I en by, hvor information overvåges meget strengt, transporterer ekstremt adrætte kurerer, de såkaldte Runnere, følsomme data beskyttet imod snagende øjne. I dette tilsyneladende utopiske paradis er der blevet begået en forbrydelse, din søster er blevet falsk anklaget, og nu bliver du jaget.
Brugeranmeldelser:
Seneste:
Meget positive (385 anmeldelser) - 84% af de 385 brugeranmeldelser, fra de seneste 30 dage, er positive.
Samlet:
Meget positive (13,346 anmeldelser) - 90% af de 13,346 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 13. jan 2009

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Køb Mirror's Edge™

 

Om dette spil

I en by, hvor information overvåges meget strengt, transporterer ekstremt adrætte kurerer, de såkaldte Runnere, følsomme data beskyttet imod snagende øjne. I dette tilsyneladende utopiske paradis er der blevet begået en forbrydelse, din søster er blevet falsk anklaget, og nu bliver du jaget. Du er en Runner ved navn Faith — og dette innovative første persons-action-eventyr er din historie.
Mirror's Edge™ placerer dig direkte i denne unikke heltindes sko, mens hun bevæger sig omkring i det højdeskræksfremkaldende bylandskab og kaster sig ud i intens kamp og hæsblæsende forfølgelsesjagter. Med en hidtil uset fornemmelse af bevægelse og perspektiv trækkes du ind i Faiths univers. En verden, der er instinktiv, umiddelbar og ekstremt farlig.
Leve eller dø? Svæve eller falde? Én ting er sikker – i denne by lærer du at løbe. Mirror's Edge kommer fra skaberne af den banebrydende Battlefield-franchise og er en action-eventyroplevelse ulig nogen anden.
  • Bevæg dig : Sammensæt det utroligste arsenal af vægløb, hop, spring og meget andet i flydende, akrobatiske bevægelser, der vender hvert eneste niveau i bymiljøet til din fordel og redning.
  • Fordyb dig: I første person føles hvert eneste åndedrag, hver eneste kollision, hver eneste landing meget direkte. Højderne skaber ægte højdeskræk, bevægelserne flyder naturligt, kollisioner og projektilanslag skaber ægte frygt og adrenalin.
  • Giv dig selv en udfordring: Kamp eller flugt. Din hastighed og adræthed sætter dig ikke bare i stand til at undvige, gribe og udføre dristige flugtnumre, men også til at uskadeliggøre og afvæbne intetanende modstandere i en blanding af forfølgelse, opgaver, strategi og intens kamp.
  • Slip dig selv fri: Runner vision giver dig mulighed for at se byen, som de ser den. Se flowet. Tagene bliver til stier og løbegange, muligheder og flugtveje. Flowet holder dig i bevægelse — holder dig i live.

Systemkrav

    • Understøttede OS: Microsoft Windows® XP SP2 eller Vista
    • Processor: 3,0 GHz eller hurtigere
    • Hukommelse: 1 GB RAM eller mere
    • Grafik: DirectX® 9.0c-kompatibelt grafikkort, Shader Model 3.0 krævet. Grafikkortet skal have 256 MB, NVIDIA GeForce 6800 eller kraftigere
    • Harddisk: 8 GB ledig plads
    • Lyd: DirectX® 9.0c-kompatibelt lydkort
    • INTERNETFORBINDELSE, ONLINE-GODKENDELSE OG ACCEPT AF SLUTBRUGERLICENSAFTALE PÅKRÆVET FOR AT SPILLE. ADGANG TIL ONLINE-FUNKTIONER KRÆVER ONLINE-REGISTRERING. DER KAN KUN FORETAGES ÉN REGISTRERING PR. SPIL. EA ONLINE VILKÅR OG BETINGELSER SAMT FUNKTIONSOPDATERINGER FINDES PÅ www.ea.com. DU SKAL VÆRE 13 ÅR ELLER ÆLDRE FOR AT KUNNE REGISTRERE DIG HOS EA ONLINE.
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JAX
( 6.9 timer bogført )
Indsendt: 3. maj
I forgot to breath so many times on this game ... 10/10 would forget again.
This game gives you all the things that a parkour individual does, throw you in a very amazing, colorful, alive city, put some folks to start shooting at you, play an amazing soundtrack in the background and you run, and try to find your way as fast as you can. I am not used to run away so it really gives that thrill of fast thinking and trying not to get hit.
New experience, great game.
Helpful? Ja Nej Sjov
JORDAN-KUN
( 6.0 timer bogført )
Indsendt: 3. maj
One of the most underated games ever and one of my all time favs.

