Defend the solar system from fearsome aliens by sending satellites into orbit in revolutionary tower defense action!
Uživatelské recenze: Spíše kladné (169 recenzí)
Datum vydání: 19. led. 2012

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Koupit Unstoppable Gorg

 

Recenze

"There’s lots to like about Unstoppable Gorg, and not just the neat presentation and excellent production: the actual tower-defence model is clever too." - Rock, Paper, Shotgun

"...an entertaining tribute to the alien-invasion movies of days gone by and an enjoyable tower defense game that requires you to think on your feet" Gamespot

"...a joy to behold for any sci-fi fan that knows there is a version of The Day The Earth Stood Still that doesn't star Keanu Reeves." Destructoid

Informace o hře

Připravte se na revoluční zážitek v žánru „tower defense“, který vás pořádně rozproudí. Hra Unstoppable Gorg chce po hráči, aby bránil sluneční soustavy od hrozivých mimozemšťanů pomocí vysílání satelitů na oběžnou dráhu. Oproti jiným „tower defense“ hrám lze ve hře Unstoppable Gorg pohybovat s obrannými věžemi-satelity pomocí otáčení jejich oběžných drah okolo planet, měsíců a vesmírných stanic.
Hra Unstoppable Gorg je s láskou vyrobená pocta poctivým sci-fi filmům z 50. let. Létající talíře, gumoví mimozemšťané, záludné efekty – to vše hra obsahuje. Příběhové scénky ve hře byly natočeny na filmovou pásku použitím modelů, miniatur a živých herců a poté zkombinovány se skutečnými archivními záběry k vytvoření klasického sci-fi zážitku, který je přímo nadpozemský.

Klíčové vlastnosti:

  • Ujměte se role Gorge ve více než 40 vyzývavých úrovních revolučního žánru „tower defense“.
  • Satelity na oběžné dráze nahrazují věže a plánovací mřížku, kterou používají jiné hry stejného žánru.
  • Přesouvejte své satelity po jejich drahách k vytvoření nejlepší obrany pro každou útočnou vlnu.
  • Zažijte napínavý příběh inspirovaný klasickými sci-fi filmy z 50. let.
  • Odemkněte Steam achievementy a vybojujte si své místo v žebříčcích.
  • Nádherná 3D grafika a efekty pro lepší zážitek.

Systémové požadavky

Windows
Mac OS X
    • OS: Windows® XP SP3 / Windows® Vista / Windows® 7
    • Processor: Intel® Pentium® 4 (2Ghz) or AMD® Athlon 64 (1.6GHz) processor or better
    • Memory: 1GB RAM
    • Hard Disk Space: 2GB free
    • Video Card: NVIDIA 6600 or ATI X700, 256MB GPU memory or better
    • DirectX®: DirectX® 9 or later
    • Sound: DirectX compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 1GB RAM
    • Hard Disk Space: 2GB free
    • Video Card: NVIDIA Geforce 9400M
Užitečné recenze od zákazníků
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.9 hodin celkem
Přidáno: 17. června
Quite fun, retro style video clips.

Limited placements on towers, but with spinning orbits makes it a different type of td.
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22 z 27 osob (81%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
2.1 hodin celkem
Přidáno: 10. ledna 2014
It has a nice theme. The cutscenes are gorgeous. The concept is fresh. And the overall style is neat ... BUT ... : ...

At first you'll have to play a level !!! E-X-A-C-T-L-Y !!! as it was thought up by the developer AND you will have to restart a level quite often just because those damn turrets sometimes simply don't shoot at the leading guy but keep changing firepower from enemy to enemy. What's worst about it: this behaviour is not foreseeable by the player. Sometimes the guns do their job well, some other time they totally ♥♥♥♥ up your defense.

Now what's MOST ANNOYING is that the GUI doesn't securely get your mouseclicks. Sometimes you have to click 2 - 3 times before it's recognized. Naturally regarding the totally weird difficulty curve of this game this behaviour will have you to restart the levels quite often too.

ON THE TOP OF IT: Each time you leave the game it produces a nice little memory leak which is absolute ridiculous for THE leading benchmark producer ... though I must assume I haven't gotten better experiences from their benchmark programs either ... and I've got a quite decent setup ...

Don't get me wrong. This game can be fun when it's played on easy difficulty but don't expect to reach any of the heigher achievements anywhere soon in this game. Look at the achievements stats and you can clearly see what I mean ...

The good thing about this game is it's arcade mode which stands synonymously for freeplay and can be a lot of fun for a coffebreak or some ...

Get this game only on a large discount and try the demo first!
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22 z 27 osob (81%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
1.0 hodin celkem
Přidáno: 4. ledna
Unstoppable Gorg is a tower defense game of the sub-genre I call "pointlessly manic" -- to play it properly you must fail a level repeatedly while figuring out a sequence, and then click 8 billion times per round and hope against hope that something random doesn't get in the way of the exact movement/clicking sequence "strategy" that the hardest difficulty requires to 100%. Repeat until you beat... or in the case of this game, don't bother. Because it's not even worth it. The orbit gimmick is stupid and never should have left the drawing board. Forcing players to memorize sequences and deal with RNG on top of that nonsense (to say nothing of the glitches and gotchas that ruin round after round) is just lazy tower defense design and a luminary like Futuremark should be ashamed of themselves. With the gameplay removed this would be a great screensaver, but a great game it is not.

I love tower defense games, but man do I hate tower defense games like Unstoppable Gorg. The music, art, and presentation are all top notch -- I especially love the bad sci-fi movietone reel feel. But the gameplay is just atrociously designed spew. Even many flash TDs and war3 maps were far better.

Unstoppable Gorg isn't just a bad game, it's gameplay is actively annoying, irritating, and head shaking.

Deleted.
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24 z 32 osob (75%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
4.2 hodin celkem
Přidáno: 24. prosince 2013
Recenze před vydáním titulu
I usually can't stand tower defense games but I LOVED Unstoppable Gorg. A literal twist on the genre with an awesome mid 20th century sci-fi TV theme and great graphics. If you love tower defense games - get it. If you hate tower defense games get it anyway because it's a steal and you'll be supporting Futuremark - makers of programs like PCMark and 3Dmark not to mention Shattered Horizon!
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12 z 14 osob (86%) ohodnotilo tuto recenzi jako užitečnou
24.4 hodin celkem
Přidáno: 7. července 2014
A silly tower defense game. Fortunately, I happen to like silly tower defense games.
It offers a decent variety of towers and enemies, always a key ingredient. (Although I found some of the tower types more or less indispensable, and others pretty worthless.) You get money from killing enemies, but also from building generators, so there is that tension between investing and beefing up your defenses.

Lastly, the game brings us something new: orbiting towers. All your defenses must be placed at preset points in 2-4 rings surrounding your ship/station. These rings are fixed in distance from the center, and the build points are fixed in distance from each other, but the entire ring can be rotated. This lets you move your towers into position near the enemy's attack paths (highlighted by glowy dotted lines), or even follow a wave around to keep it in range longer. Since the levels are in space, with no real 'terrain', this is a good way of doing things.

One of the game's strongest points is actually not the system itself, but the whole aesthetic. The entire thing, down to the last detail, is done over to look like a cheesy, low-budget, 40s/50s sci-fi movie/TV show. The costumes in the live-action cutscenes, the flying saucer enemies, the robots that look like they were patched together from old car parts, the towers that look like they're made of cardboard and tinfoil, and the buttons & iconography on the menus all appear just like you'd expect them to. I've never played a game that did something similar, and while I wouldn't want it to become a trend, it really works here.
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