《死亡气息VII:起源》是一款复古搞笑风格的角色扮演类游戏,带领玩家重温经典的角色扮演游戏时代。加入到骷髅骑士德姆、幽灵史学家萨拉、吸血鬼技师丽塔还有僵尸王子艾里克中间,与他们一起探索亡灵的世界,寻找过往的秘密吧!这款游戏既会让你捧腹大笑,也会令你伤感涕泣。 游戏特色: 旧式角色扮演游戏与现代设计风格的完美结合! 快节奏的回合式战斗! 4-6小时的主线剧情任务,加上多种游戏模式和难度选择,让玩家回味无穷。 轻松的角色升级,易于理解的自由加点系统。
用户评测:
最新:
特别好评 (17 篇评测) - 过去 30 天内的 17 篇用户评测中有 88% 为好评。
总体:
特别好评 (973 篇评测) - 973 篇用户的游戏评测中有 85% 为好评。
发行日期: 2011年7月13日

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含有此游戏的礼包

购买 Cthulhu Saves the World & Breath of Death VII Double Pack

包含 2 件物品: Breath of Death VII, Cthulhu Saves the World

夏日特卖!7月4日 截止

 

评测

“死亡之息7是那些为数不多承认并调侃自身体裁缺陷的恶搞游戏之一,但在它自己的设计中却避开了这些缺陷,并为自己贴上了带给玩家贱贱乐趣的金。”
HonestGamer

“剧情编写是无懈可击的、犀利的,玩家将发现自己从头到尾是在傻笑中度过的,特别是当他们开始意识到许多提及内容是来自先前的老游戏并伴有大量俏皮话的。”
RPGamer

“死亡之息7:起源是一个十足的惊喜,它让人感觉它是一款来自过去的经典RPG游戏,但它又不含有任何RPG游戏谜题。”
WorthPlaying

“人们应该为这样一款纯粹娱乐性可向许多价值30至60美元的游戏看齐的RPG游戏下多个订单,这简直是个天大的便宜。”
RPGFan

Steam Big Picture

这款游戏完全支持控制器 于“大屏幕”中 了解更多内容

关于这款游戏

《死亡气息VII:起源》是一款复古搞笑风格的角色扮演类游戏,带领玩家重温经典的角色扮演游戏时代。加入到骷髅骑士德姆、幽灵史学家萨拉、吸血鬼技师丽塔还有僵尸王子艾里克中间,与他们一起探索亡灵的世界,寻找过往的秘密吧!这款游戏既会让你捧腹大笑,也会令你伤感涕泣。

游戏特色:

  • 旧式角色扮演游戏与现代设计风格的完美结合!
  • 快节奏的回合式战斗!
  • 4-6小时的主线剧情任务,加上多种游戏模式和难度选择,让玩家回味无穷。
  • 轻松的角色升级,易于理解的自由加点系统。
  • 多角色合击特技和连击系统让游戏更加耐玩!

系统需求

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (17 篇评测)
总体:
特别好评 (973 篇评测)
最近发布
BorisTheWizard
( 4.9 小时(记录在案的) )
发布于:6月24日
I picked up the game a while back because I heard good things about it, and it was incredibly cheap. Unfortunately, the only thing the game has going for it is the dialogue - and there isn't much of it. There are no towns or NPCs after about the halfway point, so what started out as a witty parody of the RPG genre ended with a bunch of incredibly lengthy and boring dungeons that really highlight many of the design flaws the game has. Combat is unbalanced, each character only has one or two attacks worth using, dungeons are basically time wasting walks since there are no puzzles or objects to interact with, etc.

