Otherlights - shycran.rv
The launch promotion of Otherlights will end the Novembre 5.
Hurry up to take advantage of the -25% discount !!
YOUR HOUSE - verdugo
We’re excited to share that the trailer for YOUR HOUSE is finally here!

This sneak peek offers a glimpse into the gameplay from our demo, highlighting the immersive narrative and puzzles we've been hard at work on. We hope you enjoy exploring the eerie environments and thought-provoking themes that YOUR HOUSE has to offer.



Watch the trailer now and let us know what you think! What moments caught your attention? How do you feel about the atmosphere and visuals? Are there any specific elements you’re excited to explore in the game? Your feedback means the world to us as we continue this journey together!


NIMRODS: GunCraft Survivor - zzzzzz
Greetings, NIMRODS!

In today’s hotfix, we're mostly turning our attention to the Dung Beetles... which were about as fun to play against as their name implies. We wanted for the harder, spikier Dung Beetles in the Ancient and Elder Hive Barrens to have a set of mechanics that were unique to them, but our intention was to make the Dung Beetles hard... not unfair.

So we overhauled the advanced dung beetles! In addition to the removal of the reversed controls mechanic, we've also gotten rid of the homing mechanic. Now instead of having the projectiles home in on you, the advanced Dung Beetles fire two smaller projectiles instead of one larger one. In addition, the number of Dung Beetles total has been reduced, and when they do spawn, they spawn in clumps and lines instead of trickling in. This means that when they throw their projectiles, they tend to come as a barrage instead of having the beetles just constantly pelting you with refuse. The end result is that facing off against Dung Beetles should be a test of your skill, not a test of how much armor you'd managed to stack.

Now you don't need to take crap from anybody.

Gear up, toss your drone your favorite gun, and head to the hive barrens (or the ancient and elder versions) and let us know how the reworked beetles feel! We'll be listening!

Changelog
Dung Beetles
The Dung Beetles have overhauled to be more fair, detailed list of changes:
  • All Dung Beetles will move towards you to at least the edge of your vision before firing.
  • All Dung Beetles will attempt to move onto the screen, even if you have a short vision range, instead of hanging out just outside of default vision range.
  • All Dung Beetle projectile acceleration: 1.5 m/s² → 0 m/s²
  • All Dung Beetle initial projectile speed: 0.65 m/s → 1.8/2/2.2/2.4/2.6 m/s depending on tier
  • Normal Dung Beetle's inaccuracy: 7 → 0 (makes their shots more predictable and easy to dodge)
  • Normal Dung Beetle's projectile size: 0.13 → 0.155
  • Normal Dung Beetle's projectile growth over lifetime: 0.156 → 0.121
  • Homing removed from advanced dung beetle's projectiles.
  • Advanced Dung Beetle's projectile growth over lifetime: 0.156 → 0.105
  • Advanced Dung Beetle's projectile damage: 10/12/14/16/18 → 8/10/12/14/16
  • Advanced Dung Beetle's projectile count: 1 → 2
  • Advanced Dung Beetle's inaccuracy: 7 → 20
  • Random spawn tables have been tweaked to such that Dung beetles do not spawn naturally, but instead only spawn in groups at specific timestamps. End result is that Dung Beetle prevalence is way down.
Changed
  • Many small localization & tooltip improvements.
  • Genetics Lab prerequisite moved up to Bertha miniboss, allowing for earlier access to meta progression systems.
  • Square Reticle FX have been improved.
Fixed
  • Gene Upgrade Station requires the Genome Station be purchased first.
  • Numerous death source attributions have been fixed.
  • Fixed an error where Blood and Thunder was giving one quarter the amount of Health Regeneration it was intended to give.
Balance mistake: All Hive Barren specific enemies had the same HP and XP as their normal counterparts, leading to these fixes:
  • Advanced Bee HP: 20/35/95/397/2183 → 40/65/138/576/3143
  • Advanced Bee XP: 2/8/76/909/14193 → 4/15/111/1319/20427
  • Advanced Dung Beetle HP: 181/533/1797/8192/49154 → 249/745/2558/11957/68992
  • Advanced Dung Beetle XP: 86/724/6931/89722/817309→ 119/1012/9869/130964/1147163
  • Advanced Bombardier Bee HP: 192/554/1892/7945/43669 → 270/772/2760/11523/62850
  • Advanced Bombardier Bee XP: 75/611/5924/70633/726107→ 105/851/8641/102437/1045038
  • In Elder and Ancient Hive Barrens, the proportions of bees to slimes was reduced to compensate for the tankier bees.

