Ressuscite a era clássica dos RPGs com a paródia retrô Breath of Death VII: The Beginning. Junte-se a Dem, o cavaleiro esqueleto, Sara, a historiadora fantasma, Lita, a vampira techie e Erik, o príncipe zumbi enquanto eles exploram um mundo assombrado à procura dos segredos do passado. Ria! Chore! Ria um pouco mais!
Análises de usuários: Muito positivas (706 análises)
Data de lançamento: 13/jul/2011

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Pacotes que incluem este jogo

Comprar Cthulhu Saves the World & Breath of Death VII Double Pack

Inclui 2 itens: Breath of Death VII, Cthulhu Saves the World

 

Recomendado por curadores

"The first RPG that we made! Explore an undead world in true 8-bit RPG fashion. Comes in a bundle with Cthulhu Saves the World."

Análises

"Breath of Death VII é um daqueles raros jogos paródia que reconhece e zomba dos clichês do seu próprio gênero, mas aí lhes dá destaque e os faz criar vida própria, pintando ao conjunto um debochado sorriso de satisfação que contagia o jogador."
HonestGamer

"O roteiro é impecável e afiado, e o jogador vai se pegar rindo durante toda a experiência, principalmente quando começar a reconhecer as muitas referências a jogos antigos e a imensa quantidade de trocadilhos."
RPGamer

"Breath of Death VII: The Beginning é uma verdadeira surpresa. É um RPG que parece um clássico de outrora, mas sem os estorvos típicos do gênero."
WorthPlaying

"Para um RPG cujo fator diversão está à altura de títulos de R$50 a R$100 pelos quais muita gente vende um rim pra comprar, é um negócio e tanto."
RPGFan

Steam Big Picture

Sobre este jogo

Ressuscite a era clássica dos RPGs com a paródia retrô Breath of Death VII: The Beginning. Junte-se a Dem, o cavaleiro esqueleto, Sara, a historiadora fantasma, Lita, a vampira techie e Erik, o príncipe zumbi enquanto eles exploram um mundo assombrado à procura dos segredos do passado. Ria! Chore! Ria um pouco mais!

Características principais:

  • Estilo de RPG clássico misturado com características modernas de design!
  • Combate rápido e baseado em turnos!
  • Jornada com 4 a 6 horas de duração com vários modos de jogo e níveis de dificuldade para um valor de replay adicional.
  • Sistema de customização fácil de entender e com frequentes subidas de nível.
  • Técnicas de união de vários personagens e um sistema de quebra de combos para uma profundidade maior!

Requisitos de sistema

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
4.4 hrs registradas
Publicada: 11 de janeiro
Mais uma homenagem aos RPGs 8-bit em si. História simples, combates baseados em turnos, cenários variados e a conhecida perspectiva top-down. Momentos engraçados, um protagonista exagerada e hilariantemente racional, além de uma trilha-sonora que vai grudar na sua mente!
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.4 hrs registradas
Publicada: 18 de fevereiro
Divertido, rápido, simples de se jogar. RPG um tanto quanto enjoativo por apresentar os mesmos sprites de sempre,mas são horas essas mais do que necessárias para zerar o jogo. Quando tiver uma promoção, vale a pena gastar um dinheirinho para obter este jogo.
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1 de 1 pessoas (100%) acharam esta análise útil
4.7 hrs registradas
Publicada: 4 de abril
Campanha relativente curta, mas vale muito a pena
9/10
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1 de 1 pessoas (100%) acharam esta análise útil
6.5 hrs registradas
Publicada: 27 de abril
Para quem gosta de jogos estilo Final Fantasy recomendo muito esse jogo, e para quem nao se iteressa por esse tipo de jogo, como é meu caso, aconselho a pelo menos da uma chance e pega-lo em uma promoção.
O jogo é realmente fascinante, história simples, como o de grande parte dos rpgs, derrotar um grande mal que se aproxima do mundo existente no jogo, mas o enredo é o que realmente prende o jogador nesse jogo, piadas leves e descontraídas que fazem você ter certo carisma pelos personangens, além do fato de você ser um guerreiro esqueleto, seguido por uma vampira, uma bruxa-fantasma e um zumbi pegador, o que torna bastante cômica a história de um jeito bem legal.
jogabilidade realmente boa, nao encontrei problemas com o controle dos personagens.
A dificuldade do jogo não é elevada e a busca por tesouros chega a ser facil, com certos padrões em algumas dungeons, recomendo iniciarem no modo hard que nao é facil mas nao chega a ser muito dificil também, dando maior emoção ao modo de batalha do jogo, podendo criar diversas estratégias, sem irritar com mortes em excesso.
Por fim, recomendo para fãs do tipo retrô, principalmente caso esteja em promoção.
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.8 hrs registradas
Publicada: 16 de fevereiro
Excelente jogo , me lembra muito os finals fantasys de SNES , historia boa com um Esqueleto chamado DEM , recomendo principalmente pelo preço comprei na promoçao Cthulhu e o Breath por 74 centavos , com certeza VALE A PENA !
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1 de 2 pessoas (50%) acharam esta análise útil
0.5 hrs registradas
Publicada: 17 de abril
muito divertido
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66 de 108 pessoas (61%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
11.8 hrs registradas
Publicada: 23 de dezembro de 2014
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

