Sep 30, 2022
Erroneous - Minekai007
-can summon blue ammo on client
-mini launcher no longer sounds infinity close
-added zoom to external camera (PgUp) (PgDn)
-added shortcut to external cameras (Home) (End)
-added gamerule "Nametags"
-Garand bots have nametags now
-Friendly Fire is automatically on in Sandbox
-added gamerule "FriendlyFire"
-added flamethrower pickup
-you can now drop weapons with B
-Added the Spawner Tool
The Vaults - duarte.dd
I have just updated the game with Duel Leaderboards and now playable on MacOS!
If there are any questions or suggestions - please feel to reach out!
Misc. A Tiny Tale - atomicpang
We need your help! What should we name this character? 🌱💭

In our latest devlog, we document the process of making a character for the game. Find out how we approach everything from concept, modeling, programming, and more.

Don't forget, each episode we also sit down and answer:
  • Questions about game development 🎮
  • Questions/feedback about the game 💭
Be sure to leave some for us below and we'll include them in the next episode. 👇


🔔 If you haven't already, join our community on Discord
📨 Subscribe to our newsletter at the bottom of our website

Let us know what you think.
Future Fragments - HentaiWriter


If you'd like to follow us on Twitter, we're at http://www.twitter.com/hentaiwriter!

And our public Discord for Future Fragments is at https://discord.gg/puXrfSm!


NOTE: There is NSFW content posted often on both our Twitter and Discord.

--------------------------------------

GAMEPLAY
  • Frouge has moved off the boss transitions, and is focusing solely on sound effects and other things.
[/h3]
[/list]

STORY
  • Remaining: 53 Cutscenes. Things completed this week;
  • Still no new cutscenes this week, as the remaining ones are “non-core-story NPCS”...
  • Also spent a lot of time implementing the actual cutscenes into the game, ripping more audio, etc.
  • ...and I’d rather make sure the “core story” cutscenes are all implemented in-game before writing more.
  • So in terms of acutally plugging in cutscenes, that’s been going pretty well, no issues there.
[/h3]
[/list]

AUDIO
  • Lewd K. is still getting voicework to us, as we’re giving him more every time he sends us new stuff.
  • He’s also done a few extra sound effects that are for specific cutscenes for more immersion.
[/h3]
[/list]
Natural Locomotion - Myou cat
There was a long standing issue where the overlay was completely invisible in AMD GPUs and forced the user to instead use the desktop view to be able to use the application interface. The issue has been fixed.

It also affected the Steam Deck on Windows since it uses an AMD APU (CPU+GPU).

This little update marks the end of a long, unplanned hiatus in the project, and we are resuming development to add features, profiles, and to bring Natural Locomotion natively to SteamOS/Linux and possibly to other systems.
Sep 30, 2022
The Patient S Remedy - MADA labo
"The Patient S Remedy" is celebrating its first anniversary thanks to you.
To commemorate the first anniversary, we are pleased to present a new illustration from Togo, the original illustrator.

Thank you for your continued support!

Pro Motion NG - jan
A new V8 beta version update release is available.

You can either switch your current Steam installation to be the new beta or download a separate version to run it independently. Find all information you need at Beta Version Details

Please post feedback to Beta Version Forum Category

Changes
When making a layer visible then all parent groups are set to be visible as well.

Display opacity on layer only if not equal to 100%.

Single Image Layer now called Static Image Layer.

Fix: Transformation or movement now rejected if only invisible layers are selected.

Fix: Floating pixels overlay ignored layer transparency.

Fix: some UI actions had lags, e.g. when selecting a color in the color palette Window.

Fix: when color palette window is active then some non window specific keyboard shortcuts did not work.

Fix: don’t allow pixel movement if not at least one visible layer is selected.

Some improvements to the move tooling. It now works like this:
“Auto select” mode (there is no pixel selection and no active floating selection)
Activate the layer that is under the cursor if only a single layer is selected in the layers window. If multiple layers are selected in the layers window or if a group is selected then it will move all the layers.
Do not keep the floating selection at the end (anymore). It’s fixated so that it “feels” like you used a layer move tool.
“Existing floating selection”
No matter where you click, the floating pixels are moved. No layer is changed.
“Pixel selection”
Pixel selection is turned into floating selection.
If multiple layers are selected then they are used otherwise the layer under the cursor is activated and used
Floating selection is not finalized so that you can continue moving

Fix: Transforming a floating selection without having a pixel selection before, created a wrong pixel selection when finalizing the transform.

Fix: Several fixes with floating selections.
When using move tool without pixel selection then a selection was created after the move.
When using ESC then a move that has ben started is now completely reverted.
When moving without selection in multiple steps and finalizing then undoing the movement did not revert the complete move but all the single steps in between.

Fix: Don’t create pixel selection when moving pixels without having a pixel selection.

Fix: random bug effects when using transformation tools.

RGB color sliders now snap depending on the channel bits.

Ctrl + Space now activating temporary relative zoom tool.

Fix: thumbnail in brush container sometimes cut off right or bottom pixels.

Windows are now rearranged if main window size changed.

Setting default window layout now does not maximize main window but leaves it as it is.

Fix: Removed some flickering that appears on first startup when initial window positions are applied.

Fix: if preview window is set to center when animating then it could hide behind the canvas/magnify window.

Stencil load/save moved to stencil edit area. Added selection load/save functions to menu Selection.
Sep 30, 2022
東方翠神廻廊 〜 Faith in the Goddess of Suwa. - T.D
Completely modify the request
Implemented sorting and filtering functions for equipment and marks
Fixed some bugs
Weird RPG - 哪吒乾坤圈
The Weird RPG is now unlocked. All you challengers who have arrived in the Otherworld, please try to get home alive!



Discord:https://discord.gg/yvhXedBcmE
Atria - Studio7
New Content:

  • Pumpkin heads for Halloween
  • Koretech assault droids added
  • Map scroll speed increased
  • Shootable light fixture
  • Demo testing level
  • Scrap metal drop for ammo crafting
...

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