Shacknews - Greg Burke

It is time for the next Top 10 list at Shacknews. We are counting down the WORST 90s PC games. Check out these crappy games!

For more videos, including gameplay and interviews, visit the Shacknews and YouTube channels.

If you have a suggestion for a future episode of Shack's Top 10, please let us know in the comments section or tweet @shacknews & @GregBurke85 with #Top10. 

In case you missed any of the over 100 episodes, check out our Shack's Top 10 YouTube Playlist.

Shacknews - Ozzie Mejia

The battle royale craze is going farther than anyone could have imagined. Let's face it, if someone's watching Drake play a battle royale game on Twitch, then they're probably thinking it's time to pack in whatever it is they're doing. That's the line of thinking over at Grinding Gear Games, where they've done a total about face with Path of Exile and gone all-in on the battle royale idea.

"Based on community feedback, we are announcing that we have abandoned the Action RPG genre to focus on what players really want," reads the Path of Exile website. "Path of Exile is being replaced by Path of Exile: Royale, a 100-person free-for-all battle royale game. Path of Exile: Royale is live right now. Just run the old Path of Exile game client and it will update to Path of Exile: Royale."

To jump in, simply download Path of Exile's 3.2.2 patch. Anywhere from 20 to 100 players can play in the designated area, with the playing field shrinking every couple of minutes.

Best of luck! Maybe you, too, can get a Winner Winner Rhoa Dinner.

Shacknews - Ozzie Mejia

Blizzard is kicking off card reveals for Hearthstone's next expansion. The Witchwood will introduce 135 new cards, using new Echo and Rush mechanics and also introducing a Monster Hunt single-player mode. The Witchwood marks Hearthstone's eighth expansion and the first one for the Year of the Raven.

As is tradition, Shacknews is stepping into the murky forest to break these cards down by the handful. We continue by looking at the first of the cards revealed by various outlets, including YouTube content creators, Twitch streamers, and news sites.

Need a recap? Here's what you may have missed:

Hearthstone: The Witchwood - The GDC 2018 Interview with Dave Kosak & Dean Ayala

Hearthstone: The Witchwood Card Analyses (Part 1)Hearthstone: The Witchwood Card Analyses (Part 2)Hearthstone: The Witchwood Card Analyses (Part 3)

(6) Coffin Crasher (6/5)Type: MinionClass: PriestRarity: RareDeathrattle: Summon a Deathrattle minion from your hand.Source: sonecarox on YouTube

Analysis: Isn't that art just amazing? It just screams "Gang way! I'm a crazy guy wearing a coffin!"

The Coffin Crasher is also going to see a lot of play in a variety of Priest decks, particularly any Priest packing Obsidian Statue. Those 6/5 stats are perfectly serviceable for a 6-Cost minion and if it isn't silenced, the Coffin Crasher could bring out something like a Bone Drake.

Wild players will be able to do even more with Coffin Crasher, especially if they pack Deathwing, Dragonlord into their deck. With or without the Un'Goro Quest, the Coffin Crasher will be a strong addition to the Priest arsenal.

(5) Darius Crowley (4/4)Type: MinionClass: WarriorRarity: LegendaryRush: After this attacks and kills a minion, gain +2/+2.Source: Dog Thief on Douyu

Analysis: This is a rare midrange Legendary for the Warrior, but it's not one that I see doing very well, even in a Control Warrior deck. Darius Crowley relies on dispatching a minion on its first-turn Rush, but the trouble is that midrange minions are starting to get stronger these days. A Legendary with 4 Attack and 4 Health won't actually be able to take out too much.

I wouldn't expect to see too much of Darius Crowley. Even in Arena, it feels like a wasted Legendary pick. It'll make a half-decent pickup off an RNG effect, but not much else.

(10) Emeriss (8/8)Type: Minion - DragonClass: HunterRarity: LegendaryBattlecry: Double the Attack and Health of all minions in your hand.Source: Eurogamer

Analysis: This is a really strong Legendary that fits into a lot of Priest archetypes. Combo Priests and Dragon Priests will particularly get a big boost out of... I'm sorry, what's that? This is a Hunter Legendary? Huh... how about that... okay, let's try this again...

So Emeriss is an interesting card for Hunter, which typically isn't known for any kind of Dragon synergy. For 10 Mana, this had better be one amazing effect and that effect would fly with a lot of other classes. Hunters, which typically like to strike hard and fast with lower cost minions, may not be able to make the most out of this Battlecry. Emeriss has the potential to be a strong Legendary, but not for Hunter.

