ThunderWheels - Pierre Nodoyuna

This are the results of Round 04!!

And what a Round!! for the first time ever RETROALEX won 3 competitions in a Round and take the lead of the championship with only one Round remaining!! Congrats!!
xaagon is very close behind and we know he can strike back in the last Round!!

Pierre Nodoyuna increase the gap to PsymoN by 2 point in the fight for the 4th place!!

A solid cRouliii overtake Chiquata and close the gap to 6 points to dukkenuken in the fight for the 7th place of the Championship!! congrats!

Round 05 started Fri 29 mar
who will by the next champion!!?? :D
See you all on track ;)

Full results here:
https://steamcommunity.com/app/296790/discussions/0/1769259642876006728/
Mar 31, 2019
Settlement Zero - Gordon'sAlive!
* A new non-humanoid robot type has been added! They are smaller and a bit slower than the humanoid robots, but can fire small balls of plasma that can give you a fair amount of damage at close range. These can been found at various locations throughout the settlement.

*A torch upgrade for your raygun is now available as a pickup. Use same process to apply the upgrade as with the battery and crystal module upgrades, just pickup with your left hand and move it to your raygun. There is a button on the side for turning it on and off. It uses your raygun's energy so wont work when energy runs out. A dimly lit underground area is planned for a future update, so it will become much useful once that's completed.
Mar 31, 2019
Fantasy Tales Online - gabe.p.perez
We are working on restoring our servers, thanks for your patience. We will also be streaming some more work tonight on the editor package we have discussed.

www.twitch.tv/ftostaff (6PM PT / 9PM PT)

-Gabe
Mar 31, 2019
hackmud - seanmakesgames
This is not a joke.

Join your fellow MUDders for some sweet l00tz, puzzles and some foolsday hijinks!

Event starts 10a PDT (1700 UTC) on 2019/04/01. Log in within the first 24 hours to get your event glam! Portions of the event will stay open for a week.
Dimension Of Gameth - gamegrustudio
Hello guys, we just updated Version 1.0.0.2 With these changes
- Single Player Mode with bot is available for you to taste some gameplay without to playing online game but these bots is not that smart so we will improve and add more challenges for you to play with next
- Gameplay is changed unit's movement now cost 1 action point and you will have 2 action points everyturn but we add auto-movement and attack for units so they will aim the nearest target

once this game is stable enough we will start to add more hero to this game

thank you for playing Dimension of Gameth
hope you enjoy

if you have any feedback or report bug you can leave it here or visit our developer group

Dimension Of Gameth Developer
Tactical Control - Hellride Games
Greetings Commanders

This patch replaces Basic Games with single-player scenarios, intended to teach the game to beginners and advanced tactics to more experienced players. The requirement for 10 Basic wins before playing full games is now removed. Some unit stats tuning is also included, along with some fixes and tweaks.

Since launch, players have been almost solely playing Basic Games. This was NOT the intended outcome. Basic Games were meant to act as a more fun form of tutorial, played by beginners to get a grip on the game before playing Full Games - the "real game".

What happened instead was that the population was too low, causing players who unlocked Full Games to be unable to find opponents online. So, of course, they reverted to Basic Games, where at least they could find someone to play against. The result: almost nobody played full games.

So, Basic Games are out. Everyone can play Full games (now renamed to Random Battles) from the start, and all online matchmaking is for this game mode.

Beginners can play Practice Battles, the Basics pack, to learn how to play in a "learn-by-doing" manner but in a safer environment than against highly skilled human opponents.

More Scenario packs are currently in development and will soon be available as paid DLC. They will offer higher-difficulty challenges for more advanced players, to improve their understanding of game mechanics and complex tactics.

Unit stats changes:

A: now immune to suppression. A's are meant to be slow and unstoppable, so halving their speed under fire doesn't feel right.

H: reduced durability from 375 to 340 and range from 3500 to 3200. H's are a bit too powerful at the moment, this should make them slightly less overwhelming while preserving the "heavy artillery" felling.

I: entrench time increased from 10s to 20s. Since I's can entrench while in combat, moving them feels inconsequential if the entrench time is too low.

S: reduced durability from 600 to 400 and range from 3500 to 2600. Since the addition of the suppression mechanic, S have become simply too good at kiting. This change hopefully preserves their intended role, while making them more vulnerable if they get caught.

This patch adds a number of changes, hopefully will allow more players to enjoy the game as it was meant to be played. Unit stats are by no means final, but should be a step in the right direction: diverse, fun and effective unit types. Looking forward to hearing your thoughts on the game.

Good luck on the battlefield
The dev
Simson Tuningwerkstatt 3D - tuningwerkstatt3d


Pünktlich zur neuen Mopedsaison gibt es wie üblich ein kostenfreies Update für alle Simsonfans.

Vielfach nachgefragt ist diesmal endlich der SR50 Roller dabei.
Außerdem ein interaktiver 3D-Schaltplan. Einfach Licht einschalten und den Stromlauf der Kabel nachvollziehen. Sehr hilfreich um Elektrikprobleme am Moped zu untersuchen.

Alle Neuerungen:

- SR50 Roller
- 3D Schaltplan
- 25+ neue Bauteile (Blinker, Rücklichter, ...)
- unzählige Bugfixes
- Oldschool-Materialen (Used-Look) für fast alle Bauteile
- neue Tank- und Seitendeckelsticker

Viel Spaß und eine unfallfreie Saison wünscht euer Tuningwerkstatt-Team.
H-Hour: World's Elite - RosieRascal
Servers will be offline while we release our latest Hotfix to the community.


-------------------------------

Hotfix 3.5.19


Updates


Reduced the effect of movement reduction while firing weapons

Tiered the dynamic movement system to vary the effect over Pistols, SMGs, and Rifles

Resolved Issues with server "freeze"

Update reported Knock Back animations that would cause action lockout in certain situations

Fix lighting in Scorch

Add DMO loading screen for Cove

WORKSHOP: Fix for Kazbah collision issue
USSR 2021 - Developer
...

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