Jun 30, 2023
Pingo Adventure - imjp_94
v0.2.5

Better controller support and More Bugfix
In 0.2.5, we are back to resolving the basics issues like making clearer instructions for tutorial level, automatically resetting puzzle when the pieces are missing, adding input hint for shaking piranha off, etc...

Many of the weirds controller bugs have been fixed, like controller not recognized, double input etc... Even the Steam Deck has better support! Memory management has been improved to avoid crashing in device with limited memory like Steam Deck. However, there's a known double input bug when using external controller with Steam Deck. The double input is caused by Steam Input, so current workaround would be turning it off.

This update may not have much exciting new content, but with the new Gallery screen, you can now view all your screenshots directly in the game!

Join our Discord server now to follow the development!

Changelog

General
  • Fix it failed to load resource files with relative path properly when executed from another directory
  • Fix prefs is saved at "current directory" instead of executable directory
  • Set app Icon

Character
  • Add Space bar as alternate jump button
  • Enhance pull animation
  • Enhance auto ungrab when item out of range

UI
  • General
    • Fix tilling pattern not infinite
    • Fix tilling pattern doesn't clipped by round corner
  • Confirmation Popup
    • Make "Yes" as the default selection on popups when selecting level
  • Setting
    • Enhance Settings in high res screen
  • Pause Menu
    • Enhance Pause Menu in high res screen
  • Continue Screen
    • Add input hint
  • Gallery
    • Show all screenshots
  • Game Score
    • Fix Game Score doesn't popup from center

Game
  • General
    • Properly disable input during screen transitioning
    • Enhance Checkpoint collider
  • Tutorial Level
    • Better instruction
  • Intro Level
    • Reset position interactive cube brick if it drops out of range
  • Level 1
    • Fix piranha shifted away on attached
    • Input hint for "Shake it off"
    • Fix analog can't shake piranha off(analog is much slower than D-pad)
    • Fix water bubble bgm keeps playing after resume from pause screen

Optimization
  • Enhance memory management

Misc.
  • Fix crash after game over, caused by memory overload
  • Steam Deck
    • Fix crash after game over, caused by memory overload
  • Controller
    • Fix only controller at index 0 is recognized
    • Fix controller analog double input
    • Fix "Back" executed multiple time with controller
Jun 30, 2023
SpaceWorm - I'm Felipe
Hi! I made some changes in the arena, now the horizontal side is infinite.

about the enemies:

level 1 = +1 enemy
level 2 = +2 enemies
level 4 = +3 enemies
level 6 = +4 enemies
level 8 = +5 enemies
Ruler of the Waves 1916 - fallingninja
*Alas, the sounds of war have upset a mythical beast from the depths!*

New
- Final boss fight in the North Sea campaign (re-clear 3rd mission to unlock)
- New Game + is a more difficult, timed mode
- Begin internal implementation of scenario feature
- Very limited and partial gamepad controller support
- (PC) (Graphics) Additional post-processing effects
- (PC) (Performance) Removed frame rate smoothing and removed the frame rate cap

Fixed
- Fixed an issue where turret rotation speed was affected by FPS
- Fixed a typo that displayed in the flavor text of the first mission
- Fixed an issue where a level unlock could fail to be saved
- Improved aesthetics, size, and layout of multiple menus and HUD
- (PC) Fixed an issue where the mouse cursor would sometimes fail to display in the main menu
- (iOS) Fixed issues with menu items being inaccessible on screens with rounded corners

Proceed to the the product page for links to download the game.
Jun 30, 2023
EON Fighter - nicolasrizzi
Aspect ratio changes

Changes were made to maintain aspect ratio at different resolutions.
Counter-Strike 2 - Piggles ULTRAPRO
[ AUDIO ]
  • Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out

[ MOVEMENT ]
  • Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
  • Fixed a rare issue that would cause camera height to be incorrect after respawn

[ MAPS ]
    Nuke
    • Fixed flickering shadows at vending
DemonsAreCrazy - BigbugStudio


The rift from previous anomaly has worped the purgatory plain into cartoon theme! Unfortunately there's a pvp bug in Sloth and Lust that cause players to recieve incorrect pvp score. We'll be handing out the 666th reward, but pvp score will not be reset and pvp season will not start until we can address this issue. Our apology on this issue. T_T

Patch Note 8.19

- Change DemonSlum and Purgatory to Cartoon Theme.

- Added new event item: comic strip. (Replace fluffy item.)


- Added new cartoon monsters: Micky.

- Added new cartoon monsters: Doggo.

- Added new cartoon mini boss: Mash.

- Updated Toy Hammer to deal extra 50 ko damage to cartoon monsters.

- Updated Toy Gun to deal extra 1000 damage to cartoon monsters.

- Added new animas: Toon World I-IV. (Special anima that give {0}% chance to convert damage into healing.)


- Added new Mafia Suit to event shop and gold shop. (block 23 phy. and mag dmg. can be worned by all demons. Will also have set bonus with Mafia weapons coming next week.)


- Added new town jobs: Micky, Doggo, and Mash Hunt I-II.


- Changed Mhaou's SS3 into field and ko dmg. (Deal 50~100% of Mhaou's missing HP as fld.dmg and ko dmg.)

- Fixed Bifron's SSS6 dealing 600% dmg instead of 200% at lvl 6.

- Updated all daily quests as followed: https://demonsarecrazy.fandom.com/wiki/Quest_List

- Added android platform to DRC client (for mobile device only).
Jun 30, 2023
绛河之上 Under Supernova - pickagoodname
Added background music.

After the map is reduced to a certain extent, the characters in the map will be displayed in their normal size, and characters on any floor will be displayed. To facilitate observing the positional relationships of characters on a large map.
Jun 30, 2023
Estencel - RoneVine
  • Fixed a bug with loading a save when there is no save of the previous version of the game.
  • Fixed initial contrast.
VTuber Maker - Yimeta
VTuber Maker v1.11.6 Updated


Quick panel supports 6 basic expressions

  1. Added support for 6 basic expressions(angry, fun, joy, sorrow, surprised, neutral)
  2. Support basic expression panel trigger
  3. Support setting hotkeys for basic expression
  4. Support editing basic expression blendshape value

Add 65 advanced animations

  1. Added 65 more animations
  2. Support setting hotkeys for actions

Contact information:

Discord:https://discord.gg/CaxThpY

Reddit:https://www.reddit.com/r/Live3D/

Twitter: https://twitter.com/VTuber_Maker

Email: service@live3d.io
Mortal Online 2 - FarmerJoe
We have put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

Changes
  • Greatly reduced the delay between landing and receiving fall damage.
  • Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
  • Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
  • The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.

Fixes
  • Fixed mismatched placement of territory regions in the Myrland map.
  • Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
  • Arrows can no longer collide with Siege and Magic Projectiles.
  • Fixed issue where players could launch arrows through walls by standing too close to it.
  • Fixed an issue where certain structures could not be demolished.
  • Fixed an issue where territory would not expand after upgrading a structure.
  • Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
  • Fixed a missing VFX in the Culinarium.
  • Fixed several issues with buying things from vendors that cost prominence.
  • Fixed issue where vendors would not correctly update their supply until after someone bought from them once.
...

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