Bosses were a major issue on hard, which made for an hour long grind on many of them. One boss, I had literally run out of enemies to grind and couldn't beat a boss. I had to leave the dungeon by walking mind you and grind on over world enemies. Then walk all the way back to the boss with 0 enemies. It just felt unnecessary and hindered my ability to enjoy the game.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest of the references have become commonplace on the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

I just didn't care for the game's humor like I did with Cthulhu Saves the World. Breath of Death VII feels like it doesn't have its own jokes and relies too much on your knowledge from 25 year old dialog.

Then there are the game's other issues. Three years after its release, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode. As for this being a fun, entertaining game, it wasn't. I spent several hours grinding to overcome boss after boss. Maybe I made it too hard by playing hard mode and turned a 5 hour game into an 11 hour game with 6 hours of grinding, but I can only review my own experience with the game. The humor just wasn't there for me like it was with Cthulhu saves the world.
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4 de 6 pessoas (67%) acharam esta análise útil
3.0 hrs registradas
Publicada: 10 de março
The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics like Breath of Fire or FF VII (as referenced in the title). My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall.
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6 de 10 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 3 de dezembro de 2014
havent started playing until i track down the other six
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2 de 3 pessoas (67%) acharam esta análise útil
7.6 hrs registradas
Publicada: 9 de fevereiro
Fun RPG with a sense of humor. Also, for the price (and it has a buncle with Cthulhu Saves the World, another great game), there is no excuse not to get it.
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2 de 3 pessoas (67%) acharam esta análise útil
4.0 hrs registradas
Publicada: 11 de fevereiro
As a fan of both Japanese RPGs and parodies, I am surprised how badly this game fails at both. I'm not sure if it's appropriate to criticize level design or battle system (not to mention the story) - you don't expect "You Only Live Once" to be a good platformer, right? But it also lacks humour. I am about half through the game, ad so far, there's been not a single decent joke. Mark Leung's ROTB was way better in this (playing it was still a pain, though). What this game does, however, is repeats most common flaws of JRPGs. One can think it IS the promised parody at work, but it's done in such unentertaining way, that any good JRPG of old (not to mention modern indies) with their inner jokes and self-parodies easily beats it.
The JRPG tropes are widely presented - with equal parts love and criticism - in popular culture nowadays - from Eat Lead to Abenobashi to Sophie Houlden's "The Linear RPG" to Robot Chicken. To make an entertaining game, it's not enough to put in a vampire wannabe and a world map that looks like Dragon Quest's. Not anymore.
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2 de 3 pessoas (67%) acharam esta análise útil
5.0 hrs registradas
Publicada: 21 de janeiro
Breath of Death VII is a classic styled RPG with some interesting improvements to the genre. In many ways, this is a very simple and standard RPG. You have a party that maxed out at four people, basic stats, spells, random encounters, leveling up, gear management... basically, if you've ever played an RPG before, you'll get this game. And even if you haven't, you can have fun with it as an introductory one. However, fans of RPGs will appreciate a few of the innovations here.

One cool twist on the formula is that, upon leveling up, you get to choose one of two upgrades. They might be new spells, enhancements for old spells, better stats, or any combination of these. This give some customization and replayability to the game. Another is the upon winning a battle, you will recover some of your MP and ALL of your HP, plus anyone who died during the fight will be revived. This makes it easier to get from place to place without having to use up MP to heal, carry healing items, or walk back to towns constantly in order to progress. An especially nice feature for those mazier dungeons. By far my favorite addition to this game is how it handles random encounters. Whenever you go to a new area, it will have a set number of random encounters in it. This means that, while walking around, you will randomly encounter enemies that many times. After you have that many battles, you will no longer have any random encounters there. This means that you can clear out an area and focus on exploring without the distractions. However, if you want to grind more in that area, you can simply bring up the menu and select the fight option and BOOM, you're in a battle. It's a beatiful way to work around the annoyance of rancom encounters while keeping the grinding aspect possible.

