A sleek 'n' squishy top-down 3D roguelike action game.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Nota: Kemas kini terakhir oleh pembangun telah dibuat lebih 7 tahun yang lalu. Maklumat dan garis masa yang diterangkan oleh pembangun di sini mungkin bukan maklumat yang terkini.
Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I want feedback from users early in this game's development to create a final product. I feel like I have a build which has a reasonably strong, broad, and fun gameplay foundation that can be built on, but I'd like users to help drive which way I push its development first (which features they might want first, etc.)”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Depends on how much feedback I get back, and how many features I wish to implement before a "gold" release. This can range from anywhere from 6 months to 4 years, depending on what people enjoy and expect.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“More levels, more monsters, more weapons, potentially more modes.
Maaaaybe a narrative/story-driven campaign mode.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Arcade mode with 4 dungeons.
Challenge Mode with 10 challenges.
Target Attack Mode with 10 challenges.
Couch-coop horde mode with 1 map.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I plan to gradually raise the price as the product becomes more feature-rich during early access. Once The Deepest House leaves early access, the base price of that standalone game will not change.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Weekly blog posts/updates, potentially mailbag sessions. Also, live gamedev streams (if my bitrate isn't complete garbage). If enough people demand it, I can also start a discord server for people to share dungeon seeds, etc.”
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Beli The Deepest House

 
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Tentang Permainan Ini

Greetings, player! My name is Mr. Thee, and you seem to have stumbled upon the Steam page of my game! The screenshots should've given this away by now, but I'll happily give you a quick rundown. The Deepest House is an early-access, sleek and squishy, top-down, 3D, action-roguelike game featuring a variety of game modes.

Game Modes

  • Arcade Mode (1 Player): In arcade mode, you play as a small, ostensibly-indie hooded small character and have to make your way through 4 procedurally-generated treacherous dungeons. Collect a wide variety of strange and exotic weapons and tools to best whatever foes get in your way! The rooms, spawns, treasure, and even the protagonist color are randomized for each play-through to ensure optimal replayability.
  • Target Attack (1 Player): Destroy a series of pre-configured targets as fast as you can with a pre-determined loadout.
  • Challenge Rooms (1 Player): Test your understanding of the game's mechanics to overcome a set of dastardly scenarios, ranging from timed escape rooms to armed (and unarmed) combat challenges.
  • Horde Mode (1-4 Players): Team-up with up to 3 friends locally to survive waves of incoming enemies. Head to the merchant in between waves of enemies to buy new gear. You and your friends can revive each other as often as you want, but if everyone kicks the bucket, then it's game over.

Combat 101

  • Items: 2 weapons slots (one melee, one ranged), 3 armor slots (head, neck, cloak) and 5 inventory slots for various tools such as potions and bombs.
  • Most weapons, armor, and enemies come with various elemental and status attributes. Learn which tools are the best for dispatching your foes.
  • Advanced techniques include: dodge rolls for evading attacks and melee strikes that can reflect enemy (and player) projectiles!

Keperluan Sistem

Windows
macOS
    Minimum:
    • OS *: Windows 7 (32/64-bit)
    • Pemproses: 2 GHz
    • Memori: 2 GB RAM
    • Grafik: NVIDIA GeForce GT 720
    • DirectX: Versi 11
    • Storan: 256 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: Leopard (32/64bit)
    • Pemproses: 2 GHz
    • Memori: 2 GB RAM
    • Grafik: NVIDIA GeForce GT 720
    • Storan: 256 MB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan menyokong permainan 32-bit atau macOS 10.14 atau lebih rendah lagi.

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