It was incredibly promising for the first hour or so, but it felt like the developer got lazy and/or ran out of ideas, which is pretty ridiculous considering it took me less than 4 hours to beat the game. It's a cheap pickup. but I just can't recommend it due to how much of a chore it became. Really hoping Cthulu Saves The World feels more like a complete game.
是否有价值? 欢乐
KeeblerYesTime
( 0.3 小时(记录在案的) )
发布于:6月23日
wew lads
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FlameWizard
( 5.3 小时(记录在案的) )
发布于:6月22日
good Game
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Gospel
( 8.3 小时(记录在案的) )
预发行版本评测
发布于:6月21日
All of the nostalgia of old SNES RPGs without the random battles and simplistic battle system.
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Jesus Hentai Christ
( 4.2 小时(记录在案的) )
发布于:6月15日
Your GF is a ghost, she wants the D, game of the year! 10/10
Would recommend!:D
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Roland of the Deep
( 5.5 小时(记录在案的) )
发布于:6月15日
It's fun, but it's short.
The battle system as well as the level up system are pretty interesting and unique as far as JRPGs go. On normal mode I only had really grind at one point in the game (though the points after that were somewhat easier because I'd just grinded...), it only takes around 5 hours to complete though for only like 50 cents to a dollar on sale that's pretty good.
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Totem
( 4.3 小时(记录在案的) )
发布于:6月13日
OMG.
Only 4 hours playing and I already can say that this game is just one of the best little rpg I hever play( with chtulhu saves the world, sure). A lot of abilities, humor and and heroes with their own characters. Thats just beautiful. I just wanna try more and more game like this.
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Aoi
( 4.7 小时(记录在案的) )
发布于:6月7日
Amazing little RPG for the price!

It's a short game, but a lot of fun. I really enjoyed their take on exhausting random battles in each area so you can pass thru unbothered.

Definitely check it out. If it's in your list of shame (likely), you can complete it in a single session.
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Tzvash
( 9.5 小时(记录在案的) )
发布于:6月7日
Fun, fast-paced, and easy. Get the double pack with Cthulu Saves the World, and consider this a free bonus. My only gripe is that its way too short.
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Rumi
( 5.0 小时(记录在案的) )
发布于:6月5日
I think this game is funny. Do I have a bad sense of humour then? I like the game as a game too.
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最有价值的评测  在过去的 30 天内
9 人中有 7 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
最有价值的评测  总体
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
5.7 小时(记录在案的)
发布于:1月12日
貌似这个游戏还没有中文评测那么我来写一个把。

游戏时长:5小时
游戏进程:普通难度通关
----------------------
画面:作为怀旧的snes超任风格,死亡气息很好地还原了过去的16bit画风,美中不足地是部分敌人设计过于简单,场景刻画不够细腻,评分3/5

音乐:同画面一样,总体上同场景搭配良好,但很难让人印象深刻,另外每次战斗完毕以后总会重新开始放当前的bgm让人耳朵略不爽,评分3/5

游戏性:战斗的节奏把握得非常好,所有人物战斗后都能满状态复活(因为所有人物都是不死族嘛。。。),敌人的难度会随着时间的拖延变得越厉害,
所以如何快速结束一场战斗将会考验玩家的策略安排,同时每次升级会有2条路线的选择,同一个人物能有不同的玩法。缺点是里面小兵稍微偏强而boss又不吃状态攻击导致部分技能彻底没用,评分4/5

