Ressuscitez l'ère classique des jeux de rôle avec cette parodie rétro du JDR, Breath of Death VII: The Beginning. Joignez Dem le Chevalier Squelette, Sara l'historienne fantôme, Lita le vampire technophile et Erik le prince zombie dans leur exploration d'un monde mort-vivant à la recherche des secrets du passé. Rigolez ! Pleurez !
Évaluations des utilisateurs : Très positive (744 évaluation(s))
Date de parution: 13 juil 2011

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Packages qui comprennent ce jeu

Acheter Cthulhu Saves the World & Breath of Death VII Double Pack

Inclut les 2 articles suivants : Breath of Death VII, Cthulhu Saves the World

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Recommandé par les curateurs

"The first RPG that we made! Explore an undead world in true 8-bit RPG fashion. Comes in a bundle with Cthulhu Saves the World."

Articles

"Breath of Death VII est une de ces rares parodies qui mettent en avant et se moquent des écueils de leur genre, toutefois il les élude dans sa conception, et se pare d'un vernis d'autosatisfaction qui se transmet, in fine, au joueur."
- HonestGamer

"L'écriture est parfaite, piquante, et on se trouve pris de fou rire tout le long du jeu, notamment face aux nombreuses références aux anciens jeux, et aux indénombrables jeux de mots."
- RPGamer

"Breath of Death VII: The Beginning est une vrai surprise. C'est un RPG qui nous donne la sensation de remonter le temps, mais il n'a de filiation avec aucun RPG."
- WorthPlaying

"Pour un RPG dont le facteur fun est lié en grande partie à des jeux coutants entre $30 et $60 pour lesquels les joueurs seraient prêt a payer plusieurs fois, c'est une très bonne affaire."
- RPGFan

Steam Big Picture

À propos de ce jeu

Ressuscitez l'ère classique des jeux de rôle avec cette parodie rétro du JDR, Breath of Death VII: The Beginning. Joignez Dem le Chevalier Squelette, Sara l'historienne fantôme, Lita le vampire technophile et Erik le prince zombie dans leur exploration d'un monde mort-vivant à la recherche des secrets du passé. Rigolez ! Pleurez ! Rigolez encore plus !

Caractéristiques :

  • Jeu de rôle à l'ancienne avec des mécaniques de jeu modernes !
  • Combats au tour par tour rythmés !
  • Une quête de 4-6 heures avec de multiples modes de jeux & des niveaux de difficultés pour rejouer au jeu ultérieurement.
  • Arbre de compétences intuitif pour améliorer et personnaliser le personnage avec des montées de niveaux régulières.
  • Des techniques multi-personnages et un système de combo pour plus de profondeur !

Configuration requise

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 1.6 GHz ou supérieur
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 200 Mo d'espace disque disponible
    • Carte graphique : Carte compatible DirectX 9.0c
    • DirectX® : DirectX 9.0c
    • Son : Carte son compatible DirectX 9.0c
    • Supplémentaire : Version actuelle de Windows Media Player
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 28 janvier
Petit RPG à la sauce japonaise très sympathique et old school (joueurs des deux premiers Final Fantasy vous reconnaitrez le style), Breath of Death amène un vent de fraîcheur et d'humour à ce genre, pour une aventure courte (4 heures pour le terminer en mode Normal personnellement, mais pas à 100%), mais au combien amusante!
Dommage qu'il faille farmer assez souvent pour up si on veut battre certains boss ou monstres d'une zone définie, mais le gros point positif pour moi, c'est qu'il y a un compteur de combats aléatoires, ainsi si vous faites le nombre de combats requis dans une zone, plus aucun combat aléatoire ne se déclenchera (vous pouvez choisir de combattre si vous le souhaitez) ce qui permet d'explorer plus facilement un donjon ou la World Map librement.
Bref, chaudement recommandé (à prix mini en plus!).
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 9 février
Fun RPG with a sense of humor. Also, for the price (and it has a buncle with Cthulhu Saves the World, another great game), there is no excuse not to get it.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 10 mars
The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics like Breath of Fire or FF VII (as referenced in the title). My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 21 janvier
Breath of Death VII is a classic styled RPG with some interesting improvements to the genre. In many ways, this is a very simple and standard RPG. You have a party that maxed out at four people, basic stats, spells, random encounters, leveling up, gear management... basically, if you've ever played an RPG before, you'll get this game. And even if you haven't, you can have fun with it as an introductory one. However, fans of RPGs will appreciate a few of the innovations here.