(3) Ravencaller (2/1)Type: MinionClass: NeutralRarity: CommonBattlecry: Add two random 1-Cost minions to your hand.Source: Alliestrasza on YouTube

Analysis: Ravencaller has the potential to be a sleeper hit. It's not going to impress anyone with its 2/1 stats, but the Battlecry can serve a couple of functions. Zoolock players will be able to keep the minions coming out fast and keep their side of the board packed. This can also help the rare Quest Hunter, who's looking for some tools to help make their deck a little more viable.

This is also a strong choice for Arena, with dual 1-Cost minions able to maintain a board presence. This one's certainly not a terrible minion and has its uses.

(2) Sound the Bells!Type: SpellClass: PaladinRarity: CommonEcho: Give a minion +1/+2.Source: Blizzholics on YouTube

Analysis: A skilled Paladin player can put Sound the Bells! to some great use. For one thing, Primalfin Champion can be equipped with multiple copies of this spell in a single turn and the player will be able to get each of those copies of that spell back in their hand.

What else does one do with all of those copies of this spell? Well, it makes it very easy to complete the Un'Goro Quest and pick up Galvadon. And if Galvadon goes down, this will be an awful lot of buffs going towards Lynessa Sunsorrow. Sound the Bells! can be effective on a good midrange Paladin, if played the right way. It'll be interesting to see if this finds its way into any Pally decks, given the current trend of Dude Paladins and Murlocadins out in the meta right now.

(2) Cheap ShotType: SpellClass: RogueRarity: CommonEcho: Deal 2 damage to a minion.Source: Yahoo Esports Taiwan

Analysis: Miracle Rogue shall never die. No matter what cards rotate out of Standard, what cards are balanced, or even if Gadgetzan Auctioneer himself gets whacked with the nerf bat, the Miracle Rogue will persist and thrive.

And so we reach the latest tool for the Miracle Rogue player: Cheap Shot. This isn't quite Backstab, which only works on undamaged minions. But if a Gadgetzan Auctioneer is left standing, it's fully capable of helping Rogue players draw cards multiple times, especially if that first use is discounted with Preparation. Get ready to see it a lot.

(7) Blackhowl Gunspire (3/8)Type: MinionClass: WarriorRarity: LegendaryCan't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy.Source:

Analysis: This is an interesting Legendary for the Warrior. It's a 3/8 that... can't move. It'd be one thing if this was a Taunt, but it isn't, which means most players should simply be able to just get around it.

So that puts the onus on the Warrior player to make sure the Blackhowl Gunspire gets triggered. Whirlwind, the Scourgelord Garrosh Hero Power, and Warpath are among the ways to ensure this Legendary's effect is activated. Wild players will have several more options, including Bouncing Blade.

This has the potential to be a good Legendary, but the Warrior player's going to have to plan carefully to maximize that potential.

(6) Lady in White (5/5)Type: MinionClass: PriestRarity: LegendaryCast 'Inner Fire' on every minion in your deck (set Attack equal to Health).Source: DDaHyoNi on Twitch

Analysis: Holy cats! Because the Priest player hasn't had enough insane tools at their disposal. Just looking at this, it looks overpowered and that may be true. It turns Obsidian Statue into an 8/8, it turns Grand Archivist into a 7/7, and it turns Ysera into a frightening 12/12. Even a Northshire Cleric can turn into a 3/3.

Now there are a few things to think about with this Legendary. First off, it casts Inner Fire on minions in a player's deck, not in their hand. Secondly, it's not a permanent buff. In theory, removing the minion with spells like Vanish or Psychic Scream will revert those minions back to their original stats.

Lady in White can be scary and will swing more than one game, but this effect is not impossible to overcome. It just won't be easy.

(6) Cursed Castaway (5/3)Type: Minion - PirateClass: RogueRarity: RareRush. Deathrattle: Draw a Combo card from your deck.Source: YawgMoth87 on Twitch

Analysis: Normally, a 6-Cost minion with 5/3 stats sounds like a waste, but the Rush mechanic doesn't quite make that the case anymore. The Cursed Castaway's effect also makes it enticing for most Rogue players, since it'll put a fresh Combo piece in their hand. If this is played on Turn 10, it could draw out an Elven Minstrel, which will replenish the Rogue's hand further.

