Sep 30, 2015
Tree of Life - OddAlice
Hello Adventurers!

This is today’s patch preview from OddOnegames. We’ve been focus on fixing bugs since last week, thus please note that we will aim to fix bugs this time.



<Balance Adjustments>

Probabilities of weapon effects will be adjusted.
- All probabilities of weapon effects will be increased by 1%
- If you got 1 weapon mastery EXP, the probability of the effect will be increased by 0.02%.
- There will be an increase of bonus damage for axe mastery.

<Weapon Special Effects>

Two-Handed Weapon Deathblow
- Deathblow will be added.
- You’re able to deliver a deathblow with a shift key, by generating your energy.
- It takes lots of stamina to deliver a deathblow. It’s pretty powerful, but you might run out of your stamina. Please use it carefully.

<Shadow Effect Improvements>

- Character/object shadow effect will be improved.
- Geographic shadow effect will be added.
- ‘Broken shadow bug’ will be fixed.
- ‘High landforms without shadow bug’ will also be fixed.
- ‘Broken pixels on boundaries bug’ will also be fixed. (SSAO effect issue)
- SSAO Quality will be improved.

<HDR Rendering Implementation>

- ‘Bloom effect (Light bloom effect)’ will be implemented by calculating strong sunlight.
- All of objects will be influenced by environmental colors.
- Reflected light of the grounds will also be implemented.
- Self-shadow of characters will be calculated, and it will be influenced by the shadows of geographic features when your character gets inside the shadows.

<Escape Feature Changes>

- ‘Warp to the shore feature’ will be changed to ‘warp to the place nearby the location you’ve been stuck’.
- A lot of users gave their opinions about the ‘Warp to the shore feature’ such as ‘it might be abused for crimes.’, and we also think it might be abused for stealing or something like that. Thus, as your opinions, we decided to change the feature.
- You can use the feature once a day. (Every 24 hours)
- Casting time is 5 mins.
- You’re able to use it to escape from between rocks, buildings, etc. You’re also able to use the feature when you get stuck between buildings after logging in.

<Bug Fixes>

‘Hit effect bug’ has just fixed.
Details: You got the hit effect on your character when you attacked buildings with bows and arrows.

‘This user’s already connected to the server bug’ has just fixed.
Details: In case ToL’s quit in unusual manner, you got the error message above.

‘Martial Arts Mastery bug’ has just fixed.
Details: You’re not able to get any martial arts mastery EXPs if you did hold nothing.



One more note, the new patch will go alive today. It will take for around 2 hours to reopen.

Korean Time: 4:00 to 6:00 pm
CET: 9:00 am to 12:00 pm
PDT: 12:00 pm to 02:00 am

Please stay tuned for our next challenge. See you in TOL!

Thank you.

+ Please visit our official forum: http://www.treeoflifeforum.net/board/

---------------------------------------------------------------------

안녕하세요, 오드원게임즈 입니다.

10월 1일 패치 내용을 알아보는 패치 프리뷰 시간입니다. 이번 주는 버그 수정을 위주로 패치할 예정입니다.



<밸런스 조정>

무기별 특수효과 발동 확률을 조정
- 모든 무기별 특수효과 1% 증가
- 각 무기별 숙련도 1당 0.01% 증가
- 도끼술의 경우 추가 데미지 증가

<기능 구현>

양손무기 강타 공격
- 강타공격이 추가되었습니다.
- 강타공격은 시프트 키를 사용하여 충전후 공격합니다.
- 많은 양의 스테미너를 사용하여 강력한 공격을 합니다. 신중하게 사용할 것을 권합니다.

<그림자 효과 개선>

- 캐릭터/오브젝트 그림자 개선
- 지형 그림자 추가
- 그림자가 찢어지던 문제 수정
- 높은 지형에서 그림자가 생기지 않던 문제 수정
- SSAO 효과에서 경계면이 지글거리던 현상 수정
- SSAO 품질 향상

<HDR 렌더링 구현>

- 강렬한 태양빛을 계산하여 빛이 번지게 됩니다.
- 오브젝트가 환경의 색상에 영향을 받습니다.
- 지형의 반사광이 생깁니다.
- 캐릭터의 셀프섀도우가 계산되며 그림자 안에 들어갔을때 영향을 받습니다.