One cool twist on the formula is that, upon leveling up, you get to choose one of two upgrades. They might be new spells, enhancements for old spells, better stats, or any combination of these. This give some customization and replayability to the game. Another is the upon winning a battle, you will recover some of your MP and ALL of your HP, plus anyone who died during the fight will be revived. This makes it easier to get from place to place without having to use up MP to heal, carry healing items, or walk back to towns constantly in order to progress. An especially nice feature for those mazier dungeons. By far my favorite addition to this game is how it handles random encounters. Whenever you go to a new area, it will have a set number of random encounters in it. This means that, while walking around, you will randomly encounter enemies that many times. After you have that many battles, you will no longer have any random encounters there. This means that you can clear out an area and focus on exploring without the distractions. However, if you want to grind more in that area, you can simply bring up the menu and select the fight option and BOOM, you're in a battle. It's a beatiful way to work around the annoyance of rancom encounters while keeping the grinding aspect possible.

The whole design seems to be built around being a fast, enjoyable RPG. You can speed up your walk to a run with the tap of a button. In battles, your fight still images of monsters with sparing animations for attacks. Quick displays, combos, and a decent engine all make this game move by swiftly, even when mindlessly grinding. You are also sometimes teleported out of mazey areas when finished so you don't have to backtrack. And the simplicity of gameplay (aside from strategic bossfights or harder difficulties) blends all these things together to deliver a very fast paced RPG experience.

I also liked the retro style of art and play, even though I never really played much for old RPGs. I'd comment on the music but I mostly had the sound off... watching stuff while I was grinding... so sorry I can't say. The simple display and gameplay... that retro feeling is really nice. It's much less intimidating than some other RPGs I've tried. The characters are alright, and some of the dialogue is interesting. There are a few red herrings in there as well, unless I missed something :P It's a cool little game.

However, there are a few issues. While it is built around making the RPG stuff less annoying, it still includes those RPG things. Random encounters are limited... but they're there. Grinding is easy... but it's still tedious. Lack of a map makes the mazey dungeons and even some of the overworld more confusing than they need to be. Some of the display is a bit lacking, not telling you all the information you might want. You can probably use your head a bit to remember what enemy is low on health or poisoned or other such things, but this game doesn't have much of a reason NOT to display such things other than for the retro style.

Still, overall, Breath of Death VII is a really fun game. If you like RPGs, retro games, and the simpley yet effective gameplay style, this game is worth checking out. At the time, I've only been able to find it in a two pack with Cthulhu Saves the World, a game in the same style, for 3 dollars. I would say it's worth it if you're looking for some light and fun RPG action. What do I think of Cthulhu Saves the World? Well go look for my review on that game for yourself and see if the pack is worth it for you. However, I WILL say it's very similar in style, so if you're interested in one, you'll probably like them both. Breath of Death VII gets a 7/10 for being a fun RPG that does its best to lessen the inherent burdens of RPGs while still keeping those iconic characteristics present.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 5 janvier
Good game, well worth even the full price, but it comes on sale often enough that you can get it for less if you wait.

The JRPG genre in general effectively line up battles triggered by wandering and you simply play them one after another while travelling location to location, and once you hit an experience threshold you level up (thus the RPG element). What I find is that the RPG aspects of a JRPG are usually very fun as you can play the character(s) in a variety of ways. This is what I like about the genre. The weakness of the genre is the game progression can be shallow and it forces you from one location to the next without much choice where combat can be 'too easy'.

This one is a little different. While it is still linear to a point, the game doesn't feel especially linear. It feels a little more Open world which is quite novel for JPRG. Each area has max battles, and the open terrain area counts as one so you can get rid of them all early so that you're not interrupted while moving around, or you save them up to get higher experience from later battles. If you find yourself losing you can trigger battles allowing yourself to level up. So while that would be grinding, at least you can never get a build where you have to start over. From my point of view, this ability to choose and wander is a definite plus for a game in this genre.

The combat is also enjoyable. Play the game on expert otherwise it plays too easy - you'll only need to hit enter for most battles which takes away from the game experience. Play it on expert and you have to work thru with the skills chosen from leveling up to win many battles - much more enjoyable.

If you're reading this to compare a good JPRG vs. a bad one and why you should choose this one - see my review on Penny arcade 4 for what a JPRG shouldn't be).

Summary - There is no "wrong" build, reasonable number of skills to choose from thereby allowing you to solve the game in variety of ways and combat can be fun on expert.

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