Feb 28, 2019
City Car Driving - Eugene Forward
The winter days are finally ending, and it is time to update City Car Driving for the last time this winter!

In this update:

➤ Fixed DualShock 4 controller issues.
➤ Now Russian instructor speaks in voice only with Russian-speaking users (he was very upset that others didn't understand him).
➤ Corrected wording in the task descriptions for getting achievements to avoid ambiguity.
➤ Updated the modding documentation and provided the necessary files to mod makers - now your favorite mods will be updated even faster!
Feb 28, 2019
Golf It! - SchN!Tz3L
Asia Theme Update



Asia Theme

Finally, it’s here - our new theme. It comes with a challenging new map and over 400 new assets, hats and skins. Every asset is designed with modularity in mind, to ensure you can be as creative as possible.




Watch out, our new map is quite challenging, you'll need some training to get under par. ;)



Keybindings

Keybindings can now be changed, added and removed within the options menu. You can bind up to three different keys per action on keyboard and controller.

What's comming next

- VR Support
- Mac support
- Expanding the Eventsystem
- Better Controller Support

Our Discord

If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR


Take care,

Team Perfuse Entertainment


Changelog

- Added new Asia Theme
- Added 400+ assets to the editor
- Added 70+ new Custom Lanes (Thanks ekomanic and AlienYuNO!)
- Added 6 new FX
- Added option for key rebinding
- Added 8 new skins
- Added 13 new hats
- Added automatic controller detection
- Added multiple new options to the Event System
- Added River-Tool to the editor

- Updated shadows and improved visibility while view is obstructed
- Updated custom assets to get transparent when obstructing view
- Updated FreeCam to be usable while moving
- Updated gravitational zones to instantly use the correct view rotation
- Updated all textures to improve performance on lower end GPUs
- Updated lights to keep visual radius after beeing used in events
- Updated Rotator to allow using an offsets
- Updated Importer to include texture scale, panner and preview image
- Updated Boosters to include direction arrow

- Fixed Events sometimes not using assigned uniqueIDs
- Fixed jumping inside of gravity-zones
- Fixed music remaining off after joining a map and turning it on
- Fixed crashes related to some specific AMD hardware
- Fixed light radius after scaling
- Fixed some timer issues for events
- Fixed boosters not getting correctly linked with events
- Fixed some unusual delayed resets caused by water
- Fixed canons being blocked by gravity zones
- Fixed hat and trail orientation while spectating in gravity zones
- Fixed the game not moving the window to the previous used monitor after load
- Fixed various inaccurate collisions
- Fixed Rotator and Master Transformer to use better custom asset loading
- Fixed preview image not beeing deleted when removing maps
- Fixed issue where name wouldn't save correctly after creating a new map
- Fixed custom assets not checking all materials setting when loading
- Fixed some issues causing large logs

- Various smaller fixes and performance improvements


Hotfix 1:

- Updated doors on Jade Temple hole 17 to be client-sided

- Fixed jumping reset issues
- Fixed custom assets receiving wrong materials on different themes
- Fixed ball not firing Events while in FreeCam
- Fixed objects like caves using wrong draw distance
- Fixed a few play area and reset issues on Jade Temple

Hotfix 0.7.0b:

- Fixed a few more play area and reset issues on Jade Temple
- Fixed custom assets using wrong physical materials
- Fixed wrong pivot points for some new buildings
- Fixed draw distance on lights

Hotfix 0.7.0c:

- Possible fix for a rare issue where player stuck in the hole couldn't continue
- Auto-Backup in the editor now notifies the player
- Fixed a few unwanted edges on user lanes (Thanks ekomanic!)
- Temporarily deactivated goals and pipes material change while the view is obstructed

Hotfix 0.7.0d:

- Fixed collisions on some editor objects
- Fixed a few issues with rebinding keys
- Improved performance on some custom maps
- Improved performance on some network components in the editor
Feb 28, 2019
theHunter: Call of the Wild™ - ew_acedark


Hello Hunters!

