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¡Encuentra y rescata a tu tío usando su última invención para abrirte paso a través de una mansión loca y compleja mientras viajas entre dimensiones y resuelves rompecabezas!
Fecha de lanzamiento: 21 de Jun, 2012
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Comprar Quantum Conundrum Season Pass

¡Incluye el juego completo, la banda sonora y los dos DLC!

Acerca del juego

Eres un joven chiquillo, y cuando te dejan en casa de tu tío para ir a visitarlo, notas que algo va mal. En primer lugar, al llegar acaba de haber una explosión y luego ni siquiera te ha venido a saludar. La casa también parece más rara de lo que recuerdas. Está en tus manos encontrar y rescatar a tu tío. Utiliza su nuevo invento, el dispositivo IDS que te permite cambiar entre cinco dimensiones distintas para resolver los puzles. ¿El sofá pesa demasiado? ¡Cambio de dimensión! Pasa a la ligera y no pesará nada. ¿Necesitas llegar a un lugar alto? ¡Cambio de dimensión! Ve a la dimensión de anti-gravedad y todo flotará a tu alrededor. ¿Que necesitas que las cosas pesen más? ¡Cambio de...! Bueno, ya pillas cómo va. ¡Cambia de dimensión al instante, resuelve los puzles y rescata a tu tío!

Requisitos del sistema

    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo a 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce 8800 GT con 512 MB de VRAM / ATI Radeon HD 2900 con 512 MB de VRAM
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
    • SO: Windows 7 SP1
    • Procesador: Intel Core 2 Duo E8400 a 3 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Disco Duro: 1.75 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
Análisis útiles de usuarios
A 14 de 15 personas (93%) les ha sido útil este análisis
83 productos en la cuenta
43 análisis
7.8 h registradas
I really enjoyed Quantum Conundrum although it wasn't very long. You switch between dimensions to solve puzzles that lead to the rescue of your uncle, who you visited. He still can talk to you though, he tells you some hilarious jokes and might give you a hint or two. His interdimensional pet Ike watches over you and hands you some of the stuff you need. I recommend you to skip any guidence in the first gameplay because the base game isn't really that hard, that'll be the point of its DLCs which I will review later. Patience is golden, many times you'll stop looking back at how easy it actually was after finally proceeding. I loved it and it deserves more attention in my opinion. If it's too heavy, fluff it up! 9/10

I want to snatch Ike
Publicado: 6 de Abril
¿Te ha sido útil este análisis? No
A 8 de 9 personas (89%) les ha sido útil este análisis
121 productos en la cuenta
44 análisis
2.6 h registradas
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Publicado: 31 de Mayo
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
1,759 productos en la cuenta
272 análisis
2.4 h registradas
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Publicado: 15 de Septiembre
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A 5 de 6 personas (83%) les ha sido útil este análisis
167 productos en la cuenta
33 análisis
5.7 h registradas
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
Publicado: 20 de Junio
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
77 productos en la cuenta
18 análisis
15.9 h registradas
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
Publicado: 2 de Julio
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
723 productos en la cuenta
52 análisis
7.4 h registradas
Las similitudes con Portal son constantes (no en vano la diseñadora Kim Swift trabajó en VALVe haciendo Portal).
Aunque queda muy por debajo de la magna obra de VALVe: los personajes no tienen apenas carisma, es un juego corto y los puzzles pecan mucho de habilidad y poca inteligencia.
Destacaría por encima de todo su diseño 'cartoon' desenfadado y las buenas ideas que presenta.

Si os gustó Portal y buscáis algo "del estilo", no lo dudéis, aunque esperad alguna rebaja y a que lancen los correspondientes DLCs.
Publicado: 26 de Junio, 2012
¿Te ha sido útil este análisis? No