HyperParasite - Troglobytes Games


HyperParasite's Discord server is up and running!

Come join us and chat about all things HyperParasite:

http://discord.gg/XgZkz6X
Ancestors Legacy - mc
Together with Overwolf, we are happy to announce that an SDK for Ancestors Legacy is now available for third-party developers on Overwolf.
More details: https://medium.com/overwolf-developers/ancestors-legacy-sdk-is-now-available-on-overwolf-16dcc4ca3ffd

+ They prepared a really cool challenge. Check it out:

https://play.overwolf.com/twitch-dev-challenge/


Onmyoji - carinabbisme
Dear Onmyoji,

To ensure a better game experience, we are performing an update from August 1st 2:00 to August 1st 5:00 EST. During this time you will not be able to log in. The duration time is an estimate and may be extended due to technical issues. We really appreciate your patience and understanding.

----Updates Include----

1. New Feature "Dispatch Quests" is coming!

After the update on August 1st, a new feature “Dispatch Quests” will become available! Onmyoji can assign multiple Shikigami to complete a dispatch quest. Dispatch quests have different ranks. The higher the rank, the better the reward. The result of the Dispatch differs according to the Shikigami sent out. The better the results, the better the reward.

Note:
- Completing a dispatch quest requires AP and time. The higher the player’s level, the more quests you can take on simultaneously and higher the rank of the quests.
- Hints will be provided when tackling a quest. Players sending out the correct Shikigami will have a better chance of achieving a better result. Also, evolved Shikigami and high-level Shikigami also increases the chance of achieving a better result.
- Shikigami sent on a dispatch quest cannot be released or participate in other dispatch quests until they return, but can be used in battle as normal. It is also possible to force your Shikigami to return, in this case, the dispatch will be deemed a failure and used AP will not be recovered.

2. The New Event "Fortune Temple" is Released!

Event time: after the update on Aug. 2nd 0:00 - Aug. 10th 23:59 EST

During the event, players can use coins, jades, medals, etc. in exchange for items in Fortune Temple. Each item can only be purchased once per day and the quota resets on 0:00 EST. The type of items available will refresh every 3 days.

Remember to check out Fortune Temple for bargains!

3. New Secret Zone "Shishio’s Wake" Added!

After the update on August 1st, a new Secret Zone “Shishio’s Wake” is coming to Onmyoji! Shishio has Inherited the mystic powers of the forest, can you stand against his powerful howl?

“The forest will punish you!”

4. The New Side Chapter “Tales of Aoandon” is Arrived!⭐

After the update on August 1st, side chapter “Tales of Aoandon” will be available.

To unlock the chapter:
* Required Shikigami: Tanuki and Hououka

“I'm the Queen of All Tales, Ready for a ride to hell?”

5. New Skin on Sale! Onmyoji’ Yukata Gala Skins Coming!

These 4 Onmyoji' gala skins (Seimei’s “Lunar Corona”, Kagura’s “Pink Goldfish”, Hiromasa's “Bamboo Archer”, Yao Bikuni’s “Summer Breeze”) will be available in the skin store after the update on Aug. 1st! It’s 20% off for the first week!

6.New Packs on Sale!

- Monthly Gift Bag (price: 50 S-Jade)
(1). Summer Fest Frame x1
(2). Daily rewards for 30 days: Jade x20, Base Daruma x1, 15% EXP Bonus(24h) x1, 15% Coin Bonus x1


- Weekend Pack I (price: 50 S-Jade)
Jade x150, G 4 Moon x1, EXP Daruma x1, 50% EXP Bonus (1d) x1, Soul Refresh Voucher (20 times)

- Weekend Pack II (price: 200 S-Jade)
Jade x750, G 5 Moon x1, Grade Daruma x1, EXP Daruma x1, 50% EXP Bonus (1d) x1, Soul Drop Bonus (1h) x1

- Weekend Pack III (price: 800 S-Jade)
Jade x2250, G 4 Grade Daruma x1, Skill Daruma x1, 100% EXP Bonus(1h) x1, 100% Coin Bonus (1h) x1, Soul Refresh Voucher (20 times)

Note: Weekend Packs are updated on every weekend.