At worst, the Rogue player can trade this in and use it for removal, while also drawing a card. That's not a terrible scenario, particularly for Arena players. It won't be in every Rogue deck, but I can see Rogue players experimenting with this.

(1) Chameleos (1/1)Type: Minion - BeastClass: PriestRarity: LegendaryEach turn this is in your hand, transform it into a card your opponent is holding.Source: Omnislash on YouTube

Analysis: How does the Priest keep getting all these crazy good Legendaries?

Yes, Chameleos is insanely good. It's a much better version of Shifter Zerus, just because of the secondary function it serves. Not only does it mean Priest players can use the opponent's cards against them, but even if they don't play Chameleos on that turn, at the very least, they'll know what their opponent is holding. That way the Priest can either prepare a counter or brace for the eventual onslaught.

What's most intriguing about Chameleos is the language on the card, which says that he can turn into any card your opponent is holding. That means Chameleos can feasibly become a spell or even a Hero Card. That means the Priest has yet another tool in which he can swipe the opponent's Death Knight, which can lead to some wild scenarios.

That's it for now! Keep it on Shacknews for the next few weeks for more card breakdowns for the Witchwood, leading all the way up to the expansion's release in mid-April.

Shacknews - Joe Stasio

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It’s been a good year for me (re: games), and things are only getting better. Example A: I’m knee deep in Persona 5, which of course came out last year but allow me this indulgence, would you? Example B: Ni No Kuni II was released last week to positive acclaim, which means I have a meaty RPG to look forward to courtesy Level 5. Example C: Square Enix popped out of no where this week to let us know Dragon Quest XI is coming west this September. I am excited.

Glad we got that out of the way because I’m certain my two Pod Fathers do not want to hear me drone on and on about Japanese role playing games. If you can make it past my JRPG gushing, we have a nice show in store for you. After going over the latest headlines in gaming, the boys (sans Buffa) explore their experience in getting spooked by games that don’t explicitly have that “horror” label. We wrap things up with a special edition of the Beatdown before saying farewell. All this and more on today’s show!

On Today’s Show- Joe Stasio- John Benyamine- Andrew Zucosky

Shacknews - Kevin Tucker

As dusk begins to set on this week's news cycle, we here at Shacknews once again get the chance to reflect over some of the newest developments in the ever-evolving mobile hardware and software market. Over the past few days, we've heard new information regarding upcoming Apple-licensed technology and accessories, plus official statements from both Nyko and Nintendo regarding issues plaguing players with third-party Switch docks. We also get a chance to look over some new video game releases and learn more about Snap Inc.'s push into the entertainment software market.

A Dock You Can Trust

Nintendo Switch owners long ago found that the popular hybrid hardware doesn't always want to play nice with third-party accessories, particularly off-branded docks from companies like Nyko. While some users seem to have had problems with such accessories from the very beginning, many started experiencing major problems, including the potential for a completely bricked system, starting with the recent release of Nintendo Switch firmware version 5.0.0.

It's still a good idea to stay away from third-party docks for the time being.

For the past few weeks, players have been unofficially advised to stick with their default Nintendo-branded Switch dock for the time being. However, this past week we heard official statements from both Nyko and Nintendo regarding issues with bricked Switches. Nyko is still looking into the exact root of the problem, where Nintendo's advice is as simple as might be expected — if a Nintendo Switch dock isn't officially-endorsed, it's probably best to avoid using it.

You Can't Play This

Could this be mobile gaming's next biggest icon?

Even if the company's stock and reputation aren't doing as well as shareholders might hope, Snap Inc. continues to move forward with new and often intriguing business goals. In particular, mobile users will note that Snap Inc. has recently acquired VR startup PlayCanvas, a British software development studio that specializes in browser-based video game engines. We don't yet know just what Snap is expecting to produce through this new alliance, but if Tencent's recent claim of a 12% stake in the company is any indication, it seems Snap Inc. is ready to make a push into the video game market.

Apples and Crayons

Ever a company to stay at the forefront of user interest, Apple held a new Let's Take A Field Trip presentation this week that focused on the future of Apple products as they relate to the potential for education. Among other reveals, the company showed off an all-new 9.7-inch iPad with full Apple Pencil support, plus some promising looks at how augmented reality technology could change the face of learning.