<탈출기능 변경>

- 탈출기능이 목표로 했던 '해안가 워프'에서 '탈출 위치의 근처로 이동'으로 변경됩니다.
- 많은 분들이 ‘해안가 워프’를 범죄 악용 등을 이유로 수정 건의 하셨고 이에 따라 ‘탈출 위치의 근처로 이동’으로 변경하였습니다.
- 탈출기능은 하루에 한번만 이용하실 수 있습니다.
- 캐스팅시간은 5분 입니다.
- 바위등의 지형에 끼었을때, 로그인 하였을때 건축물 사이에 갇히는 경우 탈출기능으로 탈출이 가능합니다.

<버그수정>

건물에 화살 공격시 타격 이펙트가 캐릭터에 생기던 버그 수정

비정상종료시 '이미 접속중인 아이디'가 되는 버그 수정

손에 아무것도 들고 있지 않을때 격투기 마스터리 경험치가 오르지 않던 현상 수정



이번 주 패치 작업은 오늘 오후 4시부터 6시까지 약 2시간 동안 진행될 예정입니다.

감사합니다.

+ 공식 포럼 가기: http://www.treeoflifeforum.net/board/
Sep 30, 2015
Tree of Life - NA
Hello Adventurers!

This is today’s patch preview from OddOnegames. We’ve been focus on fixing bugs since last week, thus please note that we will aim to fix bugs this time.



<Balance Adjustments>

Probabilities of weapon effects will be adjusted.
- All probabilities of weapon effects will be increased by 1%
- If you got 1 weapon mastery EXP, the probability of the effect will be increased by 0.02%.
- There will be an increase of bonus damage for axe mastery.

<Weapon Special Effects>

Two-Handed Weapon Deathblow
- Deathblow will be added.
- You’re able to deliver a deathblow with a shift key, by generating your energy.
- It takes lots of stamina to deliver a deathblow. It’s pretty powerful, but you might run out of your stamina. Please use it carefully.

<Shadow Effect Improvements>

- Character/object shadow effect will be improved.
- Geographic shadow effect will be added.
- ‘Broken shadow bug’ will be fixed.
- ‘High landforms without shadow bug’ will also be fixed.
- ‘Broken pixels on boundaries bug’ will also be fixed. (SSAO effect issue)
- SSAO Quality will be improved.

<HDR Rendering Implementation>

- ‘Bloom effect (Light bloom effect)’ will be implemented by calculating strong sunlight.
- All of objects will be influenced by environmental colors.
- Reflected light of the grounds will also be implemented.
- Self-shadow of characters will be calculated, and it will be influenced by the shadows of geographic features when your character gets inside the shadows.

<Escape Feature Changes>

- ‘Warp to the shore feature’ will be changed to ‘warp to the place nearby the location you’ve been stuck’.
- A lot of users gave their opinions about the ‘Warp to the shore feature’ such as ‘it might be abused for crimes.’, and we also think it might be abused for stealing or something like that. Thus, as your opinions, we decided to change the feature.
- You can use the feature once a day. (Every 24 hours)
- Casting time is 5 mins.
- You’re able to use it to escape from between rocks, buildings, etc. You’re also able to use the feature when you get stuck between buildings after logging in.

<Bug Fixes>

‘Hit effect bug’ has just fixed.
Details: You got the hit effect on your character when you attacked buildings with bows and arrows.

‘This user’s already connected to the server bug’ has just fixed.
Details: In case ToL’s quit in unusual manner, you got the error message above.

‘Martial Arts Mastery bug’ has just fixed.
Details: You’re not able to get any martial arts mastery EXPs if you did hold nothing.



One more note, the new patch will go alive today. It will take for around 2 hours to reopen.

Korean Time: 4:00 to 6:00 pm
CET: 9:00 am to 12:00 pm
PDT: 12:00 pm to 02:00 am

Please stay tuned for our next challenge. See you in TOL!

Thank you.

+ Please visit our official forum: http://www.treeoflifeforum.net/board/

---------------------------------------------------------------------

안녕하세요, 오드원게임즈 입니다.

10월 1일 패치 내용을 알아보는 패치 프리뷰 시간입니다. 이번 주는 버그 수정을 위주로 패치할 예정입니다.



<밸런스 조정>

무기별 특수효과 발동 확률을 조정
- 모든 무기별 특수효과 1% 증가
- 각 무기별 숙련도 1당 0.01% 증가
- 도끼술의 경우 추가 데미지 증가

<기능 구현>

양손무기 강타 공격
- 강타공격이 추가되었습니다.
- 강타공격은 시프트 키를 사용하여 충전후 공격합니다.
- 많은 양의 스테미너를 사용하여 강력한 공격을 합니다. 신중하게 사용할 것을 권합니다.