- Summer Day's Pack I (price: 50 S-Jade)
Pack contains:
Mystery Amulet x4, Skin Token x20, APx200

- Summer Day's Pack II (price: 350 S-Jade)
Pack contains:
Mystery Amulet x8, Skin Token x40, AP x500, Jade x300

- Summer Day's Pack III (price: 850 S-Jade)
Pack contains:
Mystery Amulet x22, Skin Token x80, AP x800, Jade x850

- Summer Day's Pack IV (price: 1600 S-Jade)
Pack contains:
Mystery Amulet x42, Skin Token x150, AP x1500, Jade x1000, Skill Daruma x1

----Optimizations and Bugs Fixed----
1. Fixed language and technical bugs.
2. Modified the start time of Demon Encounter as 10:00 EST.
3. Balance Adjustments

The following shikigami skills have been adjusted:

1). SR shikigami Chin\'s skill adjustments:
No changes have been made to the feathers she shoots or the mechanics related to the Poison her skills inflict.

Her second skill, Poisonous Beauty, has been changed as follows:
Swiftly shoots a batch of feathers at all enemies, inflicting 2 layers of Poisonous Feathers on them. The enemy takes indirect damage equal to 1%/3%/6%/10%/15% (based on the layers of Poisonous Feathers it has) of its max HP at the beginning of its turn, to a maximum of 280% of Chin's ATK. Poisonous Feathers stack up to 5 layers and are reduced by 1 layer when the target takes poison damage.

Skill effects after level up:
Lv. 2: Increases indirect damage from Poisonous Feathers by 50%.
Lv. 3: Each layer of Poisonous Feathers on an enemy causes the indirect damage inflicted by Chin to ignore an extra 50 DEF when it's dealt to the enemy.
Lv. 4: Increases indirect damage from Poisonous Feathers by 50%.
Lv. 5 Any enemy with 5 layers of Poisonous Feathers takes damage equal to 30% of its max HP immediately when inflicted with Poisonous Feathers, to a maximum of 280% of Chin's ATK.
No changes have been made to the effect after her evolution: Inflicts 1 layer of Poisonous Feathers on the attacker when Chin is attacked.

Her third skill, Poison Erosion, has now been changed as follows:
Chin releases the toxins in her feathers to wreak vengeance on 1 enemy, dealing damage equal to 175% of her ATK and igniting all of Chin's feathers on the enemy, dealing an extra indirect damage equal to 35% x Poisonous Feathers layer count.
Skill effects after level up:
Lv. 2: All damage from the skill increases by 5%.
Lv. 3: All damage from the skill increases by 5%.
Lv. 4: All damage from the skill increases by 5%.
Lv. 5: All damage from the skill increases by 5%.
Also, Chin's skill using AI has been optimized in auto mode.

Designer's comments:
After a period of observation and collection of statistics, we found that Chin's ability to deal a lot of damage has declined to some extent since indirect damage was adjusted. The main reason behind this is that the poison damage from Chin's feathers was decreased after the update, while her Poison Erosion, which players used less often, is still not being used effectively.

We hope to make Chin a mid-ranged damage-dealing shikigami whose expertise lies in dealing indirect damage. First, we increased her feathers' ability to deal high damage in this adjustment, adding an effect that allows her to ignore Defense. In addition, we removed the ability to deal direct damage from Poisonous Beauty, making the skill focus mainly on inflicting feathers and Poison debuffs. In this way, we improved Chin's ability to deal large amounts of damage. We also changed the damage type of part of the explosive damage dealt by Poison Erosion into indirect damage. This allows players to make consistent decisions when configuring her stats and choosing Souls for her. Again, we tried to make a single-target damage-dealing shikigami with the ability to deal explosive indirect damage. Now that we have changed the level up effects of her Poison Erosion from increasing the direct skill damage by 5% to increasing all damage (including indirect damage) from the skill by 5% (though we decreased the rate of damage from Poison Erosion by a fairly small percentage), Chin now has another build that allows her to deal damage mainly by using her Poison Erosion.

2). Medicine Seller's skill effects have been adjusted as follows:
His second skill, Truth and Reasoning, has now been changed as follows:
After an enemy takes an action, Medicine Seller has a 40% (50% after his evolution) chance of observing the identity of the target and inflicting a Scale mark on them. Scale can be inflicted onto up to 3 targets and cannot be dispelled. When Medicine Seller attacks a target with a Scale mark, each Scale mark increases his damage by 33%. Target with 1/2/3 Scale marks are revealed by Medicine Seller when their HP drops below 30%/40%/60%. Revealed state lasts 2 turns. Multiple Medicine Sellers do not cause the effect to stack.
In addition, Scale marks can now be inflicted onto Ushi no Toki's straw doll.

His third skill, Defense, has now been changed as follows:
Medicine Seller releases his sword and transforms into his inner self to attack a target, dealing damage equal to 263% of his ATK. Inflicts a Scale mark on the target if it's not KO'd by the attack. For a revealed target, damage (to a maximum of 600% of Medicine Seller's ATK) equal to their remaining HP is inflicted instead. The damage cannot be shared, transferred, or absorbed and ignores target's soul effects and passive skills.

