Shadow of Kingdoms - admaxgame
We are back now. Thank you for your patience.

Shadow of Kingdoms Team
Shadow of Kingdoms - admaxgame
We are back now. Thank you for your patience.

Shadow of Kingdoms Team
31 okt, 2015
The Dwarf Run - Alexander Mirdzveli
Slight tuning of the balance, more Quick Tips.
31 okt, 2015
The Dwarf Run - Alexander Mirdzveli
Slight tuning of the balance, more Quick Tips.
31 okt, 2015
One Final Breath™ - Dark Day Interactive
We are proud to announce we are apart of the Made in Hell bundle along side, Slender The Arrival and Nosferatu: The Wrath of Malachi, also Deadly Premonition and Lucius II. Feel free to check it our below and have a happy Halloween from the dark day team!

https://www.indiegala.com/halloween
31 okt, 2015
One Final Breath™ - Dark Day Interactive
We are proud to announce we are apart of the Made in Hell bundle along side, Slender The Arrival and Nosferatu: The Wrath of Malachi, also Deadly Premonition and Lucius II. Feel free to check it our below and have a happy Halloween from the dark day team!

https://www.indiegala.com/halloween
31 okt, 2015
Death Road to Canada - Rocketcat Games
- New "Boss" location: Industrial Maze. My idea with this is that it's easier than sewer per-room, but it takes longer to get through. I think this one still needs some tweaking, possibly too easy? Let me know. Also watch for any bugs, I think there's a slight bug right now where rooms get wasted.

- Re-added a way to test content fast. Now you can go straight to the Industrial Maze from the intro event.

- You should be able to see the bottom 4 buttons on the Controls customization screen now.

-Work to the city locations. Now the buildings closer to the car have debris/trash blocking either the outside or the first room's door inside, forcing you to run further to get to the good loot areas.

- City locations now have more variety to building types used.

- Framework for adding parks and other decorative areas to city blocks.

- Behind the scenes additions for events we're putting in soon.

More on Wednesday!
31 okt, 2015
Death Road to Canada - Rocketcat Games
- New "Boss" location: Industrial Maze. My idea with this is that it's easier than sewer per-room, but it takes longer to get through. I think this one still needs some tweaking, possibly too easy? Let me know. Also watch for any bugs, I think there's a slight bug right now where rooms get wasted.

- Re-added a way to test content fast. Now you can go straight to the Industrial Maze from the intro event.

- You should be able to see the bottom 4 buttons on the Controls customization screen now.

-Work to the city locations. Now the buildings closer to the car have debris/trash blocking either the outside or the first room's door inside, forcing you to run further to get to the good loot areas.

- City locations now have more variety to building types used.

- Framework for adding parks and other decorative areas to city blocks.

- Behind the scenes additions for events we're putting in soon.

More on Wednesday!
2064: Read Only Memories - MidBoss
Live 10-30-15

Gameplay

Is it a trick or a treat??

Animations & Art

Door Animation for Sunset Apartment (TOOK LONG ENOUGH TO FIX THAT DOOR)

Door Animation for Parallax Offices (No explanation as to why this was broke. Laziness.)

Fridge Animation in Sunset Apartment (What’s in there? Milk? Hassy?! No Hassy?! Gotta order some Hassy. OK)

Shutter gate for Genus clinic appears after speaking with Jess post-protests. (Security is important!)

Dana profile animation is in! (She’s at the Hassy Bar :B)

Hospital screen displays new animations. (They /do/ care.)

Melody’s monitor displays new animations. (Finally got Pat to fix that.)

Sink animation for Sunset Apartments. (Gross.)

Charge Shot & Indie Karts cabinets moved to new set for 1.1

Happy Halloween!
2064: Read Only Memories - digivolution
Live 10-30-15

Gameplay

Is it a trick or a treat??

Animations & Art

Door Animation for Sunset Apartment (TOOK LONG ENOUGH TO FIX THAT DOOR)

Door Animation for Parallax Offices (No explanation as to why this was broke. Laziness.)

Fridge Animation in Sunset Apartment (What’s in there? Milk? Hassy?! No Hassy?! Gotta order some Hassy. OK)

Shutter gate for Genus clinic appears after speaking with Jess post-protests. (Security is important!)

Dana profile animation is in! (She’s at the Hassy Bar :B)

Hospital screen displays new animations. (They /do/ care.)

Melody’s monitor displays new animations. (Finally got Pat to fix that.)

Sink animation for Sunset Apartments. (Gross.)

Charge Shot & Indie Karts cabinets moved to new set for 1.1

Happy Halloween!
...

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