與經典的角色扮演的年代在懷舊改編的角色扮演遊戲中:《Breath of Death VII: The Beginning》一起復活吧!與骨骼頭騎士丹姆(Dem)、幽靈歷史者莎拉(Sara)、吸血鬼專家麗塔(Lita),還有僵屍王子伊略克(Erik)一起共同以在一個尋找過去祕密的不死世界中探險。 笑也好!哭也罷!然後再更加的笑吧! 主要特色: 懷舊角色扮演風格與現代設計的感覺! 節奏迅速的回合制戰鬥模式! 四至六小時的任務還有多種的遊戲模式跟遊戲難度來增加重玩的價值。 簡單易解的自訂分歧角色設計加上頻繁的升級。
使用者評論: 極度好評 (748 篇評論)
發售日: 2011 年 07 月 13 日

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包含此遊戲的合集

購買 Cthulhu Saves the World & Breath of Death VII Double Pack

包含 2 個項目: Breath of Death VII, Cthulhu Saves the World

整週特賣!特惠截止於 07 月 6 日

 

由多名鑑賞家所推薦

"The first RPG that we made! Explore an undead world in true 8-bit RPG fashion. Comes in a bundle with Cthulhu Saves the World."

評論

「《Breath of Death VII》 是那些稀少的模倣遊戲中,能發揚同時嘲弄古典角色扮演遊戲的困難,但其本身的設計又能避開這些陷阱,為玩家帶來一種沾沾自喜的滿足感。」
HonestGamer

「故事刺激且無懈可擊!玩家會發現自己常在遊戲時咯咯傻笑,尤其是當他們意識到遊戲中常常重現及玩弄著眾多經典 RPG 的劇情。」
RPGamer

「《Breath of Death VII: The Beginning》完全是驚喜之作!那令人覺得正在玩昔日的經典角色扮演遊戲,但又沒有以往很多RPG令玩家放棄遊戲的死胡同。」
WorthPlaying

「純以帶來的歡樂來看,此角色扮演遊戲可比美那些人們花費 $30 至 $60 的遊戲,真是物超所值的選擇。」
RPGFan

Steam Big Picture

關於此遊戲

與經典的角色扮演的年代在懷舊改編的角色扮演遊戲中:《Breath of Death VII: The Beginning》一起復活吧!與骨骼頭騎士丹姆(Dem)、幽靈歷史者莎拉(Sara)、吸血鬼專家麗塔(Lita),還有僵屍王子伊略克(Erik)一起共同以在一個尋找過去祕密的不死世界中探險。 笑也好!哭也罷!然後再更加的笑吧!

主要特色:

  • 懷舊角色扮演風格與現代設計的感覺!
  • 節奏迅速的回合制戰鬥模式!
  • 四至六小時的任務還有多種的遊戲模式跟遊戲難度來增加重玩的價值。
  • 簡單易解的自訂分歧角色設計加上頻繁的升級。
  • 多種角色的聯合技能和連技破壞系統來添加遊戲深度!

系統需求

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
值得參考的用戶評論
8 人之中有 7 人(88%)認為這篇評論值得參考
7.6 記錄時數
張貼於:02 月 9 日
Fun RPG with a sense of humor. Also, for the price (and it has a buncle with Cthulhu Saves the World, another great game), there is no excuse not to get it.
這篇評論值得參考嗎? 有趣
6 人之中有 5 人(83%)認為這篇評論值得參考
5.0 記錄時數
張貼於:01 月 21 日
Breath of Death VII is a classic styled RPG with some interesting improvements to the genre. In many ways, this is a very simple and standard RPG. You have a party that maxed out at four people, basic stats, spells, random encounters, leveling up, gear management... basically, if you've ever played an RPG before, you'll get this game. And even if you haven't, you can have fun with it as an introductory one. However, fans of RPGs will appreciate a few of the innovations here.

One cool twist on the formula is that, upon leveling up, you get to choose one of two upgrades. They might be new spells, enhancements for old spells, better stats, or any combination of these. This give some customization and replayability to the game. Another is the upon winning a battle, you will recover some of your MP and ALL of your HP, plus anyone who died during the fight will be revived. This makes it easier to get from place to place without having to use up MP to heal, carry healing items, or walk back to towns constantly in order to progress. An especially nice feature for those mazier dungeons. By far my favorite addition to this game is how it handles random encounters. Whenever you go to a new area, it will have a set number of random encounters in it. This means that, while walking around, you will randomly encounter enemies that many times. After you have that many battles, you will no longer have any random encounters there. This means that you can clear out an area and focus on exploring without the distractions. However, if you want to grind more in that area, you can simply bring up the menu and select the fight option and BOOM, you're in a battle. It's a beatiful way to work around the annoyance of rancom encounters while keeping the grinding aspect possible.

