A fast-paced, uncompromising indie platform fighting game. Connect multiple controllers for local play, practice in training mode, and avoid touching the entropic static.

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注意:开发者最后一次更新是在 5 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“Player feedback will be invaluable as more characters, stages, and modes are added to Antistatic. Steam Early Access provides a fantastic way to build a community and accelerate the development process.”

这款游戏的抢先体验状态大约持续多久?

“The goal is to remain in Early Access for about two (or ten...) years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Antistatic is planned to include online play options, such as ranked and unranked matchmaking; 7 distinct, polished characters; and a set of 9 core competitive stages alongside additional experimental stages. AI practice opponents and a single player arcade mode are both likely. The bespoke graphics engine will be refined over time, with new features allowing for visual changes.”

抢先体验版本的现状如何?

  • 6 characters, some rough around the edges
  • Online multiplayer, in alpha testing (server currently offline)
  • 10 core stages and 3 experimental stages
  • Local multiplayer with no forced player number limit, max of one official GameCube controller adapter supported
  • A training mode, allowing players to drop in and out and switch characters and stages at will with optional training overlays
  • An alternative 19XX mechanics mode

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price is currently planned to stay the same after Early Access ends.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Balance, game feel, feature requests, and other opinions are examples of important feedback that will be considered in development.

The is the main community hub:

The /r/antistatic]official Antistatic Subreddit, /r/antistatic, is open to the public, and the Steam community forums provide another hub.

The Roadmap on Trello allows community members to keep up to date on progress and future plans.”
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关于此游戏

Antistatic is a crisp, uncompromising indie platform fighter built in a custom engine.

Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.

Local play — plug in multiple controllers and play together on one screen

Traditional mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more

GameCube adapter support — natively use the official adapter to play with the most iconic controller for the genre, with a familiar feel

6 characters — all with different play styles

10 stage layouts — some staples, and some new

Internationalization Alpha

Rough lookup/machine-assisted language options available for: Spanish, French, Italian, German, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese.

Online Alpha

Online play is in alpha, but the central matchmaking servers are currently offline. Remote Play Together is the recommended approach for now.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: Ryzen 3 2200G
    • 内存: 2 GB RAM
    • 显卡: Vega 8 Graphics, or other OpenGL 4.0 Compatible graphics
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: Minimum requirements represent lowest supported hardware configuration for stable play
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: Ryzen 3 2200G or better
    • 内存: 2 GB RAM
    • 显卡: OpenGL 4.0 Compatible dedicated GPU
    • 网络: 宽带互联网连接
    • 存储空间: 需要 200 MB 可用空间

Antistatic 的顾客评测 关于用户评测 您的偏好

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5 篇用户评测 (5 篇评测)






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