. Great Visuals
. Good Story
. Great Female Lead Character
. Fantastic Gameplay

10/10
Helpful? Ja Nej Sjov
Quantemz
( 6.8 timer bogført )
Indsendt: 3. maj
It's a great game. My only complain is the story is too short
Helpful? Ja Nej Sjov
-_-
( 23.8 timer bogført )
Indsendt: 3. maj
It's like assassins creed but it's actually good
Helpful? Ja Nej Sjov
Allahu Akbar اَللّٰهُ أ
( 0.8 timer bogført )
Indsendt: 3. maj
barretrunningshot

bestgameever
Helpful? Ja Nej Sjov
Nadata
( 5.8 timer bogført )
Indsendt: 2. maj
Dying Light does parkour better. Oh, and it has better combat... and zombies
Helpful? Ja Nej Sjov
Kitsune
( 10.8 timer bogført )
Indsendt: 1. maj
the most obvious way to know how this game feels is trying it.
Helpful? Ja Nej Sjov
Duncan Hunter
( 1.1 timer bogført )
Indsendt: 1. maj
Great music, art, gameplay, and a ♥♥♥♥ story. I've played it 12 times and I still have noidea what the ♥♥♥♥ is going on.
Helpful? Ja Nej Sjov
euqil
( 2.8 timer bogført )
Indsendt: 1. maj
It looks great, the level design is good but I didn't have fun playing the game. The 1st person view platforming just does not work for me.
Helpful? Ja Nej Sjov
↯ Cold ↯ | CSGORumble.com
( 8.4 timer bogført )
Indsendt: 1. maj
Such an amazing game. Can't wait to get Mirror's Edge 2
Helpful? Ja Nej Sjov
Lil' Peety
( 1.7 timer bogført )
Indsendt: 30. april
This game has phenomenal atmosphere that I found visually appealing and engaging. Additionally, the concepts of the game were clever and well executed. However, I felt as though the gameplay was clunky, clumsy, and somewhat repetitive (which can admittedly be said about a lot of games), but I never felt like anything was unique, or like I was truly in the thick of it, instead it just felt jerky, slow, and difficult.
Helpful? Ja Nej Sjov
Glover
( 1.1 timer bogført )
Indsendt: 30. april
This game is still just as bad as I remembered.
Helpful? Ja Nej Sjov
UNICORN_GOD
( 3.0 timer bogført )
Indsendt: 30. april
Very beautiful and fun game
Helpful? Ja Nej Sjov
Kill Respectively
( 15.0 timer bogført )
Indsendt: 30. april
i love this game. and i wish i could run around this city in free roam, that would be absolutely AMAEZIN!!!
Helpful? Ja Nej Sjov
Miyam Rucks
( 8.5 timer bogført )
Indsendt: 30. april
First person platforming is bad, but unique enough for me to enjoy.
Helpful? Ja Nej Sjov
CoryBuster
( 1.7 timer bogført )
Indsendt: 30. april
probably good. I don't know go play it.
Helpful? Ja Nej Sjov
One Name (Scott)
( 2.2 timer bogført )
Indsendt: 30. april
am i doing it?
am i doing the
hard-core park-our?
is this what is called the
parkour?
the cool kids do the parkour?
i do the parkour?
i am...
cool kid?
Helpful? Ja Nej Sjov
Bad Motherf***er
( 4.1 timer bogført )
Indsendt: 30. april
A fresh breath of air in the clouded FPS genre. A rather frustrating breath of fresh air, but still.
Helpful? Ja Nej Sjov
TwitchTVHarlySheen
( 5.6 timer bogført )
Indsendt: 30. april
Short but sweet game. A one of a kind really. Best part is...NO ORIGIN!!!! :D

The games controls feel a little on the clunky side. But, its not enough for me to not recommend it.

