Feb 28, 2018
Hand Simulator - Kolotilov


Participate in a tank battle with your partner. Maximum of 4 tanks on the map, 2 players per tank (1 driver and 1 gunner).

The level is quite raw, like everything else in this game, so we are waiting for your comments about bugs and shortcomings.

Other changes:
Smoother synchronization of objects over the network.
At the level with grenades there is no spontaneous explosion at the start.
Before the weapon is issued, we wait for the loading of all the other players.
Feb 28, 2018
Hand Simulator - Kolotilov


Participate in a tank battle with your partner. Maximum of 4 tanks on the map, 2 players per tank (1 driver and 1 gunner).

The level is quite raw, like everything else in this game, so we are waiting for your comments about bugs and shortcomings.

Other changes:
Smoother synchronization of objects over the network.
At the level with grenades there is no spontaneous explosion at the start.
Before the weapon is issued, we wait for the loading of all the other players.
Project Highrise - SomaSim Games
Welcome to London



In London Life, you will be challenged to create gleaming office towers for titans of trade, elite global stock traders and moguls of media.

The London Life content pack features:
  • New offices London Life adds 12 new office tenants. Financiers from small banks to sprawling stock exchanges want to be near the global hub of commerce in the City. Creatives of all types from small recording studios and indie game developers, to bustling newsrooms and lofty movie studios, all are attracted by London’s bright lights and pulsing glamour.
  • New restaurants Traditional pubs and elegant restaurants impart a bit of English charm to your dining and drinking destinations.
  • Lux Lobbies and London skyline In addition to a new, brilliantly British background, luxuriant lobbies with chic chandeliers will allow you to create impressive entryways.
  • Posh artworks Inside and outside, a variety of opulent decorations and posh new artworks, will make your new London premises radiate refinement and prestige.
  • ...and lots more new features to create lofty London Life skyscrapers.

http://store.steampowered.com/app/636502/Project_Highrise_London_Life/

Not ready to head to London just yet? The following changes are now available for everyone:
  • Security doors that prevent people's passage to help control your tower's traffic
  • Revolving doors that slow the spread of smells throughout your skyscrapers
  • Sound doors that negate noise spread in your buildings

Full release notes for version 1.5.11 including the new content pack can be viewed here:
https://highrise-static.storage.googleapis.com/release-notes.txt
Project Highrise - SomaSim
Welcome to London



In London Life, you will be challenged to create gleaming office towers for titans of trade, elite global stock traders and moguls of media.

The London Life content pack features:
  • New offices London Life adds 12 new office tenants. Financiers from small banks to sprawling stock exchanges want to be near the global hub of commerce in the City. Creatives of all types from small recording studios and indie game developers, to bustling newsrooms and lofty movie studios, all are attracted by London’s bright lights and pulsing glamour.
  • New restaurants Traditional pubs and elegant restaurants impart a bit of English charm to your dining and drinking destinations.
  • Lux Lobbies and London skyline In addition to a new, brilliantly British background, luxuriant lobbies with chic chandeliers will allow you to create impressive entryways.
  • Posh artworks Inside and outside, a variety of opulent decorations and posh new artworks, will make your new London premises radiate refinement and prestige.
  • ...and lots more new features to create lofty London Life skyscrapers.

http://store.steampowered.com/app/636502/Project_Highrise_London_Life/

Not ready to head to London just yet? The following changes are now available for everyone:
  • Security doors that prevent people's passage to help control your tower's traffic
  • Revolving doors that slow the spread of smells throughout your skyscrapers
  • Sound doors that negate noise spread in your buildings

Full release notes for version 1.5.11 including the new content pack can be viewed here:
https://highrise-static.storage.googleapis.com/release-notes.txt
Kenshi - Koomatzu
Update 0.98.10 is out now on Experimental branch! 0.97.6 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release.