<그림자 효과 개선>

- 캐릭터/오브젝트 그림자 개선
- 지형 그림자 추가
- 그림자가 찢어지던 문제 수정
- 높은 지형에서 그림자가 생기지 않던 문제 수정
- SSAO 효과에서 경계면이 지글거리던 현상 수정
- SSAO 품질 향상

<HDR 렌더링 구현>

- 강렬한 태양빛을 계산하여 빛이 번지게 됩니다.
- 오브젝트가 환경의 색상에 영향을 받습니다.
- 지형의 반사광이 생깁니다.
- 캐릭터의 셀프섀도우가 계산되며 그림자 안에 들어갔을때 영향을 받습니다.

<탈출기능 변경>

- 탈출기능이 목표로 했던 '해안가 워프'에서 '탈출 위치의 근처로 이동'으로 변경됩니다.
- 많은 분들이 ‘해안가 워프’를 범죄 악용 등을 이유로 수정 건의 하셨고 이에 따라 ‘탈출 위치의 근처로 이동’으로 변경하였습니다.
- 탈출기능은 하루에 한번만 이용하실 수 있습니다.
- 캐스팅시간은 5분 입니다.
- 바위등의 지형에 끼었을때, 로그인 하였을때 건축물 사이에 갇히는 경우 탈출기능으로 탈출이 가능합니다.

<버그수정>

건물에 화살 공격시 타격 이펙트가 캐릭터에 생기던 버그 수정

비정상종료시 '이미 접속중인 아이디'가 되는 버그 수정

손에 아무것도 들고 있지 않을때 격투기 마스터리 경험치가 오르지 않던 현상 수정



이번 주 패치 작업은 오늘 오후 4시부터 6시까지 약 2시간 동안 진행될 예정입니다.

감사합니다.

+ 공식 포럼 가기: http://www.treeoflifeforum.net/board/
Sep 30, 2015
Star Conflict - ST_Team



Pilots! A new patch 1.2.1 is available. This patch is a result of a long feedback gathering. The balance has been significantly changed, hope you will like it!

More information on the forum HERE!

Let's try it!
Sep 30, 2015
Star Conflict - ST_Team



Pilots! A new patch 1.2.1 is available. This patch is a result of a long feedback gathering. The balance has been significantly changed, hope you will like it!

More information on the forum HERE!

Let's try it!
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

Hopefully you'll all be very pleased with this update, it brings a whole bunch of random new content and improves overall performance substantially!

Guys with lower end machines; You're welcome. ;)

Please let me know if you've noticed a increase in overall performance!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 16 Unstable 5 Change Log
- Substantially improved the performance of the entire AI and Pathfinding system. Pathfinding runs about 16 times faster than previously, and most of the AI's search algorithms have also been improved greatly. This should give everyone a great boost in performance in high mob count games.
- Added "small slimes" to the game, these slimes have a lot lower overall stats, and can not split.
- Regular slimes can now split more often, but only split into the new small slimes.
- New monster; The fire elemental. A somewhat rare spawn, and can light your villagers and buildings on fire. Be careful!
- Added some extra information to the crash log.
- Changed how entering full screen mode works, this may resolve some issues Intel HD and Arch Linux users have been having switching to full screen, but has been untested due to not having access to either for testing.
- Added a small light source to the mouse pointer.
- Added a ton of new lighting effects to many of the spells and effects in the game.
- There's now a chance of a severe storm, with increased lightning and rain.
- Nighttime is now darker.
- The world is now a little darker when it rains.
- New spell; Magic Torch. Will create a long lasting light source in the specified area.
- New spell; Spotlight. Not as bright as a Magic Torch, but will follow your mouse around.
- Fixed a bug where the reported version of an old Skirmish save would be "NULL" sometimes.
- Added fire particles to the SixtyGig Logo's eyes.
- Lightning bolts no longer cause the screen to shake.
- Fixed the tool tip not rendering correctly at certain zoom levels.
- Fixed the map editor's grab tool from breaking the GUI at certain zoom levels.
- Fixed a bug with ultra high resolution displays (Above 1080p) incorrectly rendering the lighting box at certain zoom levels.
- You can now manually reset the world map via the world map GUI.
- The game now warns you if you're trying to load an old version of the world map, and gives you the option to reset your save before attempting to load.
- Profile's total days survived tick now runs as the game is being played, not just tally the values when you lose.
- Rewrote how the game handles map and save deletion, fixing a bunch of file deletion bugs.
- Profiles no longer occasionally "Corrupt" when you try to delete them.

