Voice of Pripyat - slava_pankratov
Hi!

As you might know, we've been working on graphics improvements recently.



I made several posts about that in the workshop previously:
http://steamcommunity.com/gid/103582791436736432/announcements/detail/179346923935996228
http://steamcommunity.com/gid/103582791436736432/announcements/detail/177093765624436402

And today I'm proud to announce our most recent graphics update with improved melee weapons:
https://www.youtube.com/watch?v=tdh4oG-LV74&feature=youtu.be

The video shows the hands, animations and weapon models before and after the improvement. The whole range of melee weapons shown on the video has several attack animations and idle animation, along with the new models of the hands and the actual weapons.

Apart from that:
- idle animation can be triggered by pressing Mouse ScrollWheel.
- we've added the same improvements to the grenade (new hands, new model, animations).
- in order to improve the balance in terms of grenades, we've made frag grenade to have 350 damage (if you throw it close to the enemy). Right now not all players are satisfied with the grenades - we'll make several more iterations here.
- Bunker map was updated with the Christmas version (please turn on the particles in order to see snow and fireworks).
- it is now easier to play as a zombie in ZM mode (zombies are not pushed back with the firearms as much as before).
- we've made a bit more performance improvements for the particles.
- zombies in ZM mode now have Christmas hats.

The short term plan is:
1. To continue improving weapons (firearms and grenades) along with their sounds.
2. Fix the 3rd person animations in general and make those melee weapons fix work in 3rd person too - as right now it is in 1st person only.
3. We're thinking about the balance issue at level 8. Plus there's an issue with saving XP on our backend - we have almost hunted down that bug, so it will be fixed too.

So probably several next Updates will be about that. Then will be able to address some other issues.

What do you think?

Happy New Year!

thanks,
Slav
Voice of Pripyat - slava_pankratov
Hi!

As you might know, we've been working on graphics improvements recently.



I made several posts about that in the workshop previously:
http://steamcommunity.com/gid/103582791436736432/announcements/detail/179346923935996228
http://steamcommunity.com/gid/103582791436736432/announcements/detail/177093765624436402

And today I'm proud to announce our most recent graphics update with improved melee weapons:
https://www.youtube.com/watch?v=tdh4oG-LV74&feature=youtu.be

The video shows the hands, animations and weapon models before and after the improvement. The whole range of melee weapons shown on the video has several attack animations and idle animation, along with the new models of the hands and the actual weapons.

Apart from that:
- idle animation can be triggered by pressing Mouse ScrollWheel.
- we've added the same improvements to the grenade (new hands, new model, animations).
- in order to improve the balance in terms of grenades, we've made frag grenade to have 350 damage (if you throw it close to the enemy). Right now not all players are satisfied with the grenades - we'll make several more iterations here.
- Bunker map was updated with the Christmas version (please turn on the particles in order to see snow and fireworks).
- it is now easier to play as a zombie in ZM mode (zombies are not pushed back with the firearms as much as before).
- we've made a bit more performance improvements for the particles.
- zombies in ZM mode now have Christmas hats.

The short term plan is:
1. To continue improving weapons (firearms and grenades) along with their sounds.
2. Fix the 3rd person animations in general and make those melee weapons fix work in 3rd person too - as right now it is in 1st person only.
3. We're thinking about the balance issue at level 8. Plus there's an issue with saving XP on our backend - we have almost hunted down that bug, so it will be fixed too.

So probably several next Updates will be about that. Then will be able to address some other issues.

What do you think?

Happy New Year!

thanks,
Slav
Dec 31, 2014
Shan Gui (山桂) - 東風谷 早苗
La version Française est maintenant disponible!

French version is available now! Many thanks for the help from "Aami" on French translation.
Remade the load/save interface.
Added voice switches for some characters.
Fixed some typos in Russian. (v1.24)
Other minor tweaks.

现已支持法语。
重新制作了存档界面。
为一些角色添加语音开关。
1.24版修复了一些俄语的错字。
其他小型调整。
Dec 31, 2014
Shan Gui (山桂) - 缘代码
La version Française est maintenant disponible!

French version is available now! Many thanks for the help from "Aami" on French translation.
Remade the load/save interface.
Added voice switches for some characters.
Fixed some typos in Russian. (v1.24)
Other minor tweaks.

现已支持法语。
重新制作了存档界面。
为一些角色添加语音开关。
1.24版修复了一些俄语的错字。
其他小型调整。
Lost Saga NA - Smilegate West
Greetings mercenaries!

Lost Saga NA's weekly server maintenance is complete as of 8:45AM EST.

You may now log in to the game!

Thank you for your patience.

*Please note that there are no contents addition for this week.

-Lost Saga Team
Dec 31, 2014
Community Announcements - Lindion45
A little while ago, we hosted a competition regarding this greenlight submission:


Thanks to you guys, it is now GREENLIT!
Just letting you know, and thanking you for your help :)

▼ drop a like ツ ▼
Dec 31, 2014
Steam Squad - smakus
Dec 31, 2014
Steam Squad - smakus
You Need a Budget 4 - RodeoClown
We're running free, live classes all throughout New Years Day - book your place now!

These classes are run by professional educators, and outline how best to use YNAB. They are run as a webinar, and you can feel free to ask questions as the class runs. New Years is a great time to start budgeting, so check out the classes now!

(These classes are free whether or not you've purchased YNAB, so if you're just checking out our method, definitely feel free to jump in!)

Cheers,
-Ian
Dec 31, 2014
PAYDAY 2 - OVERKILL_Almir
Click the picture to go to the website!

HEISTERS! We're live with day 1 of the Happy New Year update!

Happy New Year, heisters! All of us at OVERKILL Software and Starbreeze Studios sincerely hope you have a wonderful holiday, and would like to wish you a happy, healthy and prosperous 2015.

But the bells haven’t stopped ringing yet. We are set to start your 2015 with a big win. And not a close-fought win on judges’ points – this is a three round straight knockout!

Stay involved over the next two days as we unveil a one-two combo of freebies for community members as we go into the new year.

Q: What can I expect?
A: Check out the website! Check it here!

Q: How much is it?
A: Free!

Next year we check out what day 2 holds. ;)

Almir
OVERKILL - a Starbreeze Studio.
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002