Also, $20 is steep. I'd wait for a dank sale as I originally did.

7/10 Would take leap of Faith again
Helpful? Ja Nej Sjov
Sinful
( 1.3 timer bogført )
Indsendt: 29. april
bought cause it had good reviews, couldn't get past the first few levels because it kept crashing. 11/10 would crash again
Helpful? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 30 dage
39 af 41 brugere (95%) fandt denne anmeldelse brugbar
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Anbefalet
4.7 timer bogført
Indsendt: 6. april
Mirror’s Edge consistently feels like the point of impact for two diverging strains of game design.

There is, first, the game Mirror’s Edge would propose itself to be, a first-person parkour escapade through a city overrun by corporate interest. It’s a crunchy, mechanics focused affair sold on the adrenaline rush that is leaping off a rooftop and hitting the ground in an effortlessly smooth, lifesaving roll. Where games such as Assassin’s Creed and Prince of Persia employ parkour as a flashy means to a navigational end, Mirror’s Edge obsesses over the act of putting one foot in front of the other; a roll here, a leap there, each action a purposeful and considered exertion meant to carry you forward as fast as possible with as little surface friction as can be managed.

The precision Mirror’s Edge demands of you in controlling your character’s body is at once overwhelming and exhilarating. I routinely felt as if the game demanded more of me than its simple over/under controls allowed for, but then I would flawlessly string together a series of moves and everything would snap into place. There is a delicate balance struck between contextual automation and player driven navigation in how you traverse the industrial playgrounds that make up Mirror’s Edge’s levels, and more often than not the choice to keep the actual controls simple pays off and helps make for a game that feels both smooth and tactile.

Problems arise though when Mirror’s Edge’s level designs fail to match the intuitive nature of its controls. There is a distinct visual vocabulary at work in Mirror’s Edge that seeks to clue you in on what can and can’t be climbed, jumped, and run on, familiar objects and situations giving way to habitual movements that streamline the planning phase and keep you moving. But despite what attempts Mirror’s Edge makes to help teach you how to read levels, by and large they remain entirely opaque. I might recognize a piece of geometry, but rarely did that translate into me knowing how to actually use it to move forward, and again and again I would find myself having to slow down and deconstruct a level before I could move forward.

This stop-and-go workaround is certainly functional, but it goes entirely against the way Mirror’s Edge seems designed to be, and how it wants you to play. For a game built with speed and flow as top priorities, Mirror’s Edge does a poor job ensuring you ever make it through a level without needing to first memorize its layout and the sequence of moves needed to successfully navigate it. It’s not impossible to get good at Mirror’s Edge and capitalize on its promises, but doing so requires such an investment of time and energy spent beating yourself against its inscrutable exterior, that it hardly feels worth it. I never expected to reach speedrun level proficiency without putting in the effort, but Mirror’s Edge fails to accommodate for players who fall anywhere outside the hyper dedicated and skilled, without feeling as if that exclusion is an intentional choice. I don’t believe developer DICE wanted Mirror’s Edge to be as hard and frustrating as it ultimately became, but perhaps that is just what happens to games that move as fast and are as demanding as this.

But I feel as if most of Mirror’s Edge’s failings are less the result of design oversights than they are the splintering of priorities. I said earlier that Mirror’s Edge feels like two strains of game design, and that second side comes into play in all the ways Mirror’s Edge either fails to flesh out the parts one would believe to be most important, or the things it chooses to include for no discernible reason. The much maligned combat is likely the biggest offender in this regard. You are rarely forced to engage with enemies, but not doing can often make the game more challenging than it is worth. Often I ran into situations where I would die dozens of times without making it through, only to reluctantly pick up a gun and be out in a matter of moments.

