In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (386 arvostelua) - Edellisten 30 päivän aikana tehdyistä 386 arvostelusta 84% on myönteisiä.
Yhteensä:
Erittäin myönteinen (13,358 arvostelua) - 90% / 13,358 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 13. tammi, 2009

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Osta Mirror's Edge™

 

Tietoja pelistä



In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.

Mirror's Edge™ delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run. From the makers of the groundbreaking Battlefield franchise, Mirror's Edge is an action-adventure experience unlike any other.

Features

  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
  • Free yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running — what keeps you alive.

Awards

Järjestelmävaatimukset

    • Supported OS: Microsoft Windows® XP SP2 or Vista
    • Processor: 3.0 GHz or faster
    • Memory: 1 GB RAM or more
    • Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required. Video card must have 256 MB, NVIDIA GeForce 6800 or better
    • Hard Drive: 8 GB free space
    • Sound: DirectX® 9.0c compatible sound card
    • INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER WITH EA ONLINE.
Customer reviews
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Viimeaikaiset:
Erittäin myönteinen (386 arvostelua)
Yhteensä:
Erittäin myönteinen (13,358 arvostelua)
Recently Posted
RPG721
( 6.9 tuntia pelattu )
Julkaistu 4. toukokuu.
This is one of those games you absolutely must get and play. On the level of Portal 2!
[Excel] Mr.Tiny Face
( 3.6 tuntia pelattu )
Julkaistu 4. toukokuu.
It is a fun game but I was a little disapointed for the length I clocked in at 3 hours
KadrieV❶
( 5.1 tuntia pelattu )
Julkaistu 4. toukokuu.
For me this is the best parkour game ever made!
JAX
( 6.9 tuntia pelattu )
Julkaistu 3. toukokuu.
I forgot to breath so many times on this game ... 10/10 would forget again.
This game gives you all the things that a parkour individual does, throw you in a very amazing, colorful, alive city, put some folks to start shooting at you, play an amazing soundtrack in the background and you run, and try to find your way as fast as you can. I am not used to run away so it really gives that thrill of fast thinking and trying not to get hit.
New experience, great game.
JORDAN-KUN
( 8.4 tuntia pelattu )
Julkaistu 3. toukokuu.
One of the most underated games ever and one of my all time favs.

. Great Visuals
. Good Story
. Great Female Lead Character
. Fantastic Gameplay

10/10
Quantemz
( 6.8 tuntia pelattu )
Julkaistu 3. toukokuu.
It's a great game. My only complain is the story is too short
gg
( 23.8 tuntia pelattu )
Julkaistu 3. toukokuu.
It's like assassins creed but it's actually good
Allahu Akbar اَللّٰهُ أ
( 0.8 tuntia pelattu )
Julkaistu 3. toukokuu.
barretrunningshot

bestgameever
Nadata
( 5.8 tuntia pelattu )
Julkaistu 2. toukokuu.
Dying Light does parkour better. Oh, and it has better combat... and zombies
Kitsune
( 11.3 tuntia pelattu )
Julkaistu 1. toukokuu.
the most obvious way to know how this game feels is trying it.
Duncan Hunter
( 1.1 tuntia pelattu )
Julkaistu 1. toukokuu.
Great music, art, gameplay, and a ♥♥♥♥ story. I've played it 12 times and I still have noidea what the ♥♥♥♥ is going on.
euqil
( 2.8 tuntia pelattu )
Julkaistu 1. toukokuu.
It looks great, the level design is good but I didn't have fun playing the game. The 1st person view platforming just does not work for me.
↯ Cold ↯ | CSGORumble.com
( 8.4 tuntia pelattu )
Julkaistu 1. toukokuu.
Such an amazing game. Can't wait to get Mirror's Edge 2
Lil' Peety
( 1.7 tuntia pelattu )
Julkaistu 30. huhtikuu.
This game has phenomenal atmosphere that I found visually appealing and engaging. Additionally, the concepts of the game were clever and well executed. However, I felt as though the gameplay was clunky, clumsy, and somewhat repetitive (which can admittedly be said about a lot of games), but I never felt like anything was unique, or like I was truly in the thick of it, instead it just felt jerky, slow, and difficult.
Glover
( 1.1 tuntia pelattu )
Julkaistu 30. huhtikuu.
This game is still just as bad as I remembered.
UNICORN_GOD
( 3.0 tuntia pelattu )
Julkaistu 30. huhtikuu.
Very beautiful and fun game
Kill Respectively
( 15.3 tuntia pelattu )
Julkaistu 30. huhtikuu.
i love this game. and i wish i could run around this city in free roam, that would be absolutely AMAEZIN!!!
Miyam Rucks
( 8.5 tuntia pelattu )
Julkaistu 30. huhtikuu.
First person platforming is bad, but unique enough for me to enjoy.
CoryBuster
( 1.7 tuntia pelattu )
Julkaistu 30. huhtikuu.
probably good. I don't know go play it.
One Name (Scott)
( 2.2 tuntia pelattu )
Julkaistu 30. huhtikuu.
am i doing it?
am i doing the
hard-core park-our?
is this what is called the
parkour?
the cool kids do the parkour?
i do the parkour?
i am...
cool kid?
Most Helpful Reviews  In the past 30 days
40/42 (95%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
4.7 tuntia pelattu
Julkaistu 6. huhtikuu.
Mirror’s Edge consistently feels like the point of impact for two diverging strains of game design.

