Castle Clicker : Idle City Tycoon - kugala_bugala
The Easter Event for Castle Clicker is now here! Send out your Explorer Hares to try and build as many Easter baskets as possible before time runs out!
Castle Clicker : Idle City Tycoon - kugala_bugala
The Easter Event for Castle Clicker is now here! Send out your Explorer Hares to try and build as many Easter baskets as possible before time runs out!
31.3.2018
Blasted Road Terror - Tryzna


Hello everyone! Another sunday, another update and the game finally reached version 0.95! This update brings a lot of bug fixes, few additions and it push the game more towards finished product.

Content
  • Vulture Valley location
  • Scavenger Facility
  • Blasted Road Leaderboard
  • Fixed most of the reported bugs
  • Added few new interface sounds
  • Reported grammar mistakes fixed
  • Enyclopedia updated

Work on this update was bit harsh couse of ending flu epidemy in europe and i unfortunately felt victim to it after resisting it for whole winter. That resulted in forced drop of few features that i wanted to have in 0.95 release, but i guess thats life and not everything go the way it was planned all the time. However i hope this update brings enought of new stuff to be worth of downloading.

Leaderboard

I was afraid of adding this one to my games for years, as everytime i opened steam api documentation and looked on to leaderboard features i insantly got headache. Fortunately, i took another try on it why i was still in full condition and to my surprise, implementation took way less time than i expected.
Right now there is leaderboard for Blasted Road missions as its easy to measure who reached farthest and its the ultimate endgame mode that everyone should be grinding for best ingame items anyway.
Leaderboard can be viewed both on steam page and ingame. Ingame can be displayed if you mouseover scouts base and it ll pop up in a second or it is displayed each time you finish blasted road mission.

I know many of you wont be interested in this feature, but i belive it will awake competetive spirit a bit and will give all of the grindin and game progress some meaning.

Scavenger slot

Scavenger slot can be purchased in your base now! This slot can be used as additional storage slot for your vehicle, however car stationed there will depart each day for its solo mission. That means it will gain some experience and will bring few resources back to the base each day.
Meaning of this feature is to level replacement for your main squad in case you lost one of your vehicles, or bigger repairs are necessary and you dont want to replace it with fresh level 1 vehicle.
Sure, leveling while stationed in scavenger slot is a lot slower, but coupled with bit extra income from it, it makes "accidents" with your main group bit less catastrophic as you will have trained reserve waiting for assignment if managed properly.


Blasted Road Changes

Vulture Valley Oasis was added as one of the checkpoints. It can be visited by reaching terror 40 and making your way to next checpoint. Nomad trading caravan is stationed there and they will gladly throw permanent upgrades on to your weapons.
In addition spawn tokkens calculation for enemy spawner was altered so the encounters should be much shorter right now, even at higher terror levels resulting in faster runs.

Thats it friends! I know, this update is missing new loot and all that shiny stuff you are all after, but i promise, it ll come in next update!

Thanks for reading & with regards!

Tryzna
31.3.2018
Blasted Road Terror - Tryzna


Hello everyone! Another sunday, another update and the game finally reached version 0.95! This update brings a lot of bug fixes, few additions and it push the game more towards finished product.

Content
  • Vulture Valley location
  • Scavenger Facility
  • Blasted Road Leaderboard
  • Fixed most of the reported bugs
  • Added few new interface sounds
  • Reported grammar mistakes fixed
  • Enyclopedia updated

Work on this update was bit harsh couse of ending flu epidemy in europe and i unfortunately felt victim to it after resisting it for whole winter. That resulted in forced drop of few features that i wanted to have in 0.95 release, but i guess thats life and not everything go the way it was planned all the time. However i hope this update brings enought of new stuff to be worth of downloading.

Leaderboard

I was afraid of adding this one to my games for years, as everytime i opened steam api documentation and looked on to leaderboard features i insantly got headache. Fortunately, i took another try on it why i was still in full condition and to my surprise, implementation took way less time than i expected.
Right now there is leaderboard for Blasted Road missions as its easy to measure who reached farthest and its the ultimate endgame mode that everyone should be grinding for best ingame items anyway.
Leaderboard can be viewed both on steam page and ingame. Ingame can be displayed if you mouseover scouts base and it ll pop up in a second or it is displayed each time you finish blasted road mission.

I know many of you wont be interested in this feature, but i belive it will awake competetive spirit a bit and will give all of the grindin and game progress some meaning.

Scavenger slot

Scavenger slot can be purchased in your base now! This slot can be used as additional storage slot for your vehicle, however car stationed there will depart each day for its solo mission. That means it will gain some experience and will bring few resources back to the base each day.
Meaning of this feature is to level replacement for your main squad in case you lost one of your vehicles, or bigger repairs are necessary and you dont want to replace it with fresh level 1 vehicle.
Sure, leveling while stationed in scavenger slot is a lot slower, but coupled with bit extra income from it, it makes "accidents" with your main group bit less catastrophic as you will have trained reserve waiting for assignment if managed properly.


Blasted Road Changes

Vulture Valley Oasis was added as one of the checkpoints. It can be visited by reaching terror 40 and making your way to next checpoint. Nomad trading caravan is stationed there and they will gladly throw permanent upgrades on to your weapons.
In addition spawn tokkens calculation for enemy spawner was altered so the encounters should be much shorter right now, even at higher terror levels resulting in faster runs.

Thats it friends! I know, this update is missing new loot and all that shiny stuff you are all after, but i promise, it ll come in next update!

