Serious Sam Fusion is a central hub for existing and upcoming Serious Sam games developed by Croteam. Cool new features, engine upgrades, patches and updates will be released to existing owners for FREE!
Recent Reviews:
Overwhelmingly Positive (105) - 97% of the 105 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,203) - 93% of the 1,203 user reviews for this game are positive.
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Recent updates View all (22)

December 6

Serious Sam Fusion update 408305 is live now

Hey guys. We have another update for you. This one is not that big in size, but fixes some of the issues that were missed in the latest patch.
We have also realized that some of you have been experienced a performance drop after the last patch. This was due to the new system we use for shadows and the higher shadow resolution. This was readjusted so you should see a performance boost on higher settings now.

Unfortunately, we also noticed many OS-X players weren't able to start the game after the last update. The workaround for this was getting back to the "previousversion" branch. This is now fixed, so you can go ahead and update the game to the latest version.

Changelog:
  • fixed an issue where the final boss in TSE would not be visible after death
  • fixed an issue where the game would crash on some systems after entering the GFX options menu on Linux
  • fixed an issue with the game not being able to start up on some OS-X systems
  • fixed an issue with credits not displaying properly
  • the weapon effects should now be rendered properly in first person and third person views
  • improved voice quality when chatting in game lobby
  • logos in the intro cut scene will no longer break down on lowest performance settings
  • decreased bloom intensity on the game intro
  • the weapon selection wheel should now be fully functional with a mouse and keyboard, and not only when using a gamepad
  • menu music no longer plays during the intro cut-scene for Serious Sam 3: BFE
  • the Xbox gamepad icons should now be displayed properly across the board
  • various performance and stability improvements
12 comments Read more

November 16

Serious Sam Fusion update 404079 is live!

Admit it. You thought this day wouldn't happen, right? But alas, a brand new Fusion update is upon us.



To be honest, it's been way too long since we've last updated the game so we thought we'd let you know why that is. Some of you might know already, but for those who don't, Fusion is a central hub that connects all the main Serious Sam games in one and allows regular and VR players to jump in to the game together. Fusion also brings many improvements to previous games including a brand new engine - the same one Serious Sam 4 will be based on.

This development path brings with it various potential hickups, many of which we have experienced during the preparation of this patch. However, we are finally at a point where Fusion can be branched out as a stand-alone project, so SS4 development will no longer make its code unstable. Unfortunately due to this, the patch will re-download and re-install your game from scratch. With all games available, this makes the download around 12 GB.

The good news is - you can expect more frequent patches from now on. Happy days!

Please find the purged changelist below.

General Changes:
- Fusion now has its own menu and gametitle as default, the game no longer launches with the SS3 menu settings. As such, the SS3 intro now plays when the first level of SS3 is started.
- Added new default gamepad layout (classic one is still available as option).
- Added a new weapon wheel that slows down time when used to select weapons.
- Added a new Bloom system.
- Menu now properly scales on 4K resolutions.
- Many other smaller changes.

Fixes:

- Fixed hitscan tracer bug.
- Fixed tilted projectiles bug.
- In Versus, the player should be damageable while crouching now.
- Fixed bug where weapon effects would be rendered on both split screens when first player fires gun in first person view.
- Lots and lots of other smaller fixes.

Editor:

- Much larger Navigation meshes are supported now for more complex levels.
- Added support for textures up to 8K resolution.
- New system for damage multipliers on hulls. Hulls are added through "DamageMultiplierHulls" mechanism. Hulls with damage descriptions are embedded into puppet body params. Damage hull can define damage multiplier and damage type.

Notes for Content Creators:
- Changed how lightmap sizes are generally set up: Now every model should have its lightmap sizes defined in their mesh settings, instead of individually in Shader Modifiers (but shader modifiers are still needed to apply the lightmap). Some custom maps might need to have their GIs rebaked and some custom models' lightmaps adjusted due to this.
- Changed Nominal Velocity for Moving Animations: They are no longer set up in Moving Animation schemes, but in the animations directly in the Animation editor. If you have custom animations, you will likely get error messages related to this.
- Editor now puts out an error if a model uses invalid bones for attachments. You have to fix those or remove those attachments for the error to go away.
- Thanks to the new Bloom system, it is very possible that some custom maps might have problems with overly strong bloom. You can reduce the bloom on your level's post processing effect entity.
- Due to new NormalMap format, all custom Normal Maps will have to be recreated!
- In general, all custom content will likely have to be resaved for them to work again.

Dear modders, if you're having trouble with your mods after this patch, please refer to this guide by the powerful Noam2000, and make your mods look peechy again.

https://steamcommunity.com/sharedfiles/filedetails/?id=1551651827

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
63 comments Read more

Tobii Eye Tracking now available

Things just got more serious. Unleash Sam’s true potential and enhance his instincts with Tobii Eye Tracking. Now armed with several features, Aim at Gaze to target enemies by aiming with your sight. Features like Extended View and Clean UI make gameplay more immersive and allow you to seamlessly experience the spectacular landscapes - without modifying traditional controls. From invasions to battles, your gaze is your new weapon as you save the universe.

Compatible Eye Tracking Devices: Tobii Eye Tracker 4C, Alienware 17 Notebook, Acer Predator Notebook 21 X, MSI GT72 Notebook, Acer Predator Monitors Z301CT, Z271T, XB271HUT

About This Game

Serious Sam Fusion 2017 is a fresh build of Serious Sam games developed by Croteam!
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!

Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches and upgrades.

Games available in Serious Sam Fusion 2017

  • Serious Sam HD: The First Encounter - now available!
  • Serious Sam HD: The Second Encounter - now available!
  • Serious Sam 3: BFE
  • VR versions of all games will be a part of Serious Sam Fusion 2017, too!

Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta; you'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... eeerm, occasional bugs. Please use the official discussions page to let us know. Thank you!

What does it do?

Serious Sam Fusion 2017 will enable a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and VR games will be able to be played in multiplayer together with their flat counterparts!
Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.

Cool new features in Serious Sam Fusion 2017


  • All games now support SteamOS/Linux/OSX!
  • Split-screen!
  • 64bit executables
  • Support for Vulkan API (DirectX9 is now being removed)
  • Multithreaded rendering
  • The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
  • Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
  • Proper multimonitor support
  • Borderless window support
  • Customizable sound outputs
  • Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
  • Improved physics engine with better handling of character movement
  • Texture streaming in all games
  • Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
  • Lots of other improvements, optimizations and fixes

:*
Croteam

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i5 - 4590 equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 class GPU with 1GB VRAM (nVidia GeForce 480 GTX, AMD Radeon HD 5870)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: This minimum configuration will not be able to run the VR version. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Core i7-6800 equivalent
    • Memory: 8 GB RAM
    • Graphics: AMD Fury or NVIDIA GTX 1070
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: The recommended requirements are for VR version of the game. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX version Lion 10.7
    • Processor: Intel Core 2 Duo 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M 512MB VRAM, AMD Radeon HD 4670 512MB VRAM (Intel integrated GPUs are not supported!)
    • Storage: 10 GB available space
    • Additional Notes: Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX version Lion 10.7
    • Processor: Intel Quad Code 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 480 GTX 1GB VRAM, AMD Radeon HD 5870 1GB VRAM (Intel integrated GPUs are not supported!)
    • Storage: 10 GB available space
    • Additional Notes: Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Dual-core 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT 512MB VRAM, ATI/AMD Radeon HD2600/3600 512MB VRAM
    • Storage: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: This minimum configuration will not be able to run the VR version. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i7-6800 equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1070
    • Storage: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: The recommended requirements are for VR version of the game. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.

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