There is, first, the game Mirror’s Edge would propose itself to be, a first-person parkour escapade through a city overrun by corporate interest. It’s a crunchy, mechanics focused affair sold on the adrenaline rush that is leaping off a rooftop and hitting the ground in an effortlessly smooth, lifesaving roll. Where games such as Assassin’s Creed and Prince of Persia employ parkour as a flashy means to a navigational end, Mirror’s Edge obsesses over the act of putting one foot in front of the other; a roll here, a leap there, each action a purposeful and considered exertion meant to carry you forward as fast as possible with as little surface friction as can be managed.

The precision Mirror’s Edge demands of you in controlling your character’s body is at once overwhelming and exhilarating. I routinely felt as if the game demanded more of me than its simple over/under controls allowed for, but then I would flawlessly string together a series of moves and everything would snap into place. There is a delicate balance struck between contextual automation and player driven navigation in how you traverse the industrial playgrounds that make up Mirror’s Edge’s levels, and more often than not the choice to keep the actual controls simple pays off and helps make for a game that feels both smooth and tactile.

Problems arise though when Mirror’s Edge’s level designs fail to match the intuitive nature of its controls. There is a distinct visual vocabulary at work in Mirror’s Edge that seeks to clue you in on what can and can’t be climbed, jumped, and run on, familiar objects and situations giving way to habitual movements that streamline the planning phase and keep you moving. But despite what attempts Mirror’s Edge makes to help teach you how to read levels, by and large they remain entirely opaque. I might recognize a piece of geometry, but rarely did that translate into me knowing how to actually use it to move forward, and again and again I would find myself having to slow down and deconstruct a level before I could move forward.

This stop-and-go workaround is certainly functional, but it goes entirely against the way Mirror’s Edge seems designed to be, and how it wants you to play. For a game built with speed and flow as top priorities, Mirror’s Edge does a poor job ensuring you ever make it through a level without needing to first memorize its layout and the sequence of moves needed to successfully navigate it. It’s not impossible to get good at Mirror’s Edge and capitalize on its promises, but doing so requires such an investment of time and energy spent beating yourself against its inscrutable exterior, that it hardly feels worth it. I never expected to reach speedrun level proficiency without putting in the effort, but Mirror’s Edge fails to accommodate for players who fall anywhere outside the hyper dedicated and skilled, without feeling as if that exclusion is an intentional choice. I don’t believe developer DICE wanted Mirror’s Edge to be as hard and frustrating as it ultimately became, but perhaps that is just what happens to games that move as fast and are as demanding as this.

But I feel as if most of Mirror’s Edge’s failings are less the result of design oversights than they are the splintering of priorities. I said earlier that Mirror’s Edge feels like two strains of game design, and that second side comes into play in all the ways Mirror’s Edge either fails to flesh out the parts one would believe to be most important, or the things it chooses to include for no discernible reason. The much maligned combat is likely the biggest offender in this regard. You are rarely forced to engage with enemies, but not doing can often make the game more challenging than it is worth. Often I ran into situations where I would die dozens of times without making it through, only to reluctantly pick up a gun and be out in a matter of moments.

