Find and rescue your uncle by using his newest invention to work your way through a crazy complex mansion as you switch between dimensions and solve puzzles!
Datum vydání: 21. čvn. 2012
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O hře

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

Systémové požadavky

    Minimum:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 3 GHz E8400
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
Užitečné recenze od zákazníků
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
127 titulů na účtu
12 recenzí
10.8 hodin celkem
★★★★☆

Jako fanoušek a tvůrce map pro Portal jsem si tuto hru nemohl nechat ujít. Podobně jako v Portalu má i v této hře prsty Kim Swift, což už samo o sobě zaručuje jistou kvalitu a zábavu. Navíc za cenu 2 a půl éčka ve slevě je to luxus. Nejprve jsem si připadal díky grafickému zpracování trochu divně, ale jde jen o zvyk. Po chvilce jsem si na nové (odlišné od portálu) objekty a tlačítka zvykl a celou hru už bral jako určitou modifikaci Portálu. Hrou mne táhl hlas (podobně jako v portálu GlaDOS) mého strýčka vědátora. Jeho informace, vyprávění a vtipkování o okolním prostředí a jeho vynálezech mě dokázalo vtáhnout do děje a hádanek ... a v tu chvíli to u mě hra vyhrála. Není tu sice žádný portalgun, ale díky rukavici pro přepínání dimenzí (vynález strýčka) tu vznikl nový prostor a mechanismy pro vytváření hádanek podobných těm z portálu. Pravda, ... občas je težší provedení způsobu řešení, než jeho vymýšlení, ale i tak mohu tuto hru doporučit. Do hry jde vložit snadno i vydařená free čeština z internetu.
Přidáno: 24. června
Byla tato recenze užitečná? Ano Ne
14 z 15 osob (93%) ohodnotilo tuto recenzi jako užitečnou
83 titulů na účtu
43 recenzí
7.8 hodin celkem
I really enjoyed Quantum Conundrum although it wasn't very long. You switch between dimensions to solve puzzles that lead to the rescue of your uncle, who you visited. He still can talk to you though, he tells you some hilarious jokes and might give you a hint or two. His interdimensional pet Ike watches over you and hands you some of the stuff you need. I recommend you to skip any guidence in the first gameplay because the base game isn't really that hard, that'll be the point of its DLCs which I will review later. Patience is golden, many times you'll stop looking back at how easy it actually was after finally proceeding. I loved it and it deserves more attention in my opinion. If it's too heavy, fluff it up! 9/10

I want to snatch Ike
Přidáno: 6. dubna
Byla tato recenze užitečná? Ano Ne
8 z 9 osob (89%) ohodnotilo tuto recenzi jako užitečnou
121 titulů na účtu
44 recenzí
2.6 hodin celkem
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Přidáno: 31. května
Byla tato recenze užitečná? Ano Ne
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1,759 titulů na účtu
272 recenzí
2.4 hodin celkem
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Přidáno: 15. září
Byla tato recenze užitečná? Ano Ne
5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
167 titulů na účtu
33 recenzí
5.7 hodin celkem
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
Přidáno: 20. června
Byla tato recenze užitečná? Ano Ne