Apple also took this opportunity to reveal the new Crayon stylus. Produced in conjunction with popular PC accessory manufacturer Logitech, the Crayon is a low-cost alternative to the Apple Pencil that's aimed directly at the education market. Its $49 price tag is sure to please those who feel that the $99 Apple Pencil is overpriced, but its pared-down design and education-oriented focus may leave some fans feeling left out of the loop.

A Fun-Sized Grab Bag

The mobile games market is ever one for scattered stories, and this week has been no exception. Modojo @ Shacknews had an opportunity earlier this week to spell out details on how to connect Apple's wireless AirPod earbuds to the iPhone, iPad, and Apple Watch, which will hopefully help sort things out for consumers more familiar with typical wired headsets. We also got a look at the latest Pokemon Go update, the likes of which includes new quests, storylines, and the long-awaited appearance of Mew.

Stoic mobile shieldmaiden Brittany Vincent has once again braved the depths of new Nintendo 3DS releases, this time diving into the charming world of The Alliance Alive in her new review. We've also learned that indie developer Chainsawesome Games' upcoming asymmetrical shooter Aftercharge will be coming to Nintendo Switch complete with cross-platform play, and players interested in learning more about the fight between invisible robots and invicible humans would do well to check out Ozzie's hands-on Aftercharge preview from GDC 2018.

Shacknews - Blake Morse

During GDC there’s a lot of stuff that can fall through the cracks, especially when it comes to the budding indie scene that gets so much love at the annual event. Fortunately for myself (and hopefully others), Apocalypse Cow caught my eye during an ID@Xbox event that happened during the conference. While my hands-on time with the Xbox One version of the game was limited to the length of a brief demo, it was enough to get my attention and hold it.

Apocalypse Cow takes place in Candyworld, a digital environment in a universe full of different games sort of similar to the premise of Wreck-It Ralph. Some uninvited guests show up to ruin the party for everyone and now the main protagonist, a young, very angry girl with blue hair must take on a seemingly endless barrage of heat-packing, face-tattooed gangsters that have taken over her homeworld.

Fortunately, it would seem that despite being a resident of Candyworld, the young hero has a chip on her shoulder and is more than capable of desecrating her enemies with visceral savagery using weapons like a Kill Bill-inspired katana or your classic bazooka. She also has the ability to slow down time, which comes in handy when taking on a seemingly overwhelming number of gang-bangers.

Most of the combat areas felt like physics puzzles that could involve some time manipulation, but I still found it fairly easy to grind my way through choke points with aggressive violence. There was one mini-boss fight where I had to slow down time in order to get behind the enemy’s shield and shoot them in the back to defeat them, so I would be surprised if there weren’t more mechanics along those lines further down the game.

While I wasn’t able to experience everything Apocalypse Cow had to offer during my short demo, it made an immediate positive impression on me with its contrast of vibrant Candy Crush colors and desecrated towns full of debris. I’m definitely looking forward to getting a better lick of this lollipop as it gets closer to launch, especially the co-op mode that I didn’t get a chance to check out at GDC.

Apocalypse Cow doesn’t have a release date just yet, but is set to launch on Xbox One and PC later this year.

Shacknews - Blake Morse

Arcade racer Horizon Chase: World Tour has been entertaining mobile audiences with its easy-to-pick-up retro style. Now, the game is gearing up to make its console and PC debut in the form of Horizon Chase Turbo, which promises to offer up more of what people love about the mobile version as well as a few new treats. I got a chance to go hands-on with a PS4 build of the game while at GDC 2018 and get my butt handed to me by the devs in a series of races.

At its core Horizon Chase Turbo is an homage to many of the great classic arcade racers of the '80s and '90s. Visually it evokes memories of playing Outrun in dingy arcades with its neon surfer visual tones and retrowave soundtrack. Many of the game’s race cars pay homage to classic arcade racers like San Francisco Rush or Cruisin’ USA. There’s even a VW-style surfer van that I swear used to be on the side of the road in Outrun, but is now fully playable here. There’s even some nods and winks to vehicles from films like The Fast and the Furious and Back to the Future.

Along with a few new rides and some new tracks for players to race on, the console version of Horizon Chase Turbo will feature several new game modes for players to sample. World Tour Campaign mode will give players a chance to unlock new tracks, special cars, cosmetic features, and even a special 16-bit mode. Tournament mode will put players up against their friends and AI opponents in a series of races somewhat akin to Mario Kart’s cup series’. One thing that was a little surprising was the fact that Horizon Chase Turbo will feature 4-player local split-screen, but no online multiplayer whatsoever.