The reason combat is so annoying then is the same reason much of the game becomes a frustrating slog the further you progress: it keeps slowing you down. There is also the added fact that combat, while technically functional, is horrifically clunky and unsatisfying, with kicks and punches being by far the least controlled actions you perform in the game, and the gunplay feeling loose and awkward (which is especially strange given DICE’s shooter roots). It all feels like a last second inclusion, as if someone high up at EA saw the game running and became worried that no one would buy a game without combat. One can only speculate as to the various hierarchies at play in Mirror’s Edge’s development, but that doesn’t change how wholly alien the combat feels to the rest of the game, and its inclusion means that at some point development time was being allocated to it over the rest of the game (the end result being the game we received).

That isn’t to say that if DICE had opted-out of combat they would have been able to fix all of Mirror’s Edge’s problems, but when so much of the game feels rushed it seems hard to imagine that time couldn’t have been better spent elsewhere. The campaign itself is brief even by shooter standards at anywhere from 4-6 hours, and is made to feel more insubstantial due to being married to a narrative that is structurally akin to a show billed for 24 episodes that got cut down to 12. There is a framework here setting up a fascinating near future, where the control of information is paramount, and the only way to get messages relayed outside the government’s prying eyes is to use runners who carry them by hand. Our lead, Faith, is a quintessential sentimental rebel, enacting what eventually becomes an outright war between the city higher-ups and the runners in order to rescue her sister after being framed for a crime.

There is a lot to work with in Mirror’s Edge’s setting and premise, but events are strung together with so little continuity and character development that the result is something of a mess. Much of Mirror’s Edge’s plot seems to hint at a history that is never explained, with character relationships never getting much attention even as they switch sides at the drop of a hat without any legitimate justification. Eventually things boil down to a blur of small-scale politics with big ramifications, plot holes that make for easy conclusions, and an overarching storyline that by the end seems to have gone nowhere despite everything that unfolds. I am a sucker for Marxist dystopia and would have loved to learn more about Faith’s world and how she fits into it. It is incredibly rare we get a female lead in games, which makes it perhaps more frustrating than it would otherwise be that Mirror’s Edge does nothing much to develop Faith as a person. I appreciate her being here and DICE avoiding most of the pitfalls that developers fall into in creating female characters, but that only serves to illustrate just how dire things are in games even so many years after Mirror’s Edge’s release, that even being a lousy character in her own right Faith still constitutes one of the better leading ladies in a major release.

Mirror’s Edge is an experience that few games have come anywhere near replicating. Its blend of high-contrast visuals and a visceral sense of movement and impact can be incredibly exhilarating once you learn how to make use of what you’re given. However compelling a concept Mirror’s Edge might be though, its execution is so flawed as to make playing it often far less enjoyable than the idea of doing so. With a sequel on the horizon it will be interesting to see if DICE learned anything from Mirror’s Edge relative failure, but until then it exists more as a curiosity than a classic.