Designer's comments:
The chance of Defense inflicting a Scale mark on the enemy has been increased from 75% to 100%. With this improvement, we hope to allow Medicine Seller to be more active when selecting his target while making the skill more stable.
The damage from Defense has been increased from 500% of Medicine Seller's Attack to 600% of his Attack. With this improvement, we hope to give him more stability when he tries to KO a revealed target.

We increased the damage inflicted on the target by Medicine Seller with Scale mark, hoping to allow him to deal a significant amount of damage even without the help of other powerful damage-dealing shikigami. The Critical Hit Rate and Critical Damage should also have an important impact on the battlefield in certain cases. Please note when using Defense to attack a revealed target that the damage dealt will not exceed 600% of Medicine Seller's Attack.

3). Adjustments to Ibaraki Doji's Black Flame and Rage Outlet:
Effect removed from Black Flame: Has a 30% chance of increasing the damage the enemy takes by 20% for 2 turns.

Effect added to Rage Outlet: When Ibaraki Doji's attack fails to KO an enemy, he gains a layer of Enraged Arm, increasing his damage by 33%. Enraged Arm stacks up to 3 layers.

4). Kamaitachi's United and Aoandon's Lantern Support can now be triggered even when they're under controlling effects of Freeze, Sleep, etc.

5). When the soul set effect is triggered for a Kamaitachi equipped with a Scarlet soul set, the passive skill United will not trigger again. Also, when Scarlet's counter attack is triggered on a monster who has the soul set effect of Scarlet and Soultaker, its Soultaker will not trigger.
A Duel Hand Disaster: Trackher - Ask An Enemy Studios


Last year was a blast and I can't imagine this year being any different. This latest update has been kicking my ass but I've finally got everything back in working order. Under the hood enhancements to the UI for damn good performance reasons. The console version is holding up hella better but still some work to do on that end.

I've started to incorporate video tutorials and will start minimizing the HUD as I really hate how much room it takes up right now.

Soon folks. Soon. Remember to check out "thequarry" branch for the latest version before anyone else sees it.

In the meantime if you'll be at EVO this year stop by, say hi, and challenge me to a duel?!?!?!...............

<3 Jaycee
Unexplored - Matthijs D.
Switch pre-order live



We're proud to announce the launch of our third free dlc (well, fourth if you count the soundtrack): THE DARK RITUAL.

This is yet another way of playing Unexplored and this time you arrive at a Cultist's mansion to stop them from summoning a Great Old One! Gather clues about the nature of the ritual, and find the right method to stop them before it is all too late. Every time you change locations, time advances, and as the clock approaches midnight, foul magics start tearing at the very fabric of reality.

After installing you find The Dark Ritual in Special Runs in the menu.

As always: let us know what you think in the comments!

Update

We've also pushed an update live which focuses on performance. The Cyclic Dungeon Generator now takes less time and the game uses less memory. This should decrease stutters and increase smoothness while playing.

10% discount on Unexplored: Unlocked Edition for Nintendo Switch

As of today you can pre-order Unexplored for the Switch! You receive a 10% discount.
https://twitter.com/PlayUnexplored/status/986971090982522880

The game launches on August 9. Have fun playing Unexplored on the go!
Star Conflict - ST_Team


Pilots! It's time to improve your fleet strength! UMC reports that a new transport convoy has arrived in fringe sectors from inner worlds. It seems that the blockade has been broken. We are expecting even more trade caravans in the fringe sectors soon!

Only today, August 1, we offer a 50% discount on Karud components! They can be purchased directly from the ship tree.
Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose a prototype for a new experiment.

The special offer is valid for a limited time and will end on August 2!

Sincerely,
Star Conflict Team
Star Traders: Frontiers - Trese Brothers

Tonight, Star Traders: Frontiers is rising up out of Early Access and into its full launch status on Steam. Throughout these 8 months, the community response and level of engagement has been phenomenal. We’ve worked closely with so many of our players to improve the game across the 88 Early Access updates. While we are thanking people who helped make the game what it is today, we can’t miss a chance to thank all of our KickStarter backers who supported the vision for STF from the very beginning.

Early Access may be over but this is far from the end. We will shut down the Early Access Dev Roadmap but will be spinning up a new one with any remaining feature copied over. If you know our studio and our games, you know that we love supporting them and updating them. Star Traders: Frontiers will be no different, so you can expect the updates and continual improvements to continue.

