Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an exploit related to changing teams while in bumper car mode
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier
Team Fortress 2


Grab your best pocket Soldier and your favorite rocket launcher, it's tournament time! 32 Soldier/Medic teams will go head-to-head at EdgeGamer's Ultiduo tournament this Nov 14th and 15th, to find out who's the most devastating duo on the battlefield! Prizes will be awarded to the top three teams. Sign-ups are on a first-come first-serve basis up to 32 teams (Ultiduo is restricting teams to North America for server-related reasons). Click here for more info!


Team Fortress 2


Just a quick note to the Workshop community: We're really excited about some of the cool stuff you've already submitted, but wanted to clarify that weapons submissions aren't going to win. So if you like winning, keep submissions to cosmetic items and taunts only. Why no weapons? Batman doesn't kill, you guys. It's sort of his whole deal.


Team Fortress 2


Every Halloween for the last six years we ve guaranteed you that this year s update will absolutely, for sure, 100% scare you to death. Since you re reading this and apparently still have access to the mortal internet, those promises to kill you obviously didn t pan out the way we d all hoped. So this year we ve decided to go for broke. Instead of creating one really scary but, let s face it, non-lethal game mode, we re resurrecting ALL our previous modes and tossing you into them AT ONCE! If you survive this year s grim gauntlet of terrors past, then, honestly, we don t know what to tell you. You re some kind of unkillable, inhuman monster and it was unfair of you to expect us to scare you to death in the first place. For everyone else, though, make sure to savor clicking this link to the update page, because it will be the last link you ever click!


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage
PASS Time update
  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday
Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)
Team Fortress 2


Mannpower Mode is out of beta! Thank you so much to the TF2 community for all of your great feedback since we first launched the beta late last year. We think the mode is a lot more fast-paced and fun, and can't wait to hear what you think of the improvements. We're also shipping a map specifically designed for Mannpower called Hellfire as part of our Scream Fortress Update. So fire up the game, have some fun grappling around, and let us know what you think!


Below, please find a beginner's guide to everything you need to know about this mode.



Welcome to Mannpower Mode


Mannpower is a CTF-like game mode with powerups scattered throughout the map. When picked up, the powerups give you different abilities that you can use to help capture enemy flags. You can also use the grappling hook to fly through the air and get to places that feet alone can t take you.


Flag Rules


Mannpower's flag rules differ slightly from regular CTF:


  • When dropped, flags will return after a period of time. This time does not reset if the flag is picked up again.
  • Flag carriers get a small amount of health regeneration.
  • Powered-up flag carriers do not get this benefit, and also suffer a grappling hook movement speed penalty.

Powerup Rules


  • Pick up powerups for various abilities. You own a powerup until you either drop it, die, or enter a respawn room.
  • You can only have one powerup at a time.
  • You can drop a powerup by pressing the drop the briefcase key (default is L). (First use will drop powerup, second use will drop briefcase.)
  • Powerups spawn throughout the level.
  • If you die while carrying a powerup, it will appear in the enemy team s color. You cannot pick up an enemy colored powerup.

Grappling Hook Rules


  • Use the hook either by switching to slot 6 in your inventory, or by pressing and holding the Use Item in Action Slot key (default is H).
  • Fire and hold to shoot out the grapple wire. Upon contact with a viable surface, the grapple will reel you in.
  • To release the grapple, let go of the key and/or press your jump key to add some height to your dismount.
  • You can grapple into enemy players. When grappling into an enemy, let go of the grapple key and you will still pull into them. To detach, grapple again away from your target.