0.98.1
  • Fixed the tent blueprints not unlocking
  • You now get a small amount of dexterity XP from reloading
  • Fixed some of the bad automatic inventory icons
  • Fixed AI bug when trying to fight with a broken right arm

0.98.2
  • Tweaked crossbow crafting costs
  • Added storages for crossbow parts and ammo
FIXES
  • Fixed the blank inventory icons
  • Fixed the UC guards killing all the Thieves and Tech Hunter shop owners, resulting in empty shops
  • Fixed the armor & clothing craft benches not working
  • Fixed a crash on startup for AMD cards (possibly... we don't have any AMD cards to try it on)
  • Fixed some mods crashing the game
  • Fixed a bug causing everyone in bandit squads to have crossbows, instead of a small percentage
  • Fixed construction set translation mode skipping character names

0.98.3
  • Fixed the Ammobox that I threw together too fast
  • Fixed an AI bug with the sitting when idle
  • Prevented idle sitting when in hold position mode
  • Fixed robot limb health clamping to 100 when loading a game
  • Fixed the slavers "gathering slaves for shipping" AI
  • Portugese translation complete

0.98.4
  • Should fix issue some were having with AI not doing production jobs
  • Fixed robot limb health clamping to 100 when loading a game
  • fixed being unable to dismantle camping stuff when built indoors
  • Fixed another AI bug with the sitting when idle going into other peoples buildings and triggering out of home town
  • Fixed GUI having excess line spaces at larger text sizes
  • Possible fix for a crash when selecting Garru
  • Fixed crash when finishing crossbow crafting
  • Stopped pet dogs from eating corpses (they just eat limbs now)
  • Removed accidental mods

0.98.5
  • Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though.
  • Potential fix for the clothing display bug on AMD cards
  • Fix for shop keepers going missing
  • Fixed crash picking up corpses
  • Fixed a bug with town gates not getting opened
  • Fixed holy nation slavers constantly re-dressing slaves
  • NPCs are less aggressive about healing KO'ed neutrals, they won't bash down your gates to heal your enemies for example
  • Fixed crash in crafting list window

0.98.6
  • Fixed bodyguard-type NPCs having x-ray vision and running off attacking every enemy in the area
  • Fixed public beds being free to use
  • Fixed the ammobox being really tiny
  • Stopped characters under "hold position" mode running to open doors in combat

0.98.7
  • Characters now get covered in blood
  • Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren't earned through combat, just time. Now they have to be trained up like everybody else. This doesn't apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.
  • Adult player dogs no longer play with limbs, though they still collect limbs and carry them around a bit, they eat them quickly and don't run off. Adult wild dogs still run off with limbs.
  • it now takes about 20 seconds for a bandit to butcher your pet dog, so you have a chance to stop him
  • Characters won't sit around idle if they are selected
  • Being in HOLD mode while sneaking no longer ruins your sneaking
  • Fixed "use turret" orders not working when too far away
  • Changed the ranged combat target selection function to be more flexible, let me know if things improve or not with target selection
  • Fixed a miscalculation in the strength XP gain rate for encumbered martial arts combat. It was like 10x too high, now it's the same rates as using a heavy weapon.
  • Fixed the FCS character random weapon selection
  • Possible missing wordswap fix
  • AI improvements for town guards roaming too far from town
  • Possible AI fix to help stop Shark getting wiped out by spiders

0.98.8
  • Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base
  • Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn't be so relentless now. Need your feedback for further adjustments.
  • Archers won't shoot at people playing dead
  • Fixed animals not aging to 100%
  • Fixed animals eating a limb and getting so much nutrition they don't need to eat for months
  • Fixed adult dogs not fetching severed limbs
  • Characters can no longer eat more than 50nu of food in one go
 
0.98.9
  • Added a rain collector building
  • Pet dogs prioritise combat actions over playing with severed limbs once they reach about 30-40% of fully grown
  • Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box
  • If you build a furnace and set someone to work at it they will pick up all the severed limbs lying around and dispose of them
  • Bodyguard orders are now always counted as a permanent job
  • Stopped the fogmen swarming Mongrel to eat its prisoners
  • Fixed right-click order to designate target when shooting from a turret
  • Items dropped when dismantling buildings don't get put in invalid places
  • Fixed used up items not dissapearing from backpacks
  • Stopped buyback of stolen goods triggering fencing check if allied with the faction you stole it from
  • Fixed portraits for characters with crouched idle stance
  • Fixed robot characters being hungry when using rock bottom start
 
0.98.10
  • Robot limbs now store their HP and damages. They wont give you a damaged leg when you first equip one, or do confusing stuff when un-equipping.


βアップデート -
Japanese patchnote translation, with huge thanks to player Trantez.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you ;)
Kenshi - Koomatzu
Update 0.98.10 is out now on Experimental branch! 0.97.6 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release.