Thanks for reading & with regards!

Tryzna
Heroes & Generals - Reto.McFly
We are extending our range of helmet paints in Heroes & Generals. You can now can get the very exclusive Easter Egg helmet paint jobs.

A select few of you have already had the opportunity to try out the new paint jobs on the Prototype Server.

Today they have been made available for everyone.



We will make the beautiful Easter helmet paints the default for all soldiers types – BUT since some of you went ahead and purchased helmet paints and covers for gold, these will of course still be available.

However, if you haven’t purchased any specific helmet paint or cover, you will per default enjoy the bright colors and beautiful patterns of the new Easter helmet paints introduced into the game today. 



Going forward we plan on having a whole range of mandatory seasonal helmets
  • The Christmas Antler helmet
  • The New Years Fireworks helmet
  • The Hallowar Jack O’Lantern helmet
  • The Tour de France bright yellow helmet
  • The Warlentine pink plush helmet

And as always you are more than welcome to contribute suggestions (or perhaps even mockups) for future seasonal helmet paints and covers 🙂





....................
Note added 05APR2018: Just in case you did not notice the publication date of this blog post – it is an Aprils Fool!
Heroes & Generals - Reto.McFly
We are extending our range of helmet paints in Heroes & Generals. You can now can get the very exclusive Easter Egg helmet paint jobs.

A select few of you have already had the opportunity to try out the new paint jobs on the Prototype Server.

Today they have been made available for everyone.



We will make the beautiful Easter helmet paints the default for all soldiers types – BUT since some of you went ahead and purchased helmet paints and covers for gold, these will of course still be available.

However, if you haven’t purchased any specific helmet paint or cover, you will per default enjoy the bright colors and beautiful patterns of the new Easter helmet paints introduced into the game today. 



Going forward we plan on having a whole range of mandatory seasonal helmets
  • The Christmas Antler helmet
  • The New Years Fireworks helmet
  • The Hallowar Jack O’Lantern helmet
  • The Tour de France bright yellow helmet
  • The Warlentine pink plush helmet

And as always you are more than welcome to contribute suggestions (or perhaps even mockups) for future seasonal helmet paints and covers 🙂





....................
Note added 05APR2018: Just in case you did not notice the publication date of this blog post – it is an Aprils Fool!
Sentinels - Romanova
The FPS-only enemies have been implemented! Strike Forces, Enemy Medics, and Mauraders will now be encountered in all regular maps, not including tutorial. This is our first pass at these, so expect things to be a little rough, but please jump in and let us know what you think!

Strike Forces are flying enemies, and stun your turrets
Enemy Medics are also high flying, and heal enemies
Mauraders are ground based and will stun your turrets for 4 seconds with each shot.

Currently there are voice callouts for when they spawn, and their path will glow red. We're planning on making the path more obvious. Strike forces and medics will fire their missiles and then leave - Mauraders will continually stun your turrets until defeated.

We're really excited with these guys - it feels like there's a better balance of the highs and lows now that you don't have to compete with your turrets to take down enemies. Like we said earlier, this is still very first pass - much tweaking still needs to be done to get this really running smoothly. (Your feedback would *really* help us :)) Thanks for reading, see you soon for the next patch!

Other changes:

Increased Automated and activatable damage
Updated killstreak text
Fixes and improvements for autofire mod
Updates to paths in Speed Trap
Improvements to Doubleback
Modified killstreak to allow for better ability to exend killstreaks intentionally

Note: There is currently a bug in Sierras that does not let you continue the level. If this is your first time playing the game, please do not join the beta or play Sierras until fixed. Thank you!


(For instructions on how to join the beta, click here.)
Sentinels - Romanova
The FPS-only enemies have been implemented! Strike Forces, Enemy Medics, and Mauraders will now be encountered in all regular maps, not including tutorial. This is our first pass at these, so expect things to be a little rough, but please jump in and let us know what you think!

Strike Forces are flying enemies, and stun your turrets
Enemy Medics are also high flying, and heal enemies
Mauraders are ground based and will stun your turrets for 4 seconds with each shot.

Currently there are voice callouts for when they spawn, and their path will glow red. We're planning on making the path more obvious. Strike forces and medics will fire their missiles and then leave - Mauraders will continually stun your turrets until defeated.

We're really excited with these guys - it feels like there's a better balance of the highs and lows now that you don't have to compete with your turrets to take down enemies. Like we said earlier, this is still very first pass - much tweaking still needs to be done to get this really running smoothly. (Your feedback would *really* help us :)) Thanks for reading, see you soon for the next patch!

Other changes:

Increased Automated and activatable damage
Updated killstreak text
Fixes and improvements for autofire mod
Updates to paths in Speed Trap
Improvements to Doubleback
Modified killstreak to allow for better ability to exend killstreaks intentionally

Note: There is currently a bug in Sierras that does not let you continue the level. If this is your first time playing the game, please do not join the beta or play Sierras until fixed. Thank you!


(For instructions on how to join the beta, click here.)
Elevator Ritual - SATRIA_GAMES
Simple and complete walktrough for Elevator Ritual is here now!
This walktrough will help you to play and finish the game.
Check it out on Guides!
Link below :
http://steamcommunity.com/sharedfiles/filedetails/?id=1348726525
Elevator Ritual - SATRIA_GAMES
Simple and complete walktrough for Elevator Ritual is here now!
This walktrough will help you to play and finish the game.
Check it out on Guides!
Link below :
http://steamcommunity.com/sharedfiles/filedetails/?id=1348726525
...

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