Thank you all so much for the overwhelming support. If you haven't already, come join our official Discord server and consider leaving us a review on Steam! A massive shout out to our community sharing detailed feedback & bug reports, thank you!

YOUR HOUSE - verdugo
For the Adventure X Festival 2024, we’ve put together a demo so you can get a taste of our new game, YOUR HOUSE. On November 4th at 7:00 p.m. GMT+1, the amazing Jupiter Hadley will be streaming the first chapter live!

A huge thanks to Jupiter for making this stream happen—she nearly didn’t make it due to a last-minute trip to the dentist! 😅

We hope you enjoy this sneak peek, and please don’t forget to share your thoughts with us.
You are also invited to wishslit YOUR HOUSE of course.

Spoiler alert: Jupiter will be playing through the entire demo, so her stream will include puzzle solutions. If you want hints instead of answers, remember the demo has a hint section for you to explore.

Community Announcements - 小愿望吴邪
Dear Travelers,
Thank you so much for your continued love and support for Dragonheir: Silent Gods. Due to an upcoming change in the game's operations and publishing entity, there will be adjustments to the game's future operational plans. After thorough and amicable discussions, the publishing and operations of Dragonheir: Silent Gods will be transferred to "Proxima Beta Pte. Limited" starting from UTC 11/07/2024 02:00.
The game will undergo mandatory maintenance beginning UTC 11/07/2024 02:00, during which time Travelers will be unable to access the game. To prevent the loss of your game progress and achievements, we strongly advise you to link your game account to a social media account (Google, Facebook, or Apple ID) before the maintenance begins.
Critical Reminder: If you have not yet linked your account, please do so immediately before the maintenance starts. Unlinked accounts will lose all game data after the update is completed.
We understand the effort and dedication each player has invested in the game. Therefore, we urge you to take this notice seriously and complete the account linking process promptly to ensure your game progress and achievements are safely preserved.

After the maintenance is complete, players will need to install the latest official game package from our website or respective app stores to log in to the game normally.

Maintenance compensation: On your first login, you'll receive [Heliolite Dice x5 and Starlight Stone Dice x10] as compensation.
Estimated Server Reopening: Dragonheir: Silent Gods is expected to reopen on UTC 12/02/2024 02:00 after the maintenance is complete (please stay tuned for official announcements and notifications for the exact time). Players will need to log in using their linked Google, Facebook, or Apple ID accounts.

Thank you so much for your continued love and support for Dragonheir: Silent Gods!

Dragonheir: Silent Gods Project Team
Nov 3, 2024
Alnico Smithery - Pinapl
Hello smiths, it's me!!! I've finally recovered after getting covid a few weeks ago, and to celebrate, here's a new build for you! In order to play on the experimental build, you will have to opt-in to the experimental build in the Steam Betas tab. Google is your friend if you aren't sure how to do this.

It's been amazing seeing how many people have bought and played the game already, I wanna thank everyone again for all the support. Please consider leaving a steam review if you can, every review helps out a TON! And thank you everyone who's joined the discord and provided valuable feedback and bug reports. You're all the best!

Now without further ado, let's get into what's new in this version!