InDev 16 Unstable 4 Change Log
- Three new maps, Woodhaven, Wheatcastle and Northoak.
- Updated map Survival Island.
- Remade map Quiet Forest.
- You can now "lose" in the world map when your total villager count drops to zero, resetting the world map.
- Moved the InDev disclaimer to pop up before selecting a profile, and will only pop up once per game session rather than every time you try to play a game.
- You can now move the world map with the keyboard, rather than just the mouse. (WASD by default).
- The world map will now warn you if you're trying to play in a region from an old version of the game, much like how Skirmish mode does.
- Changed the region buttons on the world map to make them more obvious.
- The world map fades in and out when switching game modes.

InDev 16 Unstable 3 Change Log
- New map, "Aird River".
- Villagers are now correctly removed from their work buildings when teleported to Limbo.
- Fixed a crash when you lost a skirmish map.
- Villagers no longer carry resources on their head and forget they're there.
- (Related to above) Fixed the loading game bug related to incorrectly assigned resources being carried when the villager carrying them dies and the game is saved.
- World map now has little dots wandering around on it, representing monsters and villagers in the world.
- Fixed dead mobs from resetting to the standing animation when reloading a saved game.
- Fixed the tool tip not rendering in the correct position at some zoom levels.
- Added a quick view overlay to the regions on the world map.

InDev 16 Unstable 2 Change Log
- Two new maps added, "Gateway" and "Narrow Path".
- Fixed a bug causing the Drawing Board to crash on loading.
- Fixed the map list crashing when it attempted to load an empty map pack. Sometimes this caused the Skirmish and the Map Editor menus in the main menu to crash.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Added update and render culling to the particle system in the world map, increasing performance.
- You can no longer scroll beyond the bounds of the world map.
- You can no longer cast spells to take resources or creatures from Limbo if none exist to take.
- Slightly updated the World Map image.

InDev 16 Unstable 1 Change Log
- The World Map! A whole new way to play. The world map allows you to play on several maps at once, creating a metagame where you can share resources between the maps. Now, rather than playing on a single map and started with a random pool of villagers, you will start the game with 50 to 60 villagers and 100 to 110 resources, you can send these resources to any map on the world map. You can also steal resources (and even villagers and monsters!) from one map and put them in another.
- Limbo tab added to the game, now when you're in-game you can use the Limbo tab to bring in creatures and resources from storage, or pull them off the map and store them back in Limbo. Limbo will work on any map in the world map, and they all share the same storage pool.
- When playing a World Map game you no longer start with villagers, but up to 25 are teleported in as soon as you place your Village Center, assuming that you have enough villagers in Limbo. Some starting resources are also sent along with the villagers, again if you have any stored to send.
- You can no longer "lose" a game when playing on the World Map. Instead, you lose when your entire world runs out of villagers. If you run out of villagers on a World Map game you can reset the map manually inside the world map, or send in more villagers and "take back" your land.
- The entire save system has been mostly rewritten, to allow the game to talk between save files and the world map.
- The old single map play mode has been re-purposed and named "Skirmish" mode, it functions exactly like the play mode did before the world map was introduced and is not impacted by any of the changes in this patch.
- The "Technology" button has been removed from the main menu, it will be re-added to the World Map screen once the feature has been added to the game.
- Added 4 new maps, Survival Island (new), Quiet Forest, Outlands and Enchanted Shoreline.
- Updated song "Skull Hunter"
- Removed song "Try Again", replaced with updated "Goodbye Retro-Sky"
- Added song "Azufre" and "Lonely Sunrise".

Known Issues that will be resolved before the stable build
- A few button icons are missing for some of the new features, like the Magic Torch, Spotlight and World Map reset button.
- The new save system can introduce a heavy load to the game on initial load.
- When you run out of villagers in the world map, the game does not "End" like it should. You will have to delete your profile, or your save folder to "reset" the game.
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

Hopefully you'll all be very pleased with this update, it brings a whole bunch of random new content and improves overall performance substantially!

