Tiny Combat Arena - Why485
Changelog
Bugfixes: - Fixed desync of attrition meters between flight and Arena map - Fixed NREs caused by attrition bars that weren't cleaned up properly
Enotria: The Last Song - cristina.leontii
We're working on implementing the difficulty selector on every saved game, so you can switch between Story Mode and the Soulslike Experience whenever you want.
9 Lives to Defend - goldarait
Hey guys!

I just released a new update ^.^

- New ninja skin.
- New mission to unlock ninja skin.
- New Fly Swatter card.
- New Bouncy Ball card.
- New Insecticide card.
- UI improvements.
Blocks and Bones - hawksandwich
This update is a small one focusing mainly on fixing some bugs that are past due.

  • Online levels will now display their publisher's username
  • Added new loading screen backgrounds
  • Fixed bug where player could die after activating the oracle and still win.
  • Fixed bug where player could purchase a door more than once.
  • Fixed bug with purchasing wall weapons next to doors, etc.
  • Fixed bug with rocket and flamethrower ignoring SFX volume setting.
Mary - Pinster43
MARY'S DEMO WILL BE UNAVAILABLE UNTIL TOMORROW
刻印战记2:七圣英雄 - 罗伊sd
————————————Fixes————————————

【Fix】 Resolved an issue where the tank couldn’t initiate conversations on the Chapter 4 overworld map.
【Fix】 Corrected a portrait mismatch for Huang San'er in Impel Prison.
【Fix】 Addressed model clipping issues with soldiers near the boss in Impel Prison.
【Fix】 Fixed the incorrect positioning of the boy and girl in the prologue when selecting Hard mode.
【Fix】 Corrected terrain errors after the enemies appear in "Thieves and Human Traffickers."
【Fix】 Fixed a visual error where the forest terrain displayed houses in "Thieves and Human Traffickers."
【Fix】 Addressed the delayed hit reaction for Rowan Hao.
【Fix】 Refined the Chapter 2 boss cutscene to better highlight the conflicts between him and others.
【Fix】 Fixed a bug where ships couldn’t set sail.
————————————Updates————————————

【Update】 Enhanced Elle's battle animation—now even flashier!
————————————New Additions————————————

【New】 Added the dancer character Cecilia (no spoilers—find out where she is on your own!).
————————————Dev Notes————————————


What I need everyone to understand is that, as a solo developer, my capacity is indeed limited. Every day, I strive to improve and update the game to the best of my ability. All the development, bug fixes, and updates are handled by me alone, so I ask for your patience and understanding.

From now on, I’ll release regular updates, and after each one, I’ll post an announcement. The announcement will be divided into three sections: 【Fixes】, 【Updates】, and 【New Additions】.

Fixes: Based on player feedback, I’ll fix bugs promptly to ensure continuous game optimization. Updates: This covers updates to character models, effects, etc. New Additions: Includes new content like stages, items, characters, etc.

I'll make sure to bring new surprises with each update!

Finally, a huge thank you to all the players supporting me! Game development is no easy feat, and making sure you enjoy the game is my primary motivation. If anyone still feels like this is a paid beta, maybe wait until the end of October to grab the full version and experience it then!

Aim Camp - quantumdynamicsgames
The development of Aim Camp continues. We are working on expanding the map and introducing a new 'missions' mode where players will need to follow waypoints and complete tasks, eliminating enemies and targets with maximum precision along the way.

With this mode, we will also introduce 'lean' and 'jump' movements to adapt the character's mobility to the new tasks required.

There is much more we have planned, and we will keep you updated as development progresses.
16:15
Cozy Keep: Farm, Craft, Manage - Nicholas
- fixed Beatrice, you should now be able to buy products from her
- fixed the Bed not showing the button you have to use in order to sleep
Deepest Trench - Favor Games
Hey everyone!

We at Favor Games would like to take the time to personally thank each and every single one of you for entrusting us with your entertainment experience! We are incredibly excited to present our demo to the public for you to enjoy and provide your valuable feedback!

The current demo will allow you to play through the end of Chapter three, at which point we hope that you have managed to begin forming an opinion of the game. As time goes on, and the game is released in the next few months, we hope that experiencing this piece of the journey will provide you with the desire to continue the story and enjoy your time throughout.

We will be working diligently to address any and all issues that may be pointed out to us through this, and we again cannot thank you enough for your faith in us, our game, and the future that this will create for all of us as players and developers alike. Feel free to leave any and all issues, compliments, suggestions, or complaints for us to review and use to improve the player experience.


The Favor Games Team
DEATHTRIP - Smoked Software
General
  • Added leaderboards; DEATHTRIP is now competitive!
  • Tested gamepad support. Works with Steam Input mapper, which you can find by pressing Shift + Tab to bring up Steam Overlay. Tested on an Xbox controller. Gyro controls are heavily recommended for precise strafing
  • Added a stage select menu
  • Changed window mode to AutoNoVsync to support more systems
Gameplay
  • New darkness enemy that slows down time in proximity to it, functions as a safe-haven for the player
  • Lowered difficulty in beginning stages
  • New "Love" power-up that doubles your fire-rate
  • Mystery boxes are slightly more common
  • Rocket launcher is slightly more rare
  • Style points; After doing a bounce, if your speed increases in the next second, you gain 1,000 points
  • Finishing the game will net 1,000,000 points
  • Skullheads and some other enemies now emit sound for more auditory awareness
  • Bombers have been nerfed
  • Bounce now refreshes double-jump
Miscellaneous notes
Running windowed mode feels slow. Fullscreen feels 10x more responsive on my machine. Regarding controller support, it works! But- the game relies on Source style movement mechanics, as seen in CS2 for example, a game notorious for being almost impossible to play with a controller. Gyro controls should make it allot more doable.

Coming soon
  • October - V0.4 Halloween special
...

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