0.98.1
  • Fixed the tent blueprints not unlocking
  • You now get a small amount of dexterity XP from reloading
  • Fixed some of the bad automatic inventory icons
  • Fixed AI bug when trying to fight with a broken right arm

0.98.2
  • Tweaked crossbow crafting costs
  • Added storages for crossbow parts and ammo
FIXES
  • Fixed the blank inventory icons
  • Fixed the UC guards killing all the Thieves and Tech Hunter shop owners, resulting in empty shops
  • Fixed the armor & clothing craft benches not working
  • Fixed a crash on startup for AMD cards (possibly... we don't have any AMD cards to try it on)
  • Fixed some mods crashing the game
  • Fixed a bug causing everyone in bandit squads to have crossbows, instead of a small percentage
  • Fixed construction set translation mode skipping character names

0.98.3
  • Fixed the Ammobox that I threw together too fast
  • Fixed an AI bug with the sitting when idle
  • Prevented idle sitting when in hold position mode
  • Fixed robot limb health clamping to 100 when loading a game
  • Fixed the slavers "gathering slaves for shipping" AI
  • Portugese translation complete

0.98.4
  • Should fix issue some were having with AI not doing production jobs
  • Fixed robot limb health clamping to 100 when loading a game
  • fixed being unable to dismantle camping stuff when built indoors
  • Fixed another AI bug with the sitting when idle going into other peoples buildings and triggering out of home town
  • Fixed GUI having excess line spaces at larger text sizes
  • Possible fix for a crash when selecting Garru
  • Fixed crash when finishing crossbow crafting
  • Stopped pet dogs from eating corpses (they just eat limbs now)
  • Removed accidental mods

0.98.5
  • Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though.
  • Potential fix for the clothing display bug on AMD cards
  • Fix for shop keepers going missing
  • Fixed crash picking up corpses
  • Fixed a bug with town gates not getting opened
  • Fixed holy nation slavers constantly re-dressing slaves
  • NPCs are less aggressive about healing KO'ed neutrals, they won't bash down your gates to heal your enemies for example
  • Fixed crash in crafting list window

0.98.6
  • Fixed bodyguard-type NPCs having x-ray vision and running off attacking every enemy in the area
  • Fixed public beds being free to use
  • Fixed the ammobox being really tiny
  • Stopped characters under "hold position" mode running to open doors in combat

0.98.7
  • Characters now get covered in blood
  • Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren't earned through combat, just time. Now they have to be trained up like everybody else. This doesn't apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.
  • Adult player dogs no longer play with limbs, though they still collect limbs and carry them around a bit, they eat them quickly and don't run off. Adult wild dogs still run off with limbs.
  • it now takes about 20 seconds for a bandit to butcher your pet dog, so you have a chance to stop him
  • Characters won't sit around idle if they are selected
  • Being in HOLD mode while sneaking no longer ruins your sneaking
  • Fixed "use turret" orders not working when too far away
  • Changed the ranged combat target selection function to be more flexible, let me know if things improve or not with target selection
  • Fixed a miscalculation in the strength XP gain rate for encumbered martial arts combat. It was like 10x too high, now it's the same rates as using a heavy weapon.
  • Fixed the FCS character random weapon selection
  • Possible missing wordswap fix
  • AI improvements for town guards roaming too far from town
  • Possible AI fix to help stop Shark getting wiped out by spiders

0.98.8
  • Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base
  • Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn't be so relentless now. Need your feedback for further adjustments.
  • Archers won't shoot at people playing dead
  • Fixed animals not aging to 100%
  • Fixed animals eating a limb and getting so much nutrition they don't need to eat for months
  • Fixed adult dogs not fetching severed limbs
  • Characters can no longer eat more than 50nu of food in one go
 
0.98.9
  • Added a rain collector building
  • Pet dogs prioritise combat actions over playing with severed limbs once they reach about 30-40% of fully grown
  • Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box
  • If you build a furnace and set someone to work at it they will pick up all the severed limbs lying around and dispose of them
  • Bodyguard orders are now always counted as a permanent job
  • Stopped the fogmen swarming Mongrel to eat its prisoners
  • Fixed right-click order to designate target when shooting from a turret
  • Items dropped when dismantling buildings don't get put in invalid places
  • Fixed used up items not dissapearing from backpacks
  • Stopped buyback of stolen goods triggering fencing check if allied with the faction you stole it from
  • Fixed portraits for characters with crouched idle stance
  • Fixed robot characters being hungry when using rock bottom start
 
0.98.10
  • Robot limbs now store their HP and damages. They wont give you a damaged leg when you first equip one, or do confusing stuff when un-equipping.


βアップデート -
Japanese patchnote translation, with huge thanks to player Trantez.

Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you ;)
Chessaria: The Tactical Adventure (Chess) - Pixel Wizards
The Team is really excited to share with you the game's launch trailer!
Chessaria: The Tactical Adventure will be available on Steam on March 8th, 2018!


Link to the launch trailer

We hope you'll enjoy it and thank you all for the support!
Let us know what you think of it in the comments below :)

The Pixel Wizards Team
Chessaria: The Tactical Adventure (Chess) - Pixel Wizards
The Team is really excited to share with you the game's launch trailer!
Chessaria: The Tactical Adventure will be available on Steam on March 8th, 2018!


Link to the launch trailer

We hope you'll enjoy it and thank you all for the support!
Let us know what you think of it in the comments below :)

The Pixel Wizards Team
Warface: Clutch - E.D.Warface_CM


Dear players!

The new subscription service has gone live. It means that you are now able to get your hands on some of the best items that Warface has to offer.

Subscription Service

How it works

The subscription you purchase lasts for a month. Each week during this month we offer you a choice between 7-day equipment and weapon sets of our four classes: a Rifleman, a Medic, an Engineer and a Sniper. All weekly sets are accompanied by VIP/Mega VIP boosters for 7 days. You can see the full list of available item types below.

You can pick only one class each week and it will determine what set you will have access to in the next seven days. So let’s say you pick the Rifleman’s set at the start, next week you can go for the Medic set, opt for the Engineer’s one on the third week and so on. You can obviously pick the same class each week if you want to. Please note that after confirming your choice – you won’t be able to change it till next Tuesday.

Item set is updated each Wednesday at 13:00 UTC (14:00 CET) – this is when your previous items expire and you make your weekly choice on which class / set to pick. Don’t forget to press the “Claim” button for the items to be transferred to "My Items" section on the website.

You don’t need to pick up your subscription set exactly on Wednesday – it will be available for claiming throughout your subscription period.

The subscription service has entered its test stage and for now we plan to update the subscription item selection in around 4 weeks. During this period the item sets available will stay the same – what can change is your weekly choice of which of them to use.

To continue using the service for more than 4 weeks, you will need to buy the subscription again.

Contents

There are two subscription types: Regular and Gold. Both of them work under the same principle.



You can see the exact list of items for this subscription period on the service page.

During the test stage you will not be able to switch between subscription types.

How to get the subscription

Proceed to the subscription service page and purchase 1-month subscription that you prefer. You can also buy the subscription on the top-up page.

Subscription Service

The prices of Regular and Gold subscriptions are $14.99 and $29.99 respectively.

Something different, every week!

Discuss on Discord
Discuss on Facebook
Warface: Clutch - E.D.Warface_CM


Dear players!

The new subscription service has gone live. It means that you are now able to get your hands on some of the best items that Warface has to offer.

Subscription Service

How it works

The subscription you purchase lasts for a month. Each week during this month we offer you a choice between 7-day equipment and weapon sets of our four classes: a Rifleman, a Medic, an Engineer and a Sniper. All weekly sets are accompanied by VIP/Mega VIP boosters for 7 days. You can see the full list of available item types below.

You can pick only one class each week and it will determine what set you will have access to in the next seven days. So let’s say you pick the Rifleman’s set at the start, next week you can go for the Medic set, opt for the Engineer’s one on the third week and so on. You can obviously pick the same class each week if you want to. Please note that after confirming your choice – you won’t be able to change it till next Tuesday.

Item set is updated each Wednesday at 13:00 UTC (14:00 CET) – this is when your previous items expire and you make your weekly choice on which class / set to pick. Don’t forget to press the “Claim” button for the items to be transferred to "My Items" section on the website.

You don’t need to pick up your subscription set exactly on Wednesday – it will be available for claiming throughout your subscription period.

The subscription service has entered its test stage and for now we plan to update the subscription item selection in around 4 weeks. During this period the item sets available will stay the same – what can change is your weekly choice of which of them to use.

To continue using the service for more than 4 weeks, you will need to buy the subscription again.

Contents

There are two subscription types: Regular and Gold. Both of them work under the same principle.



You can see the exact list of items for this subscription period on the service page.

During the test stage you will not be able to switch between subscription types.

How to get the subscription

Proceed to the subscription service page and purchase 1-month subscription that you prefer. You can also buy the subscription on the top-up page.

Subscription Service

The prices of Regular and Gold subscriptions are $14.99 and $29.99 respectively.

Something different, every week!

Discuss on Discord
Discuss on Facebook
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002