Create animated stories in Virtual Reality. Making scenes and animating characters becomes fun and simple with Tvori.
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Positivas (32) - 84% das 32 análises de utilizadores sobre este software são positivas.
Data de lançamento:
25 Ago, 2016
Desenvolvedor:
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Software com Acesso Antecipado

Participa no desenvolvimento deste software.

Nota: Este software com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no software no seu estado atual, então poderás querer esperar para ver se o software evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“To get feedback and shape Tvori by the needs of the creators.”

Aproximadamente durante quanto tempo vai este software estar em Acesso Antecipado?

“From one to four years.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“It should be easier to create 3D content, possible to collaborate seamlessly and share quickly.”

Qual é o estado atual da versão de Acesso Antecipado?

“You can build scenes and character using a set of objects from the library or import models, objects and sounds; draw in 3D; animate in real-time; animate using keyframe; work with sounds on a timeline and in space; record sounds on a microphone inside VR; make photos and videos within Tvori.”

Este software vai ter preços diferentes durante e depois do Acesso Antecipado?

“Cost may change as Tvori matures.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“We invite you to ask questions. You will get an answer that may solve your problem and will make us aware of needed functionality and improvements.”
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Aviso: Este produto necessita de um headset de realidade virtual para poder ser usado. Verifica a secção "Compatibilidade com R.V." para mais informações.

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Atualizações recentes Ver todas (15)

20 de Setembro

Tvori Update—More Reliable Saving, Improved Animation Recording, and More

With this update, we focused on making the saving system more stable. We still do have this annoying window that appears when something is wrong internally in Tvori, but we plan to replace it with a much more subtle UI in the future updates.

We fixed a critical problem in real-time animation recording where it wasn’t really possible to re-write animations correctly.

We fixed and improved several other parts of Tvori. See below:

Fixes:
— Made it possible to re-record real-time animations
— Fixed potential errors when loading models on the scene
— An error that happened after undoing several events that involve using grabbing objects from Object Shelf
— Sometimes loading a scene would cause an error
— Made it possible to select and delete brush strokes without any errors
— Fixed opening a tutorial video when hovering over any part of the camera
— Scale objects gradually when they get off the shelf

Improvements:
— Made the saving system safer. A save shouldn’t rewrite itself if something has happened in the process of saving
— (Steam) Improved the way loading screen shows up
— (Oculus Store) Added loading screen on Oculus
— The way indication of scale appears when scaling with one hand
— Onboarding videos for Oculus
— Switching between different object gizmos (move, scale, rotate)
— The way how logs (a list of messages stating how Tvori is doing, including errors) get saved internally

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31 de Agosto

Tvori Update—Locking of Objects, Single Hand Workflow, and more

Locking of objects
When you don't want to constantly grab objects by accident, say a floor or walls inside a building, you can lock them with the locking tool that resides in the main menu (take the locker, navigate to an object and press a trigger with your index finger). It's white for locking and red for unlocking. It should be easier now to animate only those objects, which you have in mind for animation.
https://www.youtube.com/watch?v=EvSASM3PO64

Single hand workflow
You can do everything in Tvori with a single hand now—move & scale yourself on a scene, interact with objects and all of the tools. Please, let us know if this particular feature is useful for you and why. We believe that VR should be as accessible as possible and no matter whether one of your hands is tired, if you don't have a hand at all, or want to sip a coffee—you can use Tvori without sacrificing any functionality or in-app abilities using a single hand.
https://www.youtube.com/watch?v=XZlEdOnTrgQ

Painting tools
Painting on surfaces is more accurate now. Paint will stick to the actual geometry and not to some invisible rough shape as it was before. We updated the case and the palette so it's easier to grab a needed color.

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Análises

“Tvori is the most impressive piece of VR creation software I’ve tried since Google’s Tilt Brush”
Upload

“Animating a project is more streamlined than ever before”
Killscreen

“This could be the future of animation for the next generation of crerators”
ScoutVR

Acerca deste software

Tvori is a VR storytelling and animation tool focused on making content creation in VR accessible, so you can test your ideas, create scenes, animate, and make characters come alive all within VR using straightforward, intuitively designed tools. Prior knowledge of 3D content creation is not required to get started creating in Tvori, and it’s easy to learn as you go! You can use Tvori to complete animated stories or use it as a tool for fast story prototyping, creation of animatics or movie previsualization.

Tvori has a library of simple shapes, props, and effects to use in your creations. Also, to speed up animation and the art creation process, we support import of objects, images and sounds.
If you’re a storyteller and just want to experiment with VR without the steep learning curve of complicated 3D software, a real-time animation mode is available. If you are a professional animator or a technical artist and want to have a full control over your animation, you can select a keyframe animation mode.

Tvori supports Oculus Rift, HTC Vive and Windows MR.

Build a scene like this using simple shapes from the library and several brush strokes:

The house was made out of a bunch of stretched and colored cubes. The scene is based on Mustafa Gundam's illustration.

Create characters:

Based on Natasha Floksy's illustration.



Make scenes of different styles using primitives along with props from the library:

The top left scene is based on Quan Pham Tung's illustration.

Draw in 3D with virtual markers, brushes, and pencils:

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processador: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memória: 16 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 1060, AMD Radeon RX 570
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processador: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memória: 32 GB de RAM
    • Placa gráfica: Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or better
    • Espaço no disco: Requer 1 GB de espaço livre

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