My hands-on time with Horizon Chase Turbo felt very old school. The game handles like the old Pole Position arcade series if it was brought up to modern standards. There was hardly ever a real reason to use the brakes. As I weaved my surfer van (of course I played as the surfer van) in between opponents I picked up blue tokens to try and increase my score and purple tokens to try and get a bonus nitro boost to rocket me to victory. Picking up gas tanks to keep my van fueled was also key to staying in the race. Sadly, I found myself crashing and burning my way back to last place any time I got a bit of a lead, but I kept coming back for more because I was enjoy the aesthetic and music too much.

Overall, I think Horizon Chase Turbo has a lot going for it for the right player. Fans of retro racers will definitely get a kick out of its gameplay and will probably enjoy the many pop culture nods and winks from bygone eras. Horizon Chase Turbo is set to launch on PS4 and PC later this year.  

Shacknews - Chris Jarrard

Mafia III launched for consoles and PC back in October of 2016. It was one of publisher 2K’s most important releases that year, but it experienced mixed reactions, the PC version in particular taking a back alley beating from critics. While 2K gloated about the game surpassing 5 million copies sold by February of 2017, it was not enough of a hit to prevent the layoff of a large chunk of developer Hangar 13 this February. I had intentions of playing the game around release, but it just never happened. This month, the game has been featured in the Humble Monthly Bundle, sparking my interest and leading me into a playthrough. Is it worth your time?

When I first heard of the Mafia III announcement, I was slightly intrigued. I played the first two games in the series, but I did not hold them in high regard. My interest in the third installment was mostly due to the setting of 1960s Louisiana. Unlike World War 2 or the post-apocalyptic future, the racially charged bayou swamps was a backdrop that had not been done to death in video games. At the very worst, I figured that spending some time in a fresh open world backed by a AAA budget would be worth the price of entry on its own.

For those not up to date on Mafia III’s setup, you play the game as Lincoln Clay, a black ops Vietnam vet who has returned to his home in New Orleans and gets mixed up with organized crime. As far as protagonists go, Lincoln is pretty bland. He is our window into the world and the tool used to shape it, but he feels like an empty canvas. He’s not Gordon Freeman blank, but we learn so little of his backstory and he expresses so little emotion that I found it hard to really connect with him. As a mega-privileged member of the white people club, there are undoubtedly bits of subtext and nuance to Lincoln that I’ll never have a chance to identify with or even recognize during his New Orleans journey.

Looking purely at the surface, Lincoln is an orphan raised by a surrogate father who finds himself in a quest for vengeance after a tragic event opens the game. It’s not hard to hop on the Team Lincoln bandwagon after the early setup or after seeing him endure constant racism, but I felt that narratively, he could have been a stronger character. I found several of the folks that Lincoln partners up with to be much more interesting characters, as they reveal interesting backstories, motivations, and genuine expressions of emotion throughout cutscenes and interactions. In particular, a Haitian crime boss named Cassandra is one of the more interesting side characters I’ve encountered in any of these GTA-esque games. She feels like a real person pushed into an uncomfortable situation rather than the cookie cutter goombas that typically inhabit the Mafia series.

The revenge story in Mafia III is nothing new, but it is good enough and full of worthwhile ancillary players. Lincoln’s path to vengeance and his run-ins with these folks of the bayou’s criminal underbelly are the engine that drives the experience forward. The game is still full of stereotypical baddies and empty NPCs, but not enough to drag things down. Sadly, it feels like most of the creative budget was contained to the good characters and diverted away from the gameplay design.

The missions and tasks that you participate in during Mafia III are mediocre at best. There is nothing to do here that hasn’t been done better in many other open world games. There are a limited number of mission types and they will be repeated ad nauseum. At times, the mission design and overall game progression feels like it was ripped straight out of the PS2 era. It is disappointing considering the talented team and budget behind the game, but after the sixth or seventh straight mob gang I shot up in an alley, I found myself having a good bit of fun. While it would be preferable if gameplay design moved forward in step with technological advances, those older PS2-era games were still incredibly fun back then. If I’m being honest with myself, these tropes are still pretty fun now.

Like the gameplay design, the driving and shooting in Mafia III are not the best implementations of those mechanics I’ve ever experienced in a video game, but work pretty well. For the first hours of my time in Mafia III, I found driving to be downright awful. Via an in-game popup, I discovered that driving could be set to what the game calls Simulation mode. Once this setting is enabled, driving becomes exponentially better.