Today marks the release of our new Weapon Pack 2!

A brand new weapon pack has just been delivered to our wardens, and they’re excited to present an incredible combination of new world finesse and old-school reliability with the Grelck Drilling Rifle, the Solokhin MN1890, and the Mangiafico 410 / 45 Colt Revolver.

For more details about the new Weapon Pack, have a read on Steam store page, or find the full Weapon Pack 2 content summary and the patch notes down below:

https://store.steampowered.com/app/1028270/theHunter_Call_of_the_Wild__Weapon_Pack_2/

New Weapon Pack (Paid DLC)

  • New weapon: Grelck Drilling Rifle, a three-barreled combination gun that sports two side-by-side 16 gauge shotgun barrels atop a single rifle barrel chambered in 9.3x74R. The weapon is available in 3 color variations.
  • New weapon: Mangiafico 410 / 45 Colt Revolver, a versatile handgun that can be loaded with .410 shotshells or .45 Long Colt. The weapon is available in 3 color variations.
  • New weapon: Solokhin MN1890, a combat-tested rifle chambered in 7.62x54R. The weapon is available in 3 color variations.
    New scope: Falcon 3-9x44mm Scope for the Grelck Drilling rifle

Please note that these new weapons and the scope are available via the new, paid DLC “theHunter™: Call of the Wild - Weapon Pack 2”

We really hope that you'll enjoy the new Weapon Pack and we'll soon provide a post with patch notes for the additional in-game improvements!

// your theHunter: Call of the Wild Team


Northgard - Brioche [Shiro]
Hey guys!

We've been working hard in the past few months to improve the game offer you some exciting new content!
Here is Northgard: Relics, the next major update for our game!



This BETA's primary goal is for us to determine if the Relics change the game in a positive way and work as well as they should.

The Beta will run for 2 weeks (until March 14th). We'd really appreciate it if you'd share your feedback with us on our official Discord (in the open-beta channel): https://discordapp.com/invite/northgard

How can I join the Open BETA?

It's very simple:
  • Fill in this form: https://goo.gl/forms/t7KWaQZkuVxaYdPu1
  • Get your Open BETA code at the end of the form
  • Right-click on Northgard and go to Properties
  • Jump into the BETA Tab
  • Enter the code
  • In the drop down menu, select Open Beta Relic
  • Quit and restart Steam
  • Northgard should require an update!
Congrats! You're in!

You can find the full patch notes below!




The creation and usage of tools has been completely changed in this patch.

The forge

The Forge has gained a lot of importance in Northgard. The building requires a Woodcutter’s Lodge to be created and costs 80 Wood and 20 Kröwns.
The building can be upgraded with 100 Wood, 50 Kröwns and 5 Stones.

You can assign 2 smiths to a non-upgraded Forge and 3 to an upgraded Forge. Add Smiths to craft items quicker.
You can build more than one Forge, but you won’t be able to use both buildings to craft the same item.

The tools

In the forge, you now have the possibility of 3 different actions:
  • Upgrading civilian tools
  • Upgrading military tools
  • Forge a Relic

You can queue multiple items in the Forge. When the first item is finished, the Smiths will start forging the next one.
If there isn’t any adversity in the Forge’s tile, you can cancel the creation of an item, and you’ll be refunded its original cost.

You’ll have the possibility to improve the Smith’s tools, granting them a 15% increase in Forge speed!





The knowledge of building Relics has just been rediscovered. Every clan can choose between 6 common Relics and each clan has one specific relic. Each clan can only have one relic at a time and only can use the relic it creates.

To build a Relic, go to the Relic tab in the Forge menu and select the type of relic you want to build. Once it’s built, it will appear in the list of available buildings. Forging a Relic costs 10 Iron, 50 Wood and 100 Kröwns.