The whole design seems to be built around being a fast, enjoyable RPG. You can speed up your walk to a run with the tap of a button. In battles, your fight still images of monsters with sparing animations for attacks. Quick displays, combos, and a decent engine all make this game move by swiftly, even when mindlessly grinding. You are also sometimes teleported out of mazey areas when finished so you don't have to backtrack. And the simplicity of gameplay (aside from strategic bossfights or harder difficulties) blends all these things together to deliver a very fast paced RPG experience.

I also liked the retro style of art and play, even though I never really played much for old RPGs. I'd comment on the music but I mostly had the sound off... watching stuff while I was grinding... so sorry I can't say. The simple display and gameplay... that retro feeling is really nice. It's much less intimidating than some other RPGs I've tried. The characters are alright, and some of the dialogue is interesting. There are a few red herrings in there as well, unless I missed something :P It's a cool little game.

However, there are a few issues. While it is built around making the RPG stuff less annoying, it still includes those RPG things. Random encounters are limited... but they're there. Grinding is easy... but it's still tedious. Lack of a map makes the mazey dungeons and even some of the overworld more confusing than they need to be. Some of the display is a bit lacking, not telling you all the information you might want. You can probably use your head a bit to remember what enemy is low on health or poisoned or other such things, but this game doesn't have much of a reason NOT to display such things other than for the retro style.

Still, overall, Breath of Death VII is a really fun game. If you like RPGs, retro games, and the simpley yet effective gameplay style, this game is worth checking out. At the time, I've only been able to find it in a two pack with Cthulhu Saves the World, a game in the same style, for 3 dollars. I would say it's worth it if you're looking for some light and fun RPG action. What do I think of Cthulhu Saves the World? Well go look for my review on that game for yourself and see if the pack is worth it for you. However, I WILL say it's very similar in style, so if you're interested in one, you'll probably like them both. Breath of Death VII gets a 7/10 for being a fun RPG that does its best to lessen the inherent burdens of RPGs while still keeping those iconic characteristics present.
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3 de 5 pessoas (60%) acharam esta análise útil
8.8 hrs registradas
Publicada: 5 de janeiro
Good game, well worth even the full price, but it comes on sale often enough that you can get it for less if you wait.

The JRPG genre in general effectively line up battles triggered by wandering and you simply play them one after another while travelling location to location, and once you hit an experience threshold you level up (thus the RPG element). What I find is that the RPG aspects of a JRPG are usually very fun as you can play the character(s) in a variety of ways. This is what I like about the genre. The weakness of the genre is the game progression can be shallow and it forces you from one location to the next without much choice where combat can be 'too easy'.

This one is a little different. While it is still linear to a point, the game doesn't feel especially linear. It feels a little more Open world which is quite novel for JPRG. Each area has max battles, and the open terrain area counts as one so you can get rid of them all early so that you're not interrupted while moving around, or you save them up to get higher experience from later battles. If you find yourself losing you can trigger battles allowing yourself to level up. So while that would be grinding, at least you can never get a build where you have to start over. From my point of view, this ability to choose and wander is a definite plus for a game in this genre.

The combat is also enjoyable. Play the game on expert otherwise it plays too easy - you'll only need to hit enter for most battles which takes away from the game experience. Play it on expert and you have to work thru with the skills chosen from leveling up to win many battles - much more enjoyable.

If you're reading this to compare a good JPRG vs. a bad one and why you should choose this one - see my review on Penny arcade 4 for what a JPRG shouldn't be).

Summary - There is no "wrong" build, reasonable number of skills to choose from thereby allowing you to solve the game in variety of ways and combat can be fun on expert.

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3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.1 hrs registradas
Publicada: 18 de abril
Enter smasher simulator 2015. 10/10 would replace my enter button anytime.
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1 de 2 pessoas (50%) acharam esta análise útil
1.8 hrs registradas
Publicada: 21 de dezembro de 2014
good game and interesting story and characters
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1 de 2 pessoas (50%) acharam esta análise útil
0.9 hrs registradas
Publicada: 18 de abril
It's k
yes it's k
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2 de 4 pessoas (50%) acharam esta análise útil
2.3 hrs registradas
Publicada: 24 de novembro de 2014
Marvellous game! The humour and witty puns thrown into this adventure leaves you engaged as you go along your journey. The RPG elements of the game are a major attraction for me as I love RPG games and this game does it in an old school retro style way that really makes you relive the olden days of gaming. For an RPG Maker VX ACE created game this is beautifully done and so is its sequel Cthulu saves the world. Would recommend buying this game as it is extremely pleasing and relaxing if you want something to play at your own pace. You can save at anytime so you can play for as long or as little as you like. Enjoy.
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12 de 12 pessoas (100%) acharam esta análise útil
7.4 hrs registradas
Publicada: 30 de novembro de 2013
Breath of Death VII é uma sátira a tudo de ruim que existe nos JRPGs tradicionais. Breath of Death VII repete todos os erros que existem nos JRPGs tradicionais.