With the 1960s backdrop, most of the cars you will use are rear wheel drive landboats with lots of weight in the ass. This means you will have lots of bouncy suspensions and fishtails around street corners. This plays into the historical setting well and I found myself in the middle of some engaging car chases from time to time. Another thing I love about the cars in Mafia III is how high-speed collisions are handled. Unlike you will find in GTA or Saint’s Row, plowing into parked cars or oncoming traffic has serious consequences. Lincoln will take damage and the motion blur and screen effects help to sell the seriousness of such crashes in a way I haven’t seen done since the early days of the Burnout series (prior to Takedown turning the crashes into pure cartoon territory).

Guns are the primary tool Lincoln uses to dispatch goons in Mafia III. The feel of aiming and shooting is nothing particularly special. The different guns all handle similarly and just about any one you find will do the job. The real fun is in how the NPCs react to being shot. Some games used canned animations for fallen foes or rely exclusively on ragdolls (GTA in particular). In Mafia III, Hangar 13 gives us a great mix of those approaches that produces gunfights that are always a hoot. NPCs react to where they are shot and take steps back or forward and will react to the environment around them in a realistic way (or action movie realism, if I’m being honest). They will fall over tables and guardrails like actors in a wild west stage production or simply slump against a nearby wall and bleed out. They don’t always go limp when killed, either. Some will roll around on the ground or groan about how much it sucks to get shot. I was reminded of the great shootouts I had in classics like Max Payne or F.E.A.R. - not that Mafia III worked in the same way, but it gave me the same great feeling.

Mafia III is rough around the edges in many places, but I feel that it knock it out of the park when it comes to vibe. The biggest part of this comes from the amazing soundtrack. Experienced via jukeboxes, table radios, and car radios, the game’s music might be the finest collection of licensed music ever assembled in a video game. Radio stations provide a great mix of doo wop, country, soul, R&B, pop, and late-60s psych that is always working to enhance the vibe. DJ chatter and advertisements between songs help to build up the world and sometimes bolster the narrative.

While no music plays while you stroll around in the open world, you will hear tunes from passing cars, in diners, or from tabletop radios spread around New Orleans. Some missions are greatly enhanced by this rather than using orchestration or some other type of scoring. There was one standout moment in particular where I was tasked with rescuing a guy being tortured by some wiseguys in a shanty settlement deep in the bayou swamp. It was the middle of the night and the only illumination was from a few dirty bulbs hanging on porches or what could be emanating from windows. I silently made my way through 10-12 thugs with a silenced pistol while the radio used by the crew to cover up the screams of the captive was blaring Iron Butterfly’s In-A-Gadda-Da-Vida. Anyone familiar with the song knows that its signature riff is capable of eliciting ominous vibes, even without the backdrop of a gator-filled swamp at midnight.

As I moved closer to the shack where the prisoner was being held, the sound of the song grew louder, serving to ratchet up the tension and make the world feel more real. I choked out one of the thugs and dropped the body into the shallow water below the rickety docks supporting the shacks. Hungry alligators grabbed the body, splashing the water and making dope-ass alligator sounds. Those sounds drew the attention of the other crew members, still unaware that they were being dispatched by me. Hearing their growing anxiety as the began to realize what was happening was perfectly synced with the growing crescendo of the song. By the end, I had worked my way up to the holding shack and peered into the window at the captive and final goomba. The whole thing reminded me of Michael Mann’s Manhunter, which also used the same Iron Butterfly track during its nighttime climax. I entered the shack and killed the mobster as the song reached its high point and rescued the captive. I’m not sure if the game’s designer’s intentionally had the radio playing that track during the mission or it was random luck, but the sequence will always remain in my favorites in all of my time playing games.

I took a look into the Shacknews archives to find former editor Josh Hawkins’ review of Mafia III. He awarded the game a 6/10 and I certainly agree with his complaints and frustrations about the game. While he did not go into great depth about the game (reviewing games is incredibly time consuming and unrewarding, so I don’t blame him), it was obvious that the dated game design was too much to look past. The great thing about video games is that the amount of fun you can have and your enjoyment of the time spent within them is highly subjective. Two people can come to different opinions on the same experience. This is one of those cases. I can see all the warts and faults that Mafia III has, but for me, they are all drowned out by the monumental accomplishment of the soundtrack, the surprisingly well-written side characters, and the intrigue of a sweltering Louisiana city.