The Common Relics

Here is their list, the requirements needed to build them and their effect:

Relic
Name
Clan
Effect
Eldhrumnir
All
  • +50% Feast bonus.
  • Feast price halved
  • Units are healed during feasts
  • The healing effect is based on the number of wounded clan member
Mjölnir
All
  • Summon Odin’s Wrath with thunder strikes
  • Damages units and building in the targeted tile
  • Cost: 150 Food 150 Krowns
  • Has a 12 month Cooldown
Svalinn
All
  • +50% Defense for all units and Towers in the tile where the relic is built
  • Protects the tile against negative events (such as Draugar invasion, mercenary raids, etc…)
  • The relic can be moved
Jörmunr
All
  • Lore production bonus depending on the player’s number of tiles
  • Can colonize tiles with Lore
Bragaful
All
  • Produces Kröwns depending on your Commercial Influence
  • Adds a new available Trade Route

The Clan related Relics


Relic
Name
Clan
Effect
Gefjun's Jar
Goat
  • Spend food to summon villagers and sheep
  • Cost is based on your current population
Horn of Managarm
Wolf
  • Summon up to 3 white wolves from the relic tile
  • Cooldown 2 months, 1 month if built on a Wolves Cave
  • White Wolves have the same behavior as Skirmishers
  • Cost: 100 Food per wolf
Hlidskjalf
Stag
  • Your warchief gains the ability Annexation:
  • whenever your Warchief uncolonizes a tile, you will colonize it for free
Naglfar
Raven
  • You can send Mercenary Giants raids
  • Merc Giants have AoE attacks, hurting and fearing enemies
  • Cooldown: 6 Months
  • Cost: 200 Krowns
Scabbard of Gram
Bear
  • Your Warchief gets Gram, the legendary sword and gains +15% Att and Def
  • Gram freezes enemies when hit. When frozen, nearby enemies get -20% att speed and -20% move speed
Mask of Gullinbursti
Boar
  • When built, a giant boar spawns in every forest on the map
  • Reveals every Forest tiles on the map
  • Giant Boars in ally territories are peaceful and defend you and your allies
  • When owning the Relic, Giant Boars can be sacrificed for 500 food
Gungnir
Snake
  • If you have unlocked a military path, you can unlock a new military path
  • Your military experience is common for both paths
Skull of Hrungnir
Dragon
  • You can summon an undead Jotnar
  • Costs 200 food
  • Cooldown: 6 Months



  • In the Magma Lake victory tile, forging Odin’s Sword no longer requires building a forge. The tile has an “Anvil of the Gods” where you’ll be able to assign Smiths. You have to build the 3 parts of Odin’s Swords to win as usual.

  • The Goat’s feasts have been improved
  • The Goat’s Fame 200: the tools for Farmers, Hunters and Fishermen are free and can be crafted 50% faster
  • It is no longer possible to launch a construction in a conflicted/decolonizing tile.
  • Small iron deposits now frequently spawn in Town Hall surrounding areas.
  • We reduced the income generated by trading iron
  • Please note that the Story Mode and Ranked Games will not be playable on the Open BETA
  • We forced english for this Open BETA, when switching back to regular northgard, you may need to switch back from English

Once again, the Beta will run for 2 weeks (until March 14th). We'd really appreciate it if you'd share your feedback with us on our discord channel: https://discordapp.com/invite/northgard

We hope you enjoy what we've been working on!

Civitatem - 󠀡󠀡󠀡󠀡󠀡󠀡󠀡LW Games


Update A 2.0 Delayed to 8 March.

Since i decided a few days ago, to postpone again, the A 2.0 update, i wrote this dev diary to give you a brief look at the upcoming features in A 2.0 which are now in development and close to completion, but they need more testing and tweaks.

I am trying to avoid the releasing of updates that are not properly tested, and i also want to add more tweaks and small parts of content to the game. This update, is the biggest update the game will receive so far, so that’s why i delayed it a few times. 8 March will be the final delay for this update, even if i don’t manage to complete and test everything.

Exploration:



In the upcoming update you will be able to scout the world around your village (99 regions). You start with 1 or 2 slots for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.

Trading:



After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.

