Hanako in the abandoned school - IKA Games
Fixed a bug where the user could be locked in the restroom.

Normal behavior: After confirming that the door to the restroom is locked, the event occurs when the player turns around.
Behavior when the bug occurs: The event does not occur even if you look back.

Guess of cause: Because the only condition for the event to occur was "checking the locked door," the bug occurred if the locked door was checked before entering the restroom.

Due to the save/load process, the data where the bug has occurred must start over from the beginning. [/u]
We are very sorry.
Obsidian Prince - unleashthegiraffe
Fixed a bug where using a belt item before picking backstories would cause the game to skip a room.

Applied another fix to the issue where resolution resets on scene change.

Achievements for chapters 1,2 and 3 should now be granted as intended. If you've already completed the chapters, the achievements should be automatically granted when you enter the campaign next.
(Dog Collar achievement fix will follow soon).
Dice Tribes: Ambitions - Sprouting Potato
This week build comes with another ambition. This time it is a secret ambition :).

2 additional difficulty settings are also added to the scenario mode. This will also be available in the demo. The custom mode is also updated with the various difficulty settings.

There are other changes so here is the change log.

New Features
  • New Secret Ambition: Grim Reaper.
  • New Biome: Desert.
  • New Unique Location: Oasis.
  • Add Undead to Ghost and Skeleton.
  • Add Difficulty settings to Scenarios.
  • Add more options to Custom mode.

Balance Changes
  • Research location can only be found by Doctor or Researcher.
  • Tools location can now be found by Lumberjack.
  • Increase food gained fom Farm from 7 to 8.
  • Increase cost of Copy in draft mode from 1 to 2.

UI/UX Changes
  • Rename Death Bed to Old Age.
  • Rename Death Door to Death is Approaching.
  • Replace Reroll and Flip Slot with new icons.
  • Display number of villagers.
  • Fix tooltips for Warehouse, Fishfarm and Temple.
  • Fix Temple to not allow dice to be placed if there is not effect.
  • Display resources depletion.

Bug Fixes
  • Fix Graveyard not saving bone count.
  • Plague no longer affect Undead.
  • Fix Orchard description.
  • Fix various other texts in Compendium.
  • Draft now save the last selected level.
Jun 30, 2022
Thrill Penguin - SylphArcade
scroll down levels :
camera go slower when close to screen top, so especially level 6-6 will be a bit easier,
camera was a bit fast there!


level 6-9 : small change to avoid a instant-fall-in-lava on certain devices.
on some devices (maybe because of high FPS frequency screen) you would fall immediately in lava after the tobbogan at some point) now might be fixed up.

thank you everyone for your comments and feedbacks !!
Apocalive - Dazzling Divine
- Performance improvements.
- Improvements to shadows and lighting.
- Fixed minor issues with the character animations.
eFootball™ 2024 - wepes18
A new update file (v1.1.2) is now available.

See below for details.

■ General Fixes Applied to Mitigate or Eliminate the Bugs Shown Below

・ Players with a Live Update Rating of "A" or "B" along with a "Standard" Form may rarely have a "Poor" (Downward right arrow) in-match Condition

・ Certain user-owned managers' Team Playstyle Proficiency and Coaching Affinity data are being updated and overwritten during matches

・ The application may crash when accessing some menus (e.g. [My Team] and [Game Plan]) while owning a player from "Club Selection: Chelsea B"

・ The application may crash in-match (e.g. during replays) when using a player from "Club Selection: Chelsea B"

・ For Legendary players who are still active, the commentary may refer to them as if they had already retired

■ Global Improvements

・ Fixed an issue that affected the stability of the software
theHunter Classic - awhelan


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Jun 30, 2022
ROG CITADEL XV - ASUSROG
Minor bug fixes.
Jun 30, 2022
Tempusia - tempusia2022
Fix some bug
Cloud Meadow - JudgeHeath
Hello farmers, and a bold welcome to everyone who joined us from the Steam sale.

I hope you are enjoying the new Royal Matchmaker event - and if you haven't found it yet, all you have to do is enter the town between 15th and 21st of Spring (in-game time, not real time..).

The long-awaited Savannah Dungeon Floor 8 will be arriving soon
  • New largest dungeon area, this overworld area has roughly double the size of Floor 6's overworld
  • Culminating with a boss fight, this will further the main story and hint at the next arc
  • More dungeon mechanics, more sexual encounters, more quests, more plankton

Also in the dungeon department:
  • New upcoming Forest Dungeon is going through it's design phase - this area will have a radically different layout and interconnection with the Savannah as well
  • Current dungeon floors are getting a tidy-up or a full overhaul as they don't meet our quality standards

Behind-the-scenes:
  • robust quest system; plans including farming/breeding/cooking quests, proper town NPC interactions, Katarina Station dungeon quest hub & more
  • User Interface overhauls for Inventory & Farm Jobs
  • Better tools for our writing team to create more complex sequences - as seen in some of the Royal Matchmaker dates

What about future update content?
  • A caravan of travelers will arrive in Cloverton; introducing Kaleida, one of the 10 major NPC recruitable combatants & romance partners
  • 'Monster migration' system; new enemy monster types will cycle through the dungeons
  • 'Combat contest'; a seasonal, self-contained arc for truly specialised monster breeders as they climb their way through a combat tournament

The game's future in general?
[/url] ]
  • I'll keep making these public posts at regular intervals, you'll get to hear about it
  • [/list]

    There seems to be a bit of uncertainty from some fans as to what we're doing.
    We've always been VERY open & transparent, but maybe not as outgoing as we need to be. Starting now, I hope to be making these posts regularly to make sure that what we're working towards is highly visible to the players and casual followers alike.

    If you have any urgent questions we are always readily available in the following places:
    [/url] ]
  • Our Livestream where Artists, animators & programmers work daily (yes, daily!) on Piczel
    []https://piczel.tv/watch/Spurple
  • [/url] ]
    [/list]
    ...

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