To celebrate the launch, Star Traders: Frontiers is 20% off for the week. There is no better time to tell a friend, leave a review or share the game with your neighborhood streamer, gamer or games community. Thank you as always for helping Cory and I get the word out.


Celebratory Hat
It wouldn’t be a real celebration without a free hat. So -- Update #88 has added a new military-styled hat to the mix.

We’ve also added 2 more environmental art boards to different landing zones -- a new radiation wilderness and a major urban zone that appears on either garden or jungle worlds.

Original Soundtrack
We are proud to announce the release of the Star Traders: Soundtrack as well. Thanks to Peter Venne from Viking Studios, the soundtrack includes 11 minutes of completely unreleased new music for a total of 33 minutes across 6 tracks. The new music will be coming to the game soon but for now you can check it out in the soundtrack. Thanks to everyone choosing to support our efforts and composer through this DLC.
https://store.steampowered.com/app/912470/Star_Traders_Frontiers_Soundtrack/

Bounty Hunter Missions
Edict-bearing hunters gained 2 missions in the last update and now 2 more extended fugitive hunt missions have been added, featuring tracking down a target across multiple urban and wilderness zones. More Edict-specific missions will be rolling off the assembly line over the next few updates, so get your blood badge and get ready to ride!

Enemy AI Gains Ships
We always release new ships to players-only first in order to make sure there isn’t a lurking balance issue or problem that enemy captains and AI could unfairly use against your captains. With enough time for extra testing and metrics under their belts, the Aeternum Vindex and Palace Interceptor have now been handed off to enemy captains to use. Which also opens up a new possibility of getting one of these locked ships -- using a Prize Ship Talent to pick on up!

As always, a huge thanks to our community and captains for giving us such momentum and energy through Early Access. We’re carrying that energy forward into the next phase and onto the next dev roadmap!

We hope you’ll take a moment to press ‘F’ to leave a review or tell a friend.

v2.3.27 - 8/1/2018
- Star Traders: Frontiers launches out of Early Access!
- Released Original Sound Track -- 33 minutes across 6 songs

- Added new hat type -- military cap
- Added 2 new environment arts (radiation wild, garden or jungle urban)
- Added 2 new Bounty Hunter mission types -- multi-hop fugitive hunts among urban and wilderness
- Added Smuggler and Pirate AI that uses the Aeternum Vindex
- Added Bounty Hunter and Pirate AI that uses the Palace Interceptor
- Improved several Crew Combat sound effects for weapons and damage
- Talents "Menacing Demeanor" and "Red Badge" no longer incorrectly fires against Independents
- Fixed bugs in some unlocks not showing correct eligiblity
- Fixed bugs with Talent cooldown display
Jul 31, 2018
Community Announcements - sergej110
Best price this week!
Jul 31, 2018
Solitaire Knights - Antidamage
The Solitaire Knights update is live! Enjoy smoother and more pleasant animation, more reliable card dragging, manual quality controls and higher quality textures.

Our next long-awaited update will restore achievements, add a community leader board and daily community challenges. Look for it soon!

Onward!
Nvil - DIGITALFOSSILS LIMITED
Summary of changes:

  • Suobject mode > Geometry > Common Commands n Tools > Normal > Compute FaceWeighted-Normals.
  • Edge/Vertex weights are added to this tool, edge mode > Geometry > Chamfer. Weights can be set in Preivew mode.
  • Polygon mode > Geometry > Unchamfer. Before fire this command, select the quad polygons generated by chamfer operation. The selected polygons must connect to each other in such way that they form a square array in topology.
  • The same hotkey can be assigned to multiple streamline-tools or radial-menus or command-tools. When the hotkey is tapped, the program will activate those tools or menus in turns. This makes it possible for one hotkey to control multiple tools or radial-menus. For example. Normally you have W-Move/E-Rotate/R-Scale. Now you set them all to one hotkey, W-Move/W-Rotate/W-Scale. After this, you can activate your Move/Rotate/Scale tool by tapping W key one or few times until the exact wanted tool is activated. It can be useful when hotkeys become scarce.
  • MatCap window context menu > Set As Default MatCap. If default matcap is set, it will be automatically assigned to new created objects.
  • "Show background image" option is added to Snapshot tool.
  • Static viewport background image feature is added. It can be rendered out in Snapshot rendering. The image can be added by "BG Image tool" while the selected viewport is not in directional-orthographic type, Front/Back/etc. It only appears in non-directional-orthographic(3D) viewports.
  • View > Object Shading > Preview On View Navigating > AO Enabled On Preview.
  • Edit > Customize > Tools > Modeling Options > Auto Save Enabled. Toggle the scene auto save option which can also be set in preference form.
  • Some bug fixings.
...

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