Through trading you will also be able to acquire books, that will help you develop certain technologies, and in the later versions, more seed types and animals.

Research:



The first part of the research system it will also be introduced with this update. With the help of books, you will be able to improve buildings, expand the production of some, research new types and improve the overall productivity of the village.

On top of these big features, the update will also bring several gameplay tweaks, bug fixes and small parts of content.


That’s it for now. As always, thank you for your support. Cya next week!
George
Feb 28, 2019
Stronghold Kingdoms - NickTvsTheWorld
Six New Kingdoms Arrive March 7th

A brand-new world map is coming to Stronghold Kingdoms in one week! Ready your troops and march east on your path to our first fully realised Asian game world with the upcoming release of China 1. Centred around the vibrant Middle Kingdom, China 1 features detailed maps of six real-life countries including China, North Korea, South Korea, Japan, Mongolia and Taiwan. China 1 launches in one week on March 7th at 3pm GMT!

Which new throne have YOU set your eyes on?



To celebrate the upcoming launch of China 1 and kick-start your exploration of Central Asia, we are giving away the following prizes to 50 lucky Stronghold Kingdoms players:
  • 10 Random Card Packs
  • 5 Super Random Packs
  • 5 Ultimate Random Packs
  • 1 Premium Token (30-Day)
To enter simply follow the news post instructions on our official website
Touhou Big Big Battle - 小雨
新兵种
幽谷响子

系统
现在决战的时候不能加点了,需要在决战前调配好你的部队

平衡性
天子的冲刺速度加快到8
Naval Action - Gamelabs
Captains. MEGA Patch was deployed today on 28th February!

Contents of the patch.

Localization has been officially added.
  • You can change the language of the game in the options menu.
  • Localization is not complete!– as new content has been added in the last 1.5 months – this will be translated soon
  • Custom files for all languages has been added. They can be used by community translators or yourself to improve things you do not like to completely change language
  • There are issues in some translations due to the fact that outside firm was - but they will eventually be fixed, with help of community.

Battle UI
  • Battle UI has been freshened up.
  • All Battle UI has been moved to one technology set (slightly increasing FPS in battles)
  • Boarding is no longer showing enemy commands.
    • Boarding UI might need another pass of improvements based on your general feedback.
  • You can now use buttons [ ] during boarding that will allow your ship to fire point blank broadsides.
  • All buttons have received informational tooltips, which you can read by putting your mouse over the buttons
Combat model
  • Ships of the line will now rule the seas. No longer ships of the line will fear light corvettes.
  • Damage model has been adjusted.
  • Inverse DPS problems has been fixed (previously 4lb guns had higher DPS than 42lb guns)
  • Reload shocks issues were fixed. You will get them regularly if you maximize damage in short periods of time.
  • Lower rank NPCs turning has been adjusted (previously they turned like experienced rear admirals when they should not have).
    • Additional tunings to NPC combat will be applied soon.
  • Turn rates were lowered across the board for most vessels, to support the precise deliberate combat model (low level ships turned like they were on drugs)
  • Additional improvements to speeds and turning will be deployed next week.

PVP and ROE changes (rules of engagement)
  • To increase number of PVP opportunities the following change has been made.
  • Open world battles for the weaker side (based on BR) are open for 20 minutes. You can reinforce the weaker side if you are sailing by. The mission will close and swords disappear once BR evens out (with certain % threshold)
    • if you want to get help stay closer to friendly entry points.
    • If you are ganked, call for help in chat, people can help you. Of course just like tracers in ww2 this feature works both ways. If you attack in force your target might get reinforcements, changing the course of the battle.
  • Overall goal is to give more pvp opportunities to captains
  • Combat Medals were introduced. Combat medals will be granted for PVP activities, and will give access to pvp rewards.
Port importance for clans and rare resource spawns
  • Changes to rare woods spawns and access
    • Rare woods resources now only have limited trading spawns in the Carribean.
    • Rare woods forests can now randomly spawn somewhere in the Caribbean in limited quantities. (can be fully exhausted)
    • These rare woods now can be received by clans using delivery missions
    • Сlans and clans on their allies list have access to these missions
    • Getting rare woods by using missions reduces their supply. One supply is fully cut down the forest will spawn elsewhere in another port.
    • Rare woods are: Live oak, white oak, bermuda cedar, teak, mahogany, caguarian, sabicu.
Protected areas
  • Redundant protections removed from secondary protected areas (like Louisiana or Vera Cruz and Belize)
  • Additional improvements of the protected areas will be done next patch
Trading
  • Trading will be more available
  • Resources spawn distribution is now better and ability to place contracts on trading goods removed.
  • Additional regional goods added
  • Selling goods far from the purchase place will make more money (buying something in Trinidad and selling it in the gulf will make a lot of money
    • This of course means that short distance routes will no longer make too much money
  • Barter added (but not yet tuned properly – will be fixed in the next hotfix). It will increase supply of trading goods