The reason combat is so annoying then is the same reason much of the game becomes a frustrating slog the further you progress: it keeps slowing you down. There is also the added fact that combat, while technically functional, is horrifically clunky and unsatisfying, with kicks and punches being by far the least controlled actions you perform in the game, and the gunplay feeling loose and awkward (which is especially strange given DICE’s shooter roots). It all feels like a last second inclusion, as if someone high up at EA saw the game running and became worried that no one would buy a game without combat. One can only speculate as to the various hierarchies at play in Mirror’s Edge’s development, but that doesn’t change how wholly alien the combat feels to the rest of the game, and its inclusion means that at some point development time was being allocated to it over the rest of the game (the end result being the game we received).

That isn’t to say that if DICE had opted-out of combat they would have been able to fix all of Mirror’s Edge’s problems, but when so much of the game feels rushed it seems hard to imagine that time couldn’t have been better spent elsewhere. The campaign itself is brief even by shooter standards at anywhere from 4-6 hours, and is made to feel more insubstantial due to being married to a narrative that is structurally akin to a show billed for 24 episodes that got cut down to 12. There is a framework here setting up a fascinating near future, where the control of information is paramount, and the only way to get messages relayed outside the government’s prying eyes is to use runners who carry them by hand. Our lead, Faith, is a quintessential sentimental rebel, enacting what eventually becomes an outright war between the city higher-ups and the runners in order to rescue her sister after being framed for a crime.

There is a lot to work with in Mirror’s Edge’s setting and premise, but events are strung together with so little continuity and character development that the result is something of a mess. Much of Mirror’s Edge’s plot seems to hint at a history that is never explained, with character relationships never getting much attention even as they switch sides at the drop of a hat without any legitimate justification. Eventually things boil down to a blur of small-scale politics with big ramifications, plot holes that make for easy conclusions, and an overarching storyline that by the end seems to have gone nowhere despite everything that unfolds. I am a sucker for Marxist dystopia and would have loved to learn more about Faith’s world and how she fits into it. It is incredibly rare we get a female lead in games, which makes it perhaps more frustrating than it would otherwise be that Mirror’s Edge does nothing much to develop Faith as a person. I appreciate her being here and DICE avoiding most of the pitfalls that developers fall into in creating female characters, but that only serves to illustrate just how dire things are in games even so many years after Mirror’s Edge’s release, that even being a lousy character in her own right Faith still constitutes one of the better leading ladies in a major release.

Mirror’s Edge is an experience that few games have come anywhere near replicating. Its blend of high-contrast visuals and a visceral sense of movement and impact can be incredibly exhilarating once you learn how to make use of what you’re given. However compelling a concept Mirror’s Edge might be though, its execution is so flawed as to make playing it often far less enjoyable than the idea of doing so. With a sequel on the horizon it will be interesting to see if DICE learned anything from Mirror’s Edge relative failure, but until then it exists more as a curiosity than a classic.