Guys with lower end machines; You're welcome. ;)

Please let me know if you've noticed a increase in overall performance!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 16 Unstable 5 Change Log
- Substantially improved the performance of the entire AI and Pathfinding system. Pathfinding runs about 16 times faster than previously, and most of the AI's search algorithms have also been improved greatly. This should give everyone a great boost in performance in high mob count games.
- Added "small slimes" to the game, these slimes have a lot lower overall stats, and can not split.
- Regular slimes can now split more often, but only split into the new small slimes.
- New monster; The fire elemental. A somewhat rare spawn, and can light your villagers and buildings on fire. Be careful!
- Added some extra information to the crash log.
- Changed how entering full screen mode works, this may resolve some issues Intel HD and Arch Linux users have been having switching to full screen, but has been untested due to not having access to either for testing.
- Added a small light source to the mouse pointer.
- Added a ton of new lighting effects to many of the spells and effects in the game.
- There's now a chance of a severe storm, with increased lightning and rain.
- Nighttime is now darker.
- The world is now a little darker when it rains.
- New spell; Magic Torch. Will create a long lasting light source in the specified area.
- New spell; Spotlight. Not as bright as a Magic Torch, but will follow your mouse around.
- Fixed a bug where the reported version of an old Skirmish save would be "NULL" sometimes.
- Added fire particles to the SixtyGig Logo's eyes.
- Lightning bolts no longer cause the screen to shake.
- Fixed the tool tip not rendering correctly at certain zoom levels.
- Fixed the map editor's grab tool from breaking the GUI at certain zoom levels.
- Fixed a bug with ultra high resolution displays (Above 1080p) incorrectly rendering the lighting box at certain zoom levels.
- You can now manually reset the world map via the world map GUI.
- The game now warns you if you're trying to load an old version of the world map, and gives you the option to reset your save before attempting to load.
- Profile's total days survived tick now runs as the game is being played, not just tally the values when you lose.
- Rewrote how the game handles map and save deletion, fixing a bunch of file deletion bugs.
- Profiles no longer occasionally "Corrupt" when you try to delete them.

InDev 16 Unstable 4 Change Log
- Three new maps, Woodhaven, Wheatcastle and Northoak.
- Updated map Survival Island.
- Remade map Quiet Forest.
- You can now "lose" in the world map when your total villager count drops to zero, resetting the world map.
- Moved the InDev disclaimer to pop up before selecting a profile, and will only pop up once per game session rather than every time you try to play a game.
- You can now move the world map with the keyboard, rather than just the mouse. (WASD by default).
- The world map will now warn you if you're trying to play in a region from an old version of the game, much like how Skirmish mode does.
- Changed the region buttons on the world map to make them more obvious.
- The world map fades in and out when switching game modes.

InDev 16 Unstable 3 Change Log
- New map, "Aird River".
- Villagers are now correctly removed from their work buildings when teleported to Limbo.
- Fixed a crash when you lost a skirmish map.
- Villagers no longer carry resources on their head and forget they're there.
- (Related to above) Fixed the loading game bug related to incorrectly assigned resources being carried when the villager carrying them dies and the game is saved.
- World map now has little dots wandering around on it, representing monsters and villagers in the world.
- Fixed dead mobs from resetting to the standing animation when reloading a saved game.
- Fixed the tool tip not rendering in the correct position at some zoom levels.
- Added a quick view overlay to the regions on the world map.

InDev 16 Unstable 2 Change Log
- Two new maps added, "Gateway" and "Narrow Path".
- Fixed a bug causing the Drawing Board to crash on loading.
- Fixed the map list crashing when it attempted to load an empty map pack. Sometimes this caused the Skirmish and the Map Editor menus in the main menu to crash.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Added update and render culling to the particle system in the world map, increasing performance.
- You can no longer scroll beyond the bounds of the world map.
- You can no longer cast spells to take resources or creatures from Limbo if none exist to take.
- Slightly updated the World Map image.

