VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Recent Reviews:
Mostly Positive (31) - 77% of the 31 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (958) - 90% of the 958 user reviews for this game are positive.
Release Date:
Feb 6, 2018

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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Includes 2 items: To The Top, Sairento VR


Recent updates View all (95)

November 22, 2018

Another Bumper Update (v1.5.0p5)

Greetings Ninjas,

It's been a while since our last update, and we're excited to talk about what's in patch 1.5.

Updated Locomotion
Clipping and falling through the environment - It's probably happened to you more than once, and it's no way to experience being a ninja. To combat this, we've updated our locomotion code to a physics-based system. This should drastically reduce the occurrences of this nasty bug.

Step up your game with the ability to perform flips. You are no longer limited to backflips off walls - you can now trigger directional flips in the air, and also sideflip off a wallrun. The trigger is the same as before - raise both hands in the air as you jump. Additionally, you can also trigger the flip at any time along the upward portion of a jump, so you can time your flips to have maximum air-time.

Gliding is a new addition that will allow you to drift through the air. When enabled in the options, simply stretch your hands out to both sides to reduce your velocity. This can be useful if you misjudge the distance of a jump, or want to roleplay being Batman. Your choice.

A New Map - The Hangar
We are also introducing a new map - the Hangar. It is a multilevel arena with various areas of interest to engage enemies in. Blast doors and cargo pods grant some cover to those who want to duke it out in the central area, while an assortment of bridges and scaffolding connect the upper areas, and can be used to your advantage if you prefer a more stealthy approach.

Graphics Revamp
This update includes graphics revamps for the Street and Alley levels - they should be much more performant and visually striking. Don't take our word for it, give it a spin!

VR Essentials Bundle

We are proud and humbled to say that Sairento VR is now in a VR Bundle with 7 other great VR titles - Superhot, Gorn, Arizona Sunshine, Space Pirate Trainer, Job Simulator, Thumper and Budget Cut! VR fans can now get all of these games at a discount! https://store.steampowered.com/bundle/9184/VR_Essentials/


The full changelog is as follows :

## v1.5.0p5 (2018-12-10) - Build 161
- Improvements to wallrun and wallhop detection for various calibrated heights.
- In Arcade Mode, returning to the Dojo through the wrist menu will now register your run on the leaderboard.

## v1.5.0p4 (2018-12-07) - Build 160
- Fixed player's positioning not resetting to the center of the calibrated play area in a load scene.
- Fixed free rotation speed multipliers not applying correctly.
- Fixed wall bounces not working correctly if allow backflips was set to false.
- Fixed a bug where controllers could project through walls in some cases.
- Material fixes for Street and Alley maps.

## v1.5.0p3 (2018-12-05) - Build 159
- Flips are now separated into two options (requires you to re-enable them again if you use them)
- Allow front, back, and side flips in jumps
- Allow back and side flips off walls
- Difficulty tier adjustment
- The slider for solo missions now default to 25% (down from 100%) of your max playable tier. This is meant to make the experience less jarring for new players.
- For multiplayer games, this defaults to 50%.
- This does not change anything for players who prefer playing at max tier.
- Chapter 6 changes
- Geishas are now introduced in smaller numbers across the level rather than encountering a roomful of them at once.
- In the final room, the UI now displays the remaining distance to the objective location to help with finding the room.
- Adjusted jump links in Hall.
- Slightly increased outstretch arm distance condition for triggering flip.

- Fixed an incorrect condition for triggering sideflips.
- Fixed a bug in the audio track picker.
- Fixed texture seams, rotating fans, in Street.
- Fixed a bug where root kite in Scene 6 was not accessible under certain conditions.
- Fixed multiplayer lobbies not being visible after returning to the dojo after a game.
- Fixed controller vibrating constantly when Glaive is held.
- Fixed ramp colliders in Arena.
- Fixed relic max damage range being lower than minimum range on occasion when refining.
- Fixed missing materials and removed an invisible pillar in Street.
- Fixed missing material for Sumo's charge effect.

[b[u]## v1.5 [/u][/b]
- Added new map : Hangar.
- Added indicator for front of play area in loading scenes.

- Added control option 'Allow Gliding' :
- Stretch out both arms to arrest your descent speed
- Angle the level of your arms left or right to control your glide direction
- Gliding will cancel out sliding when you land
- Added 'Allow Front/Back/Side flips' control option. When enabled, flips can be triggered along the upwards portion of a jump by raising both hands.
- Perform a front flip if jumping forward.
- Perform a back flip if jumping backwards.
- Perform a side flip if jumping to your side.
- As before, you can backflip off wall hops.
- Overhauled movement system - jumps are now physics-based.
- You will now collide with platforms/overhangs in a jump, rather than clipping through them.
- Clipping out of the world will happen less often.
- You are no longer limited to one snap rotation in any locomotion method. Turn as many times as you need.
- Fixed a long-standing bug where you would rewind to your original jump position before starting the jump.
- Added Control option : Accelerate Locomotion.
- This option let the user decide if locomotion should be affected by Acceleration (default is Off)
- Added Accessibility option : Display Subtitle
- This option let the user decide where subtitles should be displayed
- Screen: Subtitles will be displayed on the center of the screen. This is the default option
- Wrist: Subtitles will be displayed on non-master hand wrist

- Graphics revamp for Street map.
- Graphics revamp for Alley map.
- Improved third person animations.
- When performing a flip, weapons on your waist now properly flip together with you.
- Statues in the dojo now act as DPS dummies.
- Ground slides now travel further if you landed with more horizontal velocity.
- Blade Waves colliding against the environment now have spark particles.
- Increased follow speed of the direction pointer to extraction points.
- Reduced player collider size.

- AI updates
- Sumo's can now charge 2 times before the ability goes on cooldown for 8 seconds.
- Sumo now uses ground slam and combo punches more frequently.
- Increased the size of the sumo's weakpoint on his back.
- Kunoichi now tracks the player more aggressively.
- Kunoichi traps are now red in color (was blue).

- Fixed required minimum level for crafting not taking prestige into account.
- Fixed touchpad locomotion not working after a shift/dash without releasing the control first.
- Fixed 'Movement ends Acceleration' responsiveness when letting go of the touchpad/joystick.
- Fixed a bug where player hitboxes could be offset on death, causing incorrect interactions with out of bound colliders.
- Fixed enemy damage not scaling properly when changing difficulties.
- Fixed enemy bullet flight sound volume not scaling to player's sound volume setting.
- Fixed campaign achievements not unlocking for Skilled difficulty.
- Fixed player model not showing at the start of the game despite show player model being true.
- Fixed colliders that caused players to be unable to interact with Chapter 7 bombs on occassion.
- Fixed bug where generic Sumos would become unkillable if you quit Chapter 8 without completing it.
- Fixed a bug where enemies could skip the jump animation and instantly appear at their destination.
- Fixed 'Hide life & Chakra bars when full' option not being set correctly.
- Fixed being unable to complete tutorial if Fade Teleport option was used.
- Fixed missing collider for central platform in Incinerator map.
- Fixed hover feedback icons not disappearing if settings were changed while it was active.
- Fixed Ashigaru always using spawning with shotguns in multiplayer.
- Fixed Bushi dash strike dealing damage twice.
- Fixed Slugger hand angle (was too high).
- Fixed Endurance timer increasing faster than normal.
- Fixed multiplayer animations.
- Fixes for certain effect shaders.


We have a new patch v1.5.0p6 on the public test branch. To opt in, simply right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.

Here is changelog:
## v1.5.0p6 (2018-12-20) - Build 162
- bHaptics - Revamped damage taken detection and updated weapon feedbacks.
- Full localization for Chinese, English, German, Japanese and Korean languages.
- Adjusted bloom effect intensity on some maps.

- Fixed Toro spawned below the ground.
7 comments Read more

October 3, 2018

Hot Magma Chamber | New Location Release!

Hey Ninjas,

Here's a spanking new location for you to test your skills!

It features a central platform in a magma filled chamber, with multiple suspended walkways and platforms around the chamber. A new environmental trap in the form of swinging blades makes combat a dangerous affair, forcing you to pay attention to positioning if you fight on the walkways.

On a side note, we've also been working on more bug fixes and we'll continue to do so over the weeks. Please continue to send in your reports to support@sairentovr.com or drop into our Discord so that we can follow up with you.

Patch notes are as follows :

## v1.4.2p1 (2018-10-16) - Build 148
- Optimized Incinerator map.
- Optimized District map.
- Fixed locomotion auto enabled in Campaign mode despite the options has set to off.
- Fixed Blade Wave's charging effect.

## v1.4.2 (2018-10-03) - Build 147
- Added new map - Incinerator.
- Fixed server effects not rendering properly when being damaged or destroyed in chapter 8.
- Fixed bloom toggle.
- Fixed some colliders in Warehouse and Observatory to address player clipping.
- Multiplayer: Fixed player respawn when dropping out of map.
- Multiplayer: Fixed UI not responding on mission fail on occasion.
- Multiplayer: Fixed waiting for other players UI not disappearing in PVP mode on occasion.
4 comments Read more


“Put simply, Sairento VR is a must-have.”
90/100 – Gaming Trend

“For VR owners, this is a must buy.”
90/100 – Cubed3

“If you want a fun melee shooter, Sairento VR is a good pickup.”
8/10 – Gaming Nexus

About This Game

We're a small team of indie developers on a mission to create the one true must-have cyber ninja experience for VR.

Here's a little Imgur post we put together to document our journey.

Since its launch, Sairento VR has been gaining fans worldwide with its unique locomotion system. It is the one game in VR that allows you to experience the iconic "bullet-time" scenes from The Matrix, blended with the slow-motion mayhem of the Max Payne game series, all while looking and feeling as badass as the Bride from Kill Bill.

In Sairento VR, you play a cyber ninja. Perform triple jumps, wall runs, power slides, back flips and slow down time while blasting away at a foe before landing to deliver a lethal strike on another. Kit yourself with your weapons of choice - katanas, firearms, bows, throwing glaives - they are all at your disposal.

Popular gamers like Node call it their ‘favourite VR game’ and Nathie, Cix Liv, JoshDub, TimDotTV and more all give it a thumbs up.

Sairento VR was designed to be easy to pick up, but tough to master. The more time you spend with Sairento VR, the better you will perform the moves in the game and the more you will be rewarded with the unparalleled feeling of being the action hero of a big budget move production.


Sairento VR is a mission-driven, VR action role-playing game set in a re imagined Japan in the near future. In Sairento, you play as a member of the Silent Ones - a righteous but covert organization of seemingly ordinary people who practice the long forsaken code and martial arts of the ancient samurais and ninjas.

Crafted painstakingly to provide an engaging and visually stunning first-person sword-fighting and gunplay - expect awesome weaponry, intuitive controls, challenging levels, menacing enemies and beautiful environments in your fight to restore order to the world.

Get transformed into a mighty ninja warrior with an arsenal of ancient weapons with a futuristic twist and engage an endless horde of enemies across different locations.


Chosen to be a Silent One for your outstanding character and trained by a sensei skilled in the art of ancient Japanese martial arts and modern fighting, you not only wield a mean katana, but are also skillful with guns and projectile weapons. Built for non-stop slash and shoot action, Sairento aims to set a new standard in VR games in terms of excitement and engagement.

• Have fun slashing and shooting away by yourself in single-player Missions or Campaign Mode, or go head-to-head against others in multiplayer 4v4 PVP and PVE modes.

• A complete locomotion system - Walk or run, leap 15 feet into the air, perform multiple jumps, run across walls, power slide across the floor and perform back flips like only a true action super star could.

• Engage enemies using our innovative combat system, allowing you to fight in slow motion and parry incoming projectiles like a boss.

• Cut your enemies down with blade beams from your katana or simply do it the old fashioned way. Blast them to smithereens with good old fashioned guns. Demolish them with explosive arrows. Take them down with kunais and shurikens or slaughter them with a glaive. It's entirely up to you.

• Keep upgrading your abilities and weapons as you accumulate experience from completing missions. Become the true ninja warrior hero you've always wanted to be.

• Traverse a reimagined futuristic Japan in unique oriental locations.

• Soak yourself in blood-pumping, exhilarating music as you become God in your own action movie.


• Have fun slashing and shooting away as a solo hero in single-player Missions or Campaign Mode.


• Go on an endless killing rampage. The difficulty increases over time but so do the rewards.


• Go head-to-head against others in multiplayer 4v4 PVP and PVE modes.


• Record your game play in 3rd-person perspective. Never seen before in other VR games!


• Compatible with HTC Vive, Oculus Rift and Windows MR HMD

• Compatible with Hardlight VR's haptic suit

• Compatible with bHaptics Tactsuit, full body haptic suit for VR

• Compatible with VQSO's scent enabling device

• Compatible with TPCast

• Compatible with KAT Walk

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 10
    • Storage: 10 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080 or better
    • DirectX: Version 11
    • Storage: 10 GB available space

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