Powerup Types


  • Strength: 2x damage, no distance damage reduction
  • Haste: increased firing rate, reload rate, clip size, max ammo, movement speed, medigun healing and ubercharge meter rate
  • Resistance: 50% damage reduction from all sources, immune to plague transmission
  • Regeneration: Health, ammo and metal all regenerate
  • Vampire: damage dealt returned as health, increased max health, 25% damage resistance
  • Reflect: 50% of damage received reflected to dealer, 100% if it s a sentry. Increased max health, 25% damage resistance
  • Precision: reduced bullet spread, no distance damage falloff, increased projectile speed, increased clip size on blast weapons
  • Agility: Increased movement speed, jump height and grapple speed, no fall damage, fast weapon switch, no movement penalty while carrying the flag
  • Knockout: increased melee damage, increased max health, melee hit forces victim to drop powerup, then flag; 4x melee damage against buildings; airblast and damage pushback immunity; restricts carrier to melee and hook only
  • King: Increased max health, small health regeneration, small fire and reload rate increase. Attributes shared with nearby teammates.
  • Plague: Radius health kit collection, touching an enemy gives them and their nearby team mates the plague. Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet. Plague blocks King s health regeneration and team buff.
  • Supernova: Discharge your supernova attack (grapple secondary fire) to briefly stun nearby visible enemies. Requires full Powerup meter. Powerup meter fills over time, or by dealing damage. Stunned enemies drop their powerups, and are pushed away from the supernova attacker. Once discharged, the Supernova powerup disappears and respawns. When the powerup meter is full, enemies will glow when in range
Team Fortress 2


This year's Workshop Contest is underway, and this time around we've got a doozy of an IP for the talented folks in the TF2 community to sink your teeth into: The dark knight himself. The caped crusader. America's favorite cave-dwelling orphan. And, as of today on Steam, the star of the conclusion to Rocksteady's epic Arkham Knight trilogy.


This is not a drill, you guys. This year we got Batman.


Here's how the contest works:


  • Submit your Batman Arkham video game-themed item or taunt (no weapons, please) to the Team Fortress 2 Workshop. There's no limit on the number of entries you can submit. However, each submission is limited to a maximum of two contributors. Contest entries must be submitted through the Team Fortress Item Import Tool and tagged with "Batman".
  • Entries are open from 10:00 AM Pacific Daylight Savings Time on October 28, 2015, to 10:00 AM Pacific Standard Time on November 16, 2015 . (Entries must comply with the Steam Subscriber Agreement, Workshop Supplemental Terms and Team Fortress 2 Workshop guidelines. You can also read the complete Arkham Knight contest guidelines here.)
  • When the contest ends on November 16th, we'll select up to three winning entries, which will be given out to all people who purchased the game up to that point. And remember, normal Workshop terms apply, so outstanding entries may show up in the TF2 store later on.

In addition to being featured as the Genuine-quality items awarded for Arkham Knight Steam purchase, the contributors who submitted the winning entries will (subject to the contest terms above) get a free copy of the following Warner Bros games on Steam:


  • Batman: Arkham Knight
  • Batman: Arkham City Game of the Year Edition
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Batman: Arkham Origins Blackgate Deluxe
  • Mad Max
  • Lego Worlds
  • Bastion
  • Injustice: Gods Among Us Ultimate Edition
  • F.E.A.R
  • F.E.A.R. 2: Project Origin
  • F.E.A.R. 3
  • The LEGO Movie Videogame
  • Scribblenauts
  • Scribblenauts Unmasked: A DC Comics Adventure
  • LEGO Batman
  • Mortal Kombat X
  • Mortal Kombat Komplete Edition
  • Lego Harry Potter: Years 1-4
  • Lego Harry Potter: Years 5-7
  • Watchmen: The End is Nigh
  • Watchmen: The End is Nigh Part 2
  • Scooby Doo! & Looney Tunes Cartoon Universe: Adventure
  • Hot Wheels World s Best Driver
  • Gauntlet

This contest runs through November 16th, and we'll announce the winners a few days after that. Whether you're an experienced Workshop contributor or a big Batman fan thinking about getting their feet wet for the first time, this is a great opportunity to try your luck. If you aren't interested in submitting content of your own, we're still counting on you to head over to the Workshop and vote on the entries that you want to see in the game. Good luck!


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
    • The sales data was correct. This was only a display problem on the hat.
  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
  • PASS Time update
    • Trying out some new sounds
    • Catching and intercepting a tossed jack is slightly easier
    • Added convar tf_passtime_ball_model
    • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
    • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
    • Fixed an issue that awarded a point to the wrong team during team switch
    • Fixed an issue that prevented automatic jack respawn from working in some cases
    • Fixed a wrong texture on goal visualizers
    • Fixed pass lock sound not playing for the targeted player
    • The announcer now says "overtime" at the appropriate time
    • Updated pass_warehouse and pass_warehouse_goal2
      • Removed jump pads from the second floor of the warehouse
      • Added more spectator cameras
      • Added lateral jump pads to the middle arena
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the contract menu
...

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