The whole design seems to be built around being a fast, enjoyable RPG. You can speed up your walk to a run with the tap of a button. In battles, your fight still images of monsters with sparing animations for attacks. Quick displays, combos, and a decent engine all make this game move by swiftly, even when mindlessly grinding. You are also sometimes teleported out of mazey areas when finished so you don't have to backtrack. And the simplicity of gameplay (aside from strategic bossfights or harder difficulties) blends all these things together to deliver a very fast paced RPG experience.

I also liked the retro style of art and play, even though I never really played much for old RPGs. I'd comment on the music but I mostly had the sound off... watching stuff while I was grinding... so sorry I can't say. The simple display and gameplay... that retro feeling is really nice. It's much less intimidating than some other RPGs I've tried. The characters are alright, and some of the dialogue is interesting. There are a few red herrings in there as well, unless I missed something :P It's a cool little game.

However, there are a few issues. While it is built around making the RPG stuff less annoying, it still includes those RPG things. Random encounters are limited... but they're there. Grinding is easy... but it's still tedious. Lack of a map makes the mazey dungeons and even some of the overworld more confusing than they need to be. Some of the display is a bit lacking, not telling you all the information you might want. You can probably use your head a bit to remember what enemy is low on health or poisoned or other such things, but this game doesn't have much of a reason NOT to display such things other than for the retro style.

Still, overall, Breath of Death VII is a really fun game. If you like RPGs, retro games, and the simpley yet effective gameplay style, this game is worth checking out. At the time, I've only been able to find it in a two pack with Cthulhu Saves the World, a game in the same style, for 3 dollars. I would say it's worth it if you're looking for some light and fun RPG action. What do I think of Cthulhu Saves the World? Well go look for my review on that game for yourself and see if the pack is worth it for you. However, I WILL say it's very similar in style, so if you're interested in one, you'll probably like them both. Breath of Death VII gets a 7/10 for being a fun RPG that does its best to lessen the inherent burdens of RPGs while still keeping those iconic characteristics present.
這篇評論值得參考嗎? 有趣
8 人之中有 6 人(75%)認為這篇評論值得參考
3.0 記錄時數
張貼於:03 月 10 日
The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics like Breath of Fire or FF VII (as referenced in the title). My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall.
這篇評論值得參考嗎? 有趣
7 人之中有 5 人(71%)認為這篇評論值得參考
8.8 記錄時數
張貼於:01 月 5 日
Good game, well worth even the full price, but it comes on sale often enough that you can get it for less if you wait.

The JRPG genre in general effectively line up battles triggered by wandering and you simply play them one after another while travelling location to location, and once you hit an experience threshold you level up (thus the RPG element). What I find is that the RPG aspects of a JRPG are usually very fun as you can play the character(s) in a variety of ways. This is what I like about the genre. The weakness of the genre is the game progression can be shallow and it forces you from one location to the next without much choice where combat can be 'too easy'.

This one is a little different. While it is still linear to a point, the game doesn't feel especially linear. It feels a little more Open world which is quite novel for JPRG. Each area has max battles, and the open terrain area counts as one so you can get rid of them all early so that you're not interrupted while moving around, or you save them up to get higher experience from later battles. If you find yourself losing you can trigger battles allowing yourself to level up. So while that would be grinding, at least you can never get a build where you have to start over. From my point of view, this ability to choose and wander is a definite plus for a game in this genre.

The combat is also enjoyable. Play the game on expert otherwise it plays too easy - you'll only need to hit enter for most battles which takes away from the game experience. Play it on expert and you have to work thru with the skills chosen from leveling up to win many battles - much more enjoyable.

If you're reading this to compare a good JPRG vs. a bad one and why you should choose this one - see my review on Penny arcade 4 for what a JPRG shouldn't be).

Summary - There is no "wrong" build, reasonable number of skills to choose from thereby allowing you to solve the game in variety of ways and combat can be fun on expert.

這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
1.0 記錄時數
張貼於:06 月 12 日
This game reminds me of Dragon Warrior in the NES that I used to play long time ago.
Since I liked this game very much, I shall review this!
Gameplay: 9/10
I liked RPG games like these and with an added taste of humor!
Graphics: 8/10
What could go wrong with it?
Fighting System: 6/10
meh nothing changes but there's tons of new skills and stuff!
Overall: 7.5 / 10
Get it NAOW!
It's worth buying you know, and it has trading cards in it :)
And also play the Cthulu Saves The World, I think it's included in
this package.
這篇評論值得參考嗎? 有趣