6:43pm
迪菲大陸戰記 III - enjoy
FIX FINAL BOSS BUG
Puzzle Planet Playtest - keith
Fixed chat crash
KoChaos - ImAlexander
Hey all! So I have been working on the new update! With this update coming, I want you to know the game will have its biggest mechanic changed. Leveling. So far it's going to have a cap but for good reason. You will gain more health and damage. This is due to something new coming.

- Boss Events -

With the new update, we are going to be adding boss events. These are just single bosses with tons of health you can grind to gain profile and hero XP. This is something I've always wanted to do since the launch of the game. I just hadn't gotten around to it, until now. With this update, there will also be a new faction. I am still not working on this until I finish fleshing everything out.

I will also be removing the crosshairs and field fighters. They're being replaced. Sorry if this is an inconvenience but they just do not fit the current view for the game.

I hope you all have a great day!

- Alex :)
6:31pm
Aw Heck, WAR! - Barph_Stroganoff
-Added snap turning angle option to menu
-Made large barns flammable
Element TD 2 - Tower Defense - Karawasa
We will be releasing a hotfix next weekend. It will address some outstanding balance concerns. There are also a couple of bug fixes around Co-op start time and joining lobby during countdown.

The update will require a leaderboard reset (not ranked).
Millie Megavolte 8: Millie and the Mole King - Myroid-Type Comics
New Stuff
- Hiroshi is now playable.
- Added an air supply meter when underwater. The meter won't show for characters that can breathe underwater (like Pearl).

Changes
- Pearl now shoots "low" while crouching.

Bug Fixes
- Jump queuing now resets properly.
- Switching characters now forces a hit box update.
journey of reincarnation - masabokuri
Around 10am on July 22nd, Japan time
The Japanese demo version was updated.
If you downloaded and are playing the game prior to this,
we apologize for the inconvenience, but please update via the store.

In this update, we have been working to improve the problem of freezing during battles. We have removed as many bugs as possible from the fundamental system, but we have found that there are still cases where this occurs (albeit with a very small probability).

For this reason, we've set up an autosave to back up the game at the end of each event.
This allows you to resume from the most recent event possible even if the battle freezes.

We apologize for the inconvenience caused to players who were affected by the freeze.

Other than this, we are developing the final version so that you can have as comfortable and enjoyable a gaming experience as possible, so we would appreciate your support.


MSBgamedev:MASABOKURI
Up Down All-a-Round - SonicMan267
Whats new?[/h3]

1v1s has replaced the greyed out "hold it" gamemode, no work was ever done on hold it so nothing was lost. 1v1 pits you against another player in a small and comfy arena I hope you'll enjoy it!

Localisation Added

Language options have been added for the following languges
- French
- German
- Spanish
- Russian
- Italian
- Portuguese

Some languages have been implented a little rough but for now their fine.

Hope you enjoy, thanks for playing!
Ghost Exile - LostOne
  • Fixed a bug where clients (not host) couldn't see firewood (Favorite thing)
  • Minor fix on the "Tremont St." map
  • Minor fix on the "House on Woodward Ave" map
Roll the Die - Doublsb
Hello,
We are sharing the weekly update and development progress.

Demo Gameplay Changes
- Someone decided to add another boss battle after much consideration!
- A new replay element has been added: if you die after clearing more than half of the game, you can start with more initial health or gold.


10 New Tools Added

- Added 'Toy Crossbow' with the same eye theme.
- Added 'Barricades' with a shield theme.
- Added 'Waterjet Cutter' which increases damage the longer it's not used.
- Added 'Double-Edged Axe' and 'Hatchet' where dice bonus equals attack power.
- Added 'Corroded Darts' which is tricky to use but deals high damage.
- Added 'Steroids' and 'Supply Box' which add dice bonuses.
- Added 'Auto-Machine Gun' and 'Recycling' with a draw count theme.
- Visual effects for the new weapons will be added next week!

Shop Reroll Feature Added

- A feature to refresh the shop inventory has been added.

Balance Adjustments
- 'Black Tea' now adds 2 dice bonuses instead of 1.
- 'Knuckle' rarity changed to common grade.
- 'Beginner's Mind' condition changed from sum 12 to 10 or more.
- 'Taser' effect changed from 8 to 7 damage.
- 'Broken Robot' condition changed from sum 3 to 4 or more.
- 'Fresh Milk' one-time effect removed.
- 'Golf Club' effect changed from 10 to 8 damage.
- 'The Time Will Come' condition changed from sum 10 to 9 or more.

Graphics Improvements
- Background of 'Back Street', 'Shop', and 'Street' maps changed to better match other graphics.

User Experience Improvements
- Emphasized in the first tutorial that intentionally not using tools can also be a strategy.
- Added minor story content tutorials.

Optimization and Bug Fixes
- Reduced loading time when starting the game.
- The game now uses less memory.
- The game has started collecting error logs.
- Fixed an issue where animations wouldn't play when selecting dice modifications on the same side more than twice.

Release Date Postponement Notice
- The release date has been postponed by one week to September 6, 2024.
While the funding itself will conclude on August 30, we belatedly realized that the final payment end date for backers is September 6. We'll use this extra time to ensure a higher quality release. We apologize for any inconvenience.

Progress Update
- We're currently developing Act 2. It will be completed this week!
- Next week's demo update will include 20 new tools and 10 new traits.
- We've launched a Prologue version for promotional purposes. The difference from the demo is the presence of achievements!
...

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