You can read more of my writing on Kritiqal.
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5 af 5 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
15.0 timer bogført
Indsendt: 6. april
Mirror's Edge has an interesting story and nice graphics. It's a game worth buying.
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4 af 4 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
10.5 timer bogført
Før-udgivelsesanmeldelse
Indsendt: 15. april
Mirror's Edge is one of a kind type of game. Superb graphics that really utilizes color well to create a surreal world while also using color to help guide you through the levels. You are running from the authoritarian government and must not be caught throughout the game. This is where this game is unique. This is not a first person game where weapons will save your life, though weapons are available if you steal one from the government goons. This is a game about parcour. You run, jump, slide and slam your way through doors. If you do so fluidly, you will gain more momentum, more speed, and the game seems perfect and so organic when this happens. However, it's difficult to attain this type of fluidity. The game is challenging, but this is what makes the game so attractive to me. The challenge, the uniqueness and the sheer beauty of the game makes this an easily recommended title for all to try at least once. This is a must have game for all gamers.
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Anbefalet
4.5 timer bogført
Indsendt: 13. april
You play as character name Faith her sister arrested for something she didn’t do, you get to jump from rooftop to the next it’s fun, the puzzles are awesome it really let you think to work your situation, the game will be short if you know your control but very nice game, problem with the game was PhysX didn’t work in my pc and the story was not that much you play it more for gameplay then story.
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
92.4 timer bogført
Indsendt: 17. april
Just realized I havent reviewed this game. I definitely have enough hours clocked to tell people to buy this game. (BTW you can download maps online to play more things). Have fun.
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
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16.8 timer bogført
Indsendt: 22. april
You are playing as a hot girl running around, what more do you want?
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Anbefalet
6.9 timer bogført
Indsendt: 3. maj
I forgot to breath so many times on this game ... 10/10 would forget again.
This game gives you all the things that a parkour individual does, throw you in a very amazing, colorful, alive city, put some folks to start shooting at you, play an amazing soundtrack in the background and you run, and try to find your way as fast as you can. I am not used to run away so it really gives that thrill of fast thinking and trying not to get hit.
New experience, great game.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
3.2 timer bogført
Indsendt: 15. april
Runs at 5fps, still a great game :)
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
7.0 timer bogført
Indsendt: 15. april
A great game. The fun of the parkour is only let down only by ridiculously difficult combat/shooting sections.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
17.6 timer bogført
Indsendt: 15. april
I have extensively played this game through over and over.With the new game (and beta) on the horizon i thought i'd play through it again.When it's free-flowing, there's no game like it.However, gun play and sticky combat prevent it from being a completely free flowing design.There IS a story here, even if parts get lost in cartoon-like cutscenes and dodgy dialogue.I recommend this game to anyone to get an idea of what Mirrors Edge is all about before they buy Catalyst9the new game).
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
3.6 timer bogført
Indsendt: 18. april
Amazing game, with (mostly) great controls, excellent free running mechanics, great atmosphere thanks to the gorgeous environments and flow of free running, all of which hold up strong even to this day! Completed the game on PS3, and was surprised to find this game on PC looks beautiful still compared to recent games, at least on the highest settings. It definitely has aged well!
9.5/10 imo; the story isn't as enriching as the environments and gameplay, but good enough to make playing the game worthwhile.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
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38.5 timer bogført
Indsendt: 15. april
Great game, but you need a good computer to run this beauty of a game on.
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5.3 timer bogført
Indsendt: 24. april
A truly remarkable game with astounding graphics even for todays standard. Minimalistic environment design and a really unique gameplay and wonderfu background music. Back in 2009 many AAA titles were released so no wonder this game escaped everyone's eyes. Best thing about this game is no EA Origin login. Buy this game for sure when it's available on sale.
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1 af 1 brugere (100%) fandt denne anmeldelse brugbar
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6.0 timer bogført
Indsendt: 6. april
I'm at a loss for words, so ill just say this.

This game is truely amazing.
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4.4 timer bogført
Indsendt: 4. april
Well, there are no mirrors, but it has glass?
And Faith is kinda edgy...


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10.6 timer bogført
Indsendt: 14. april
You play as Faith, member of group of runners, who transmit packages for important people. Game is set in dystopia and while I played it, I often remember a book from George Orwell, 1984. The story is actually interesting (at least for me :D), gameplay was very good. But sometimes I found myself thinking, where to go, because there were no signs of direction.

Anyway, if you're OK with parkour and stuff around that, you will like this game. :)
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12.1 timer bogført
Indsendt: 20. april
Finished this game on the hardest difficulty.
Graphics are unique in a good way, game mechanics are amazing (fighting moving etc), storyline is k

Jumping on the rooftops 10/10
Drop-kicking swat squads in the face 11/10

For best experience play with a controller
10/0.000000000000000000000001 best parcour game out there
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109.1 timer bogført
Indsendt: 23. april
10/10 Game many edges and mirrors!
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48.0 timer bogført
Indsendt: 22. april
THIS GAME IS SO FUN AND MIRROR'S EDG CATALYST IS COMING OUT IN MAY THIS YEARRRRRR!
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Anbefalet
1.6 timer bogført
Indsendt: 22. april
one of the best games i've played in my life.
really underated, whilst the gameplay is fastpaced, easy to learn and incredibly fun.
definitly buy it if you like fast paced first person games which can give you quite a challenge if you're up for it.
mirror's edge is a gerne on it's own. 10/10
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