InDev 16 Unstable 1 Change Log
- The World Map! A whole new way to play. The world map allows you to play on several maps at once, creating a metagame where you can share resources between the maps. Now, rather than playing on a single map and started with a random pool of villagers, you will start the game with 50 to 60 villagers and 100 to 110 resources, you can send these resources to any map on the world map. You can also steal resources (and even villagers and monsters!) from one map and put them in another.
- Limbo tab added to the game, now when you're in-game you can use the Limbo tab to bring in creatures and resources from storage, or pull them off the map and store them back in Limbo. Limbo will work on any map in the world map, and they all share the same storage pool.
- When playing a World Map game you no longer start with villagers, but up to 25 are teleported in as soon as you place your Village Center, assuming that you have enough villagers in Limbo. Some starting resources are also sent along with the villagers, again if you have any stored to send.
- You can no longer "lose" a game when playing on the World Map. Instead, you lose when your entire world runs out of villagers. If you run out of villagers on a World Map game you can reset the map manually inside the world map, or send in more villagers and "take back" your land.
- The entire save system has been mostly rewritten, to allow the game to talk between save files and the world map.
- The old single map play mode has been re-purposed and named "Skirmish" mode, it functions exactly like the play mode did before the world map was introduced and is not impacted by any of the changes in this patch.
- The "Technology" button has been removed from the main menu, it will be re-added to the World Map screen once the feature has been added to the game.
- Added 4 new maps, Survival Island (new), Quiet Forest, Outlands and Enchanted Shoreline.
- Updated song "Skull Hunter"
- Removed song "Try Again", replaced with updated "Goodbye Retro-Sky"
- Added song "Azufre" and "Lonely Sunrise".

Known Issues that will be resolved before the stable build
- A few button icons are missing for some of the new features, like the Magic Torch, Spotlight and World Map reset button.
- The new save system can introduce a heavy load to the game on initial load.
- When you run out of villagers in the world map, the game does not "End" like it should. You will have to delete your profile, or your save folder to "reset" the game.
Legends of Eisenwald - Alexander (Aterdux)
Fixed:
- Choice of personalization at the start.
- Potions healing wounds and HP, correctly bringing HP to the maximum if that is possible
- Issues with cursor
- Ghost horses - now they won't appear for regular cavalry
- Crash with summoned spirit in battles
- Crash in inventory when taking a lance away from a mounted unit
- A lot of text errors and typos, many of them in German

The 1.007 version is availabe as a branch, password: thepatch1007

All other changes we are working on will go into a major patch 1.1.

Исправлено:
- Выбор персонализации испорченный прошлым патчем.
- Бутылочки исцеляющие и раны и хиты, корректно поднимают хиты до максимального значения, если это возможно
- Проблемы с курсором
- Призрачные кони оказывающиеся у обычных кавалеристов.
- Вылет в бою при использовании не призываемого духа.
- Вылет в инвентаре, при отбирании конной пики у кавалериста.
- Множество ошибок в текстах.

Версия 1.007 доступна по паролю thepatch1007 в бета-версиях.

Все остальные изменения, над которыми мы работаем и работали, пойдут в большой патч 1.1
Legends of Eisenwald - Alexander (Aterdux)
Fixed:
- Choice of personalization at the start.
- Potions healing wounds and HP, correctly bringing HP to the maximum if that is possible
- Issues with cursor
- Ghost horses - now they won't appear for regular cavalry
- Crash with summoned spirit in battles
- Crash in inventory when taking a lance away from a mounted unit
- A lot of text errors and typos, many of them in German

The 1.007 version is availabe as a branch, password: thepatch1007

All other changes we are working on will go into a major patch 1.1.

Исправлено:
- Выбор персонализации испорченный прошлым патчем.
- Бутылочки исцеляющие и раны и хиты, корректно поднимают хиты до максимального значения, если это возможно
- Проблемы с курсором
- Призрачные кони оказывающиеся у обычных кавалеристов.
- Вылет в бою при использовании не призываемого духа.
- Вылет в инвентаре, при отбирании конной пики у кавалериста.
- Множество ошибок в текстах.

Версия 1.007 доступна по паролю thepatch1007 в бета-версиях.

Все остальные изменения, над которыми мы работаем и работали, пойдут в большой патч 1.1
Sep 30, 2015
Arctico - Developers Pack
Some changes were done to balance the game
-You are now given a crossbow at the start of each game
-You can now sleep an unlimited amount of hours each day
-Added water storage structure
-Added improved help sub menu in the pause menu
-fixed crossbow running bow
-Improved top left resource indicators
Sep 30, 2015
Arctico - Claudio Norori
Some changes were done to balance the game
-You are now given a crossbow at the start of each game
-You can now sleep an unlimited amount of hours each day
-Added water storage structure
-Added improved help sub menu in the pause menu
-fixed crossbow running bow
-Improved top left resource indicators
...

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