard-brainsmashing-cool-etc puzzles in this game - all of them are considerably easy. Also, this game has a lot of platforming. I like this, but you may not if you're looking for a brain challenge.

PS: I'm sorry if my English is bad, it's not my native language.
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A 33 de 37 personas (89%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
23.2 h registradas
Publicado el 18 de octubre de 2014
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.


I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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A 131 de 203 personas (65%) les ha sido útil este análisis
16 personas han encontrado divertido este análisis
No recomendado
2.4 h registradas
Publicado el 15 de septiembre de 2014
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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A 29 de 35 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
33.1 h registradas
Publicado el 30 de diciembre de 2013
Riding off the coat-tails of Portal, the same dev team is back at it with this first-person-puzzler. The difficulty for the base game stays between beginner to intermediate while the DLC increases it to a ridiculous difficulty that will have you banging your head on your keyboard and you punching a nearby house cat. Despite this increase of difficulty (reliance of speed, timing, and LOTS of patience are needed), the game is hilarious and beautiful with a semi-cell-shaded, cartoon feel. John de Lancie (Q for all you trekkies out there), provides a nice narrative to the environment and story as you progress through the game. If you enjoyed the Portal series, this is a must-buy to add to your gaming collection.
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