Anyone who thought about Mafia III at launch, but passed due to the mixed reviews should give this one a second look. For $12, you can pick up the PC version from the Humble Monthly Bundle (and get the newest Deus EX included!). At this price, I feel that it is a can’t miss for open world junkies or those who don’t mind major problems as long as the vibe can carry the experience (I’m talking to the S.T.A.L.K.E.R. and Alpha Protocol lovers). The best comparison to Mafia III I can offer is another open world mob game from the PS2 era. Scarface: The World Is Yours also got mixed reviews at launch but is held in high regard by a devoted fan base that saw beyond the surface and dug in for a good time. I feel that Mafia III’s reputation will improve as the years pass by.

Shacknews - Kevin Tucker

Ubisoft's latest open-world adventure Far Cry 5 has arrived, giving players the chance to oppose the likes of Joseph Seed and the unfortunate souls ensnared by the Eden's Gate cult. This is a game that has many moving parts, and unsurprisingly, Ubisoft has provided a day-one patch to fix some of the errors and miscellaneous issues being faced by players, including a nerf to the hilariously-overpowered turkeys spreading terror across Hope County.

Far Cry 5 Update Version 1.03 Patch Notes

Nearly every aspect of Far Cry 5 has been touched on in the game's latest patch, the likes of which offers fixes and tweaks to everything from enemy behavior to mission progression and beyond. Players will also spot a straightforward reference to the game's turkey menace under the animal AI section. Here are the Far Cry 5 update version 1.03 patch notes as provided via the Ubisoft support website:

Stability & Performance:

• Improved overall stability• Minor quality bug fixes• Fixed low occurrence crashes• Fixed sound pops and desync issues

Companion, Enemy, & Animal AI:

• Improved Guns for Hire behavior and navigation• Fixed various low reproduction AI issues• Fixed animation issues• Turkey was too powerful

Design & Mission Progression:

• Fixed low reproduction walkthrough issues• Tweaked and balanced rewards• Updated perks – Added Air Drop perk• Added Live Event support and Rewards• Improved overall balancing for the economy• Improved transitions• Fixed minor bugs

Gameplay & UI:

• Fixed minor bugs with animations• Fixed bugs with weapon handling• Fixed minor HUD and menu issues• Fixed bugs with subtitles• Added “sell all” option for LOOT

Co-op and Online:

• Fixed COOP and online replication issues• Improved COOP partner spawning and join in progress• Fixed minor COOP bugs• Fixed COOP specific mission issues• Fixed Hurk blowing up the Friend for Hire player when in a helicopter.

Far Cry Arcade:

• Players were locked into the Multiplayer lobby because of a Host Migration issue

Far Cry Arcade Editor:

• Bug fix for the editor• Updated and fixed editor assets• Fix for major lighting issue• Optimization fixes for the editor

Now that you're all caught up with the latest update patch notes, head on over to our Far Cry 5 walkthrough and guide hub, where we break down everything from the game's different endings to different collectibles and more.

Shacknews - Ozzie Mejia

Depending on what school you're attending (if any at all), your spring break is either getting started or coming to an end. So be sure to start or end your spring break right with the Xbox Spring Sale. Dozens upon dozens of major Xbox One and Xbox 360 games are on sale, including dozens of Xbox 360 games that are playable on Xbox One. There are far too many to name, but we've picked out some of the best deals below.

Elsewhere, PlayStation is offering a handful of good deals for PlayStation Plus members, while Nintendo is continuing to discount the Steamworld franchise while also slashing prices on a couple of LEGO games. Plus, Arms!


Here's our selection of this weekend's console deals:

Xbox One

The following games are a part of Xbox One Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.

The following deals are available to all Xbox One users. Xbox Live Gold members may be eligible for additional discounts.

PlayStation 4

The following deals are available to all users. PlayStation Plus members may be eligible for additional discounts.

The following deals are available only to PlayStation Plus members.

Nintendo Switch

Nintendo Wii U

Xbox 360

The following games are a part of Xbox 360 Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.

The following deals are available to all Xbox 360 users. Xbox Live Gold users may be eligible for additional discounts.

PlayStation 3

The following deals are available to all users. PlayStation Plus members may be eligible for additional discounts.

The following deals are available only to PlayStation Plus members.

Nintendo 3DS

PlayStation Vita

The following deals are available to all users. PlayStation Plus members may be eligible for additional discounts.

The following deals are available only to PlayStation Plus members.


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