Missions
  • PVP hunt missions added
  • Solo PVP patrol zone added
    • In the solo patrol zone you can only be attacked by the ship of the same class and battle will close immediately.
  • Passenger delivery missions added
  • Letter delivery missions added
  • Clan delivery missions added
  • Mission rewards increased

Better PVE – More accessible PVE
  • NPC fleet placements slightly adjusted (gulf suffered, but all other regions will generally see more NPCs – we will fix the gulf problem later)
  • Missions are now based on regions (less on port type)
    • For example Hispaniola is a 1-3rdrate region. It will only give missions for 1-3rdrate.
  • Missions are now unlimited – if you finish your initial set of missions you can take new ones. No longer we will force you waste time on sailing to another to find additional supply of missions.
  • Missions spawns are significantly improved – time is precious - you will no longer spend 20-30 mins reaching the mission. Missions will no longer spawn on other sides of large land masses.
  • Group missions added (enemy types and rewards are not yet fully balanced- some missions might be very hard)
Other changes
  • Sextant perk is now provided automatically by default to all new accounts
  • Fleet perk for 1 ship is now added to all accounts by default (so new players can go straight to capping and looting)
  • Small amount of low level NPC enemies were added around Capitals to provide additional opportunities for new players
  • UI scaling options added to the game
  • Additional flags added to DLC for some nations
  • 1 flag was added to admiralty store for some nations, in the next couple of patches all nations will have 1 flag in the admiralty available for doubloons.
  • Prices for basic resources were adjusted, blueprints for ships were adjusted to support the new damage model. Some balance issues with blueprints were fixed.
  • Labor hours will be adjusted too in the next hot fix (did not get in this patch).
    • NEXT HOTFIX Labor hours spent on crafting frigates and below will be significantly reduced. Labor hours generation WILL be increased 2.5times.
Getting Over It with Bennett Foddy - bennett
Hey everyone,

It's been a year and a half since I launched Getting Over It with Bennett Foddy, and today I'm able to share the release of APE OUT, which is one of the things I've been working on since then. This time it's not a 'Bennett Foddy' game, but something I've been working on with two of my good friends, as an artist and level designer.

Here's the official description from Devolver:
APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generated path to freedom.

Well anyway, I'm obviously biased but I love this game - and I think if you like Getting Over It you'll probably like this one too. The designer, Gabe, is not as cruel as I am but it is pretty close.

You can get it on Steam:

https://store.steampowered.com/app/447150/APE_OUT/
Or check out the launch trailer here.

https://youtu.be/inL630qzCnI
Overdungeon - savanzaK
Thank you for visiting us again!

Today's update brings you Beginner mode! It's obviously easier than Easy mode!
As we mentioned before, Deadly retires from Overdungeon. If you want to have challenging gameplays, enter Season Dungeon!

New Contents
★ Deadly is removed. Beginner is available now.
★ Some cards from Vallee's Recall are changed and renamed.
★ 2 new cards from Vallee's Recall are revealed.

Vallee's about to enter the dungeon soon! Stay tuned!

Over!

[Translated by Hawkward]
...

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