剧情:充满了各种黑色幽默和致敬(前提是能看懂里面的各种英文梗),剧情不长但作为一个小游戏来说刚刚合适。评分3.5/5

性价比:这款游戏经常打1折,所以我认为在这个价格的游戏质量非常超值,如果有卡片和成就就更好了。评分4.5/5
----------------------
总评:72/100,B级作品,总的来说《死亡气息》是一款良好,短小精悍的仿古类jrpg,推荐购买
这篇评测是否有价值? 欢乐
3 人中有 1 人(33%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1 人中有 0 人(0%)觉得这篇评测有价值
不推荐
9.2 小时(记录在案的)
发布于:2014年10月8日
小品RPG,充满了对经典日式RPG的致敬和恶搞,比如第一个城镇是模仿DQ的,剧情中也有不少致敬老游戏的桥段,比如CT。刨开这些,纯系统方面,有些新意,比如迷宫战斗是有次数限制的,玩家打完了就不会遇敌,除非在菜单中按fight指令;游戏HP会在战斗后自动回复,MP则是消耗品,敌人攻击强度每回合都会增加,需要玩家速战速决;游戏升级后也可以有不同选择,如技能以及属性之间做选择。不过总体来说,系统还是蛮粗糙的,技能之间平衡性不是太好,杂兵战感觉比boss还难打,不过不失,小品,满分10,给分6。
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49 人中有 41 人(84%)觉得这篇评测有价值
推荐
8.3 小时(记录在案的)
发布于:2014年1月19日
This game is a turn based-jrpg with a retro feel into it. Don't expect a game in the scope of Chrono Trigger, FFIII and all those jrpg classic's. It is not a such a game. I would describe it as a "parody" of those games. It has some good dialogues and there are tons of references of retro games. Even the title is a reference to Breath of FIre. A feature that I liked it that when you level up, it gives you two choices of what you want to upgrade. For example it can be your defence, or you may improve a certain spellThere is also a limit in each dungeon for the rendom encounters, so at some point there will not be any more random battles. But that doesn't mean that you can't fight at will. If you bring on the pause menu, there is an option to fight an enemy if you fought all the battles in that dungeons and you want more. . The story is not anything special and the combat can feel a little bit repetitive. Later on, on the game I found that I could just skip some battles with just mushing the A key. It is about 5 with 7 hours long. There are not that many things to discover outside of the main story, so you can't enhance that time.
Buy if: - You are a fan of the snes jrpg classics and you want to play a parody about them.
Don't Buy if: -You expect it to be the next Chrono Trigger, Earthbound, Breath of Fire, Final Fantasy III etc.
-You have never played a jrpg before, and you to want to intorduce yourself to the genre.
这篇评测是否有价值? 欢乐
27 人中有 26 人(96%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
推荐
3.2 小时(记录在案的)
发布于:2014年10月23日
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
这篇评测是否有价值? 欢乐
31 人中有 26 人(84%)觉得这篇评测有价值
推荐
5.3 小时(记录在案的)
发布于:2013年11月16日
This is a must buy for fans of early JRPGs. Lots of jokes about other JRPGs, mainly from the NES and SNES eras. The battle system is fast paced and everytime you level up, you have a decision on what type of upgrade you want for each character. The storyline is about 5 hours long, but the game includes extra modes to try out also.
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154 人中有 96 人(62%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
不推荐
11.8 小时(记录在案的)
发布于:2014年12月23日
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

Bosses were a major issue on hard, which made for an hour long grind on many of them. One boss, I had literally run out of enemies to grind and couldn't beat a boss. I had to leave the dungeon by walking mind you and grind on over world enemies. Then walk all the way back to the boss with 0 enemies. It just felt unnecessary and hindered my ability to enjoy the game.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest of the references have become commonplace on the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

I just didn't care for the game's humor like I did with Cthulhu Saves the World. Breath of Death VII feels like it doesn't have its own jokes and relies too much on your knowledge from 25 year old dialog.

Then there are the game's other issues. Three years after its release, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode. As for this being a fun, entertaining game, it wasn't. I spent several hours grinding to overcome boss after boss. Maybe I made it too hard by playing hard mode and turned a 5 hour game into an 11 hour game with 6 hours of grinding, but I can only review my own experience with the game.
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25 人中有 21 人(84%)觉得这篇评测有价值
有 17 人觉得这篇评测很欢乐
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0.2 小时(记录在案的)
发布于:2015年12月19日
This isn't undertale
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24 人中有 20 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
5.8 小时(记录在案的)
发布于:2014年10月14日
It's been awhile since I played through this game, but I'd like to write my lasting thoughts on it. The game was incredibly short for the style of game it was; however, for what it was it was an amazing experience. It typically can be purchased for next to nothing during steam sales and for what you pay vs what you get, this game is amazing. Decent story line, fun old style turn based RPG, and let's not forget the humor spread all throughout the game. If you're a fan of the old style RPGs like Dragon Warrior or Final Fantasy this game will delight you for a few hours.
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