Prince of Persia: The Sands of Time is a 3rd person action-adventure game released by Ubisoft in 2003. The gameplay of it largely consists of 3 components - combat, environmental puzzles and platforming. The puzzles are simple and are mostly things like pushing crates and activating mechanisms in the right order, but they still require enough thought to be satisfying to solve.
Combat is easily the weakest of the three - there's too little depth or challenge to it. It's optimal to just spam the same vault-over-enemy move, with doing some occasional blocking and rolling out of the way of heavy attacks. Later Prince of Persia titles make improvements to the fighting system and are almost just as much about monster killing, as they are about stylishly navigating the environments.
Thankfully, Sands of Time is built around the excellent platforming, with combat and puzzles being there just to break up the pace and add a little bit of needed variety. The player must run across walls, leap from pole to pole, execute well-timed jumps, avoid spikey pits of doom and a vast array of other obstacles.
The PC controls may feel a tad fiddly at first but they do the job, a gamepad isn't necessary. If the character does jump somewhere you didn't want him to, or you die, for whatever reason,
that is where the "rewind" mechanic shines. The the player is allowed to rewind time up to 10 seconds in the past simply by holding down the R key. It's a very useful feature and it's
perfectly tied-in with the story. Comparable to bullettime of the Matrix, it's something that was
unseen before in the medium and hasn't been done better since.
The game is narrated by the lead character himself, and his tale is memorable to say the least. Without spoiling much - you play as the son of King Sharaman of Persia, only known as the Prince. After conquering India with the aid of a traitorous Vizier, now a servant of Sharaman, the Persian army continues to Azad. There they present raided relics as gifts to their Sultan. The Vizier, being a shady fellow from day uno, tricks the Prince into doing something and all hell breaks loose.
Graphically PoP looks good, even after 11 years. Obviously it's nothing to write home about by today's standards, but it's hard not to appreciate the effort that went into all of the levels and animation. Sound quality is decent enough and Stuart Chatwood's music definitely compliments the theme of the title.
To wrap up - Prince of Persia: The Sands of Time is a phenomenal game, still considered to be the best of the trilogy by many. Excellent platforming and storytelling make this classic a joy to playthrough even to this day.