ELDERBORN is a skill-based slasher infused with ancient heavy metal melee combat. Slice your way through an adventure inspired by the cult classics of the FPP genre and relive the old-school feeling of a game that doesn’t hold your hand.
All Reviews:
Positive (29) - 96% of the 29 user reviews for this game are positive.
Release Date:
Oct 11, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to show the game to a wider audience - to you! Show that we are listening to your feedback and we'll be improving the game based on your suggestions.”

Approximately how long will this game be in Early Access?

“We want to release the game somewhere in Q1/Q2 2019, so as long as everything goes as planned, the game will stay in Early Access for several months.”

How is the full version planned to differ from the Early Access version?

“Gameplay-wise, the full version will be longer (approximately 3 times longer, with different areas than those in the Early Access version), will contain more enemies and more weapons. We are also planning to improve gameplay by adding new gameplay features, including collectibles (we plan to give more variety and give the player more reasons to collect them, by, for example, introducing some power-ups). Other language versions are also being discussed but will most likely appear in the release version.
We also keep improving the game's performance.”

What is the current state of the Early Access version?

“The version can be fully completed from the beginning until the end, does not contain any critical bugs related to gameplay, audio or visual assets. We have run the game through a general QA to ensure that the players are satisfied with the quality and do not feel that we are treating Early Access as beta-testing.
The game contains a save system and a variety of video settings (resolution, vsync, texture quality, ambient occlusion and so on).”

Will the game be priced differently during and after Early Access?

“The price won't change.”

How are you planning on involving the Community in your development process?

“We want to gather feedback from our Community members on the game's combat (abilities, overall feeling), level design (enemy placement, traps). We have already run focus tests and adjusted the game based on this kind of feedback, so we would like to continue following the path of building the game around end-users.”
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Recent updates View all (8)

November 28

TECH UPDATE #1 IS LIVE!

Today we have brought you the first Early Access update!

As listed in our roadmap published shortly after the Early Access release, Tech Update #1 brings some new features and gameplay changes, including those based on your feedback. We want to strengthen the fundaments of our game before adding more content early next year.

Some changes have been implemented, some not, some are still being discussed - you can find out why below and as always, let us know how do you find how the game has changed and... keep being awesome! \m/

PS Don't forget about our livestream starting at 10AM PST!



  • Some changes are based on your feedback and some just follow the design decisions so we:

    Added option to map buttons
    Added option to turn on direction double tap to Dash
    Added option to toggle crosshair (may help if you are feeling dizzy sometimes)
    Fixed camera movement during attacks and walking (should feel more weighty now)
    Fixed AI a bit (Shielded zombies actually use shields now)
    Added a lot more player HP, so you can face this improved AI with no frustration
    Changed enviro a bit, to keep the game tempo
    Changed enemies’ placement for the same reason
    Added a hitstop effect to each connecting attack, feedback on hit is now cooler
    Rebalanced all weapon categories, changes in range and knockback power
    Reduced parry window, you guys were too good at it
    Highlighted traces of enemy ranged attacks
    Nerfed Kick: bigger recovery, less pushback. But now deals a bit of damage! :D
    Fixed sound options
    Improved optimization (you should see the difference with more stable framerate)
    Left some enemy items in-game after you slay them
    Changed Sprinting logic. It’s now a separate action, you don’t need to hold it down anymore (works like in modern FPS titles). Let us know your thoughts on this since we are considering another change here

  • The main focus at the moment:

    Dungeon - Boss Fight
    Dungeon - Hell section
    Story introduction
    Treasures are being reworked, but we are not sure when will we introduce them in the new approach. Also, we are testing some power-ups ideas
    The City is growing

  • What didn’t we do and why:


    Flying limbs and corpse interaction - for now, it’s overkill for game optimization. Even if it works somehow, we will not include it anytime soon due to game performance
    Player ranged attacks - still no ranged combat for you but… we have an idea that we want to discuss with you sometime soon, on discord maybe
    Stealth and glory kills - even if we would love to make it true, we can’t. Time cost could kill the process of finishing the game and possibly the core game design also. Too risky.
    Enemies reanimation. Some of you don’t like it and want it to go away but it has its reason and purpose. There is a connection between your respawn and theirs... More on this in January! :)
4 comments Read more

November 27

PATCH RELEASE AND LIVE STREAM

Our first patch goes live tomorrow at 7AM PST! To celebrate this our Community Manager, Jakub, will be streaming the game on Steam at 10AM PST.

Join and let your friends know so that they get a chance to win some game codes during a giveaway.

0 comments Read more
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Reviews

“Between the excellent melee combat and the stellar presentation, Elderborn is shaping up to be one of my most highly-anticipated games of this year, and it should be for you, too. Good melee games are somewhat rare in this shooting game era, so Elderborn is going to have a big chance to shine brightly.”
Windows Central

“Elderborn is a title that deserves peoples attention for its minimalist style and ability to imbue the player with a sense of power and badassery using only music and awesome weaponry.”
Cog Connected

“Elderborn is a game intended for players who love slashers, but also for people who need to release their stress after a difficult day - what works better than kicking an undead into the abyss? I can't wait until the game evolves and I can kick the ass of the first boss because gameplay gives a lot of fun.”
Kulturalne Media

About This Game

ELDERBORN is a skill-based slasher infused with ancient heavy metal melee combat. Slice your way through an adventure inspired by the cult classics of the FPP genre and relive the old-school feeling of a game that doesn’t hold your hand.



Imagine a dungeon, a dungeon full of evil and corruption that needs to be put down back to sleep. A mysterious ancient ruin full of deadly traps, vicious monsters, and omnipresent death. Now visualize yourself - you're a warrior, you're huge, and you certainly know how to fight.

Ready to take on the challenge that will bring back your best memories of heroic fantasy classics? Well, in that case - welcome to ELDERBORN.


You will love it if:
  • you’re a sucker for skill-based melee combat and a subscriber of the GIT GUD philosophy of gaming
  • you’re sick of procedurally-generated content and for a change you would like to explore extensive, hand-designed, devious dungeons
  • you feel that ending a life of an enemy with a well-placed kick is something that’s been missing from your life
  • you always wanted to find out how DOOM would feel if it had swords and a warhammer instead of guns
  • you miss the old-school feel of a game that does not hold your hand
  • you pray at the altars of Dio, Lemmy and other mighty Gods of Metal

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i7-4700MQ
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780M
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

12 Curators have reviewed this product. Click here to see them.
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