Nos primeiros minutos de jogo, fiquei empolgado com outro simpático resgate da jogabilidade do passado. Não tendo passado pela febre dos JRPGs, minhas referências eram Might and Magic e Dragon Wars, dois títulos que ocuparam algumas horas da minha memória. Descobri que ainda curtia este tipo de proposta e, melhor ainda, meu filho fora fisgado pelos gráficos simplistas, pelos personagens "monstros" e pela possibilidade de ir para quase qualquer lugar no mapa. Uma hora depois, ele estava profundamente entediado com as batalhas e eu estava procurando desesperadamente um lugar para salvar.

Diferente de seus antecessores, Breath of Death VII não possui uma dificuldade assustadora e nem um sistema de salvamento quebrado demais. Em seis horas de jogatina, minhas aventuras se encerraram. Mas é um jogo que necessita de duas recomendações para os aventureiros: não jogue por mais de uma hora nem escolha o nível Easy de dificuldade. Na primeira oportunidade, salve e saia, porque as batalhas repetitivas enjoam rapidamente e você vai estar xingando todo e qualquer encontro aleatório enquanto caça pelo próximo checkpoint. No modo de dificuldade mais fácil, toda e qualquer profundidade tática que o jogo possa ter é desperdiçada: eu, por exemplo, não me preocupei em entender o sistema de combos, não usei as habilidades Unite em nenhum momento e venci o jogo sem precisar dar recarga alguma porque todo mundo morreu em alguma luta (ao contrário de Legend of Grimrock...).

O mais criativo de Breath of Death VII é a história de fundo: em um futuro indeterminado, a raça humana se destruiu e todo mundo na Terra morreu. Sobraram os mortos-vivos para repovoar o planeta: esqueletos, zumbis, fantasmas e vampiros formaram sua própria sociedade. Daí pra frente, é o velho esquema dos RPGs da antiga, onde um grupo se forma para investigar um Grande Mal que espreita e novos aliados se juntam ao longo da trama. Só que... não há trama. Você vai de cenário em cenário enfrentando dezenas de batalhas randômicas com as mais bizarras criaturas até encontrar o Boss e a saída para o mapa. Removendo estes combates genéricos, o enredo se resolveria em dez, quinze minutos.

A justificativa da desenvolvedora Zeboyd Entertainment é que tudo é uma grande piada com os clichês do gênero. Só que o humor nos diálogos ou ambientações é escasso. E a repetição se torna a piada jogável. É o equivalente a fazer uma sátira ao Domingão do Faustão com duas horas de um humorista repetindo "porrrrra, meu" a cada dois minutos. Como diversão passageira, em sessões curtas, Breath of Death VII funciona. E só.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2012/12/jogando-breath-of-death-vii.html
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36 de 44 pessoas (82%) acharam esta análise útil
8.3 hrs registradas
Publicada: 19 de janeiro de 2014
This game is a turn based-jrpg with a retro feel into it. Don't expect a game in the scope of Chrono Trigger, FFIII and all those jrpg classic's. It is not a such a game. I would describe it as a "parody" of those games. It has some good dialogues and there are tons of references of retro games. Even the title is a reference to Breath of FIre. A feature that I liked it that when you level up, it gives you two choices of what you want to upgrade. For example it can be your defence, or you may improve a certain spellThere is also a limit in each dungeon for the rendom encounters, so at some point there will not be any more random battles. But that doesn't mean that you can't fight at will. If you bring on the pause menu, there is an option to fight an enemy if you fought all the battles in that dungeons and you want more. . The story is not anything special and the combat can feel a little bit repetitive. Later on, on the game I found that I could just skip some battles with just mushing the A key. It is about 5 with 7 hours long. There are not that many things to discover outside of the main story, so you can't enhance that time.
Buy if: - You are a fan of the snes jrpg classics and you want to play a parody about them.
Don't Buy if: -You expect it to be the next Chrono Trigger, Earthbound, Breath of Fire, Final Fantasy III etc.
-You have never played a jrpg before, and you to want to intorduce yourself to the genre.
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20 de 21 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.2 hrs registradas
Publicada: 23 de outubro de 2014
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
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