Additions
  • You can now re-summon the merchant for 5c with the help of a new friend.
  • Added a bucket to the merchant's wares.
  • Added a bigger crucible to the merchant's wares.
  • Chatlings can now use !float, !chase, !grab, and !help commands.
Changes
  • Tongs now properly grab ingots out of molds instead of grabbing the molds themselves.
  • Tongs are now centered on the cursor.
  • Ingots will no longer melt while held with tongs.
  • Magnet strength increased slightly.
  • Coins will now spawn above your piggy bank if you have one.
  • Craft "messy" sprite benchmark increased from 60% to 75% quality.
  • Crucibles have been re-added to the merchant's wares.
  • Adjusted error-catching code for an elusive load-save bug.
  • Molten metal should now properly share temperatures when inside the crucible.
  • Chatlings can now burn even if outside the furnace.
  • Reduced the jar's tendency to spin wildly.
Fixes
  • Tier 3 Refinery now properly displays how much unprocessed rock it contains.
  • Terrarium spiders should look much more like they are supposed to now (but they still won't animate).
  • The Piggy King achievement should now be achieveable with the temporary crown sprite.
  • Extra switches should no longer spawn on the refinery when upgrading it.
  • Rocks no longer stay hot forever.
  • Burnt Potatoes can no longer turn into Perfectly Cooked Potatoes.
  • Potato cook state is now properly saved.
  • Artwork now persists between loads.
  • Chatlings should no longer crash the game when screaming.
  • Fixed transmutation code, it should be less janky now.

Please keep in mind: this is an experimental build. Things are likely to go wrong or work incorrectly. Please report any issues you find in the discord server and if everything goes well, a stable update will be pushed out sometime this week! Thanks everyone!!!

Manda Duo - 臀骨拉面
  1. Sound effect update.
  2. Some bugs have been fixed.
  3. Now there are 10 levels.
1:23
DEVOUR - Fenda
  • Halloween event ended
  • Azazel Zara no longer runs in the direction she is facing for a short period after knocking someone out
  • Fixes a spot where Azazel Zara could get stuck outside the onsen entrance
  • Fixes an issue where rats on The Asylum could sometimes fall through the floor
  • Prevents the intro sequence on The Manor breaking when players take shortcuts outdoors
  • Fixes rendering issue with Goat interact outline
  • Fixes a bug where you could play April on The Manor
  • Fixes a bug where some objects did not render correctly in The Farmhouse win ending

Note: We are actively working on feature update v5.1 which will land at the end of this month. You can read more about what to expect in that update here:
https://store.steampowered.com/news/app/1274570/view/4554919557268701265
BLACK BOX LSS - 慈爱的救济者 - IA-FB
The Merciful Savior and The Shining Immortal will be participating in the WePlay Expo in Shanghai from November 16th to 17th. We warmly invite you to come and try out the games!

I, Fif, will represent our team at this offline exhibition. Those who come to the booth will have the opportunity to experience the unreleased content from Chapter 2 of The Merciful Savior, along with the full version of The Shining Immortal!

If you have any feedback or questions during your playthrough, feel free to chat with me (Fif) on-site! You’ll also receive random goodies from the Black Box LSS series as a thank-you for trying the games!



Exhibition Information
Event Date: November 16th - 17th
Venue Address: ICBC Center, Shanghai Expo Exhibition Hall H4 (1099 Guozhan Road, Pudong New District, Shanghai)
Booth Location: C38 (specific location details will be shared later)
Ticket Purchase Link: https://show.bilibili.com/platform/detail.html?id=93836

For those who cannot attend in person, don’t be discouraged! During the event, you can also try the demo of The Merciful Savior and the full version of The Shining Immortal online.

https://store.steampowered.com/app/2435810/BLACK_BOX_LSS/

https://store.steampowered.com/app/2434340/BLACK_BOX_LSS/

Since the release of The Merciful Savior, we've received many valuable suggestions and feedback. Thank you all for your insights; we will strive to improve the game and provide a better gaming experience for everyone.
Striving for Light - Deventide
Bugfixes
  • Fixed glaring light damage not directly updating when picking additional melee and projectile damage
  • Fixed missing translation for the sky forge
...

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