You can read more of my writing on Kritiqal.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
Suositeltu
15.0 tuntia pelattu
Julkaistu 6. huhtikuu.
Mirror's Edge has an interesting story and nice graphics. It's a game worth buying.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
Suositeltu
10.5 tuntia pelattu
Ennakkoarvostelu
Julkaistu 15. huhtikuu.
Mirror's Edge is one of a kind type of game. Superb graphics that really utilizes color well to create a surreal world while also using color to help guide you through the levels. You are running from the authoritarian government and must not be caught throughout the game. This is where this game is unique. This is not a first person game where weapons will save your life, though weapons are available if you steal one from the government goons. This is a game about parcour. You run, jump, slide and slam your way through doors. If you do so fluidly, you will gain more momentum, more speed, and the game seems perfect and so organic when this happens. However, it's difficult to attain this type of fluidity. The game is challenging, but this is what makes the game so attractive to me. The challenge, the uniqueness and the sheer beauty of the game makes this an easily recommended title for all to try at least once. This is a must have game for all gamers.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
Suositeltu
6.9 tuntia pelattu
Julkaistu 3. toukokuu.
I forgot to breath so many times on this game ... 10/10 would forget again.
This game gives you all the things that a parkour individual does, throw you in a very amazing, colorful, alive city, put some folks to start shooting at you, play an amazing soundtrack in the background and you run, and try to find your way as fast as you can. I am not used to run away so it really gives that thrill of fast thinking and trying not to get hit.
New experience, great game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
4.5 tuntia pelattu
Julkaistu 13. huhtikuu.
You play as character name Faith her sister arrested for something she didn’t do, you get to jump from rooftop to the next it’s fun, the puzzles are awesome it really let you think to work your situation, the game will be short if you know your control but very nice game, problem with the game was PhysX didn’t work in my pc and the story was not that much you play it more for gameplay then story.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
92.4 tuntia pelattu
Julkaistu 17. huhtikuu.
Just realized I havent reviewed this game. I definitely have enough hours clocked to tell people to buy this game. (BTW you can download maps online to play more things). Have fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
16.8 tuntia pelattu
Julkaistu 22. huhtikuu.
You are playing as a hot girl running around, what more do you want?
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
3.2 tuntia pelattu
Julkaistu 15. huhtikuu.
Runs at 5fps, still a great game :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
7.0 tuntia pelattu
Julkaistu 15. huhtikuu.
A great game. The fun of the parkour is only let down only by ridiculously difficult combat/shooting sections.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
17.6 tuntia pelattu
Julkaistu 15. huhtikuu.
I have extensively played this game through over and over.With the new game (and beta) on the horizon i thought i'd play through it again.When it's free-flowing, there's no game like it.However, gun play and sticky combat prevent it from being a completely free flowing design.There IS a story here, even if parts get lost in cartoon-like cutscenes and dodgy dialogue.I recommend this game to anyone to get an idea of what Mirrors Edge is all about before they buy Catalyst9the new game).
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
3.6 tuntia pelattu
Julkaistu 18. huhtikuu.
Amazing game, with (mostly) great controls, excellent free running mechanics, great atmosphere thanks to the gorgeous environments and flow of free running, all of which hold up strong even to this day! Completed the game on PS3, and was surprised to find this game on PC looks beautiful still compared to recent games, at least on the highest settings. It definitely has aged well!
9.5/10 imo; the story isn't as enriching as the environments and gameplay, but good enough to make playing the game worthwhile.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
38.5 tuntia pelattu
Julkaistu 15. huhtikuu.
Great game, but you need a good computer to run this beauty of a game on.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
5.3 tuntia pelattu
Julkaistu 24. huhtikuu.
A truly remarkable game with astounding graphics even for todays standard. Minimalistic environment design and a really unique gameplay and wonderfu background music. Back in 2009 many AAA titles were released so no wonder this game escaped everyone's eyes. Best thing about this game is no EA Origin login. Buy this game for sure when it's available on sale.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
8.4 tuntia pelattu
Julkaistu 3. toukokuu.
One of the most underated games ever and one of my all time favs.

. Great Visuals
. Good Story
. Great Female Lead Character
. Fantastic Gameplay

10/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
11.3 tuntia pelattu
Julkaistu 1. toukokuu.
the most obvious way to know how this game feels is trying it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
3.0 tuntia pelattu
Julkaistu 30. huhtikuu.
Very beautiful and fun game
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
15.3 tuntia pelattu
Julkaistu 30. huhtikuu.
i love this game. and i wish i could run around this city in free roam, that would be absolutely AMAEZIN!!!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1.1 tuntia pelattu
Julkaistu 1. toukokuu.
Great music, art, gameplay, and a ♥♥♥♥ story. I've played it 12 times and I still have noidea what the ♥♥♥♥ is going on.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
6.0 tuntia pelattu
Julkaistu 6. huhtikuu.
I'm at a loss for words, so ill just say this.

This game is truely amazing.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
10.6 tuntia pelattu
Julkaistu 14. huhtikuu.
You play as Faith, member of group of runners, who transmit packages for important people. Game is set in dystopia and while I played it, I often remember a book from George Orwell, 1984. The story is actually interesting (at least for me :D), gameplay was very good. But sometimes I found myself thinking, where to go, because there were no signs of direction.

Anyway, if you're OK with parkour and stuff around that, you will like this game. :)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska