A convenience store, past midnight. The manager's note: "A brawl wrecked the shop. I fixed the shelves, but threw out my back." Pick up, sort, and snap over 4,000 items back onto the right shelves in this cozy first-person tidying puzzle. Fill the shelves, and watch the night turn to dawn.

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Planned Release Date: Oct 15, 2026

This game plans to unlock in approximately 8 days

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Reviews

“Looks like a relaxing game to settle into (translated from Japanese)”
電ファミニコゲーマー (Denfaminicogamer)

About This Game

You took a well-paid night shift at a convenience store. No one's here. There's a note from the manager on the register:

"Right before closing last night, some scary guys came brawling into the shop. One in a gray suit yelled 'Heat it uuup!', shoved a thug's head into the microwave, knocked shelves over for no reason... By the end, I think he was just having fun. I got the shelves back up, but threw out my back. Put the goods back by tomorrow morning. -- The Manager (going home, my back hurts)"

The floor is buried in merchandise. Over 400 kinds, over 4,000 items. Shelve them one by one, and watch the night turn to dawn.

There's only one rule

Every product has exactly one place in the store.

Hold an item and a translucent ghost appears. White means that's its spot. Red means wrong shelf.

The snap and the sound of an item landing on the right shelf, again and again, as satisfying as it gets.

Learn the store by heart

"Cup noodles go on the wall side of the center island." "Detergent is behind the ATM."

The more you play, the more the store's layout settles into your head. Lost? Open the Store Map (M key).

Sections are colored by category, and finished shelves turn green.

The shelf edges carry rails in the same colors, so you can find each section by color in the store, too.

Even the rice balls, bento boxes and ice cream in the coolers have exactly one right shelf.

The night turns to morning

As you tidy, the sky outside moves from midnight to twilight to morning.

When the last item is in place, the store opens in the morning sun.

Things happen at night

Every time you finish a section, another note from the manager turns up.

A late-night radio show plays in the store: two hosts chatting, with ads, songs and news flashes.

Then a midnight blackout, and the breaker is in the back office behind the register, where the manager's notices and a whiteboard cover the walls.

The store is empty, yet somehow the manager never feels far away.

Your part-timer grows

Shelving earns experience, and the skill tree unlocks new abilities.

Bigger Basket / Item Radar / Aisle Nav / Summon / Quick Stock...

The handiest ability only comes near the end, so the joy of shelving by hand lasts to the very last item.

Time attack after clearing

A second run where the mess is always the same (fixed seed). Start from scratch and chase your personal best.

Also

  • 30 Steam Achievements

  • About 3 hours per run. Autosave plus 3 manual save slots

  • Japanese and English (UI and product names)

  • The in-store radio show is voiced in Japanese and English (can be turned off in Settings)

  • Comfort options: FOV, eye height, mouse sensitivity, and reticle display

  • Key rebinding (keyboard and gamepad)

  • Gamepad support (Xbox layout), UI checked at Steam Deck resolution

  • After clearing, look back on your night of tidying in a time-lapse

  • The Store Map and HUD focus on what's left in the current section, so even over 4,000 items never feel overwhelming

  • Every product is a fictional parody. Just browsing the shelves is fun

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI for: in-game product packaging (rice balls, bento, salads, deli dishes, chilled noodles, desserts, sandwiches, household goods, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on; for the rice balls, bento, ice cream and chips, the photos of the contents on the packages (and, for some chips, the mascot art) were generated, and the developer worked them into the package designs); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); the notices and whiteboard on the walls inside the store (shift schedule, no-smoking sign, lost-and-found, the manager's notes and so on, including their lettering); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures, the textures of small props by the entrance, the leaves, flowers and soil of the hedges and potted plants, the brick planters, the air-conditioner units and the wood grain of the sidewalk signs); the store capsule art and achievement icons; some 3D models (the radio in the back office, the parking wheel stops, the trash bins by the entrance, the traffic lights, the bread crates and the street trees, generated with Meshy and finished by the developer in Blender); some 3D models (five cars in the parking lot and on the street, two vending machines, the hot-case trays, the coffee machine, the cash register, the microwaves, and the guard rails and ashtray by the entrance, generated with Rodin (Hyper3D) and finished by the developer); the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer; the commercial "The Dawn Mart Song" (the song was generated with Suno; the American-comic-style panels were generated from screenshots of the game, and the developer edited them into the video); and the in-store radio show (the voices of the two hosts and their guests were generated with Google Gemini text-to-speech, and the show's music and jingles were generated with Suno and arranged by the developer). All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 30 fps
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 60 fps
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